is 2014 the year of wearables?

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Is 2014 the Year of Wearables?

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Is  2014  the  Year  of  Wearables?      

   

 

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Table  of  Contents  

Internet  of  Things  (IoT)  ................................................................................................  3  Wearable  Technology  is  a  sub-­‐category  of  IoT  .............................................................................................  3  The  Recent  Proliferation  of  Wearable  Technology  .....................................................................................  3  Poll:  How  do  you  want  to  wear  technology?  ..................................................................................................  3  

Investors  and  Accelerators  ..........................................................................................  5  $570  Million  in  Venture  Funding  ........................................................................................................................  5  Wearable  Technology  Accelerators  ...................................................................................................................  5  Techstars  and  R/GA  Accelerator  .........................................................................................................................  5  SparkLabs  Accelerator  .............................................................................................................................................  5  Samsung  Accelerator  ................................................................................................................................................  5  

Survey  of  Wearable  Devices  ........................................................................................  6  XOEye  ...............................................................................................................................................................................  6  Limitations  ....................................................................................................................................................................  6  Strengths  ........................................................................................................................................................................  6  

Google  Glass  .................................................................................................................................................................  7  Limitations  ....................................................................................................................................................................  7  Strengths  ........................................................................................................................................................................  7  

Oculus  Rift  .....................................................................................................................................................................  8  Limitations  ....................................................................................................................................................................  8  Strengths  ........................................................................................................................................................................  8  

Fitness  Trackers  and  Smart  Watches  ................................................................................................................  9  Mixed  Reviews  at  the  Consumer  Electronic  Show  (CES)  2013  ...............................................................  9  Watches  as  fitness  trackers  ....................................................................................................................................  9  Nike  Fuel  Band  .........................................................................................................................................................  10  Jawbone  Up24  ...........................................................................................................................................................  11  Fitbit  Force  .................................................................................................................................................................  12  Samsung  Galaxy  Gear  Smart  Watch  (Samsung  Gear)  ............................................................................  13  

Opportunity  ...............................................................................................................................................................  14  Popular  Devices  Comparison  Table  ................................................................................................................  15  

Fashion  and  Wearables  ..............................................................................................  16  Accelerators  ..............................................................................................................................................................  17  NY  Fashion  Tech  Lab  .............................................................................................................................................  17  Fashion  Technology  Accelerator  (San  Francisco)  ....................................................................................  18  

Google  Glass  Experimenting  with  new  Frames  .........................................................................................  19  CuteCircuit  .................................................................................................................................................................  20  MEMI  Bracelet  ..........................................................................................................................................................  21  Everpurse  ...................................................................................................................................................................  22  Oakley  Airwave  .........................................................................................................................................................  23  Mimo  Wearable  Sensors  for  Infants  ................................................................................................................  24  

Conclusion  and  Opportunity  ..............................................................................................................................  24  

Payments,  Mobile  Phones,  and  Wearable  Technology  ................................................  25  

Opportunity  for  Metamorphic  Ventures  .....................................................................  26  Commercial  Viability  of  Wearable  Devices  ..................................................................................................  26  Wearable  Technology  Platforms  ......................................................................................................................  27  Concluding  Thoughts  ............................................................................................................................................  27    

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Internet  of  Things  (IoT)  In  what’s  called  the  Internet  of  Things,  sensors  and  actuators  embedded  in  physical  objects—from  roadways  to  pacemakers—are  linked  through  wired  and  wireless  networks,  often  using  the  same  Internet  Protocol  (IP)  that  connects  the  Internet.  -­‐McKinsey  Insights      

Wearable  Technology  is  a  sub-­‐category  of  IoT    Wearable  technology  is  a  means  of  capturing  data  with  wearable  sensors  to  influence  consumer  behavior  and  business  decisions.  When  a  customer’s  buying  preferences  are  captured  in  real  time,  at  a  specific  location  (using  granular  location  data  from  Bluetooth  Low  Energy  technology),  dynamic  pricing  may  increase  the  odds  of  a  purchase.  Employees  in  the  manufacturing  plant  can  use  an  industrial  eyewear-­‐computing  platform  to  share  a  first  person  point  of  view  with  managers  at  the  office  and  improve  operational  efficiency.  Independent  software  developers  can  create  and  sell  immersive  gaming  environments  for  augmented  reality  devices.  These  developments  create  new  opportunities  for  technologists,  entrepreneurs,  and  investors.    

The  Recent  Proliferation  of  Wearable  Technology    According  to  Juniper  research,  mobile  smart  wearable  device  shipments  are  estimated  to  approach  130  million  by  2018.1  Analysts  from  Forrester  Research  predict  that  wearable  devices  have  enormous  potential  for  uses  in  health,  fitness,  navigation,  social  networking,  and  media.  These  optimistic  reports  also  note  social  and  legal  barriers  to  the  growth  of  wearable  technology,  most  notably  privacy.    

Poll:  How  do  you  want  to  wear  technology?  A  survey  conducted  by  the  North  American  Technographics  asked  consumers  how  exactly  they  would  like  to  wear  technology.  The  graphic  below  illustrates  the  responses.          

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Investors  and  Accelerators  

$570  Million  in  Venture  Funding    According  to  CBinsights,  30  venture  backed  wearable  technology  companies  have  raised  over  $570  million  in  2013.  2  The  categories  of  wearable  technology  include  augmented  reality  and  personal  display,  body  monitoring  for  health  and  fitness,  brain  monitoring,  controlled  computing,  and  point  of  view  wearable  cameras.        

   

Wearable  Technology  Accelerators    Business  accelerators  are  also  being  formed  to  incubate  startups  building  wearable  technologies.  

Techstars  and  R/GA  Accelerator  TechStars  and  the  digital  agency  R/GA,  creator  of  the  Nike  Fuel  Band,  launched  an  accelerator  that  has  ten  companies  that  represent  connected  devices  spanning  a  diverse  array  of  verticals  including  healthcare,  the  connected  home,  child-­‐care,  retail,  and  navigation.    

SparkLabs  Accelerator    Founded  in  2012,  the  SparkLabs  Accelerator  focuses  on  startup  companies  from  the  online  gaming,  mobile,  ecommerce,  and  digital  media  sectors.  The  Seoul-­‐Based  accelerator  latest  class  includes  wearable  tech  and  mobile  game  makers.    The  mentorship-­‐driven  program  is  three  months  in  length  and  provides  funding,  office  space,  a  structured  program  and  access  to  a  network  of  entrepreneurs,  venture  capitalists,  angel  investors  and  executives.  SparkLabs  seeks  to  contribute  to  and  help  develop  South  Korea’s  startup  ecosystem.  

Samsung  Accelerator  The  Samsung  Accelerator  is  providing  capital,  administrative  and  operational  support  to  develop  products  and  services  that  serve  to  be  a  connective  tissue  between  Samsung’s  various  devices.    

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Survey  of  Wearable  Devices      

XOEye    

 XOEye  is  an  industrial  eyewear-­‐computing  platform  that  allows  for  a  shared,  first  person  point  of  view  experience.  XOEye  Vision  Telepresence  will  provide  an  enterprise  communications  infrastructure  for  managers  and  employees.  The  XOEye  can  share  both  video  and  audio  in  real-­‐time  and  allows  a  manager  to  oversee  operations  from  any  terminal.    

Limitations    There  are  no  online  reviews  for  XOEye’s  wearable  device.  A  company  would  need  to  spend  time  testing  the  product.  

Strengths  XOEye  can  help  managers  have  more  information  about  what  is  happening  on  the  ground.  This  can  reduce  risk,  increase  operational  efficiency,  and  improve  internal  communication.      

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Google  Glass  Google  Glass  aims  to  free  data  from  desktop  computers,  phones,  and  tablets  by  placing  the  data  in  the  user’s  field  of  vision.    Glass  has  a  5-­‐megapixel  camera,  bone  conduction  transducer  enabled  audio,  and  12GB  of  usable  memory.  Glass  can  be  controlled  both  with  voice  recognition  software,  that  utilizes  the  built-­‐in  microphone,  and  the  touchpad  on  the  arm  of  the  frame.  The  device  syncs  to  Google  Drive  and  has  Bluetooth  and  Wifi  built-­‐in.      

 

Limitations    Taking  pictures  and  capturing  video  with  Glass  is  sometimes  considered  socially  unacceptable  behavior.  Many  Glass  critics  argue  that  capturing  pictures  and  video  with  Glass  compromises  people’s  privacy.  Google  has  responded  to  this  criticism  by  creating  a  guide  to  help  users  wear  glass  without  breaking  certain  social  expectations.      “Glass  was  built  for  short  bursts  of  information  and  interactions  that  allow  you  to  quickly  get  back  to  doing  the  other  things  you  love.  If  you  find  yourself  staring  off  into  the  prism  for  long  periods  of  time  you’re  probably  looking  pretty  weird  to  the  people  around  you.  So  don’t  read  War  and  Peace  on  Glass.  Things  like  that  are  better  done  on  bigger  screens.3”    

Strengths  Developers  can  leverage  the  Glass  Developer  Kit  (GDK)  to  build  immersive  environments  that  will  trigger  certain  events  based  on  a  user’s  granular  location.  This  creates  a  unique  opportunity  for  developers  to  build  games  and  applications  for  Glass.  As  a  result,  companies  will  be  able  to  send  coupons,  discounts,  and  relevant  information  to  consumers  through  these  applications.    

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Oculus  Rift  The  Oculus  Rift  is  a  virtual  reality  headset  that  lets  users  experience  more  immersive  games,  movies,  and  virtual  environments.  The  stereoscopic  view  creates  the  perception  of  depth  and  the  inertial  measurement  unit  (IMU)  tracks  the  user’s  head  movements.        

 

Limitations    The  Oculus  Rift  is  currently  only  available  for  developers.    Developers  can  purchase  the  Oculus  Rift  and  a  software  development  kit  for  $300  and  begin  building  immersive  game  experiences.    

Strengths  Developers  are  excited  to  spend  $300  to  begin  building  augmented  reality  game  experiences  with  Oculus  Rift’s  custom  software  development  kit  (SDK).  Oculus  Rift  has  received  rave  reviews  from  major  technology  publications  including  CNET,  VERGE,  WIRED,  and  VentureBeat.    In  addition  to  gaming,  Oculus  Rift  also  presents  opportunities  to  create  more  immersive  3D  movie  experiences.  Facebook  recently  acquired  Oculus  Rift  for  $2  billion.    

 

 

   

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Fitness  Trackers  and  Smart  Watches      Fitness  trackers  use  built-­‐in  pedometers  to  measure  athletic  activity  and  have  emerged  as  a  significant  category  of  wearable  technology.  According  the  independent  analyst  company  Canalys,  1.6  million  smart  bands  were  shipped  in  H2  2013  and  over  17  million  wearable  bands  are  forecast  to  ship  in  2014.  Fitbit  led  in  the  fitness-­‐tracker  category,  with  over  50%  market  share  in  the  second  half  of  the  year.  4      

 

Mixed  Reviews  at  the  Consumer  Electronic  Show  (CES)  2013    Many  fitness  trackers  share  similar  features.  While  the  proliferation  of  fitness  trackers  is  significant,  critics  of  the  most  recent  Consumer  Electronic  Show  suggest  that  fitness  trackers  are  unimaginative.  Pedometers  like  LG’s  Life  Band,  Garmin’s  fitness  band,  Fitbit’s  Jawbone,  Nike  Fuel,  and  the  Razor  Nabu  all  measure  daily  steps  and  use  this  data  to  create  a  game  where  users  compete  with  each  other  to  be  more  active.    

Watches  as  fitness  trackers    Smart-­‐watches  at  the  CES  share  many  of  same  features  with  fitness  trackers.  The  Sapphire  Wellness  Watch,  Salutron  LifeTrak,  Hot  Watch,  ZTE  BlueWatch  and  Casio  STB-­‐1000  Sports  Gear  track  a  user’s  daily  steps  with  built-­‐in  pedometers.  Fitness  bands,  like  the  Razer  Nabu  and  LG  Lifeband  Touch  look  like  Nike  Fuel  Bands,  but  also  receive  incoming  phone  calls  and  messages.  The  overlap  is  important  because  fitness  trackers  and  smart  watches  will  eventually  become  one  category.      

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Nike  Fuel  Band    The  Nike  Fuel  Band  is  a  wristband,  pedometer,  and  watch  that  tracks  and  displays  a  user’s  daily  athletic  activity.  The  pedometer  tracks  daily  steps  and  calories  and  combines  that  information  into  a  single  score  called  “Nike  Fuel  Points.”  The  single  button  on  the  wristbands  triggers  LED  lights  to  display  calories,  steps,  and  time.    The  Nike  Fuel  Band  also  makes  the  user’s  athletic  activity  available  on  a  web  portal  and  on  mobile  applications  for  the  Android  and  iPhone.      

 

Strengths  Nike  has  an  established  and  credible  brand,  strong  marketing  and  sales  engine,  complementary  products,  and  a  platform  approach  that  leverages  existing  Nike  customers.    

Weaknesses    The  Nike  Fuel  Band  does  not  have  any  differentiating  features  that  would  create  a  competitive  advantage  over  the  Fitbit  Force  and  Jawbone  UP24.  Additionally,  the  “Nike  Fuel  Score”  does  not  provide  robust  analytics  that  would  be  important  for  serious  athletes.      

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Jawbone  Up24  The  Jawbone  Up24  is  a  fitness  tracker  that  counts  steps,  hours  of  sleep,  and  calories  burned.  The  Jawbone’s  web  and  mobile  applications  allow  the  user  to  log  food  consumed  during  the  day  to  create  a  more  complete  fitness  report.    

 

Strengths    The  Jawbone’s  sleek  design  attracts  many  customers  who  want  technology  to  be  fashionable.    

Weaknesses    Because  the  Jawbone  Up24  does  not  have  a  display  on  the  wristband,  users  must  open  the  mobile  or  web  application  to  check  their  daily  activity.  Both  the  Nike  Fuel  Band  and  Fitbit  Force  let  users  track  their  activity  with  the  armband  display.  Additionally,  the  Jawbone  Up24  and  UP  3.0  mobile  app  are  only  supported  on  iOS  devices.        

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Fitbit  Force  Like  the  Nike  Fuel  Band  and  Jawbone  Up24,  the  Fitbit  Force  is  a  fitness  tracker  that  utilizes  a  pedometer  to  track  steps,  calories  burned,  and  sleep.  The  Fitbit  Force  is  also  a  watch.  Users  can  access  their  activity  reports  through  the  armband  display,  the  web  portal,  and  on  mobile  applications  for  the  iPhone  and  Android  devices.  The  Fitbit’s  web  and  mobile  applications  allow  the  user  to  log  food  consumed  during  the  day  to  create  a  more  complete  fitness  report.    

 

Strengths  The  Fitbit  Force  is  the  most  affordable  of  the  three  devices.  The  Fitbit  force  also  is  very  lightweight  and  provides  robust  reporting  on  the  armband’s  display.    

Weaknesses    Complaints  of  itchy,  irritated  wrists  have  prompted  Fitbit  to  voluntarily  recall  all  of  its  Fitbit  Force  wristband  activity  trackers.  About  1.7%  of  Force  users  reported  cases  of  skin  rashes  after  wearing  the  devices.  The  irritation  is  supposedly  caused  by  an  allergic  reaction  to  nickel  in  the  device  or  the  adhesive  in  the  strap.    

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Samsung  Galaxy  Gear  Smart  Watch  (Samsung  Gear)    Samsung’s  Bluetooth  enabled  watch  connects  to  a  user’s  Samsung  phone  and  displays  notifications  including  phone  calls,  calendar  updates,  and  text  messages.  The  Samsung  Gear  has  a  built  in  camera  on  the  armband.  The  Gear  links  to  the  Samsung  Galaxy  phone  via  Bluetooth  to  function  as  an  external  display  for  a  user’s  phone5.  The  Gear  has  a  pedometer,  1.9  megapixel  camera,  4GB  of  internal  memory,  and  320  x  320  pixel  resolution.    

   

Limitations    The  Gear  can  only  be  used  with  a  Samsung  phone.  Email  and  social  services  are  not  yet  supported.  The  Gear  has  a  3rd  party  application  store  with  a  very  limited  selection  of  applications.  According  to  a  CNET  review,  the  watches  loudspeaker  works  well  in  an  office  but  does  not  work  well  on  a  busy  street.      

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Opportunity  While  critics  emphasize  that  fitness  tracker  share  similar  features,  the  demand  for  these  wearable  devices  cannot  be  ignored.  Initial  feedback  of  these  first  few  generations  of  fitness  trackers  indicate  that  consumers  prefer  armband  displays  so  they  can  monitor  their  activity  without  opening  an  application  on  their  phone.  For  some  users,  a  mobile  phone  is  cumbersome  and  they  would  prefer  a  second  screen  to  answer  calls  and  receive  certain  notifications.  Smart  watches  serve  both  as  fitness  trackers  and  notification  systems.      If  Samsung  can  entice  developers  to  build  3rd  party  applications  for  their  smart-­‐watch,  the  Gear  may  be  able  to  function  as  a  viable  alternative  to  the  smartphone.  Apple’s  rumored  smart-­‐watch  debut  should  inform  the  technology  world  in  respect  to  design  and  usability.  After  fundraising  over  $10  million  on  the  crowdfunding  site  Kickstarter,  the  Pebble  watch  successfully  attracted  independent  software  developers  to  build  applications  for  the  device  with  the  Pebble  application-­‐programming  interface  (API).      Pebble  provides  robust  technical  documentation  to  help  independent  developers  build  applications  for  the  device.6  Some  3rd  party  Pebble  smart-­‐watch  applications  include  an  ESPN  notification  system,  iControl  smart-­‐home  application  that  turns  the  Pebble  watch  into  a  remote  that  controls  alarm  setting,  turn  on  lights,  and  set  temperature,  and  a  FourSquare  application  that  lets  users  check-­‐in  with  their  watch.  Pebble’s  strong  developer  network  creates  value  for  consumers.      Wearable  technology  platforms  make  wearable  devises  more  versatile.  For  developers,  the  wearable  landscape  is  currently  too  fragmented,  and  this  means  dealing  with  a  different  software  development  kit  (SDKs)  or  APIs  (application  programming  interfaces)  for  every  device  they  would  like  to  build  for.  As  wearable  software  platforms  become  more  standardized,  software  developers  will  be  able  to  build  more  powerful  applications  for  the  devices.  For  example,  Google’s  recent  launch  of  the  Android  Wear  development  platform  will  help  standardize  the  process  of  building  applications  for  wearable  devices.  As  a  result,  wearable  devices  will  become  more  versatile  and,  in  certain  cases,  replace  smartphones.  The  emergence  of  robust  wearable  platforms  is  an  important  opportunity  for  Metamorphic  Ventures.    

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Popular  Devices  Comparison  Table      

  Google  Glass   Oculus  Rift   Nike  FuelBand  

Jawbone   Fitbit  Force   Samsung  Gear    

Summary       Computer  enabled  glasses    

Augmented  Reality  headset    

Pedometer,  watch  

Pedometer   Pedometer,  watch    

Bluetooth  enabled  watch    

Price     $1,500.007   $300.008   $149.00   $149.99   $129.99   $299.00  Features   Camera,  

display,  touchpad,  and  microphone.    

Stereoscopic  view  that  creates  perception  of  depth.    

Pedometer,  display,  and  touchpad.    

Pedometer  with  display.    

Pedometer,  display,  and  watch.    

Displays  texts,  calls,  and  calendar.    

Company     Google     Facebook     Nike     Jawbone   Fitbit   Samsung      

 (Pebble  Smart-­‐Watch)      

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Fashion  and  Wearables    Fashion  and  technology  have  a  dynamic  and  evolving  relationship.  Technological  advancements  have  always  influenced  the  design  and  fabrication  of  garments  and  accessories.  As  fashion  writer  Bradley  Quinn  observes,  “Technology  has  always  been  the  essence  of  fashion...The  fast-­‐paced  progress  of  technology  complements  fashion’s  ever-­‐evolving  aesthetic,  and  each  gives  the  other  a  wider  frame  of  reference  and  more  scope  to  explore  new  horizons.”9    As  digital  technology  exerts  its  influence  on  the  entire  value  chain,  from  fabrication  to  promotion,  designers  are  experimenting  with  ways  to  merge  fashion  and  wearable  devices.  Designers  are  creating  garments  that  can  play  music,  answer  telephone  calls,  and  even  monitor  the  wearer’s  heartbeat.  In  recent  years,  social  media  websites  like  Facebook  and  Twitter  are  allowing  fashion  designers  to  nurture  more  intimate  connections  with  niche  customer  segments.      The  interplay  of  digital  technology  and  fashion  has  only  just  begun.  As  fashion  designer  Hussein  Chalayan  has  said,  fashion  “will  renew  itself  through  technology,  new  fibers,  new  ways  of  making  clothes.  Without  risk,  nothing  changes  the  world.”      For  consumers  who  have  considered  purchasing  a  Google  Glass,  there  is  always  the  lingering  question  of:  would  I  actually  want  people  to  see  me  wearing  this?  The  resistance  to  wearable  devices  is  generally,  with  some  exception,  the  resistance  to  wearable  devices  that  lack  aesthetic  appeal.  Many  wearable  devices  are  gadgets  first  and  fashion  accessories  second.  Design  is  important  to  many  wearable  device  makers  in  respect  to  usability.  However,  until  recently,  the  aesthetic  appeal  has  not  been  the  central  focus  of  wearable  device  makers.  CuteCircuit,  a  designer  merging  fashion  and  technology,  describes  the  potential  of  technology  and  fashion.      “The  market  keeps  proposing  bracelets,  watches,  and  little  boxes  strapped  anywhere  on  the  body,  but  fashion  designers  believe  that  wearable  technology  should  be  a  beautiful  garment  that  allows  the  human  body  to  become  an  interface,  or  a  second  skin,  that  connects  us  to  people  and  places.  Fashion  has  always  been  the  interface  between  a  person  and  their  peers,  the  colour  we  wear  represents  our  mood,  the  garments  we  wear  give  onlookers  a  glimpse  into  our  personality.”  10      Fashion  and  technology  can  serve  as  an  interface  between  people,  places,  and  information.  Many  designers  are  beginning  to  explore  the  aesthetic  possibilities  of  fashion  and  technology.  This  section  will  survey  the  designers,  accelerators,  and  brands  that  are  exploring  the  intersection  of  digital  technology  and  fashion.    

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Accelerators    

NY  Fashion  Tech  Lab  

   The  NY  Fashion  Tech  Lab  is  an  accelerator  that  is  a  result  of  a  collaboration  between  the  Partnership  Fund  for  New  York  City,  Springboard  Enterprises  and  major  fashion  retailers  focused  on  targeting  early  and  growth  stage  companies  that  have  developed  innovations  at  the  intersection  of  fashion,  retail,  and  technology.    Selected  fashion  tech  companies  will  collaborate  with  major  fashion  retailers  along  with  the  chance  to  refine  and  beta  test  their  innovations  in  New  York  City  over  the  course  of  the  12-­‐week  program,  which  culminates  in  a  Demo  Day.  Selected  Companies  will  also  have  the  opportunity  to  leverage  mentoring  and  collaboration  from  the  participating  fashion  retailers,  VCs  and  the  Lab’s  Entrepreneurs  Network.    Participating  retailers  include  ANN  Inc.,  The  Estee  Lauder  Companies  Inc.,  J.  Crew,  Kate  Spade  &  Company,  Macy’s,  and  the  Ralph  Lauren  Corporation.      

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Fashion  Technology  Accelerator  (San  Francisco)      Fashion  Technology  (FT)  Accelerator  is  a  program  in  Silicon  Valley  exclusively  dedicated  to  start-­‐ups  at  the  intersection  of  fashion  and  technology.  FT  Accelerator  works  with  a  selected  group  of  companies  that  are  already  generating  revenue  and  are  typically  ready  to  achieve  sustained  growth.    For  pre-­‐revenue  start-­‐up  there  is  FT  Start-­‐up  Showcase,  a  monthly  discussion  and  demo  centered  around  different  topics  and  challenges  facing  the  fashion  and  retail  industries  at  the  intersection  with  technology.  The  Fashion  Technology  Accelerator  invites  a  highly-­‐curated  group  of  fashion  tech  start-­‐up  founders,  retail  executives,  investors  and  influencers  to  share  their  stories,  advice  and  opinions  with  our  with  engaged  community  of  entrepreneurial  and  forward-­‐thinking  leaders.    

     

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Google  Glass  Experimenting  with  new  Frames      

   Despite  Diane  Von  Furstenberg  and  Nina  Garcia  wearing  Google  Glass  at  fashion  weeks  past,  the  device  seems  to  be  more  a  novelty  than  a  true  accessory.  In  an  effort  to  market  to  customers  who  require  prescription  glasses,  Google  has  released  four  titanium  prescription  frames  and  three  sunglasses  that  attach  to  the  Glass  device.    All  four  of  the  prescription  frames  were  designed  in-­‐house  and  selected  for  their  appeal  to  the  current  eyewear  market.  They  fall  on  the  modern  side  of  glasses  design,  including  split,  thin  and  thick  frames,  and  a  rounded  frame,  and  are  available  in  five  colors:  charcoal,  cotton,  shale,  sky  and  tangerine.    

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CuteCircuit      

   CuteCircuit  is  a  brand  that  uses  LED  lights  to  design  clothing  that  lights  up  with  various  colors  and  patterns.      CuteCircuit’s  Pink  and  Black  Collection  allows  people  to  control  the  color  the  lights  display  with  Twitter  integration.  The  animations  and  the  color  of  the  lights  visible  on  the  dresses  can  be  controlled  by  anyone  voting  via  twitter,  using  hashtags  #makeitblack  or  #makeitpink.  The  dresses  are  the  first  ever  iPhone  controlled  Haute-­‐Couture  dresses.  Using  the  ‘Q  by  CuteCircuit’  iPhone  app  fans  tweets  are  tallied  to  change  the  colour  of  the  dress  instantly.      Cute  Circuit’s  Aurora  Dress  is  made  with  silk  taffeta  and  chiffon,  and  includes  luminous  technology  that  creates  many  different  light  patterns,  from  sparkly  colors  to  an  incredible  fall  of  rainbow.    The  Kinetic  Dress  is  a  Victorian  inspired  evening  gown  reactive  to  the  wearer’s  activities  and  mood.  The  Kinetic  Dress  is  sewn  of  an  elastic  textile  embedded  with  sensors  that  follows  closely  the  body  of  the  wearer.  The  sensors  are  able  to  capture  the  wearer’s  movements  and  interaction  with  others  and  display  this  data  through  the  electroluminescent  embroidery  that  covers  the  external  skirt  section  of  the  dress.  Depending  on  the  amount  and  speed  of  the  wearer’s  movement  the  electroluminescent  embroidery  changes  pattern,  displaying  the  wearer’s  mood  to  the  audience  and  creating  a  magic  halo  around  her.    

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MEMI  Bracelet      

   MEMI  is  a  chic  iPhone-­‐compatible  smart-­‐bracelet  that  notifies  users  of  important  phone  calls,  text  messages  and  calendar  alerts.  MEMI  uses  Bluetooth  technology  to  communicate  with  your  iPhone.  With  our  MEMI  app,  you  can  customize  who  “breaks  through”  to  your  bracelet.    For  example,  your  bracelet  can  vibrate  for  all  calls  or  for  select  callers  that  are  important  to  you  –  like  your  boss,  babysitter,  parents,  or  significant  other.    In  addition,  you  can  set  notifications  for  calendar  events  so  your  MEMI  can  let  you  know  when  to  wrap  up  a  meeting  or  when  to  head  to  the  next  one.    You  can  easily  change  your  settings  at  any  time.    Additional  features:    

• Three  distinct  vibrations  -­‐  a  different  vibration  is  assigned  for  calls,  texts,  and  calendar  alerts  

• Discrete  side  button  -­‐  a  small  button  to  turn  your  MEMI  on  and  off.    Additionally,  to  confirm  your  MEMI  is  on  and  connected  to  your  phone,  simply  press  and  release  the  button;  MEMI's  LED  will  light  up.    

• LED  light  -­‐  a  tiny  light  located  next  to  the  button  to  indicate  when  you  turn  your  MEMI  on  and  off,  when  you  go  in  and  out  of  range,  and  when  it  is  charging  

• Double  tap  motion  sensing-­‐  to  quickly  stop  vibrations  from  an  incoming  call,  simply  tap  MEMI  twice;  MEMI’s  LED  will  light  up    

• Hidden  Micro-­‐USB  port  -­‐  a  micro  USB  port  hidden  within  the  clasp  for  charging  and  software  updates  

• Compatibility  -­‐  iPhone  4S  and  up  (MEMI  is  not  compatible  with  Android,  Blackberry,  Windows  Phone  7,  or  Palm  phones  at  this  time.)  

 

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Everpurse        

   Everpurse  has  a  special  charging  pocket  into  which  you  place  your  smartphone.  The  patent-­‐pending  docking  system  guides  your  phone  smoothly  onto  a  dock  connector  at  the  bottom—so  you  don't  have  to  fish  for  a  cord.    To  charge  the  Everpurse,  you  place  Everpurse  on  its  charging  mat.  It  uses  inductive  charging  to  send  energy  wirelessly  from  the  mat  to  the  purse,  so  you  never  have  to  plug  the  purse  in!  You  can  leave  a  charging  mat  plugged  in  wherever  it's  convenient  for  you—at  work,  at  home,  wherever—and  drop  Everpurse  onto  it  when  it  needs  charging.  We  suggest  leaving  Everpurse  on  its  charging  mat  overnight,  and  it  will  have  a  full  charge  the  next  morning.        

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Oakley  Airwave  

   The  Oakley  Airwaves  are  GPS  enabled  goggles  that  measure  a  user’s  speed  and  airtime.  The  goggles  have  a  navigation  feature  that  pinpoints  a  user’s  location  on  a  run.  Users  can  locate  friends  who  also  have  Oakley  Airwave  goggles,  play  music,  and  send  and  receive  calls  and  text  messages.  Oakley  Airwave’s  run  for  $649.      Features:      

• Heads-­‐Up  Display:  Airwave  1.5  delivers  crisp,  widescreen  graphics  using  innovative  prism  technology    

o Speed:  The  GPS  integration  can  accurately  measure  how  fast  you  are  moving  down  the  slope  

o Jump  Analytics:  Measure  and  track  the  distance,  height  and  airtime  of  your  jumps  

o Vertical:  Measure  your  vertical  feet  by  run,  by  day  and  over  the  course  of  the  season  

• Temperature:  The  temperature  sensor  keeps  you  aware  of  how  cold  it  is  • Navigation:  Pinpoint  location  on  a  resort  map,  find  the  run  or  attraction  

you’re  looking  for  • Buddy  Tracking:  Locate  and  track  friends  that  have  the  Oakley  Airwave  1.5,  

first  edition  Oakley  Airwave  goggle  or  App  on  their  smartphone  • Smartphone  Connectivity:  View  incoming  calls  and  text  messages.  MFi  and  

Low-­‐Energy  Bluetooth  connectivity  allows  the  goggle  to  interface  • with  your  smartphone,  heart  rate  monitor  and  more  • Music:  Access  your  phone’s  music  and  playlists  to  control  your  soundtrack  

on  the  slopes  • Social:  sharing  personal  performance  goals  via  social  media,  responding  to  

posts,  providing  status  updates  and  locating  other  Airwave  customers  in  the  area.  

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Mimo  Wearable  Sensors  for  Infants    

     Mimo’s  organic  cotton  kimono  is  fitted  with  non-­‐contact  machine  washable  sensors  that  measure  a  baby’s  respiration.  When  paired  with  the  Mimo  Turtle,  the  parent  or  guardian  can  monitor  their  infant’s  respiration,  skin  temperature,  body  position,  and  activity  level.  Mimo  sends  all  this  data  to  the  Mimo  Lilypad  Base  Station  via  -­‐infant  safe-­‐  Bluetooth  Low  Energy.    

Conclusion  and  Opportunity    Innovation  is  not  just  limited  to  building  new  technologies.  Fashion  and  design  innovations  allow  products  to  become  more  useable,  beautiful,  and  compelling.  As  designers  and  fashion  leaders  continue  to  develop  innovative  wearable  devices,  consumers  will  be  able  to  connect  to  new  places,  people,  and  objects.  Design  and  fashion  enable  people  to  interface  with  wearable  devices  and  with  each  other.  As  more  designers  embrace  wearable  technology,  wearable  devices  will  become  more  ubiquitous  in  our  everyday  lives.      

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Payments,  Mobile  Phones,  and  Wearable  Technology  Square  is  a  free  credit  reader  for  the  iPhone,  iPad,  and  Android  devices  that  charges  users  a  2.75%  fee  for  each  transaction.  Jack  Dorsey,  the  CEO  of  Square,  believes  wearable  devices  may  be  able  to  allow  for  more  efficient  payment  processing.      “People  have  known  Square  for  accepting  credit  cards.  This  is  a  big  push  we’re  making  into  smaller  businesses  and  brick  and  mortar,  specifically  around  restaurants.  There’s  this  huge  movement  around  quick-­‐service  restaurants  all  over  the  country,  especially  in  places  like  New  York,  where  you  order  at  a  counter.  Food  trucks  are  often  an  offshoot  of  this.  These  places  are  doing  really  creative  crafty  things  and  doing  them  very  well11.”  –  Jack  Dorsey,  CEO  Square        Dorsey  expressed  enthusiasm  about  how  the  Fitbit,  Jawbone  Up,  and  the  Nike  Fuel  Band  are  natural  to  wear  as  armbands.  It  is  possible  that  Dorsey  may  seek  to  partner  with  a  smart  watch  hardware  company,  such  as  Samsung,  to  build  a  3rd  party  application  that  allows  users  to  make  payments  through  Square  with  their  wearable  devices.      

   

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Opportunity  for  Metamorphic  Ventures    

Commercial  Viability  of  Wearable  Devices  In  1987,  Apple  released  a  personal  digital  assistant  (PDA)  called  Newton.  Newton’s  handwriting  recognition  software  did  not  work  and,  as  a  result,  Newton  was  a  commercial  failure.  Newton’s  failure  paved  the  way  for  other  PDAs  and  smartphones.  Some  critics  argue  that  wearable  devices  are  premature,  like  Newton,  and  only  serve  to  pave  the  way  for  future  technologies.      

     However,  wearable  technologies  are  experiencing  significant  commercial  success.  According  to  the  marketing  research  NPD  Group,  digital  fitness  category  alone  has  grown  to  become  a  $330  million  market  in  2013.  According  to  an  estimate  from  Quancast.com,  over  1.9  million  users  visited  Fitbit.com  this  past  year.  Pebble  has  fundraised  over  $10  million  on  Kickstarter,  becoming  one  of  the  most  funded  project  on  the  platform.12  Facebook  recently  acquired  Oculus  Rift  for  $2  billion.  Wearable  devices  are  viable  consumer  products  that  extend  smartphone  capabilities  and,  in  some  cases,  create  entirely  new  market  opportunities.        

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Wearable  Technology  Platforms    Wearable  technology  platforms  are  more  powerful  than  wearable  technology  devices.  When  evaluating  a  wearable  technology,  it  is  worth  considering  whether  independent  developers  are  building  3rd  party  applications  for  the  platform.      For  instance,  the  Samsung  Gear  smart-­‐watch  has  a  platform  where  developers  can  build  3rd  party  applications.  However,  very  few  applications  are  being  built  on  Samsung’s  platform.  Oculus  Rift,  on  the  other  hand,  has  a  committed  group  of  developers  who  are  paying  a  $300  fee  to  purchase  the  hardware  and  have  access  to  the  software  development  kit.    The  Pebble  Smart  watch  has  also  successfully  encouraged  independent  developers  to  build  applications  for  the  device.  When  an  active  community  of  developers  builds  applications  for  a  particular  device,  the  device  becomes  more  valuable  to  consumers.  As  the  process  of  developing  applications  for  wearable  devices  becomes  standardized,  wearable  devices  will  become  more  versatile.      

   

Concluding  Thoughts    Wearable  devices  create  entirely  new  market  opportunities  for  software  developers,  entrepreneurs,  and  investors.  As  development  platforms  become  more  standardized,  the  wearable  devices  will  become  more  valuable  to  consumers.  Metamorphic  Ventures  will  keep  its  fingers  pressed  firmly  on  the  pulse  of  the  wearable  device  category  as  these  exciting  developments  continue.    

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 Cited  Material                                                                                                                    1  "Press Release: Mobile Smart Wearable Device Shipments to Approach 130 Million by 2018, Juniper Research Finds." Press Release: Mobile Smart Wearable Device Shipments to Approach 130 Million by 2018, Juniper Research Finds. N.p., n.d. Web. 31 Mar. 2014.  2  "Wearable Technologies: $570M Raised by More Than 30 Venture Capital-backed Companies." CB Insights Blog. N.p., n.d. Web. 31 Mar. 2014. 3  "Explorers." Glass-explorers. N.p., n.d. Web. 30 Mar. 2014.

4  "1.6 Million Smart Bands Shipped in H2 2013." Canalys. N.p., n.d. Web. 31 Mar. 2014.  5  The  Samsung  Gear  only  links  to  Samsung  phones  via  Bluetooth.  It  will  not  link  to  your  iPhone.      6  Pebble’s  technical  documentation  for  developers  https://developer.getpebble.com/    7  Price  of  Glass  http://amzn.to/McBvMY      8  The  Oculus  Rift  is  currently  selling  its  development  kit  so  programmers  can  build  games  and  virtual  reality  experiences.      9  Fashion  Institute  of  Technology  http://www.fitnyc.edu/13610.asp    10  CuteCircuit  merges  technology  and  fashion  http://cutecircuit.com/    11  "Jack Dorsey Talks Square and Wearable Devices." Bits Jack Dorsey Talks Square and Wearable Devices Comments. N.p., n.d. Web. 31 Mar. 2014.  12  Pebble  Kickstarter  Campaign  http://kck.st/1d50Sew