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Job Role sin the Gaming industry

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Page 1: Job roles

JOB ROLESin the gaming industry

To understand the different roles in the gaming industry.

Page 2: Job roles

HOW MANY JOBS CAN YOU THINK OF IN THE GAMING INDUSTRY?

To understand the different roles in the gaming industry.

Job roles: job types (3D modeller, animator, artist, audio engineer, designer, scriptwriter, level designer,localisation technician, producer, programmer, quality assurance tester); level of responsibility (teammember, lead, producer, management); working patterns (office hours, irregular hours, hot-seating,freelance, fixed-term contract, staff)

Page 3: Job roles

LEARNING OBJECTIVES

To know the different job roles in the gaming industry (PASS)

To be able to summarise the skills needed for the different job roles in the gaming industry (MERIT)

To be able to outline the roles, responsibility and working patterns within the industry with specific reference (DISTINCTION)

Page 4: Job roles

HOW MANY JOBS CAN YOU THINK OF IN THE GAMING INDUSTRY?

To understand the different roles in the gaming industry.

job types3D modeller, animator, artist, audio engineer, designer, scriptwriter, level designer, localisation technician, producer, programmer, quality assurance tester

level of responsibilityteam member, lead, producer, management

working patternsoffice hours, irregular hours, hot-seating,freelance, fixed-term contract, staff

Page 5: Job roles

Learners will correctly describe common job roles. They will discuss only conventional, easily found generic roles. For example,

‘Level Designer: works with a team, creates levels and missions for third-person games, racing games, action and combat games. Must have good communication skills in order to be able to work as an effective team member; Must also have good written communication skills.’

Pass

To understand the different roles in the gaming industry.

Page 6: Job roles

Learners will describe and address job roles in some depth, and will refer to well-researched and appropriate examples. When discussing job roles, a learner might write,

‘The Level Editors for Game X require skills in both 2D and 3D software as content will be made in both 2D and 3D, therefore a good understanding is required. This would also require good experience in art. As game levels must be convincing, they need an artistic touch to make them appealing. Good literacy and communication skills are required in team discussions to explain development progress and comprehend work tasks.’

Merit

To understand the different roles in the gaming industry.

Page 7: Job roles

Learners will justify the points they make, providing reasons for their explanations, and making clear their depth of knowledge and understanding of how the well-researched examples they provide illustrate their arguments. They will have sought carefully to find that complex example which illustrates their point exactly, and then will make fluent, confident comments which develop the points made. They will draw out of an example precisely what it is about it that exemplifies the point it illustrates.

Distinction

To understand the different roles in the gaming industry.

Page 8: Job roles

YOUR TASKDevelop your guide to the gaming industry further by detailing what job roles there are in the industry and give examples.

To understand the different roles in the gaming industry.