jon last vice president, corporate marketing & research golf digest companies
TRANSCRIPT
Jon LastVice President, Corporate Marketing & ResearchVice President, Corporate Marketing & Research
Golf Digest CompaniesGolf Digest Companies
Page 2
Objectives – Looking To Our Best Customers
• For detailed understanding of their attitudes, motivations & perceptions and implications for growing the game
• Encompassing, but not limited to:
– Why they play? …Benefits and Motivations
– How much they plan to play in the future
– Their potential as missionaries/influencers for future generations
– The role that golf plays in the context of their social and professional lives
– Perspectives on golf’s future
Methodology
• The largest and most comprehensive study ever done on Golf’s Best Customers
– Core Golfers; those who have played 8-24 rounds a year
– Avid Golfers; those who have played 25+ rounds a year
• 2 Phases:
– 48 hours of one-on-one depth interviews in six U.S. markets (n=96)
– Quantitative online surveys (n=13,290)
• Large sample size allows for further market segmentation (regionally, avid vs. core; men vs. women; etc – with statistical stability and projectability)
Today’s Areas of Focus
• Introduction to the Game
• Drivers of Satisfaction and Enjoyment
• Key Attitudes about the Game
• Inhibitors to More Play
• Drivers of Increased Play: Concepts
• Drivers of Increased Play: Tactics
• The Future – Golf in the Year 2150
• Implications and Take-a-ways
Introduction to the Game
Driven as Much by Friends & Business Associates as by Family
34%
40%
Friend/Work Colleague (Net)
Parents/Spouse/Other Family (Net)
Q. How were you first introduced to Golf?
Total
Best Customers
Introduction to the Game
Total Core AvidBest Customers Golfers Golfers
% % %
At a public course 59 57 60
At a par 3 or short course 14 16 13
At a private club 12 9 14
At a range 9 12 6
At school 2 2 2
Where Did You First Play Golf?
23% 28% 19%
Introduction to the Game
In-School Programs Are Embraced As Opportunities to Grow Participation
• School programs are 2 of the top 6 initiatives tested in terms of their effectiveness for bringing new people into the game!
6.17
6.06
5.84
5.76
5.62
5.55
Reasonably Priced Introductory Lessons at Driving Ranges
Junior HS and HS Golf In PE Programs
Free Golf Days At the Course
Adding Women’s Golf Programs by Women and for Women
Bundle New Equipment Purchases with Lessons
Elementary School GolfIn PE Programs
Mean Scores (1-7 Scale)
Introduction to the Game
Total
Best Customers
If Today’s Best Customers Are Indicative of the Future,We Need to Hook Them Younger!
55-641%45-54
6%
35-4410%
Under 1844%
18-2421%
65+1%
25-3417%
Q. When did you first learn to play?
Introduction to the Game
Total
Best Customers
Drivers of Satisfaction and Enjoyment
Drivers of Enjoyment – Conditions, People & Performance
TotalMean Score (1-7 Scale) Best Customers
Well maintained greens & bunkers 6.34
Well maintained fairways & tees 6.28
The people you play with 6.24
Playing well on the course 5.84
Availability of practice facilities 5.68
Beautiful surroundings and scenery 5.74
Scoring well 5.65
Challenging course 5.65
Fast pace of play 5.39
Knowledgeable marshals and starters 5.38
Drivers of Satisfaction andEnjoyment
Overall Enjoyment Is Less about Course Challenge & More about Conditioning
Forced Choice: Do you generally prefer to play a course that is…
Drivers of Satisfaction andEnjoyment
88%
12%
Not as challenging but in very good condition
Very challenging, not top condition
Total
Best Customers
Overall Enjoyment Is Less about Course Challenge & More about Conditioning
• Golfers were twice as likely to want “better course conditioning” over “better architecture and layout” as an incentive for them to pay 25% more for greens fees!
74%
39%
Total
Best Customers
Better CourseConditioning
BetterArchitecture/Course
Layout
Drivers of Satisfaction andEnjoyment
It’s More about Camaraderie and the People you Play With
Q. Which is more important in driving overall enjoyment derived from a round of golf?
• Those with established and reliable peer groups are playing more than those who don’t have a “consistent” game. This was especially evident among young adults in their early stages of family formation and career growth.
Total Core AvidBest Customers Golfers Golfers
% % %
The people you play with 57 61 54 vs. How well you play 43 39 46
The people you play with 56 61 52 vs. The condition of the golf course 44 39 48
The people you play with 63 68 58 vs. The pace of play 37 32 42
Drivers of Satisfaction andEnjoyment
Key Best Customer Attitudes About the Game
What Golfers are Thinking Today!
Agreement Ratings on 27 Statements Total Core AvidMean Scores (1-7 Scale) Best Customers GolfersGolfers
Key Best Customer Attitudes About the Game
4. Golf is an intimidating game for beginners 5.55 5.46 5.63
3. Golfers today are more athletic than they were 20 years ago 5.61 5.50 5.70
2. More young players like Tiger Woods and Michele Wie have been instrumental in growing the game 6.14 6.10 6.18
1. There are no guarantees in golf 6.23 6.17 6.29
Golf Is More about Leisure than Competition
• For all but the best, golf was perceived as a leisure activity which has ramifications on what golf’s major competitors are for time and dollars
Total Core AvidBest Customers Golfers Golfers
% % %
For me, golf is more about the competition 35 27 42
Or
For me, golf is basically a leisure activity 65 73 58
Key Best Customer Attitudes About the Game
…And It’s More about Preference for Course Variety
Key Best Customer Attitudes About the Game
81%
19%
I would rather play a variety of courses
I would rather play the same course on a regular basis
Total
Best Customers
Golf’s Best Customers Aren't Necessarily Willing to be Ambassadors
• Less than 20% of golfers surveyed would be willing to commit to a program that required them to introduce at least one new person a year to the game of golf
• Less than 25% of Best Customers are “willing to contribute $25 a year toward development programs that would insure the future ofthe game”
• More than 45% of Best Customers agree (25% strongly) that they are “concerned that with all of the new players coming into the game, golf courses are going to be too crowded”
Key Best Customer Attitudes About the Game
Inhibitors to More Play
Bad Behavior, Course Condition & Skill Level
Q. What inhibits your enjoyment of the game of golf?
TotalMean Scores (1-7 Scale) Best Customers
Behavior of players on the course 4.81
Course conditions 4.79
Cost 4.64
Time required to play 3.95
Tee time availability 3.89
My skills/performance 3.72
Elitist perception 3.21
Inhibitors to More Play
Cost & Time – The Two “Crutches”
Q. What inhibits your enjoyment of the game of golf?
TotalMean Scores (1-7 Scale) Best Customers
Behavior of players on the course 4.81
Course conditions 4.79
Cost 4.64
Time required to play 3.95
Tee time availability 3.89
My skills/performance 3.72
Inhibitors to More Play
Total Core AvidBest Customers Golfers
Golfers
So cheap that its quality wouldbe questionable? $20 $20 $21
Such A bargain that you woulddefinitely purchase it? $31 $30 $33
Starting to get expensive, but stillworth considering? $55 $52 $57
So expensive that you would notconsider it? $93 $88 $98
A Further Look At Costs
Inhibitors to More Play
Going Beyond the Crutches
Crutch #1
Crutch #2
They Say They Mean Issues
“Golf is too expensive”
“I’m not getting value out of my experience”
“I spend on lessons & equipment but I don’t get better”
“My on-course experience doesn’t justify the time investment”
“I don’t have enough time to
play golf”
Customer service; Pace of play; Conditions
Too crowded; bad service; lack of improvement
Inhibitors to More Play
Going Beyond the Typical Crutches
Why Not More Golf..? There are No Guarantees in Golf
#1 of 27 Attitudinal Statements
Inhibitors to More Play
Drivers of Increased Play: Concepts
Success Breeds Interest and Increased Play
• 53% of Golf’s Best Customers agreed with the statement: “I would play more golf than I’m currently playing, if I got better at it!”
Why are you playing MORE Golf in last two years?
Why do you expect to be playing MORE Golf in the next 3 years?
TotalBest Customers
#2 – My game has improved 50%
TotalBest Customers
#1 – My game has improved 46%
Drivers of Increased Play:Concepts
Access To Playing Partners Can Also Increase Play
Why are you playing more often than you did in the past two years?
TotalBest Customers
#3 – I have more golf partners to play with 41%
#4 – My family is more involved with golf 19%
Drivers of Increased Play:Concepts
…Enhanced Service Would Also Improve the Golf Experience
Q. What would enhance your overall golf experience?
TotalMean Scores (1-7 Scale) Best Customers
Improved pace of play 5.98
Courteous and upbeat staff 5.92
Marshals who do their job 5.14
Drivers of Increased Play:Concepts
Growing the Game is More about Adding New Golfers
Q. What do you think is more important to insure golf’s future?
• Those favoring new golfers spoke to:
– Junior golf programs
– Continuous focus on minorities and women
Drivers of Increased Play:Concepts
Total Best Customers
74%
26% Bringing In New Golfers
Getting Existing Golfers To Play More
Growing the Game is More about Adding New Golfers
Q. What do you think is more important to insure golf’s future?
Drivers of Increased Play:Concepts
Total Best Customers
• However, a significant number of respondents took on a more protectionist approach74%
26% Bringing In New Golfers
Getting Existing Golfers To Play More
Drivers of Increased Play: Tactics
6.18
6.03
5.31
4.81
4.64
Reduced Fees During Off-Peak Hours
Discounted Golf Packages
Less Expensive Golf Instruction
Joining An Organized Golf League
Family Golf Programs
Top 5 Out of 9 TestedMean Scores (1-7 Scale)
Drivers of Increased Play:Tactics
Q. How Effective Would The Following Be In Getting Golfers To Play More Frequently?
Total
Best Customers
Moving Golf Leagues to the 40% Mark
Total Core AvidCurrent Participation Best Customers Golfers Golfers
% % %
Any Leagues (Net) 35 26 44
Golf leagues not through work 26 16 36
Golf leagues through work 12 11 13
Drivers of Increased Play:Tactics
Golf Leagues – A Huge Opportunity
• Regionally test market new corporate golf leagues for workers
• Organize Sponsorship of National Golf League Championships – the Corporate Challenge Model
• Locally sponsored after school leagues in suburban middle class/affluent neighborhoods – like little league
• Local business golf leagues during off season like bowling, with banquets and trophies at the end of the season.
Drivers of Increased Play:Tactics
Innovative Memberships Programs: The Health Club Model
Martin S - Los Angeles
“Market golf like your local gym club.”
Drivers of Increased Play:Tactics
The Health Club Model: What Would It Take?
Total Core AvidExtremely interested Best Customers Golfers Golfers
Average Number of Rounds: 5.29 4.94 5.67
Median Number of Rounds: 5 5 5
Number of rounds you would prepay for in a month for unlimited golf
Drivers of Increased Play:Tactics
Another Popular Option: Consumer Loyalty Programs with REAL, Attainable Rewards
TotalExtremely interested Best Customers
Rounds to play to get one free
Average Number of Rounds: 4.14
Median Number of Rounds: 5
Discount you would require for next round
Average Percentage Off: 30%
Median Percentage Off: 25%
Drivers of Increased Play:Tactics
Putting the Guarantee in Golf
• Satisfaction guarantees on:
– Lessons
– On-Course experience
• Supervised practice, not just instruction:
– Practice where pros/better players take notice and give tips
– On the range and on the putting green
– Practice logs and formalized training programs
– Certificates of progress to measure against improving scores
– Golf practice/socials regularly scheduled
Drivers of Increased Play:Tactics
Increasing the Value Quotient!
• New stronger emphasis on marshalling for pace of play – develop certification program
• Improve and market condition of golf course, rather than challenge or slope index
• Promote heightened respect of game by new focus on obeying rules, replacing divots, ball marks and appreciation of tradition.
• Tiered pricing for effective yield management
Drivers of Increased Play:Tactics
What Do We Have To Do To Tip the Scales?
• Develop more opportunities to play
– Promote leagues at work and at the course
– Increase golf course exposure at ranges and in schools
– Get children playing younger
– More tailored promotions and frequency loyalty programs
Drivers of Increased Play:Tactics
Promoting the Golf Family
Q. What other family members play golf?
41%
51%
38%
48%44%
55%
Total Golfers Core Golfers Avid Golfers
Spouse or Significant Other Child/Children
Drivers of Increased Play:Tactics
The Future – Golf in the Year 2150
Optimism in General – But Lots of Caveats Too!
BestMean Scores (1-7 scale) Customers
1. Golf will be bigger than ever as media and grass rootsprograms are successful in bringing new players in 4.84
2. Courses will become more challenging with tighter fairways,tougher greens and bigger carries to ward off the“power game effect” of technology 4.77
3. A greater percentage of the population will be playing golf 4.65
4. Golf will become more expensive due to the increasingcost of real estate 4.61
The Future:Golf in the Year 2150
Implications
The Attrition Battle: Tipping The Scale of Critical Success Factors
Play More IfBenefits > Detractors
Play Less IfDetractors > Benefits
Implications
The Headlines
• Optimal price point for Daily Fee greens fees is$40 - $50
• Leisure is more important than competition
• Course conditioning is more important than challenge
• Time issue is more about priorities and family;more rounds will eliminate the guilt factor
• There’s a group out there who is resisting
• Youth – if you get them when they’re under 12,they might leave…but they’ll come back later
Implications
So, What Will the Game Look Like?
• There are more affordable public facilities –$50 and less
• There are lots of leagues – for families, at work and through other social organizations
• More “well-conditioned” courses – less emphasis on penal design
• More school programs
• More monitored practice sessions
• More recognition & rewards for Best Customers
Implications