jonathan jason c. king li tricia angela a. monsod

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Jonathan Jason C. King Li Tricia Angela A. Monsod

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Page 1: Jonathan Jason C. King Li Tricia Angela A. Monsod

Jonathan Jason C. King LiTricia Angela A. Monsod

Page 2: Jonathan Jason C. King Li Tricia Angela A. Monsod

What are we dealing with?Brain-Computer Interfaces (BCI)

Applied in medical sciences for prosthetic uses. (Nijholt, 2008)

Can we apply this technology for gaming? ▪ Yes!

Has this been done before? ▪ Yes!

Page 3: Jonathan Jason C. King Li Tricia Angela A. Monsod

Did you know?

Current researches only explored BCIs through proofs-of-concept but no actual game has been created… yet.

Page 4: Jonathan Jason C. King Li Tricia Angela A. Monsod

Progress so far…

Game engine has been created and is currently being perfected to create an actual BCI game.

Players need help. Affect-Sensitive

Agent

Page 5: Jonathan Jason C. King Li Tricia Angela A. Monsod

What’s What?

Game (Fullerton, Swain, & Hoffman, 2004) Closed Formal system Structured conflict Unequal outcome

Agent Computer System Autonomous in a Virtual Environment Achieves its Design Objectives

Page 6: Jonathan Jason C. King Li Tricia Angela A. Monsod

What Did We Do?

Two-Fold Objective: Affect-Sensitive Game Development▪ Using appropriate brain wave signals ▪ Plot creation

Game Agent Creation▪ Neurofeedback▪ Motivational Dialogue

Page 7: Jonathan Jason C. King Li Tricia Angela A. Monsod

Instruments and Intent

OCZ Neural-Impulse Actuator & Brainfingers Access Software

Not for profit

Page 8: Jonathan Jason C. King Li Tricia Angela A. Monsod

So why create an AGENT?

Novelty of the modality Implausible incorporation of rules in

a BCI-dependent game Different brain activity patterns

Page 9: Jonathan Jason C. King Li Tricia Angela A. Monsod

The Game’s Job

Neurofeedback Set a goal.▪ Read brain signals.▪ Show to user his/her distance from goal.▪ Repeat until goal is achieved.

Page 10: Jonathan Jason C. King Li Tricia Angela A. Monsod

Brain Activity Explained

Brain Activity “Is the user relaxed or agitated?” Create a meter for it.

If the user is relaxed, the meter goes to the left.

If the user is agitated, the meter goes to the right. Now make some fancy applications…Now make some fancy applications…

Page 11: Jonathan Jason C. King Li Tricia Angela A. Monsod

Tadaa! The game interface

Page 12: Jonathan Jason C. King Li Tricia Angela A. Monsod

So what’s the game about?

School of Thought is basically a story-driven game that revolves around a titular character gifted with three powers (pyro, ghost and telekinesis) that has been kidnapped for experimentation with the goal of escaping the castle while utilizing their powers to get past obstacles.

Page 13: Jonathan Jason C. King Li Tricia Angela A. Monsod

Power Icons: Were you paying attention?

Pyro – Burns objects such as candles, locks, and torches.

Ghost – Allows the player to pass through walls.

Telekinesis – Moves heavy objects to

clear a path.

Page 14: Jonathan Jason C. King Li Tricia Angela A. Monsod

What does the agent do?

Plot NarrationPlayer Aid

Provide feedback Give hints▪ “Think chaotic thoughts”, “Try doing math

problems”, “Think of a calm, blue ocean”…

Page 15: Jonathan Jason C. King Li Tricia Angela A. Monsod

Some Analysis

Elements of a Good Affect-Sensitive Game

Providing a challenge (controls and tasks to be performed)

Aesthetics of the game Parameters of Human Control

Arousal/relaxation – staple description of high beta and alpha waves

Alternatives: physical gestures or facial muscles

A matter of experimentation Affect-Sensitive Agent Implementation

Con: text-based agents tend to be ignored But there are better ways of implementing it

Page 16: Jonathan Jason C. King Li Tricia Angela A. Monsod

Interested in helping out? Better game plot Wider array of motivational dialogues

To account for varying ways of thought from individual to individual

Implementing more challenging elements for the game Moving targets

More Control Methods Using different devices Giving the player full control via the device

(eliminate conventional controls)

Page 17: Jonathan Jason C. King Li Tricia Angela A. Monsod

GAME TIME!Any VOLUNTEERS?