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Juan Pablo Sajfar Portfolio

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Page 1: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

Juan Pablo SajfarPortfolio

Page 2: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Blow it UpNokia S60Alta Games> Project Details

  Fast paced warfare action allowing you to command 3 types of units: Rifleman, Bazookaman and Tanks. Set in an alternate history period, the game offers the possibility to play for two factions: the Rebels (remnants of the WWII allied forces) and the Alliance (a fusion between russians and germans).

> In charge of…  Game Design, Art and Sound.

> More Info   The game was designed for Nokia S60 Series and was

distributed by Vodafone Portugal and Ubbi in Argentina in the year 2004.

Page 3: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Dirty KarateNokia S60Alta Games

> Project Details  The Story of Alan, a cocky karate fighter whose trophy is

stolen by a mysterious woman. He will kick the butts out of all the punks and miscreants in his way in order to find his trophy and take it back to his dojo. The game featured the “Kunio Kun” character creation system, using bodies, heads and legs separatedly in order to create a vast variety of enemies. It also featured 10 different types of melee weapons.

> In charge of…  Game Design and Art.

> More Info   The game was developed for Vodafone Portugal and was

also distributed in Argentina by Ubbi in 2005.

Click on the picture for a video preview of the game.

Page 4: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Midnight Pool Holidays Multiple Mobile PlatformsGameloft

> Project Details  Simple reskinning of Gameloft’s hit title “Midnight Pool”.

The game was outfited to suit Christmas and featured minor fixes to gameplay and interfaces.

> In charge of…  Re-design of Characters, dialogs and some Gameplay

Mechanics.

> More Info   First assignment as Game Designer inside the company.

  Watch a video preview

Page 5: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Smash it!AKA: Rock ‘n’ Blocks

Multiple Mobile PlatformsGameloft

> Project Details  Collapse clone with a rock twist and licensed soundtrack

with combos, boss fights and a road map of a band in the way to fame. 5 different game types to play story or quick modes.

> In charge of…  Game Design.

> More Info   First “professional” full and worldwide creation in 2006.

The game was re-skinned and adapted to other markets such as Japan and Korea (with nudes and stuff).

  Watch a video preview

Page 6: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Brain ChallengeiPhoneGameloft

> Project Details  First iPhone project in Buenos Aires. Adaptation of the

Gameloft hit title to the new platform (at that moment). Changes in controls, re-factor of minigames and the creation of new minigames and features using the accelerometer built in into the device and exploiting the features of the iPhone.

> In charge of…  Game Design

> More Info   Official Site  Video Preview

Page 7: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Brain BoosteriPhoneGameloft / Ludigames

> Project Details  Small App for iPhone developed in an effort to compete in

the small apps market set on 2008 in the Apple Store. The game featured 3 very simple games of fast calculation in order to test reflexes and mathematics abilities.

> In charge of…  Game Design

> More Info   Apple Store

Page 8: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Siberian StrikeiPhone

> Project Details  Full re-make and adaptation to the iPhone platform of yet

another Gameloft Classic. The game features a whole 3D environment unseen to the moment in a vertical shooter of the kind. The game features a re-vamp of the old story, cinematics, special powers, 3rd person view corridor runs, acted dialogs and Real Time Multiplayer Mode.

> In charge of…  Game Design  Level Design  Cinematics Design

> More Info   Official Page  Video Preview   Full Level + Boss Fight Video

  Siberian Strike on Gamespot

Page 9: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Fishing KingsiPhoneGameloft> Project Details

  What started as a simple cast and catch fishing game suddenly turned into a full fishing simulator with 33 fish species to catch, 5 different locations each with 3 fishing spots and a huge tackle to choose from. Gameplay exploits the platform to its best and gives a “realistic” fishing experience. The game is mission based and the player will be able to post his score online.

> In charge of…  Game Design  Level Design

> More Info   Official Site  Video Preview  Gameplay Review  Fishing Kings on Gamespot

  The game is also available in iPad  iPad Official Trailer

Page 10: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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The Year in Redo: 2009Adobe FlashJoju Games – Comedy Central> Project Details

  Small “growth” flash game for comedy central for their TV Show “Indecision”, featuring a map of the US and a funny portrait of all the major events in 2009 where the player had to arrange the order of appearance and reach the best possible end of year.

> In charge of…  Late Game Design and Project Management

> More Info   Play the game!

Page 11: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Jam Banned: Your Music Sucks!!

Adobe FlashJoju Games – Comedy Central> Project Details

  Based on Sarah Silverman’s Show opening season episode, featuring fast paced arcade action, dangerous and hilarious characters and end stage levels featuring rhythm based mode with the most renowned Sarah Silverman’s songs.

> In charge of…  Game Design  Level Design  Project Management

> More Info   Play the Game!

Page 12: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Super Soccer Strikers!Adobe FlashJoju Games - Shockwave> Project Details

  Action Soccer game developed for Shockwave featuring ALL the teams of the 2010 FIFA World Cup. The player was able to also select from 9 special powers for Defensive, Team Play and Offensive tactics in order to win each tournament being able to activate each power by filling up a power bar.

> In charge of…  Game Design  Project Management

> More Info   Play the game!

Page 13: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Slam Jam BasketballAdobe FlashJoju Games - Shockwave> Project Details

  Following the same criteria of gameplay, special powers and teams, Slam Jam follows the fast action “arcade like” gameplay seen in SSS but submerging into the amazing world of Basketball featuring crazy powers, full season playoffs and many teams to choose from.

> In charge of…  Game Design (Early stages)  Project Management (Early stages)

> More Info   Play the Game!

Page 14: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Asteroids OnlineUnity – FacebookJoju Games - Atari> Project Details

  Following as premise the fact of creating a faithful adaptation of the original Asteroids, Atari commended us to create Asteroids Online. A new face with the very same old addictive gameplay as the original game, Asteroids Online bring the world of space rock bursting into a new level and inside a Social Platform: Facebook.

  Players are able to purchase and upgrade their ships and soon will be able to challenge their friends into scored rounds where the winner takes all. 10 systems (so far) to travel, 8 ships (so far) to choose from and with a nice variety of weapons and aliens, players worldwide will revive the classic but with today’s technology.

> In charge of…  Game Design  Level Design  Project Management

> More Info   Play the Game on Facebook!  Press Releases:  Asteroids Online on IGN  Asteroids Online on Gamezebo  Asteroids Online on Game Rumble

Page 15: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Eden EternalMonster ArenaCocos2D – iOSNextive – Aeria Games

> Project Details  A fast paced action RPG game combining monster training with

real time battles using the accelerometer to aim and shoot ranged weapons and powerful spells.

  Players are able to fight and capture monsters to train them and use them as defenders of their Monsters School against other players. The game offered asynchronous PVP combat where player fought each other and compete on worldwide leaderboard.

  All based and extracted from the universe of the original Eden Eternal Online MMORPG from Aeria Games.

> In charge of…  Game Design  Level Design

> More Info   Official Website

Page 16: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Zombies vs HumansCocos2D – iOSNextive – Crowdstar

> Project Details  Sim and Farming game featuring zombie armies creation and

raids to human towns in order to conquer all human cities in the world.

  The game featured all the classic farming features as creating resources, planting buildings, enlarging the population and creating units with different abilities to attack humans. All with a cute and funny premise able to all audiences.

  The raids to human cities made use of each zombie type in different ways giving the player different replayability values since each invasion would be different.

> In charge of…  Game Design  Content Design

> More Info   AppStore Link

Page 17: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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La Vecindad del ChavoFlash – FacebookPlayful Play

Project Details  Taking over some design and content management

tasks for the already running game of “La Vecindad del Chavo” based on the animated series and slightly on the origial series of “El Chavo del Ocho”, one of the most successful TV programs of mexican television, know throuhought the entire latin american territories.

  Assigned to the creation of new interaction and monetization mechanics, content and mini-games for the main game as well as organizing tasks and writing updated documentation for the entire project.

 

In charge of…  Game Design  Content Design

More Info   Play the game in Facebook

Page 18: Juan Pablo Sajfar Portfolio. 2 Blow it Up Nokia S60 Alta Games > Project Details Fast paced warfare action allowing you to command 3 types of units: Rifleman,

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Contact

> Juan Pablo Sajfar  Emilio Mitre 537 Depto 1  CABA – Buenos Aires - Argentina  Cellphone: +541160468670  E-Mail: [email protected]  MSN Live Messenger: [email protected]  Skype: kanedasajfar

Linkedin: Public Profile