itp thesis: midterm presentation
DESCRIPTION
My midterm presentation in my thesis class at ITP. It covers the goals and context of what I'm working on, a description of a recent playtest, and where I'm going from there. More infoTRANSCRIPT
Social Games
Adam SimonMarch 12, 2008
Catch Them All play test, 3/08
!
CollectionCollect non-players as Friends, score extra points for socializing them into one of the player groups.
AlliancesPlayers belong to different groups, and must decide which group to support at any given time.
Catch Them All play test, 3/08
Big games are software for cities.
I’m interested in games as a way to reflect back our personal view of the world in a way that encourages playful experimentation and results in a better understanding of our selves.
Rumplestiltskin (an Artefactual Performance) prototyping, 12/07
Social
EnvironmentalThe Invention of Murder game marker, 10/07
Socialbomb play test, 4/07
friend collection + tagging was fun
highly visible in the environment & for non-players
(-:
rules & scoring were too complex
synchronizing all the players doesn’t work
game state was confused with too many tagged friends
)-:
+1 iteration
+1 new concept
use narrative / theme to explain groups & rules
keep players focused on each other, not other people
move resource collection into the environment
+1 new concept
use narrative / theme to explain groups & rules
keep players focused on each other, not other people
move resource collection into the environment
infection & containment
real-world resources are power-ups for a smaller game
model mechanics on very specific social concepts
?
are alliance & collection good social systems to model?
what is the interface?
this is not the game