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Notes Microcontroller Computers : A general purpose computer has four main components: the arithmetic logic unit (ALU), the control unit, the memory, and the input and output devices (collectively termed I/O). These parts are interconnected by buses, often made of groups of wires. Inside each of these parts are thousands to trillions of small electrical circuits which can be turned off or on by means of an electronic switch. Each circuit represents a bit (binary digit) of information so that when the circuit is on it represents a “1”, and when off it represents a “0” (in positive logic representation). The circuits are arranged in logic gates so that one or more of the circuits may control the state of one or more of the other circuits. The control unit, ALU, registers, and basic I/O (and often other hardware closely linked with these) are collectively known as a central processing unit (CPU). Early CPUs were composed of many separate components but since the mid-1970s CPUs have typically been constructed on a single integrated circuit called a microprocessor. Control unit The control unit (often called a control system or central controller) manages the computer's various components; it reads and interprets (decodes) the program instructions, transforming them into a series of control signals which activate other parts of the computer.[59] Control systems in advanced computers may change the order of some instructions so as to improve performance. A key component common to all CPUs is the program counter, a special memory cell (a register) that keeps track of which location in memory the next instruction is to be read from.[60] The control system's function is as follows—note that this is a simplified description, and some of these steps may be performed concurrently or in a different order depending on the type of CPU: Page 1 of 23

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Notes Microcontroller

Computers :

A general purpose computer has four main components: the arithmetic logic unit (ALU), the control unit, the memory, and the input and output devices (collectively termed I/O). These parts are interconnected by buses, often made of groups of wires.

Inside each of these parts are thousands to trillions of small electrical circuits which can be turned off or on by means of an electronic switch. Each circuit represents a bit (binary digit) of information so that when the circuit is on it represents a “1”, and when off it represents a “0” (in positive logic representation). The circuits are arranged in logic gates so that one or more of the circuits may control the state of one or more of the other circuits.

The control unit, ALU, registers, and basic I/O (and often other hardware closely linked with these) are collectively known as a central processing unit (CPU). Early CPUs were composed of many separate components but since the mid-1970s CPUs have typically been constructed on a single integrated circuit called a microprocessor.

Control unit

The control unit (often called a control system or central controller) manages the computer's various components; it reads and interprets (decodes) the program instructions, transforming them into a series of control signals which activate other parts of the computer.[59] Control systems in advanced computers may change the order of some instructions so as to improve performance.

A key component common to all CPUs is the program counter, a special memory cell (a register) that keeps track of which location in memory the next instruction is to be read from.[60]

The control system's function is as follows—note that this is a simplified description, and some of these steps may be performed concurrently or in a different order depending on the type of CPU:

Read the code for the next instruction from the cell indicated by the program counter.

Decode the numerical code for the instruction into a set of commands or signals for each of the other systems.

Increment the program counter so it points to the next instruction.

Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location of this required data is typically stored within the instruction code.

Provide the necessary data to an ALU or register.

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If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation.

Write the result from the ALU back to a memory location or to a register or perhaps an output device.

Jump back to step .

Since the program counter is (conceptually) just another set of memory cells, it can be changed by calculations done in the ALU. Adding 100 to the program counter would cause the next instruction to be read from a place 100 locations further down the program. Instructions that modify the program counter are often known as “jumps” and allow for loops (instructions that are repeated by the computer) and often conditional instruction execution (both examples of control flow).

The sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program, and indeed, in some more complex CPU designs, there is another yet smaller computer called a microsequencer, which runs a microcode program that causes all of these events to happen.

Arithmetic logic unit (ALU)

Main article: Arithmetic logic unit

The ALU is capable of performing two classes of operations: arithmetic and logic.[61]

The set of arithmetic operations that a particular ALU supports may be limited to addition and subtraction, or might include multiplication, division, trigonometry functions such as sine, cosine, etc., and square roots. Some can only operate on whole numbers (integers) whilst others use floating point to represent real numbers, albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform. Therefore, any computer can be programmed to perform any arithmetic operation—although it will take more time to do so if its ALU does not directly support the operation. An ALU may also compare numbers and return boolean truth values (true or false) depending on whether one is equal to, greater than or less than the other (“is 64 greater than 65?”).

Logic operations involve Boolean logic: AND, OR, XOR and NOT. These can be useful for creating complicated conditional statements and processing boolean logic.

Superscalar computers may contain multiple ALUs, allowing them to process several instructions simultaneously.[62] Graphics processors and computers with SIMD and MIMD features often contain ALUs that can perform arithmetic on vectors and matrices.

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Memory

Magnetic core memory was the computer memory of choice throughout the 1960s, until it was replaced by semiconductor memory.

A computer's memory can be viewed as a list of cells into which numbers can be placed or read. Each cell has a numbered “address” and can store a single number. The computer can be instructed to “put the number 123 into the cell numbered 1357” or to “add the number that is in cell 1357 to the number that is in cell 2468 and put the answer into cell 1595.” The information stored in memory may represent practically anything. Letters, numbers, even computer instructions can be placed into memory with equal ease. Since the CPU does not differentiate between different types of information, it is the software's responsibility to give significance to what the memory sees as nothing but a series of numbers.

In almost all modern computers, each memory cell is set up to store binary numbers in groups of eight bits (called a byte). Each byte is able to represent 256 different numbers (2^8 = 256); either from 0 to 255 or −128 to +127. To store larger numbers, several consecutive bytes may be used (typically, two, four or eight). When negative numbers are required, they are usually stored in two's complement notation. Other arrangements are possible, but are usually not seen outside of specialized applications or historical contexts. A computer can store any kind of information in memory if it can be represented numerically. Modern computers have billions or even trillions of bytes of memory.

The CPU contains a special set of memory cells called registers that can be read and written to much more rapidly than the main memory area. There are typically between two and one hundred registers depending on the type of CPU. Registers are used for the most frequently needed data items to avoid having to access main memory every time data is needed. As data is constantly being worked on, reducing the need to access main memory (which is often slow compared to the ALU and control units) greatly increases the computer's speed.

Computer main memory comes in two principal varieties: random-access memory or RAM and read-only memory or ROM. RAM can be read and written to anytime the CPU commands it, but ROM is preloaded with data and software that never changes, therefore the CPU can only read from it. ROM is typically used to store the computer's initial start-up instructions. In general, the contents of RAM are erased when the power to the computer is turned off, but ROM retains its data indefinitely. In a PC, the ROM contains a specialized program called the BIOS that orchestrates loading the computer's operating system from the hard disk drive into RAM whenever the computer is turned on or reset. In embedded computers, which frequently do not have disk drives, all of the required software may be stored in ROM. Software stored in ROM is often called firmware, because it is notionally more like hardware than software. Flash memory blurs the distinction between ROM and RAM, as it retains its data when turned off but is also rewritable. It is typically much slower than conventional ROM and RAM however, so its use is restricted to applications where high speed is unnecessary.[63]

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In more sophisticated computers there may be one or more RAM cache memories, which are slower than registers but faster than main memory. Generally computers with this sort of cache are designed to move frequently needed data into the cache automatically, often without the need for any intervention on the programmer's part.

Input/output (I/O)

Hard disk drives are common storage devices used with computers.

I/O is the means by which a computer exchanges information with the outside world.[64] Devices that provide input or output to the computer are called peripherals.[65] On a typical personal computer, peripherals include input devices like the keyboard and mouse, and output devices such as the display and printer. Hard disk drives, floppy disk drives and optical disc drives serve as both input and output devices. Computer networking is another form of I/O.

I/O devices are often complex computers in their own right, with their own CPU and memory. A graphics processing unit might contain fifty or more tiny computers that perform the calculations necessary to display 3D graphics.[citation needed] Modern desktop computers contain many smaller computers that assist the main CPU in performing I/O.

Multitasking

While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to give the appearance of running several programs simultaneously. This is achieved by multitasking i.e. having the computer switch rapidly between running each program in turn.[66]

One means by which this is done is with a special signal called an interrupt, which can periodically cause the computer to stop executing instructions where it was and do something else instead. By remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are running “at the same time,” then the interrupt generator might be causing several hundred interrupts per second, causing a program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human perception, it may appear that many programs are running at the same time even though only one is ever executing in any given instant. This method of multitasking is sometimes termed “time-sharing” since each program is allocated a “slice” of time in turn.[67]

Before the era of cheap computers, the principal use for multitasking was to allow many people to share the same computer.

Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly, in direct proportion to the number of programs it is running, but most programs spend much of their time waiting for slow input/output devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it will not take a “time slice” until

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the event it is waiting for has occurred. This frees up time for other programs to execute so that many programs may be run simultaneously without unacceptable speed loss.

Multiprocessing

Cray designed many supercomputers that used multiprocessing heavily.

Some computers are designed to distribute their work across several CPUs in a multiprocessing configuration, a technique once employed only in large and powerful machines such as supercomputers, mainframe computers and servers. Multiprocessor and multi-core (multiple CPUs on a single integrated circuit) personal and laptop computers are now widely available, and are being increasingly used in lower-end markets as a result.

Supercomputers in particular often have highly unique architectures that differ significantly from the basic stored-program architecture and from general purpose computers.[68] They often feature thousands of CPUs, customized high-speed interconnects, and specialized computing hardware. Such designs tend to be useful only for specialized tasks due to the large scale of program organization required to successfully utilize most of the available resources at once. Supercomputers usually see usage in large-scale simulation, graphics rendering, and cryptography applications, as well as with other so-called “embarrassingly parallel” tasks.

Networking and the Internet

Visualization of a portion of the routes on the Internet.

Computers have been used to coordinate information between multiple locations since the 1950s. The U.S. military's SAGE system was the first large-scale example of such a system, which led to a number of special-purpose commercial systems such as Sabre.[69]

In the 1970s, computer engineers at research institutions throughout the United States began to link their computers together using telecommunications technology. The effort was funded by ARPA (now DARPA), and the computer network that resulted was called the ARPANET.[70] The technologies that made the Arpanet possible spread and evolved.

In time, the network spread beyond academic and military institutions and became known as the Internet. The emergence of networking involved a redefinition of the nature and boundaries of the computer. Computer operating systems and applications were modified to include the ability to define and access the resources of other computers on the network, such as peripheral devices, stored information, and the like, as extensions of the resources of an individual computer. Initially these facilities were available primarily to people working in high-tech environments, but in the 1990s the spread of applications like e-mail and the World Wide Web, combined with the development of cheap, fast networking technologies like Ethernet and ADSL saw computer networking become almost ubiquitous. In fact, the number of computers that are networked is growing phenomenally. A very large proportion of personal computers regularly connect to the Internet to communicate and receive

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information. “Wireless” networking, often utilizing mobile phone networks, has meant networking is becoming increasingly ubiquitous even in mobile computing environments.

Computer architecture paradigms

There are many types of computer architectures:

Quantum computer vs Chemical computer

Scalar processor vs Vector processor

Non-Uniform Memory Access (NUMA) computers

Register machine vs Stack machine

Harvard architecture vs von Neumann architecture

Cellular architecture

Of all these abstract machines, a quantum computer holds the most promise for revolutionizing computing

Logic gates are a common abstraction which can apply to most of the above digital or analog paradigms.

The ability to store and execute lists of instructions called programs makes computers extremely versatile, distinguishing them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: any computer with a minimum capability (being Turing-complete) is, in principle, capable of performing the same tasks that any other computer can perform. Therefore any type of computer (netbook, supercomputer, cellular automaton, etc.) is able to perform the same computational tasks, given enough time and storage capacity.

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MICROCONTROLLERA microcontroller (sometimes abbreviated µC, uC or MCU) is a small computer on a single integrated circuit containing a processor core, memory, and programmable input/output peripherals. Program memory in the form of NOR flash or OTP ROM is also often included on chip, as well as a typically small amount of RAM. Microcontrollers are designed for embedded applications, in contrast to the microprocessors used in personal computers or other general purpose applications.

Microcontrollers are used in automatically controlled products and devices, such as automobile engine control systems, implantable medical devices, remote controls, office machines, appliances, power tools, toys and other embedded systems. By reducing the size and cost compared to a design that uses a separate microprocessor, memory, and input/output devices, microcontrollers make it economical to digitally control even more devices and processes. Mixed signal microcontrollers are common, integrating analog components needed to control non-digital electronic systems.

Some microcontrollers may use 4-bit words and operate at clock rate frequencies as low as 4 kHz, for low power consumption (single-digit milliwatts or microwatts). They will generally have the ability to retain functionality while waiting for an event such as a button press or other interrupt; power consumption while sleeping (CPU clock and most peripherals off) may be just nanowatts, making many of them well suited for long lasting battery applications. Other microcontrollers may serve performance-critical roles, where they may need to act more like a digital signal processor (DSP), with higher clock speeds and power consumption.

The first microprocessor was the 4-bit Intel 4004 released in 1971, with the Intel 8008 and other more capable microprocessors becoming available over the next several years. However, both processors required external chips to implement a working system, raising total system cost, and making it impossible to economically computerize appliances.

The Smithsonian Institution says TI engineers Gary Boone and Michael Cochran succeeded in creating the first microcontroller in 1971. The result of their work was the TMS 1000, which went commercial in 1974. It combined read-only memory, read/write memory, processor and clock on one chip and was targeted at embedded systems.[1]

Partly in response to the existence of the single-chip TMS 1000,[2] Intel developed a computer system on a chip optimized for control applications, the Intel 8048, with commercial parts first shipping in 1977.[2] It combined RAM and ROM on the same chip. This chip would find its way into over one billion PC keyboards, and other numerous applications. At that time Intel's President, Luke J. Valenter, stated that the microcontroller was one of the most successful in the company's history, and expanded the division's budget over 25%.

Most microcontrollers at this time had two variants. One had an erasable EPROM program memory, with a transparent quartz window in the lid of the package to allow it to be erased by exposure to ultraviolet light. The other was a PROM variant which was only programmable once; sometimes this was

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signified with the designation OTP, standing for "one-time programmable". The PROM was actually exactly the same type of memory as the EPROM, but because there was no way to expose it to ultraviolet light, it could not be erased. The erasable versions required ceramic packages with quartz windows, making them significantly more expensive than the OTP versions, which could be made in lower-cost opaque plastic packages. For the erasable variants, quartz was required, instead of less expensive glass, for its transparency to ultraviolet—glass is largely opaque to UV—but the main cost differentiator was the ceramic package itself.

In 1993, the introduction of EEPROM memory allowed microcontrollers (beginning with the Microchip PIC16x84)[citation needed] to be electrically erased quickly without an expensive package as required for EPROM, allowing both rapid prototyping, and In System Programming. (EEPROM technology had been available prior to this time, but the earlier EEPROM was more expensive and less durable, making it unsuitable for low-cost mass-produced microcontrollers.) The same year, Atmel introduced the first microcontroller using Flash memory, a special type of EEPROM.[3] Other companies rapidly followed suit, with both memory types.

Cost has plummeted over time, with the cheapest 8-bit microcontrollers being available for under 0.25 USD in quantity (thousands) in 2009,[citation needed] and some 32-bit microcontrollers around 1 USD for similar quantities. The NXP-LPC810 is a 32 bit ARM CORTEX M0+ in an 8 pin DIP package and sells in single quantity for £0.66 or $1.00 in 2013.

Nowadays microcontrollers are cheap and readily available for hobbyists, with large online communities around certain processors.

In the future, MRAM could potentially be used in microcontrollers as it has infinite endurance and its incremental semiconductor wafer process cost is relatively low.

Volumes-

About 55% of all CPUs sold in the world are 8-bit microcontrollers and microprocessors. According to Semico, over four billion 8-bit microcontrollers were sold in 2006.[4] More recently, Semico has claimed the MCU market grew 36.5% in 2010 and 12% in 2011.[5] A typical home in a developed country is likely to have only four general-purpose microprocessors but around three dozen microcontrollers. A typical mid-range automobile has as many as 30 or more microcontrollers. They can also be found in many electrical devices such as washing machines, microwave ovens, and telephones.

Embedded design-

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A microcontroller can be considered a self-contained system with a processor, memory and peripherals and can be used as an embedded system.[6] The majority of microcontrollers in use today are embedded in other machinery, such as automobiles, telephones, appliances, and peripherals for computer systems. While some embedded systems are very sophisticated, many have minimal requirements for memory and program length, with no operating system, and low software complexity. Typical input and output devices include switches, relays, solenoids, LEDs, small or custom LCD displays, radio frequency devices, and sensors for data such as temperature, humidity, light level etc. Embedded systems usually have no keyboard, screen, disks, printers, or other recognizable I/O devices of a personal computer, and may lack human interaction devices of any kind.

Interrupts-

Microcontrollers must provide real time (predictable, though not necessarily fast) response to events in the embedded system they are controlling. When certain events occur, an interrupt system can signal the processor to suspend processing the current instruction sequence and to begin an interrupt service routine (ISR, or "interrupt handler"). The ISR will perform any processing required based on the source of the interrupt, before returning to the original instruction sequence. Possible interrupt sources are device dependent, and often include events such as an internal timer overflow, completing an analog to digital conversion, a logic level change on an input such as from a button being pressed, and data received on a communication link. Where power consumption is important as in battery operated devices, interrupts may also wake a microcontroller from a low power sleep state where the processor is halted until required to do something by a peripheral event.

Programs-

Typically microcontroller programs must fit in the available on-chip program memory, since it would be costly to provide a system with external, expandable, memory. Compilers and assemblers are used to convert high-level language and assembler language codes into a compact machine code for storage in the microcontroller's memory. Depending on the device, the program memory may be permanent, read-only memory that can only be programmed at the factory, or program memory that may be field-alterable flash or erasable read-only memory.

Manufacturers have often produced special versions of their microcontrollers in order to help the hardware and software development of the target system. Originally these included EPROM versions that have a "window" on the top of the device through which program memory can be erased by ultraviolet light, ready for reprogramming after a programming ("burn") and test cycle. Since 1998, EPROM versions are rare and have been replaced by EEPROM and flash, which are easier to use (can be erased electronically) and cheaper to manufacture.

Other versions may be available where the ROM is accessed as an external device rather than as internal memory, however these are becoming increasingly rare due to the widespread availability of cheap microcontroller programmers.

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The use of field-programmable devices on a microcontroller may allow field update of the firmware or permit late factory revisions to products that have been assembled but not yet shipped. Programmable memory also reduces the lead time required for deployment of a new product.

Where hundreds of thousands of identical devices are required, using parts programmed at the time of manufacture can be an economical option. These "mask programmed" parts have the program laid down in the same way as the logic of the chip, at the same time.

A customizable microcontroller incorporates a block of digital logic that can be personalized in order to provide additional processing capability, peripherals and interfaces that are adapted to the requirements of the application. For example, the AT91CAP from Atmel has a block of logic that can be customized during manufacture according to user requirements.

Other microcontroller features-

Microcontrollers generally contain numerous general purpose input/output pins (GPIO). GPIO pins are software configurable to either an input or an output state. When GPIO pins are configured to an input state, they are often used to read sensors or external signals. Configured to the output state, GPIO pins can drive external devices such as LEDs or motors.

Analog-to-digital converter (ADC) units read analog signals and convert them into digital signals. A less common feature is the DAC which allows the microcontroller to generate an analog output.

Pulse Width Modulation (PWM) units provide on/off signals on a GPIO pin at a well defined frequency/duty cycle.

Universal Asynchronous Receiver/Transmitter (USART) units facilitate receiving and transmitting data over a serial line with very little load on the CPU (such as RS232/RS485).

Timers to generate periodic interrupts or time internal/external events are present on all microcontrollers[citation needed].

Chip to chip protocols such as SPI and I2C are also common.

Higher integration-

Die of a PIC12C508 8-bit, fully static, EEPROM/EPROM/ROM-based CMOS microcontroller manufactured by Microchip Technology using a 1200 nanometre process.

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Die of a STM32F100C4T6B ARM Cortex-M3 microcontroller with 16 KB flash memory, 24 MHz Central Processing Unit (CPU), motor control and Consumer Electronics Control (CEC) functions. Manufactured by STMicroelectronics.

Micro-controllers may not implement an external address or data bus as they integrate RAM and non-volatile memory on the same chip as the CPU. Using fewer pins, the chip can be placed in a much smaller, cheaper package.

Integrating the memory and other peripherals on a single chip and testing them as a unit increases the cost of that chip, but often results in decreased net cost of the embedded system as a whole. Even if the cost of a CPU that has integrated peripherals is slightly more than the cost of a CPU and external peripherals, having fewer chips typically allows a smaller and cheaper circuit board, and reduces the labor required to assemble and test the circuit board, in addition to tending to decrease the defect rate for the finished assembly.

A micro-controller is a single integrated circuit, commonly with the following features:

central processing unit - ranging from small and simple 4-bit processors to complex 32- or 64-bit processors

volatile memory (RAM) for data storage

ROM, EPROM, EEPROM or Flash memory for program and operating parameter storage

discrete input and output bits, allowing control or detection of the logic state of an individual package pin

serial input/output such as serial ports (UARTs)

other serial communications interfaces like I²C, Serial Peripheral Interface and Controller Area Network for system interconnect

peripherals such as timers, event counters, PWM generators, and watchdog

clock generator - often an oscillator for a quartz timing crystal, resonator or RC circuit

many include analog-to-digital converters, some include digital-to-analog converters

in-circuit programming and debugging support

USB and Ethernet are common on high end microcontrollers.

This integration drastically reduces the number of chips and the amount of wiring and circuit board space that would be needed to produce equivalent systems using separate chips. Furthermore, on low pin count devices in particular, each pin may interface to several internal peripherals, with the pin

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function selected by software. This allows a part to be used in a wider variety of applications than if pins had dedicated functions. Micro-controllers have proved to be highly popular in embedded systems since their introduction in the 1970s.

Some microcontrollers use a Harvard architecture: separate memory buses for instructions and data, allowing accesses to take place concurrently. Where a Harvard architecture is used, instruction words for the processor may be a different bit size than the length of internal memory and registers; for example: 12-bit instructions used with 8-bit data registers.

The decision of which peripheral to integrate is often difficult. The microcontroller vendors often trade operating frequencies and system design flexibility against time-to-market requirements from their customers and overall lower system cost. Manufacturers have to balance the need to minimize the chip size against additional functionality.

Microcontroller architectures vary widely. Some designs include general-purpose microprocessor cores, with one or more ROM, RAM, or I/O functions integrated onto the package. Other designs are purpose built for control applications. A micro-controller instruction set usually has many instructions intended for bit-wise operations to make control programs more compact.[7] For example, a general purpose processor might require several instructions to test a bit in a register and branch if the bit is set, where a micro-controller could have a single instruction to provide that commonly required function.

Microcontrollers typically do not have a math coprocessor, so floating point arithmetic is performed by software.

Programming environments-

Microcontrollers were originally programmed only in assembly language, but various high-level programming languages are now also in common use to target microcontrollers. These languages are either designed specially for the purpose, or versions of general purpose languages such as the C programming language. Compilers for general purpose languages will typically have some restrictions as well as enhancements to better support the unique characteristics of microcontrollers. Some microcontrollers have environments to aid developing certain types of applications. Microcontroller vendors often make tools freely available to make it easier to adopt their hardware.

Many microcontrollers are so quirky that they effectively require their own non-standard dialects of C, such as SDCC for the 8051, which prevent using standard tools (such as code libraries or static analysis tools) even for code unrelated to hardware features. Interpreters are often used to hide such low level quirks.

Interpreter firmware is also available for some microcontrollers. For example, BASIC on the early microcontrollers Intel 8052;[8] BASIC and FORTH on the Zilog Z8[9] as well as some modern devices. Typically these interpreters support interactive programming.

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Simulators are available for some microcontrollers. These allow a developer to analyze what the behavior of the microcontroller and their program should be if they were using the actual part. A simulator will show the internal processor state and also that of the outputs, as well as allowing input signals to be generated. While on the one hand most simulators will be limited from being unable to simulate much other hardware in a system, they can exercise conditions that may otherwise be hard to reproduce at will in the physical implementation, and can be the quickest way to debug and analyze problems.

Recent microcontrollers are often integrated with on-chip debug circuitry that when accessed by an in-circuit emulator via JTAG, allow debugging of the firmware with a debugger.

Types of microcontrollers-

See also: List of common microcontrollers

As of 2008 there are numerous microcontroller architectures and vendors including:

65802 and 65816

8051 (many variations and vendors of original Intel-product)

ARM (many vendors) and ARM Cortex-M, specifically targeted towards microcontroller applications

Atmel AVR (8-bit), AVR32 (32-bit), and AT91SAM (32-bit)

Cypress Semiconductor's M8C Core used in their PSoC (Programmable System-on-Chip)

eZ8 8-bit based family of microcontrollers

eZ80 8/16/24-bit family of microcontrollers and microprocessors

Freescale ColdFire (32-bit) and S08 (8-bit)

Freescale 68HC11 (8-bit)

Infineon: 8-bit XC800, 16-bit XE166, 32-bit XMC4000 (ARM based Cortex M4F), 32-bit TriCore and, 32-bit Aurix Tricore Bit microcontrollers[10]

MIPS

Microchip Technology PIC, (8-bit PIC16, PIC18, 16-bit dsPIC33 / PIC24), (32-bit PIC32)

NXP Semiconductors LPC1000, LPC2000, LPC3000, LPC4000 (32-bit), LPC900, LPC700 (8-bit)

Parallax Propeller

PowerPC ISE

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Rabbit 2000 (8-bit)

Renesas Electronics: RL78 16-bit MCU; RX 32-bit MCU; SuperH; V850 32-bit MCU; H8; R8C 16-bit MCU

Silicon Laboratories Pipelined 8-bit 8051 Microcontrollers and mixed-signal ARM-based 32-bit microcontrollers

STMicroelectronics STM8 (8-bit), ST10 (16-bit) and STM32 (32-bit)

Texas Instruments TI MSP430 (16-bit) C2000 (32-bit)

Toshiba TLCS-870 (8-bit/16-bit).

Many others exist, some of which are used in very narrow range of applications or are more like applications processors than microcontrollers. The microcontroller market is extremely fragmented, with numerous vendors, technologies, and markets. Note that many vendors sell or have sold multiple architectures.

Interrupt latency-

In contrast to general-purpose computers, microcontrollers used in embedded systems often seek to optimize interrupt latency over instruction throughput. Issues include both reducing the latency, and making it be more predictable (to support real-time control).

When an electronic device causes an interrupt, the intermediate results (registers) have to be saved before the software responsible for handling the interrupt can run. They must also be restored after that software is finished. If there are more registers, this saving and restoring process takes more time, increasing the latency. Ways to reduce such context/restore latency include having relatively few registers in their central processing units (undesirable because it slows down most non-interrupt processing substantially), or at least having the hardware not save them all (this fails if the software then needs to compensate by saving the rest "manually"). Another technique involves spending silicon gates on "shadow registers": One or more duplicate registers used only by the interrupt software, perhaps supporting a dedicated stack.

Other factors affecting interrupt latency include:

Cycles needed to complete current CPU activities. To minimize those costs, microcontrollers tend to have short pipelines (often three instructions or less), small write buffers, and ensure that longer instructions are continuable or restartable. RISC design principles ensure that most instructions take the same number of cycles, helping avoid the need for most such continuation/restart logic.

The length of any critical section that needs to be interrupted. Entry to a critical section restricts concurrent data structure access. When a data structure must be accessed by an interrupt handler, the critical section must block that interrupt. Accordingly, interrupt latency is increased by however long

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that interrupt is blocked. When there are hard external constraints on system latency, developers often need tools to measure interrupt latencies and track down which critical sections cause slowdowns.

One common technique just blocks all interrupts for the duration of the critical section. This is easy to implement, but sometimes critical sections get uncomfortably long.

A more complex technique just blocks the interrupts that may trigger access to that data structure. This is often based on interrupt priorities, which tend to not correspond well to the relevant system data structures. Accordingly, this technique is used mostly in very constrained environments.

Processors may have hardware support for some critical sections. Examples include supporting atomic access to bits or bytes within a word, or other atomic access primitives like the LDREX/STREX exclusive access primitives introduced in the ARMv6 architecture.

Interrupt nesting. Some microcontrollers allow higher priority interrupts to interrupt lower priority ones. This allows software to manage latency by giving time-critical interrupts higher priority (and thus lower and more predictable latency) than less-critical ones.

Trigger rate. When interrupts occur back-to-back, microcontrollers may avoid an extra context save/restore cycle by a form of tail call optimization.

Lower end microcontrollers tend to support fewer interrupt latency controls than higher end ones.

Microcontroller embedded memory technology-

Since the emergence of microcontrollers, many different memory technologies have been used. Almost all microcontrollers have at least two different kinds of memory, a non-volatile memory for storing firmware and a read-write memory for temporary data.

Data-

From the earliest microcontrollers to today, six-transistor SRAM is almost always used as the read/write working memory, with a few more transistors per bit used in the register file. MRAM could potentially replace it as it is 4 to 10 times denser which would make it more cost effective.

In addition to the SRAM, some microcontrollers also have internal EEPROM for data storage; and even ones that do not have any (or not enough) are often connected to external serial EEPROM chip (such as the BASIC Stamp) or external serial flash memory chip.

A few recent microcontrollers beginning in 2003 have "self-programmable" flash memory.[3]

Firmware-

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The earliest microcontrollers used mask ROM to store firmware. Later microcontrollers (such as the early versions of the Freescale 68HC11 and early PIC microcontrollers) had quartz windows that allowed ultraviolet light in to erase the EPROM.

The Microchip PIC16C84, introduced in 1993,[11] was the first microcontroller to use EEPROM to store firmware. In the same year, Atmel introduced the first microcontroller using NOR Flash memory to store firmware.[3]

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