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Page 1: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 2: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

Jane’s Fighting Starships

20 sept 2016

The NEO SOVIET UNION

From Brigade Models

Credits and Thanks Original FULL THRUST designed and written by: Jon Tuffley CROSS DIMENSIONS developed by: Hugh Fisher CONTINUUM: THE CROSS DIMENSIONS SUPPLEMENT by: Jim Klein and the E.C.S.W. COVER BY: Harrold Crossley THE GAME SPACE of Pensacola, Florida: without whose generous support and encouragement this work would not be possible. ORIGINAL FLEET CONCEPT BY: Owen Montgomery Thanks to the Gang at Emerald Coast Skunk Works for their diligence in editing this, and everyone who contributed ideas or feedback, and to Jon Tuffley and GZG for permission to distribute this book and for his most gracious support. This version would not exist without the earlier inspiration and hard work of Jon Tuffley and all the previous contributors to FULL THRUST. This publication has been produced as a free, non-commercial project with the agreement of Ground Zero Games. All original text and rules taken from GZG’s Full Thrust rules and supplements are copyright of Jon Tuffley and GZG, additional new material is by Emerald Coast Skunk Works. None of the original Full Thrust material used in this publication may be re-used or further modified in any form without the express permission of Jon Tuffley and GZG. Full Thrust is a trademark of Ground Zero Games, and is used here with permission. The Neo-Soviet Navy is a trademark of Brigade Models Owners of this publication are hereby granted permission to print any required System Status Displays or record sheets for personal use only. All artwork and images in this book were found on the internet, or Brigade Model’s site, and are assumed to be in the public domain however they are property of their creators and in no way is claimed by the producers.

Page 3: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

Background and History The new Soviet Union can trace its philosophical ancestry back to Earths pre-spaceflight era. Roughly a century ago 6 previously independent and poor star systems banded together and overthrew their previous governments, or in the case of two of systems, the corporations controlling them. A new Politburo arose from the ashes. The Neo Soviet Navy, as with most star faring nations, forms the back bone of its military. Though none of the ships match their opposition ton for ton, the Soviets build ‘en-masse’ utilizing the age old philosophy “Quantity has a quality all its own”. The fleet employs several technological advantages, however, over its rivals. The first is a sophisticated cloaking device on its smallest vessels combined with Anti-matter torpedoes. This allows the Soviets a serious first strike capability that could wipe out an opposing fleet before they even knew they were under attack. The second system is fairly new and involves a modification to the Stoykiy Class Destroyer’s Salvo Missile ‘Box Launchers’. The launchers can be removed and replaced with short range, rapid launch, striker missiles that are designed to shoot down enemy missiles and fighters, Though limited in ammunition they can prove devastating to an unwary attacker.

Page 4: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

SSD Icons

Gun Turrets: Page 46 Project continuum. Most of the Neo-Soviet Naval Weapons are mounted in large turrets. This enables ships to carry larger

weapons and more numerous weapons than they would otherwise be able but at the expense of quick tracking and targeting capabilities. Turrets can bear in any arc shown but must plot which arc they will fire in during the order writing phase.

Beam Weapons: Page 36 Project Continuum. These are the standard guns of the Neo-Soviet Navy

Missile Launcher and Magazine: Page 49 Project Continuum. Several Neo-Soviet ships mount Salvo Missile Launchers to supplement their powerful beam weaponry. Hangar Bay and Launch Tube: Page 109 Project Continuum. These are fairly standard fighter launching systems. Most Soviet Carriers are built with excellent Hangar Bay damage control systems so are not subject to

the rules for ‘Critical Hits to Hangar Bays’. Enhanced Sensors: Page 111 Project Continuum. You can’t hit what you can’t see!

Ant-Matter Missiles: Page 53 Project Continuum. The Neo-Soviets have used AMTs for several decades but consider them to be too risky to deploy on

capital ships. Their use is limited to smaller expendable vessels. Cloaking Field: Page 62 Project Continuum. A fairly new System For the Neo-Soviets. All Cloaking fields produced so far have been installed on xxxxx Frigates to enable them to get their payloads on target virtually undetected.

Nick named “Boomers” by other navies, these new ships give the Neo-Soviets a dangerous area strike capability.

Counter Missile System: Page 60 ‘Grapeshot’ system, Project Continuum.

Page 5: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION VOROSHILOV CLASS BATTLESHIP 620 NPV 764 CPV 180 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 12-24 24-36 Class 2 Battery 2 1 Class 3 Battery 3 2 1 MISSILE Range 24 MU Salvo: D6 in salvo, D6 DP each

ENHANCED SENSORS Allows the ship to fire through the aft arc even if it applied thrust that turn. Range is limited to 24mu and weapons will only cause a hit on a 6. Beams will reroll on a 6. Rolls of 5 score one hit, 6 will score two with another re-roll

The Voroshilov Battleships are the mainstay capital ships for the Neo-Soviets. They pack a tremendous punch for their size and have been built in large numbers. Their only drawback is the need for munition colliers to keep their magazines loaded.

Page 6: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 7: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION GAGARIN CLASS DREADNAUGHT 611 NPV 755 CPV 180 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 ENHANCED SENSORS Allows the ship to fire through the aft arc even if it applied thrust that turn. Range is limited to 24mu and weapons will only cause a hit on a 6. Beams will reroll on a 6. Rolls of 5 score one hit, 6 will score two with another re-roll

The Gagarin class is a fairly new addition to the fleet and gives the Neo-Soviet Navy a capital ship that can operate for long periods without needing to depend on ammunition ships for support. It has one of the heaviest beam armaments in known space and can easily reduce lesser ships to scrap.

Page 8: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 9: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION VARYAG CLASS BATTLE CARRIER 672 NPV 816 CPV (+fighters) 180 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 12-24 24-36 36-48 Class 2 Battery 2 1 Class 3 Battery 3 2 1 NOTE: Hangar Bays NOT subject to the rules for ‘Critical Hits to Hangar Bays’

The Varyag class carriers are actually the most numerous of the Neo-Soviet capital ships. Typically carrying four squadrons of attack fighters with two intercept squadrons supporting them, they can inflict heavy losses on an enemy fleet before coming into gun range. About half of all Neo-Soviet fighters are the heavy Type 29s that are able to shrug off hits that would destroy lighter fighters. The Varyag Carriers are expected to follow the rest of the fleet straight into battle and have the weaponry to make a good account of themselves

Page 10: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 11: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION GROXNYY CLASS HEAVY CRUISER 304 NPV 292 CPV 86 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 12-24 24-36 36-48 Class 1 Battery 1 Class 2 Battery 2 1 Class 3 Battery 3 2 1 MISSILE Range 24 MU Salvo: D6 in salvo, D6 DP each

A solid cruiser design. Its only drawback, aside from need

ammunition supply ships to keep up with it, is its lack of a full

traversing turret. Despite having no obstructions aft , the ship is

unable to bring its main turret to bear directly aft

Page 12: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 13: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION ISAKOV CLASS LIGHT CRUISER 178 NPV 153 CPV 50 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 SUBMUNITIONS PACKS

3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. Bypasses standard screens. See section 7.3 of the rules for damage vs Advanced Screens.

The ISAKOV light cruisers are the work horse units of the Neo-Sov

navy. There are over a half dozen different variants from escorts,

to minesweepers and mine layers, to V.I.P transport ships.

Utilizing ambush tactics the design has been highly successful in

engagements against ships larger than itself.

Page 14: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 15: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION ISAKOV-E CLASS LIGHT CRUISER 178 NPV 153 CPV 50 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 SUBMUNITIONS PACKS

3BD* hits to 6 mu, 2 BD* to 12 mu, and 1 BD* to 18 mu. Bypasses standard screens. See section 7.3 of the rules for damage vs Advanced Screens.

Page 16: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 17: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION ISAKOV-M CLASS MINESWEEPER CRUISER 177 NPV 152 CPV 50 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 12-24 Class 2 Battery 2 1 MINESWEEPER SYSTEM If ship passes within 3MU of a mine roll a D6. On a roll of 1 the mine attacks the minesweeper. On a roll of 2 nothing happens. On a roll of 3-6 the mine is destroyed. Ship may not fire on the turn it is sweeping for mines.

Page 18: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 19: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION STOYKIY CLASS DESTROYER 116 NPV 94CPV 34 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 12-24 24-36 36-48 Class 1 Battery 1 Class 2 Battery 2 1 MISSILE Range 24 MU Salvo: D6 in salvo, D6 DP each

Page 20: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 21: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION STOYKIY CLASS DESTROYER 132 NPV 110CPV 34 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 12-24 24-36 36-48 Class 1 Battery 1 Class 2 Battery 2 1 MISSILE INTERCEPT SYSTEM (GRAPE SHOT) Each shot roll 4 PDS. Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll).

Page 22: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 23: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION MOLNIYA FRIGATE 73 NPV 57 CPV (219NPV 171 CPV for squadron of 3) 20 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 Class 1 Battery 1 ANTI-MATTER MISSLES (TORPEDOES) Range 18mu. Each PDS hit reduces its strength by 1. If it impacts at full strength it explodes, doing 3d6 damage to the target ship and any other unit within 1 mu. It does 2d6 damage to any ship or unit within 2 mu, and 1d6 damage to any ship or unit within 3 mu.

Page 24: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 25: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET UNION MOLNIYA FRIGATE (cloaked refit) 90 NPV 74CPV (270 NPV 222 CPV for squadron of 3) 20 MASS

PDS (POINT DEFENCE SYSTEM) Against Fighters or SMBs, roll 1 die per PDS: 1-3 = no effect, 4-5 kills ONE fighter or missile, 6 kills TWO and allows a reroll (reroll kills are same as for first die roll). BEAM BATTERIES Dice at range: 0-12 Class 1 Battery 1 ANTI-MATTER MISSLES (TORPEDOES) Range 18mu. Each PDS hit reduces its strength by 1. If it impacts at full strength it explodes, doing 3d6 damage to the target ship and any other unit within 1 mu. It does 2d6 damage to any ship or unit within 2 mu, and 1d6 damage to any ship or unit within 3 mu. CLOAKING FIELD When a ship wishes to ‘cloak’ the player must note this in orders for that turn. Roll threshold check for both boxes. First hit reduces field to Cloaking Device.

Page 26: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe
Page 27: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

NEO-SOVIET FIGHTERS, STANDARD 18 POINTS, HEAVY 36 POINTS

Page 28: Jane’s Fighting Starships - WordPress.com€™s Fighting Starships 20 sept 2016 ... All original text and rules taken from GZG ... a serious first strike capability that could wipe

Brigade Models catalog http://www.brigademodels.co.uk/

Neo-Soviet

SFS-

1200 Voroshilov class Battleship £7.50

SFS-

1201 Gagarin class Dreadnought £9.00

SFS-

1210 Varyag class Battle-carrier £9.00

SFS-

1220 Groznyy class Heavy Cruiser £3.50

SFS-

1221 Isakov class Light Cruiser £2.00

SFS-

1230 Stoykiy class Destroyer £1.25

SFS-

1240 Molniya class Frigate £0.75

SFS-

1260

Sokol class Interceptor (pack of

12) £1.50

SFS-

1261

Grif class Attack-Fighter (pack

of 12) £1.50

Squadron Packs

SFSP-

1201 Neo-Soviet Fleet Pack

£22.0

0

SFSP-

1202 Neo-Soviet Carrier Pack

£22.0

0

Accessories

SFS-

7052

Neo-Soviet Heavy Gun Turrets

(pack of 12) £1.50