jumpstart your creativity shaping your ideas into games

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Jumpstart Your Creativity Shaping Your Ideas Into Games

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Page 1: Jumpstart Your Creativity Shaping Your Ideas Into Games

Jumpstart Your Creativity

Shaping Your Ideas Into Games

Page 2: Jumpstart Your Creativity Shaping Your Ideas Into Games

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Ideas

• Ideas come from everywhere• How to transform ideas games?

Page 3: Jumpstart Your Creativity Shaping Your Ideas Into Games

Game Development Process

Brainstorm

Prototype

Production

Testing

Quality Assurance

Page 4: Jumpstart Your Creativity Shaping Your Ideas Into Games

Brainstorming

• Plenty of ideas are generated• Speculative; little value as a game• Need to be explored and validated

Page 5: Jumpstart Your Creativity Shaping Your Ideas Into Games

Ideas in Gameplay Terms

• What type of game?• What does player do?• What is the objective of the game?• What are the controls and rules?• How does he progress through the game?

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Page 6: Jumpstart Your Creativity Shaping Your Ideas Into Games

Describing Gameplay

Page 7: Jumpstart Your Creativity Shaping Your Ideas Into Games

Describing Gameplay

Page 8: Jumpstart Your Creativity Shaping Your Ideas Into Games

Ideas & Mechanics

• Note the difference between ideas and mechanics

Brainstorm Prototype

generates ideas

validates mechanics

Page 9: Jumpstart Your Creativity Shaping Your Ideas Into Games

From Ideas to Mechanics

Brainstorm

Prototype

Production

Testing

Quality Assurance

paper/software prototype

early test builds

user feedback

playable build

ideas? unrefined gameplay

Page 10: Jumpstart Your Creativity Shaping Your Ideas Into Games

Singapore-MIT GAMBIT Game Lab

• Casual games based on research• Shaped from simple initial ideas

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Page 11: Jumpstart Your Creativity Shaping Your Ideas Into Games

Dark Dot

Page 12: Jumpstart Your Creativity Shaping Your Ideas Into Games

Snap Escape

Page 13: Jumpstart Your Creativity Shaping Your Ideas Into Games

Workshop

• Work either individually or in teams• Share ideas with one another• Conceptualize game from guidelines and ideas

– Materials provided if required

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Page 14: Jumpstart Your Creativity Shaping Your Ideas Into Games

Conceptualizing Ideas

• Deconstruction– Break idea down into verbs

• “Remote Control”– Program 4-5 buttons for your character

• Less emphasis on story– Think in gameplay terms

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Page 15: Jumpstart Your Creativity Shaping Your Ideas Into Games

Things to Consider

• Objectives• Procedures• Rules• Conflict• Resources• Outcome

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Page 16: Jumpstart Your Creativity Shaping Your Ideas Into Games

Things to Consider

• Casual Game Genres– Platform– Adventure– Simulation– Puzzle– Arcade/Action– Strategy

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Page 17: Jumpstart Your Creativity Shaping Your Ideas Into Games

Example

• + puzzle game = ?

+

• Inception

Page 18: Jumpstart Your Creativity Shaping Your Ideas Into Games

Example

• Deconstruction– Design landscapes– Dream (within a dream within a dream…)– Explore/manipulate environment– Awaken

Page 19: Jumpstart Your Creativity Shaping Your Ideas Into Games

Example

Page 20: Jumpstart Your Creativity Shaping Your Ideas Into Games

Keep in Mind

• Keep game idea simple• Ensure gameplay mechanic exists• Do not censor your own – or others’ –

ideas• Deconstruct and think in terms of

game systems

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Page 21: Jumpstart Your Creativity Shaping Your Ideas Into Games

Conclusion

• Conceptualization is the first step• Prototyping is still necessary to verify mechanics

• Thanks for attending!

Page 22: Jumpstart Your Creativity Shaping Your Ideas Into Games

Credits

• Presented by Justin Kang ([email protected])

• Sketches by Simon Strauss ([email protected])

• Braid © 2008 Jonathan Blow• Inception © 2010 Warner Bros. Pictures