iplayr user study group 2008.01.23 daniel wu gordon chang

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Page 1: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

iPlayr User Study Group

2008.01.23Daniel Wu

Gordon Chang

Page 2: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

Task assigned

• Design user study to see different effect on– Melody (M), – Lyric (L), – Melody + Lyrics (M+L)

• Design user study interface – example: how to efficiently select 5 out of 70

Page 3: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

User Study

• Purpose– 印證 [ 對使用者而言 ] 除了傳統的訊號處理,加上 lyrics 的資訊

來判斷一首歌的情緒會更接近 ground truth 。

• Implication for iPlayr– Form the basis for adding lyrics information (semantic

s) into music recommendation system. – ???

Page 4: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

User Study

• Possible methods– Select a ground truth for each piece of music.– Compare M, L, and M+L performance with tha

t ground truth.

Page 5: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

User Study• Details

– Select users (TBD)

– Select songs to be tested (TBD)

– Select features to be rated (TBD, probably only emotional features)

– Select framework to rate feature (TBD, PA/PAD/Gordon-walking-pad /6-emotion/comparative*)

– Select ground truth to be compared (TBD, see On Ground Truth slide)

– Each user study consist of three sessions and a pre-session• Pre-session: introduce iPlayr and the experiment• M session: melody-only session, probably consist of 3 songs• L session: lyric-only session, consist of same songs with M session, only pr

esented in different/random order.• M+L session: melody-and-lyric session, presented to the subject in different

order.

– In each session, user listens to the music or read the lyrics, and rate the selected features

Page 6: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

On Ground Truth

• Possible source of ground truth– CAL500– User-dependent (use user’s his/her own M+L as his/her groun

d truth)– Comparative* (use Hotter or Notter method)

• Why use CAL500 ground truth?– An established framework– A good benchmark to see the effect of our work

Page 7: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

Hotter or Notter

• http://hotter.csie.org/about/

• 消除絕對分數比較,每個使用者評分標準不同的偏誤(不需像 Pandora 那樣需要專家來給絕對分數)

• Large-scale ranking by Sparse Paired Comparisons (avg. 3 votes for 1-object-1-feature)

• Comparison pairs selected by computer

Page 8: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

Possible Challenge / Questions

• User Study Purpose / Impact– User study 的目的是印證 [ 對使用者而言 ] ,歌詞對一首歌的角色,然而 iPlayr 作的是

[ 對機器而言 ] 。是否可再確定 User study 的目的?

• User Study Details– User study 的 subject 要如何定義、尋找?– User study 要挑多少首歌?怎麼挑?歌本身可能與跟結果 dependent

• All CAL500• Clustered-pick

– 每一首歌要放完整首,還是可以只放一小片段• 要看 David 的結果,看 30 秒的片段是否有代表性,舉例:進退兩難

– 每次都是 M + L 放在最後?(都熟悉了當然最接近 ground truth )• Control group ( 單純聽 M+L )

• Ground Truth– CAL500 的 Ground truth 是怎麼訂出來的?– 若用絕對給分,每個人的給分標準不同,可能造成偏誤

• Normalize• Hotter or Notter

Page 9: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

Experiment

Page 10: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

Experiment

• Testers:– 2 people, Daniel and Gordon– Scoring 18 emotions for each song rating from 1 to 5

• Music pieces– Selected from CAL 500 database by testers– 6 songs played randomly– Stopped when all testers finished tagging

• Constraints– Not able to skim through previous answers– Not able to fill in in the first 15 seconds

Page 11: IPlayr User Study Group 2008.01.23 Daniel Wu Gordon Chang

• Small difference• Effected by previous song?• Become more conservative

Gordon A B C D E F   Daniel A B C D E F

Happy 4 2 2 4 1 4   Happy 2 2 3 3 1 3

Sad 2 1 3 2 5 2   Sad 4 1 2 1 4 1

Calming / Soothing 4 1 4 1 4 2   Calming / Soothing 3 1 1 1 3 1

Arousing / Awakening 2 5 3 5 2 3   Arousing / Awakening 2 4 4 5 1 3

Pleasant / Comfortable

5 4 3 3 3 2   Pleasant / Comfortable

2 2 3 3 3 2

Cheerful / Festive 1 3 3 5 1 4   Cheerful / Festive 1 2 3 3 2 4

Tender / Soft 5 1 2 1 4 1   Tender / Soft 4 1 1 1 2 1

Powerful / Strong 1 5 3 4 4 3   Powerful / Strong 2 5 4 5 1 2

Loving / Romantic 5 1 2 1 3 1   Loving / Romantic 4 1 1 1 3 2

Carefree / Lighthearted

2 1 2 3 2 3   Carefree / Lighthearted

2 2 4 3 2 3

Exciting / Thrilling 1 5 3 5 1 1   Exciting / Thrilling 1 4 4 4 1 2

Emotional / Passionate

4 5 4 5 3 3   Emotional / Passionate

3 3 4 3 3 2

Positive / Optimistic 3 4 3 4 2 4   Positive / Optimistic 2 2 3 3 2 3

Touching / Loving 5 1 2 2 2 1   Touching / Loving 4 1 1 1 3 1

Light / Playful 2 2 2 4 1 3   Light / Playful 1 3 2 3 1 4

Angry / Aggressive 1 5 2 3 2 1   Angry / Aggressive 1 3 3 3 1 1

Laid-back / Mellow 4 1 3 1 2 1   Laid-back / Mellow 4 1 1 1 3 2

Bizarre / Weird 1 2 2 1 2 2   Bizarre / Weird 1 2 1 3 1 1