january 2013
DESCRIPTION
News for & about Boise State EdTech students.TRANSCRIPT
Connection EdTech January 2013
DEPARTMENT OF EDUCATIONAL TECHNOLOGY COLLEGE OF EDUCATION BOISE STATE UNIVERSITY
Didi In Nepali,
didi is a respected older sister who guides and walks beside you on your journey.
EdTech
Minority avatars
Students just keep coming
back!
7
Third textbook!
A teacher’s dream or nightmare?
Remembering Connie
Black gamers uncomfortable in White skins
4
8
It’s not just fun & games; it’s learning!
Research: Web 2.0 tools
under-used
10
3
And we’re changing, too!
When fall semester wound down just
before Christmas, the EdTech Department
had passed a milestone.
Never in the 24-year history of this pro-
gram have we served as many students in a
single semester, and enrollments for spring
2013 are shaping up to be just as big.
Enrollments shooting past 700 are only
marginally the result of our new online doc-
toral program. It’s growth .
But it is not only growth nor even the
sum of growth and new doctoral students,
but loss, that prompts us to search for three
new faculty members this spring.
In our last edition, you may remember,
we noted the resignations of Lisa Dawley to
head a new ed-tech research and develop-
ment lab and Connie Wyzard because of
illness.
Connie died a few days ago, so look at
the next page for our parting thoughts on
her contributions to the department.
I think you’ll like this edition. Let me
know.
Jerry
Cover Story
Only time and weather change as much as technology.
2 Boise State EdTech Connection
Gretel Patch teaches
technology in Nepal …
where few tech tools have gone
before. —Page 13
EdTech Connection
Published three times a year by the Department of Educational Technology
at Boise State University
Jerry Foster Editor and academic adviser
208-426-4008 [email protected]
LETTERS WELCOME
Connie Wyzard, emeritus professor in
the Department of Educational Technology,
died Dec. 7 at her home after a long illness.
She resigned from the department last sum-
mer.
“Connie was a productive
scholar and an exemplary faculty
member during her entire 19-year
career at Boise State University,”
said Diane Boothe, dean of the
College of Education.
Ross Vaughn, interim EdTech
chair and assistant dean, said, “Wyzard was
one of the original members of the EdTech
Department and contributed greatly over
the years to the success of the department
and its programs.”
A former associate chair of EdTech,
Wyzard was an early and effective advocate
for integration of technology in the nation’s
classrooms to enhance the instructional ef-
fectiveness of teachers. While this is taken
for granted today, it was far from obvious
when she began at Boise State. She designed
and managed the undergraduate classroom
technology course, which serves about 700
pre-service teachers every year. In addition
to teaching graduate courses, Wyzard until
recently managed the department’s
adjunct instructors.
Wyzard won national awards in 1996 for
service to adjudicated youth with disabilities
and for work in alternative school network-
ing. In 2005, Boise State students
recognized her for her inspira-
tional and impactful teaching.
She also was a prolific writer.
She co-wrote three textbooks,
plus five editions of an introduc-
tory technology textbook for pre-
service teachers. In addition, she
wrote several book chapters and numerous
journal articles. Wyzard was a reviewer for
an international technology journal and also
served on the editorial board for a national
college textbook publisher. She was also an
indefatigable researcher and conference pre-
senter.
Wyzard taught reading in Wyoming and
Canada before earning her doctorate at the
University of Nebraska in 1990.
She requested to be remembered
through contributions to the Boise State
University Foundation scholarship fund.
Visit https://
giving.boisestatefoundation.org and select
the drop down titled Constance Wyzard Me-
morial Gifts.
In Memorium
Dr. Connie Wyzard dies of cancer; scholarship established in her name
Boise State EdTech Connection 3
EDITOR’S NOTE: As a youngster some 50 years ago, I watched The Twilight Zone regularly, but I remember only a few episodes vividly. In one of those, a man and his wife lived in an old west cabin in the desert hills. Hmmm, this one is a western, I remember thinking, but I soon discovered that this idyllic scene was not the American west, but a small planet somewhere in space, and the man wasn’t a rancher, but a prisoner and this planet was his prison. A space craft came to evacuate him one day because the planet was on a collision course with an asteroid. The prisoner and I were stunned to learn that the vessel did not have room for the wife. He refused to leave without her.
4 Boise State EdTech Connection
Minority gamers don’t feel right in white skin; avatar options are woefully limited
By Robin Armstead
Over the past five years, educa-
tion has begun repurposing many
online games and virtual world envi-
ronments to actively engage students
in a new delivery method for teaching
and learning. Unequal representation
of ethnicity in avatars puts minority
players at a disadvantage in terms of
making a psychological connection with
their virtual self, thereby greatly dimin-
ishing game play.
The purpose of this research is to ex-
plore the options available to users to repre-
sent themselves in terms of skin, eye, and hair
color. The default options one chooses in an
attempt to get as close as possible to one’s
own representation will also be investigated.
If a bias does exist in gaming platforms used
by educators, then it is important that the
gaming community is made aware of the im-
pact it has on minority users and their gaming
experience, and that reasonable solu-
tions are offered.
The use of avatars in games moves
the player from spectator to partici-
pant immersed in a realistic world.
When one sees himself or herself as a
character interacting with other char-
acters and with the environment, the
experience becomes much more per-
sonal. A psychological relationship
The avatar becomes a virtual
extension of the user.
develops between user and avatar (McCreery,
Kathleen, Schrader, & Boone, 2012). The
player uses this virtual identity for months or
years and the avatar becomes a virtual exten-
sion of the user.
The foundation of this relationship begins
Here is the plot twist so typical of The Twilight Zone. The man charged with evacuating the pris-oner said, “But she’s only a robot.” The prisoner had an emotional connection with a thing, lovely though she/it was. She had become so real to him that he was willing to stay with her and die. And now, I have on my desk a short research pa-per that suggests similar human responses to avatars in digital games. Written by EdTech stu-dent Robin Armstead, the paper was the basis for her presentation at the Association for Educational Communications and Technology (AECT) confer-ence in October. The following is an abridgement.
ROBIN ARMSTEAD
with choosing characteristics, such as name
and physical features, such as skin, hair, and
eye color. Options to change the mouth, nose,
and body shape may also be available. The
characteristics that one chooses becomes a
digital rendering of himself in the virtual
world (McCreery, Kathleen, Schrader, &
Boone, 2012). The visual image not only de-
fines a part of the character but also how oth-
ers view and interact with her.
Research on minority representation in
gaming is scarce. Williams, Martins, Consalvo,
and Ivory, (2009) found “a systematic over-
representation of males, whites, and
adults” (p. 815). Tanner (2009) concluded
that online games such as World of Warcraft
of self—have a psychological connection to
how players identify with themselves in the
game, the availability of an adequate selection
of skin coloration is essential to the game’s
immersive experience.
Online gaming is a valuable tool for edu-
cators and instructional designers to actively
engage students. When applied in a meaning-
ful way, it can harness the power and creativ-
ity of students’ minds, increase knowledge
transfer, and cement the learning objectives
because students live in the virtual environ-
ment where the learning experience is a lived
experience.
The social and psychological aspects of
this environment cannot be ignored by educa-
tors and game manufacturers because K-12
students go through periods of identity
searching, and sometimes even crises, which
can adversely affect learning. Without proper
minority avatar choices, the gaming commu-
nity is forced to ask itself what it is saying
about the importance of different population
groups and of minority players’ gaming/
learning experience.
The internet provides a space for Earth’s
ethnically rich and diverse users to connect
across the barriers of geography, language,
and culture to meet in online games and
classes. When asking someone to represent
him or herself in a game, it is an attempt to
make a connection with the user and create an
enhanced gaming experience. Maximizing this
connection by having authentic characters or
traits supports the goals of using avatars and
creates the best possible experience for users.
For references, see ARMSTEAD
on Page 20.
Boise State EdTech Connection 5
and EverQuest default to White ethnic repre-
sentation, with alternative “exotic devia-
tion” (p. 3) in skin color. In MapleStory, users
actually have to pay to change their skin color.
Studying interactive role playing in a virtual
world called Whyville, Kafai, Cook, and Fields
(2010) found a dearth of dark skin selections.
When players attempted to change their face to
a darker color, they could not find matching
body parts when changing other things about
themselves like their clothing that only came
with light skin features for the attached arms
or legs. These “two toned” players were made
fun of and some were subjected to racial jokes
and slurs. Because avatars—as representations
In MapleStory,
users actually have to pay
to change skin color.
By Sheila Bolduc-Simpson
Effective face-to-face
(F2F) classroom discussions
are those in which learners
discover and explore disso-
nance or inconsistency
among themselves, and
through the process of asking
and responding, students
test their understanding of
some new concept against
existing cognitive schema or
personal experience to nego-
tiate meaning.
From the fast-paced
spontaneity of F2F discus-
sions, how can instructors
successfully shift to text-
based, asynchronous online
discussion? Where is the
noise, the laughter, and so-
cializing in an online forum?
Online forum posts in
[Sheila’s] ENC 3250 Profes-
sional Writing course tend to
be lean and focused on the
topic-of-the-week, so she
created a socializing forum
called Anything Else Café
and required participation .
Data collection included:
Studying activity trends,
total post activity, etc.,
Examining the content of
posts, and
A survey of student ob-
servations and opinions.
Just over 88 percent of
students said it was impor-
tant or somewhat important
to have a social community
for online learners.
Most students (61.8%)
participated because they
had to, but 32.4 percent in-
tentionally used the Café to
socialize and answer other
students’ questions.
Strategies
Students must know that
effective online courses
are both collaborative and
social experiences.
Separate content forums
from the social forum.
Make socializing manda-
tory.
Allow students to answer
other students’ questions.
It’s part of learning.
EDITOR’S NOTE: Even by EdTech’s educationally non-conformist norms, Sheila Bolduc-Simpson is a non-traditional student. The woman is, after all, working on her fourth master’s degree. I met her at the 2010 ISTE conference. I don’t know what I said, but somehow I inspired this full-time Florida Gulf Coast University in-structor to earn yet another master’s degree. She wrote a paper in EDTECH 504, Foundations of Educational Technology, that she thought had some promise—and so did the editor of Distance Learning, who published Sheila’s action research paper written originally as a class assignment.
Sheila’s husband, Mark, an associate professor in the FGCU Col-lege of Education, assisted in the design and implementation of the research project that Sheila informally summarizes here.
SHEILA BOLDUC-SIMPSON
Social places in virtual spaces
Testing a social learning community in an online course
6 Boise State EdTech Connection
Not your typical college class and not your
typical college textbook. But Dr. Chris Haskell is
not your typical college professor.
The EdTech grad (M.E.T. and Ed.D.) loves
digital games. He even has a garage full of play-
able amusement park castoffs, so it isn’t any sur-
prise that he has made the department’s only un-
dergraduate course an exercise in quest-based
learning.
Haskell doesn’t use games in class; the class is
a game, a series of quests for points, badges, and
rank for achievement. Haskell calls it “a provoca-
tive tool for instructional delivery,” a greenhouse
of sorts for competitive spirits. And nurturing
spirits, it seems, because when students have
won the game by satisfactorily achieving all of
the course’s learning objectives, they are done.
But they don’t go. They keep coming back to
help their classmates.
So it is in this spirit of fun that Haskell has
written a new supplementary text for pre-service
teachers, a surprisingly serious discussion—
couched in playful language, of course—on sur-
viving the first year of teaching.
( Squeaky door and heavy organ intro )
Students keep coming back to class . . . as if controlled by a mysterious unseen power
A new textbook written by M.E.T. and Ed.D. grad Chris Haskell mentors Boise State pre-service teachers in EDTECH 202—Teaching and Learn-ing in a Digital Age—through the challenges of their first year of teaching.
Dream or nightmare?
Boise State EdTech Connection 7
EdTech’s Young Baek and British colleague Nicola Whitton will
publish a new textbook on educational games this month.
Cases on Digital Game-Based Learning: Methods, Models, and
Strategies is a meta-resource in which 26 case studies analyze from
varied perspectives the implementation of digital game applications for
learning, including potential challenges and pitfalls. Providing strate-
gies, advice, and examples on utilizing games for teaching, this collec-
tion of case studies is essential for teachers and instructors at various
school levels.
Sections, each including several chapters, cover topics such as:
Teaching with commercial games,
Teaching with educational games,
Designing games for learning,
Learning through game design,
Games for teacher education,
Game-based learning in practice, and
Researching games and learning.
Digital games can help teach a wide variety of curriculum-specific
content in academic disciplines, and also transferrable skills such as
problem-solving, critical thinking, or teamwork. Games can also be
used to teach physical skills, cognitive strategies, and to change behav-
iors or attitudes. The value of game-based learning does not stop sim-
ply with their use as vehicles for delivering learning, but they can also
be used as triggers for discussion or as a design activity where learning
takes place through the design process. Game-based learning is not
just about teaching with games, but also about learning from games
and applying gaming principles to teaching, and understanding the in-
cidental learning that takes place while game play goes on, for exam-
ple, the collaboration and mentoring that takes place in Massively Mul-
tiplayer Online Role Playing Games (MMORPGs). The case studies in
this book explore game-based learning from a variety of perspectives,
showing a range of different ways in which it can be applied to differ-
ent teaching and learning contexts.
The games doctor publishes
a new textbook this month
Dr. YOUNG BAEK
Digital games
can help teach
curriculum-specific
content or transferrable
skills, such as:
problem-solving,
critical thinking,
teamwork, or
behavior modifica-
tion.
8 Boise State EdTech Connection
Haskell writes about quest-based learning in Baek’s newest book
Chris Haskell has collaborated with his colleague-down-the-hall by
writing a chapter for Young Baek’s book, Cases on Digital Game-Based
Learning. Haskell developed quest-based learning several years ago
and has been teaching with it—to rave reviews—in his sophomore tech-
nology class for pre-service teachers.
Quest-based learning, particularly when tied to the 3-D Game Lab
(game engine) that he co-developed with former EdTech colleague Lisa
Dawley, has proven to be a tantalizing and often provocative tool for
instructional delivery.
Haskell’s quest-based approach applies a gaming construct over an
entire class rather than using individual off-the-shelf games to fulfill
specific learning objectives. Simply, students score experience points,
gain rank, complete quests and missions, get badges and achieve-
ments, for learning and doing. When students conquer all of the course
objectives, they’re done. Strange as it may seem, they don’t want to
quit. They keep coming to class to help others.
Dr. CHRIS HASKELL
Problem-solving is a key goal of many types of games, be it strate-
gic planning, lateral thinking, or how to work as a team to defeat a
powerful enemy – which provides motivation and stimulus for learn-
ing.
Digital games are playing an increasing vital role in teaching and
learning at all levels of education.
Dr. Baek directs the Game Studio, a research and development cen-
ter in the Department of Educational Technology. He teaches Intro-
duction to Edutainment and Integrating Digital Games in the K-12
Classroom. Edutainment focuses on analyzing various kinds of enter-
tainment to discover the qualities that make them fun. Then students
attempt to insert those characteristics into instruction. Integrating
Digital Games is an introductory course in game design.
Baek’s co-editor, Nicola Whitton, is a research fellow at Manchester
Metropolitan University in the UK.
This volume is Baek’s third textbook. It is priced at $165 from the
publisher, IGI Global.
Problem-solving
is a key goal of
many types of
games . . . .
Boise State EdTech Connection 9
Hsu found that Web 2.0 assignments typically
focus on individual written work rather than
on interactivity or social interac-
tion enabled by communication
collaboration features of Web 2.0
tools.
Ching and Hsu suggest that
teachers use small group strate-
gies to promote peer interaction
and collaboration with Web 2.0
technologies. Assessments drive
student learning, so Web 2.0 ac-
tivities need to ensure that both
the individual learning and
shared goals are as-
sessed. Shared goals are the
tasks and objectives each student
or group has in common and
should be assessed to make sure
students interact and collaborate
to achieve a group outcome.
Individual learning should
also be reinforced by holding
each individual learner account-
able for Web 2.0 practices.
Shared goals Ching and Hsu
suggest formative and summa-
tive assessments for cognitive
learning and collaboration in
small groups, and individual as-
sessments on communication.
The formative stage is a time
for feedback, not grades, on im-
proving group efforts on shared goals. Web
2.0 technologies that record revision history
10 Boise State EdTech Connection
Research shows: Most teachers don’t use Web 2.0 tools to best advantage
EdTech professors Yu-Hui Ching and Yu-
Chang Hsu won third place this past fall in a
competition sponsored by Infor-
mation Age and the distance
learning division of AECT, the As-
sociation for Educational Commu-
nications and Technology.
The article detailing their re-
search was published previously
in the Australasian Journal of
Educational Technology.
Assessing Learning with
Web 2.0 Technologies
Ching and Hsu have found
that Web 2.0 applications have
not been used to their full poten-
tial to promote peer interaction
and collaborative learning. Par-
ticipatory, interactive, collabora-
tive, and social aspects are often
missing from the learning and as-
sessment activities. Most blog-
ging activities, for example, facili-
tate individual reflective thinking,
but interaction with peers
through the commenting feature
does not actually happen, even
though it is encouraged or even
required.
It is through the social inter-
actions—discussion, presentation,
defense of a project (responding
to questions) and teaching/
tutoring (explaining a concept or process to
others)—is how students learn. But, Ching and
Dr. YU-HUI CHING
Dr. YU-CHANG HSU
EdTech students should should review
their course schedules in light of scheduling
changes involving several courses.
EDTECH 552—Introduction to Network
Administration—is moving to spring semes-
ter. It will be offered in back-to-back (Spring
and Fall) in 2013 to provide extra opportuni-
ties for students impacted by this change.
EDTECH 561 and 562 are switching se-
mesters. Research (561) is now a spring
course and 562 (Statistics) is moving to fall.
EDTECH 543—Social Network Learning—
will be offered in the summer 2013. It is usu-
ally offered only in the fall; no decision yet on
whether it will be offered summer and fall in-
definitely.
The entire course list is available at http://
edtech.boisestate.edu/course-schedule-2/ >.
Course scheduling changes
noted; starting immediately
Boise State EdTech Connection 11
of student work could help reveal the group
process and individual contributions, and
thus, help teachers assess student collabora-
tion. Web 2.0 technologies that provide chat
logs or commenting features also help capture
students’ interactions and idea development.
These features are helpful for formative as-
sessment.
Then in the summative stage, after pro-
jects have been revised, students evaluate
themselves and other members of their group.
Peer assessment could be used to understand
peer interaction during the small group proc-
ess.
Peer assessment should be brief, with a
short-but-informative rubric and a Likert
scale covering both the cognitive and collabo-
rative learning topics, such as:
1) The quality of their contributions to the
group;
2) A fair share of contribution to the group
work;
3) Cooperation and communication with other
group members; and
4) Cognitive contributions on helping the
group accomplish its goals.
To read the entire article, go to http://
www.ascilite.org.au/ajet/ajet27/ching.html.
The EdTech De-
partment will begin
incorporating a uni-
versity logo in com-
ing months.
Boise State unveils new logo
Shoreline Community College in
western Washington is creating a pool of
online adjunct instructors.
To learn more more about this opportu-
nity, go to http://chronicle.com/
jobs/0000761322-01/ >.
Halfway across the country in Memphis,
Ark., Mid-South Community College is
Online teachers needed in many disciplines looking for a distance learning director. Learn
more at http://www.higheredjobs.com/
community/details.cfm?
JobCode=175691309&Title=Distance%
20Learning%20Director >.
For more opportunities,
see Jobs on Page 20.
In a recent interview with the venerable Howard Rheingold, the
inventor of the term virtual community, EdTech’s Jackie Gerstein
(EDTECH 541 & 543) said educators need to give students tools to
connect with information sources and learn naturally.
And then teachers need to get out of the way. “I’m a tour guide of
learning possibilities, and then I need to get out of the way. A lot of
times, educators stay in the way and it turns students off. They literally
go, ‘Whatever.’”
DR. JACKIE GERSTEIN
We already have the tools; the method to
make them work is social network learning.
When you whittle past the hyperbole, social
network learning reveals itself as a personal
professional development network for teach-
ers. The SNL course at Boise State EdTech,
therefore, is not an exploration of teaching
methods, but of learning methods for practic-
ing educators and their students.
In her SNL course, EDTECH 543, pro-
gressive teachers explore the concept of par-
ticipatory culture by immersing themselves
in collaborative media and the requisite will-
ingness to share what they know.
They develop personal learning net-
works, which are a support nexus of trusted
colleagues and experts with whom educators
can share ideas, ask questions, and improve
their own service to students. It’s a whole
new paradigm. Instead of waiting for instruc-
tional support from the school or district of-
fice, today’s progressive educators leverage
support from experts worldwide. These ex-
perts range from other teachers who’ve been
Catch the interview: http://vimeo.com/50760460 More on Howard Rheingold: wikipedia.org/wiki/Howard_Rheingold
12 Boise State EdTech Connection
EdTech’s Jackie Gerstein: A tour guide of learning possibilities
there, done that, to recognized authorities.
This concept is beyond theoretical con-
nectivism. Social Network Learning is
the practice of it, the pulsing of knowledge
from one member in the network to an-
other until all are current with best prac-
tices and strategies. This amplification of
learning is how Boise State EdTech stu-
dents become human hubs in the nation’s
educational network, not just another
nameless node.
Not surprising, the social networking
tools that enable teachers to improve their
practice are also potent tools for high
school students because today’s digi-
centric students value information discov-
ery in dynamic rather than static re-
sources. And they thrive on multiple forms
of communication tools previously used
for entertainment to access information,
synthesize it, and present it to others.
Traditionally a fall-only course, 543
will also be available this summer term.
“Namaste everyone. Greetings from Kathmandu,
Nepal. It is a lovely night here in the valley of the
Himalayas.”
That’s EdTech student Gretel Patch, introducing herself in a vir-
tual presentation last November to the Global Education Conference,
attended by educators in 130 countries.
After she and her husband Chris graduated
with bachelor’s degrees, he got a job as a con-
sular officer with the U.S. State Department.
Since then, their lives have hop-scotched from
one exotic address to the next.
Presently, Gretel is the technology integra-
tion coordinator at Lincoln School, a PK-12
international school in Kathmandu. The
school’s 300 students, including her own, hail
from 59 nations and territories.
So, let’s talk for a minute about the Access
program, which is central to the work I’ve
been able to do in Nepal. Perhaps you know similar students in areas
that you live in.
In addition to working on an intensive load of online graduate
course work from Boise State, Patch volunteered to help in the Eng-
lish Access Microscholarship Program, sponsored by the U.S. State
Department’s Bureau of Educational and Cultural Affairs. Access of-
fers after-school English language instruction and practice to talented
14-to-16 year-olds from economically disadvantaged sectors in 85
countries.
When she met her after-school Access students in Kathmandu for
the first time, the classroom didn’t have the equipment she needed, so
she loaded her family iMac into the car and carried it upstairs to the
classroom.
Gretel Patch teaches technology where few tech tools have gone before
Student profile
Hindu shrines decorate Kathmandu, almost as prodigiously as pigeons.
By Jerry Foster
Boise State EdTech Connection 13
Kids cluster around an iPad, part of Gretel Patch’s bag of tech tools—many of which Nepali children are seeing and exploring for the first time.
For them, the internet provides knowledge about the world. It’s about opportunity, providing them with skills that will open doors and change lives.
The students—these are teenagers, remember—greeted her
warmly and sang enthusiastic renditions of Oh, Susanna! and
I’ll be Working on the Railroad. Then she showed an Animoto
slide show of her family and an iMovie production of their re-
cent Teej festival, which she would later show in remote
mountain towns.
Oooohs and Ahhhhs
“They loved it. They ooohed and ahhhed over the screen as
they watched themselves sing and dance and recite poetry. I
wanted them to see,
hear, and feel tech-
nology—that it is
fun, powerful, en-
gaging, and useful.
“I came away
with high hopes and
goals for them.
Teaching someone
about how to access
available tools is
empowering. For
them, the internet
provides knowledge
about the world. It
levels the playing
field a little, giving
someone in Nepal
access to the same
information that anyone else in the world has. It’s about op-
portunity, providing them with skills that will open doors
and change lives. It’s also about confidence, as their skills and
knowledge increase, they become more confident in their
ability to help others.
“This is big stuff.”
Later, she received a small grant from the embassy’s Re-
gional English Language Office to take her technology demon-
strations to a couple of outlying towns.
14 Boise State EdTech Connection
Of course, in Nepal, outlying does not mean a suburb. It
means a six-hour drive—and an unforgettable drive, as it turns
out.
The road to Gorkha, for example, is a “steep and windy,
bumpy, dusty, narrow, cliff-hugging ordeal—beautiful (until
you climb into the clouds), but really not very pleasant by any
stretch of the imagination. If you don’t have a belief in the
power of prayer before that trip, you certainly will afterward.”
She told conference attendees that teen-age students in
Nepal have few foundational skills in technology.
“I had before me empty slates–willing students–who were
eager to learn.
Many of them
had never sat
down at a com-
puter, checked
their email,
taken their
own photos
with a digital
camera, filmed
their own vid-
eos with a
video camera,
or swiped on
an iPad.
“Never.
“None of
them have a
computer at
home. Those
who use a computer at their local ‘cyber’ check Facebook and
watch YouTube. They don’t think of the Internet as a power-
ful learning tool.
“Where would I even begin?”
Gorkha’s teachers are amazing, dedicated people who give
their all to their students, but most are short on tech skills. So,
she met with them in a small internet café called a cyber and—
Boise State EdTech Connection 15
Many of them had never sat down at a computer … .
Don’t park too close to the curb. Heavy rains in the mountain town of Gorkha require a massive run-off system.
16 Boise State EdTech Connection
when the sputtering internet actually ran—introduced them to
web 2.0 tools, such as Wikispaces, Google Docs, and Weebly.
She found the students’ English more limited than she an-
ticipated, so she talked briefly about netiquette and how the
internet works, and then the magic began.
She showed them an Animoto slide show of her family.
And then a movie-trailer-like video of their Kathmandu
counterparts, dancing in the recent Teej festival.
Then she brought out every device that she could find, di-
viding the devices into groups of students,
and they loved it and caught on immediately
to whatever was placed in their hands.
“I left this experience greatly enriched but
a bit troubled.
“Here are such great students—eager,
willing, and polite—yet life’s experiences for
them are hard and they have such limited
opportunities for growth and education. I
truly believe in using technology and its
power to enhance and further educational
experiences, but for these students, it just
seems so unattainable, so unreachable, so
far away.
“I have to ask myself if it will even help
them. Do they really need all of the fancy
tools and applications that most of us rely
on? I’m torn, knowing that the answer is
both a resounding YES and a cautionary no.
I’m content knowing that they are learning
English, receiving an education, and are em-
powering themselves to really make a difference in their lives.
In the end, that’s what really matters. The rest will come, in its
own time.
Later, she flew to the small town of Bhairahawa near the In-
dian border. With a Santa-like bag of goodies, she rode a rick-
shaw from the airport to the school, where she explained the
internet by stringing yarn all over the classroom. She knew by
now that most students just wanted to experiment with tech-
nology tools and to imagine the possibilities.
Notice the number of transportation options in Bhairahawa—rickshaw, motorcycle, bicycle, oxen, and walking.
Each student greeted me personally by bringing me a small bouquet of wild flowers. These are such great kids. If your teenagers need a lesson in respect, send them over.
Boise State EdTech Connection 17
Farming the foothills of the Himalayas near Gorkha is still a hand-and-tool endeavor, as it has always been. This picture was taken from the school.
As Patch removed tool after tool from her bag, the teacher said,
“You’ve got the whole world in that bag.”
And there were a lot of possibilities in that bag, includ-
ing an iPad, laptop, iPhone, speakers, portable battery-
operated color printer, HD projector the size of an iPhone,
camera, Flip HD video camera, and the cords, memory
cards, batteries, and cables to make magic happen.
Maybe, she muses, this strat-
egy would not have worked for
students who have it all, but many
of these students had never held
these devices before.
What did I really want them
to take away from our time to-
gether, when all is said and done?
My goals this time were sim-
ple: 1) I wanted to introduce them
to an American (through a multi-
media slideshow about me, and
my son’s trailer about a recent
trip to India); and 2) I wanted to
show them how in just a few min-
utes technology could help them
learn about something they other-
wise knew little to nothing about.
Patch graduates in May, just a
couple of months before her hus-
band’s expected transfer to Iraq.
Her time in Boise State’s online
EdTech program has given her the
skills to make a difference in the lives and hopes of Nepal-
ese students. She and the land and people have created a
surreal experience, expressed metaphorically by a teacher
in Gorkha. As Patch removed tool after tool from her bag,
the teacher said, “You’ve got the whole world in that bag.”
Yes, she does.
NOTE: For her service to the Access program, Gretel Patch was nomi-nated for the U.S. Secretary of State Award for Outstanding Volunteer-ism Abroad.
View her learning log at http://gretelpatch.wordpress.com/tag/
access/ >.
Q&A Share your personal backstory.
I met my husband-extraordinaire Christo-
pher in our seventh grade Utah history class in St.
George, Utah, and we’ve been best friends ever
since.
I graduated from Brigham Young University
and Chris from the University of Utah. We both
served LDS Church
missions, and after
Chris joined the State
Department as a foreign
service officer, we have
lived in Djibouti, on the
Horn of Africa; Sydney,
Australia; and now in
Nepal, where Chris is
deputy consular chief at
the embassy in Kath-
mandu.
What’s next?
We’ll leave Nepal
this summer and will be
posted in Washington,
D.C., for a year while
Chris learns Kurdish for
his next assignment in Erbil, Iraq. Because of ten-
sions in the region, the children and I will not be
able to accompany him, so we’ll likely spend time
near grandparents in Utah and Arizona.
Tell me about the kids.
All have geographically-inspired names: Ravi,
10; Bronte, 8; Yared, 6, who was adopted from
Ethiopia when we were stationed at nearby Dji-
bouti; and Adelaide, 3. The kids attend the inter-
national school where I work. While it is not un-
der-privileged, it is certainly diverse. It is a won-
derful, nurturing, accepting environment, and –
as is usually the case in small overseas communi-
ties – the school family is our family.
What’s it like to live a nomadic life?
Moving every few years is certainly an in-
teresting dynamic. Without a doubt it brings
us closer as a family. We are a tight group. The
kids would rather play with each other than
with friends any day. What I love most about
them is that they feel at home wherever they
are. Part of that is due to Chris's and my effort
to make our home a
solid foundation for
them, a safe and
constant place, even
in a world of change
and chaos.
But part of that is
that they develop
confidence and
know that they
made friends be-
fore, they loved be-
fore, they will make
new friends again,
and they will love
again.
It's not without
its challenges, but
when I stop to glance through their passports
or look at our 66,000+ photos taken in recent
years, I know it's all worth it. They know the
world is bigger than them. They have seen
poverty and experienced the joy that comes
from helping someone in real need. They have
friends all over the world, from every faith,
from many backgrounds. Watching the Olym-
pic opening ceremonies was like watching a
parade of friends. I love that.
Whatever they choose to make of it all in
their future lives, it will have an impact in
some way on them and I hope in some small
way they will want to give back.
18 Boise State EdTech Connection
Boise State EdTech Connection 19
TOP LEFT—Gretel and friends in Bhairahawa.
TOP RIGHT—Gretel in a reading activity at a Kath-mandu public school on International Literacy Day.
ABOVE—Girls filming a class project on the outside stairwell of the school in Gorkha.
INSET—Nepali students dress their best for school.
ABOVE RIGHT—In an art-adorned classroom, Gorkha boys look to international magazines for inspiration.
RIGHT—After-school Access students in Bhairahawa. Nepali students attend school six days a week.
Morton re-elected
to TCEA board
20 Boise State EdTech Connection
Dr. Cathy Morton, an EdTech adjunct faculty
member, has been re-elected to her fourth two-
year term on the board
of directors of the Texas
Computer Education As-
sociation (TCEA). Mor-
ton represents teachers
in 50 school districts
covering more than
20,000 square miles in
west Texas. At Boise
State, she teaches ED-
TECH 551—Grant Writ-
ing—every fall and
spring semester.
References
Higgin, T. (2009). Blackless fantasy.
Games and Culture, 4(1), 3-26.
McCreery, M. P., Kathleen, K. S.,
Schrader, P. G., & Boone, R.
(2012). Defining the virtual self:
Personality, behavior, and the
psychology of embodiment. Com-
puters in Human Behavior, 28(3),
976-983.
Williams, D., Martins, N., Consalvo,
M., & Ivory, J. (2009). The virtual
census: Representations of gen-
der, race and age in video games.
New Media & Society, 11(5), 815-
834.
Armstead— From Page 4
Dr. CATHY MORTON
The EdTech Department
will exhibit at a couple of
spring education conferences,
and recruiter/adviser Jerry
Foster always welcomes stu-
dents to drop in.
He will exhibit at NCCE
Join us at three regional conferences —the Northwest Council
for Computer Education—
in Portland Feb. 26 through
March 1.
He and Dixie Conner will
exhibit at the California
Charter Schools Associa-
tion Conference in San
Diego, March 11-14.
On June 18-20, Jerry will
exhibit at the Technology in
Education Conference (TIE)
at Copper Mountain, Colo.,
June 18-20.
Two more jobs have come to our attention.
The first is a trainer (Job #9343) in the
Project GREAT program in the Lone Star Col-
lege System in Houston, Texas.
The job pays between $37,266 and $41,923.
Find complete details at http://
Jobs www.lonestar.edu/employment.htm.
The second opportunity is for an instruc-
tional coordinator at Davidson County Commu-
nity College in Thomasville, N.C.
The job pays $33,270 to $43,251, and re-
quires teaching and tech integration experience.
Learn more at http://www.davidsonccc.edu/
employment.htm. See more on Page 11.