jerald-dawson-reu2011-week-3-report.pdf
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Literature Review for Mobile Application Development
Jerald Dawson
Jackson State University REU 2011
Abstract- Todays recent development of mobile
application development has reached a high
demand on todays cellular market. The evolution
of cellular telephony has caused developers to
explore and expand their horizons in their
development of mobile applications. In this
review we discuss the maturity of mobile network
infrastructures, advanced mobile hardware and
increasing demand for mobile applications. The
world is moving at a pace where technology is on a
day to day upgrade.
I. IntroductionMobile devices have come a long way from
its ancestors. They have come from simple
house phones, to car phones, to todays current
market of mobile devices where you can check
your email, watch videos or movies, to even
being able to have video chat. Therefore,
todays market of mobile devices causes you to
have various applications that can include GPS
or even todays hottest video game. The
development of mobile applications is
characterized by three factors: 1) The maturity
of the mobile network infrastructures, 2)
advanced mobile hardware, and 3) increasing
demand for mobile applications/services [1].
II. Network InfrastructuresNew mobile telephony communication
protocol, 3G, increased the mobile bandwidth.
But the installation of 4G could help the
development of mobile applications. Therefore
the development of mobile applications is
becoming more eminent than their ancestors.
What come along with this new development are
the programming challenges. The operating
system is a main component of mobile
application development. Up to date mobile OS
products of five companies dominate the mobile
application development market, namely Nokia
(Symbian), Microsoft (Windows Mobile), RIM
(Blackberry OS), Apple (iPhone OS), and
Google (Android) [1]. Each mobile OS offers a
software development kit which is generally
composed of an integrated development
environment, an emulator, specific libraries, and
other tools [1]. These SDKs have platformsbased on the type of OS used for its primary
system. But Java is used is cross platforms.
Some applications that emphasize in location
require location based services or LBS. Since
mobile devices have limitations, there have been
methods developed to overcome those
limitations. Scalable Vector Graphics (SVG) or
TinyLine SVG have been developed to help out.
TinyLine SVG is a software development for
JAVA applications that use images in the SVG
Tiny format for various purposes on Java
enabled devices [2].
III. Advanced HardwareMobile device manufacturers main concern
is to provide screen, greater processing power
and lighter weight device along with a longer
battery life [1]. Maximization and balancing
processing power and battery life is a concernthat engineering limitations constantly stretch.
Screen and device size is another thing that is
stretched to its maximum limitation. The reason
the screens are made bigger and most phones
have gone to touch screen is for the resolution
and better picture resolution on the phone.
Apart from improving the quality of existing
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components such as camera resolution and
wireless range, manufacturers also incorporate
new technologies into their offerings such as
Radio Frequency Identification (RFID) [1].
These new innovations are gigantic
technologically and economically.
IV. Mobile Application PotentialsMobile applications were designed to
basically have general functions such as
calculator, calendars, and notes. When mobile
applications and 3G infrastructures were
introduced then mobile applications started
becoming web based due to the faster
networking speed. The web based applications
are mainly social applications. Other
applications that are used for twitter and
facebook or online shopping applications still
have troubleshooting issues but are being
worked on as we speak. Our review of the
current mobile applications in the market reveals
four major types of such applications, namely
the transaction-based, the content dissemination-
based, the social networking-based and personal
productivity and leisure-based [1]. Applicationsare created to basically provide a person the
ability to have everything they need in the palm
of their hand. You can check your bank
accounts thru the touch of a button. You can
even find your friends location thru an
application in your mobile phone. The revenue
brought in from a phone application is
inevitable.
V. ConclusionFor this project, the background information
is given. The development of mobile
applications is characterized by three factors: 1)
The maturity of the mobile network
infrastructures, 2) advanced mobile hardware,
and 3) increasing demand for mobile
applications/services [1]. Through the ongoing
development of mobile applications, everything
can basically be done through your cellular
phone.
VI. References[1]Gasimov, Anar, Chee Wei Phang, Chuan-Hoo
Tan, and Juliana Sutanto. Visiting Mobile Application
Development: What, How and Where(2010): 74-
81.IEEE. Web. 4 June 2011.
[2]Harun, Haslinda, Norleyza Jailani, Marini Abu
Bakar, Mohamad Shanudin Zakaria, and Salha
Abdullah. "A Generic Framework for Developing
Map-Based Mobile Application." (2009): 434-40.
Print.
Choi, Yoonseok, Jin-Seok Yang, and Jaewon Jeong.
"Application FrameWork for Multi Platform Mobile
Application Software Development." IEEE, 15 Feb.
2009. Web. 4 June 2011.