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Seminar Report ’03 Brain-Computer Interface 1.INTRODUCTION What is a Brain-Computer Interface? A brain-computer interface uses electrophysiological signals to control remote devices. Most current BCIs are not invasive. They consist of electrodes applied to the scalp of an individual or worn in an electrode cap such as the one shown in 1-1 (Left). These electrodes pick up the brain’s electrical activity (at the microvolt level) and carry it into amplifiers such as the ones shown in 1-1 (Right). These amplifiers amplify the signal approximately ten thousand times and then pass the signal via an analog to digital converter to a computer for processing. The computer processes the Dept. of IT MESCE Kuttippuram 1

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Seminar Report ’03 Brain-Computer Interface

1.INTRODUCTION

What is a Brain-Computer Interface?

A brain-computer interface uses electrophysiological signals to

control remote devices. Most current BCIs are not invasive. They consist of

electrodes applied to the scalp of an individual or worn in an electrode cap

such as the one shown in 1-1 (Left). These electrodes pick up the brain’s

electrical activity (at the microvolt level) and carry it into amplifiers such

as the ones shown in 1-1 (Right). These amplifiers amplify the signal

approximately ten thousand times and then pass the signal via an analog to

digital converter to a computer for processing. The computer processes the

EEG signal and uses it in order to accomplish tasks such as communication

and environmental control. BCIs are slow in comparison with normal

human actions, because of the complexity and noisiness of the signals used,

as well as the time necessary to complete recognition and signal

processing.

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The phrase brain-computer interface (BCI) when taken literally

means to interface an individual’s electrophysiological signals with a

computer. A true BCI only uses signals from the brain and as such must

treat eye and muscle movements as artifacts or noise. On the other hand, a

system that uses eye, muscle, or other body potentials mixed with EEG

signals, is a brain-body actuated system.

Figure : Scheme of an EEG-based Brain Computer Interface with on-line

feedback. The EEG is recorded from the head surface, signal processing

techniques are used to extract features. These features are classified, the output

is displayed on a computer screen. This feedback should help the subject to

control its EEG patterns.

The BCI system uses oscillatory electroencephalogram (EEG) signals, recorded during specific mental activity, as input and provides a control option by its output. The obtained output signals are presently evaluated for different purposes, such as cursor control, selection of

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letters or words, or control of prosthesis. People who are paralyzed or have other severe movement disorders need alternative methods for communication and control. Currently available augmentative communication methods require some muscle control. Whether they use one muscle group to supply the function normally provided by another (e.g., use extraocular muscles to drive a speech synthesizer) .Thus, they may not be useful for those who are totally paralyzed (e.g., by amyotrophic lateral sclerosis (ALS) or brainstem stroke) or have other severe motor disabilities. These individuals need an alternative communication channel that does not depend on muscle control. The current and the most important application of a BCI is the

restoration of communication channel for patients with locked-in-

syndrome.

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2. STRUCTURE OF BRAIN-COMPUTER

INTERFACE

The common structure of a Brain-Computer Interface is the following :

1) Signal Acquisition: the EEG signals are obtained from the brain through

invasive or non-invasive methods (for example, electrodes).

2) Signal Pre-Processing : once the signals are acquired, it is necessary to

clean them.

3) Signal Classification: once the signals are cleaned, they will be

processed and classified to find out which kind of mental task the subject

is performing.

4) Computer Interaction: once the signals are classified, they will be used

by an appropriate algorithm for the development of a certain application.

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BRAIN-COMPUTER INTERFACE ARCHITECTURE

The processing unit is subdivided into a preprocessing unit,

responsible for artefact detection, and a feature extraction and recognition

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unit that identifies the command sent by the user to the BCI. The output

subsystem generates an action associated to this command. This action

constitutes a feedback to the user who can modulate her mental activity so

as to produce those EEG patterns that make the BCI accomplish her intents.

3. APPLICATIONS OF BRAIN-COMPUTER

INTERFACE

Brain-Computer Interface (BCI) is a system that acquires and

analyzes neural signals with the goal of creating a communication channel

directly between the brain and the computer. Such a channel potentially has

multiple uses. The current and the most important application of a BCI is

the restoration of communication channel for patients with locked-in-

syndrome.

1) Patients with conditions causing severe communication disorders:

– Advanced Amyotrophic Lateral Sclerosis (ALS)

– Autism

– Cerebral Palsy

– Head Trauma

– Spinal Injury

The output signals are evaluated for different purpose such as cursor

control, selection of letters or words.

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2) Military Uses:

The Air Force is interested in using brain-body actuated control to

make faster responses possible for fighter pilots. While brain-body actuated

control is not a true BCI, it may still provide motivations for why a BCI

could prove useful in the future.A combination of EEG signals and artifacts

(eye movement, body movement, etc.) combine to create a signal that can

be used to fly a virtual plane.

3) Bioengineering Applications:

Assist devices for the disabled. Control of prosthetic aids.

4) Control of Brain-operated wheelchair.

5) Multimedia & Virtual Reality Applications:

Virtual Keyboards

Manipulating devices such as television set, radio, etc.

Ability to control video games and to have video games react to actual

EEG signals.

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4.PRINCIPLES OF

ELECTROENCEPHALOGRAPHY

4.1 The Nature of the EEG signals.The electrical nature of the human nervous system has been

recognized for more than a century. It is well known that the variation of

the surface potential distribution on the scalp reflects functional activities

emerging from the underlying brain. This surface potential variation can be

recorded by affixing an array of electrodes to the scalp, and measuring the

voltage between pairs of these electrodes, which are then filtered,

amplified, and recorded. The resulting data is called the EEG.

Configurations of electrodes usually follow the International 10-20 system

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of placement. The 10-20 System of Electrode Placement, which is based on

the relationship between the location of an electrode and the underlying

area of cerebral cortex (the "10" and "20" refer to the 10% or 20%

interelectrode distance).

The extended 10-20 system for electrode placement. Even numbers

indicate electrodes located on the right side of the head while odd numbers

indicate electrodes on the left side. The letter before the number indicates

the general area of the cortex the electrode is located above. A stands for

auricular,C for central, Fp for prefrontal, F for frontal, P for parietal, O for

Occipital, and T for temporal. In addition, electrodes for recording vertical

and horizontal electrooculographic (EOG) movements are also place.

Vertical EOG electrodes are placed above and below an eye and horizontal

EOG electrodes are placed on the side of both eyes away from the nose.

Nowadays, modern techniques for EEG acquisition collect these

underlying electrical patterns from the scalp, and digitalize them for

computer storage. Electrodes conduct voltage potentials as microvolt level

signals, and carry them into amplifiers that magnify the signals

approximately ten thousand times. The use of this technology depends

strongly on the electrodes positioning and the electrodes contact. For this

reason,electrodes are usually constructed from conductive materials, such

us gold or silver chloride, with an approximative diameter of 1 cm, and

subjects must also use a conductive gel on the scalp to maintain an

acceptable signal to noise ratio.

4.2 EEG wave groups.

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The analysis of continuous EEG signals or brain waves is complex, due to

the large amount of information received from every electrode. As a

science in itself, it has to be completed with its own set of perplexing

nomenclature. Different waves, like so many Radio stations, are

categorized by the frequency of their emanations and, in some cases, by the

shape of their waveforms. Although none of these waves is ever emitted

alone, the state of consciousness of the individuals may make one

frequency range more pronounced than others. Five types are particularly

important:

BETA. The rate of change lies between 13 and 30 Hz, and usually has a

low voltage between 5-30 V BETA. The rate of change lies between 13 and

30 Hz, and usually has a low voltage between 5-30 V Beta is the brain

wave usually associated with active thinking, active attention, focus on the

outside world or solving concrete problems. It can reach frequencies near

50 hertz during intense mental activity.

ALPHA. The rate of change lies between 8 and 13 Hz, with 30-50 V

amplitude. Alpha waves have been thought to indicate both a relaxed

awareness and also in attention. They are strongest over the occipital (back

of the head) cortex and also over frontal cortex. Alpha is the most

prominent wave in the whole realm of brain activity and possibly covers a

greater range than has been previously thought of. It is frequent to see a

peak in the beta range as high as 20 Hz, which has the characteristics of an

alpha state rather than a beta, and the setting in which such a response

appears also leads to the same conclusion. Alpha alone seems to indicate an

empty mind rather than a relaxed one, a mindless state rather than a passive

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one, and can be reduced or eliminated by opening the eyes, by hearing

unfamiliar sounds, or by anxiety or mental concentration.

THETA. Theta waves lie within the range of 4 to 7 Hz, with an amplitude

usually greater than 20 V. Theta arises from emotional stress, especially

frustration or disappointment.Theta has been also associated with access to

unconscious material, creative inspiration and deep meditation. The large

dominant peak of the theta waves is around 7 Hz.

DELTA. Delta waves lie within the range of 0.5 to 4 Hz, with variable

amplitude. Delta waves are primarily associated with deep sleep, and in the

waking state, were thought to indicate physical defects in the brain. It is

very easy to confuse artifact signals caused by the large muscles of the

neck and jaw with the genuine delta responses. This is because the muscles

are near the surface of the skin and produce large signals whereas the signal

which is of interest originates deep in the brain and is severely attenuated in

passing through the skull. Nevertheless, with an instant analysis EEG, it is

easy to see when the response is caused by excessive movement.

GAMMA. Gamma waves lie within the range of 35Hz and up. It is thought

that this band reflects the mechanism of consciousness - the binding

together of distinct modular brain functions into coherent percepts capable

of behaving in a re-entrant fashion (feeding back on themselves over time

to create a sense of stream-of-consciousness).

MU. It is an 8-12 Hz spontaneous EEG wave associated with motor

activities and maximally recorded over motor cortex. They diminish with

movement or the intention to move. Mu wave is in the same frequency

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band as in the alpha wave, but this last one is recorded over occipital

cortex.

Most attempts to control a computer with continuous EEG measurements

work by monitoring alpha or mu waves, because people can learn to

change the amplitude of these two waves by making the appropriate mental

effort. A person might accomplish this result, for instance, by recalling

some strongly stimulating image or by raising his or her level of attention.

5. NEUROPSYCHOLOGICAL SIGNALS USED IN

BCI APPLICATIONS

5.1 Generation of Neuropsychological Signals

Interfaces based on brain signals require on-line detection of mental

states from spontaneous activity: different cortical areas are activated while

thinking different things (i.e. a mathematical computation, an imagined arm

movement, a music composition, etc). The information of these "mental

states" can be recorded with different methods.

Neuropsychological signals can be generated by one or more of the

following three:

implanted methods

evoked potentials (also known as event related potentials)

operant conditioning

Both evoked potential and operant conditioning methods are normally

externally-based BCIs as the electrodes are located on the scalp. The table

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describes the different signals in common use. It may be noted that some of

the described signals fit into multiple categories.

Implanted methods use signals from single or small groups of neurons in

order to control a BCI. In most cases, the most suitable option for placing

the electrodes is the motor cortex region, because of its direct relevance to

motor tasks, its relative accessibility compared to motor areas deeper in the

brain, and the relative ease of recording from its large pyramidal cells.

These methods have the benefit of a much higher signal-to-noise ratio at

the cost of being invasive. They require no remaining motor control and

may provide either discrete or continuous control.

Evoked potentials (EPs) are brain potentials that are evoked by the

occurrence of a sensory stimulus. They are usually obtained by averaging a

number of brief EEG segments time-registered to a stimulus in a simple

task. In a BCI, EPs may provide control when the BCI application produces

the appropriate stimuli. This paradigm has the benefit of requiring little to

no training to use the BCI at the cost of having to make users wait for the

relevant stimulus presentation. EPs offer discrete control for almost all

users.

Exogenous components, or those components influenced primarily by

physical stimulus properties, generally take place within the first 200

milliseconds after stimulus onset. These components include a Negative

waveform around 100 ms (N1) and a Positive waveform around 200 ms

after stimulus onset (P2). Visual evoked potentials (VEPs) fall into this

category. Uses short visual stimuli in order to determine what command an

individual is looking at and therefore wants to pick. Using VEPs has the

benefit of a quicker response than longer latency components. The VEP

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requires subject to have good visual control in order to look at the

appropriate stimulus and allows for discrete control.

One commonly studied ERP in BCI is a component called the

P300.It is a positive peak in the potential that reaches a maximum of about

300 ms after the stimulus is presented. The P3 has been shown to be fairly

stable in locked-in patients, reappearing even after severe brain injuries.

Figure : (Solid line) The general form of the P3 component of the evoked

potential (EP). The P3 is a cognitive EP that appears approximately 300 ms after

a task relevant stimulus. (Dotted line) The general form of a non-task related

response.

Operant conditioning is a method for modifying the behavior (an

operant), which utilizes contingencies between a discriminative stimulus,

an operant response, and a reinforcer to change the probability of a

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response occurring again in a given situation. In the BCI framework, it is

used to train the patients to control their EEG. As it is presented in, several

methods use operant conditioning on spontaneous EEG signals for BCI

control. The main feature of this kind of signals is that it enables

continuous rather than discrete control. This feature may also serve as a

drawback: continuous control is fatiguing for subjects and fatigue may

cause changes in performance since control is learned.

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5.2 Common Neuropsychological Signals Used In BCIs

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6. EEG SIGNAL PRE-PROCESSING

One of the main problems in the automated EEG analysis is the detection

of the different kinds of interference waveforms (artifacts) added to the

EEG signal during the recording sessions. These interference waveforms,

the artifacts, are any recorded electrical potentials not originated in brain.

There are four main sources of artifacts emission:

1. EEG equipment.

2. Electrical interference external to the subject and recording system.

3. The leads and the electrodes.

4. The subject her/himself: normal electrical activity from the heart, eye

blinking, eyes movement, and muscles in general.

In case of visual inspections, the artifacts can be quite easily detected by

EEG experts. However, during the automated analysis these signal patterns

often cause serious misclassifications thus reducing the clinical usability of

the automated analyzing systems. Recognition and elimination of the

artifacts in real – time EEG recordings is a complex task, but essential to

the development of practical systems.

6.1 Classical Methods for removing eyeblink artifacts :

Rejection methods consist of discarding contaminated EEG, based

on either automatic or visual detection. Their success crucially

depends on the quality of the detection, and its use depends also on

the specific application for which it is used.Thus, although for

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epileptic applications, it can lead to an unacceptable loss of data, for

others, like a Brain Computer interface, its use can be adequate.

Subtraction methods are based on the assumption that the measured

EEG is a linear combination of an original EEG and a signal caused

by eye movement, called EOG (electrooculogram). The EOG is a

potential produced by movement of the eye or eyelid. The original

EEG is hence recovered by subtracting separately recorded EOG

from the measured EEG, using appropriate weights (rejecting the

influence of the EOG on particular EEG channels).

6.2 EEG Feature Extraction

For the analysis of oscillatory EEG components, the following

preprocessing methods:

1) calculation of band power in predefined, subject-specific frequency

bands in intervals of 250 (500) ms.

2) adaptive autoregressive (AAR) parameters estimated for each

iteration with the recursive least squares algorithm (RLS).

3) calculation of common spatial filters (CSP).

Band power at each electrode position is estimated by first digitally

bandpass filtering the data, squaring each sample and then averaging over

several consecutive samples. Before the band power method is used for

classification, first the reactive frequency bands must be selected for each

subject. This means that data from an initial experiment without feedback

are required. Based on these training data, the most relevant frequency

components can be determined by using the distinction sensitive learning

vector quantization (DSLVQ) algorithm. This method uses a weighted

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distance function and adjusts the influence of different input features (e.g.,

frequency components) through supervised learning. When DSLVQ is

applied to spectral components of the EEG signals (e.g., in the range from

5 to 30 Hz), weight values of individual frequency components according

to their relevance for the classification task are obtained.

The AAR parameters, in contrast, are estimated from the EEG

signals limited only by the cutoff frequencies, providing a description of

the whole EEG signal. Thus, an important advantage of the AAR method is

that no a priori information about the frequency bands is necessary .

For both approaches, two closely spaced bipolar recordings from the

left and right sensorimotor cortex were used. In further studies, spatial

information from a dense array of electrodes located over central areas was

considered to improve the classification accuracy. For this purpose, the

CSP method was used to estimate spatial filters that reflect the specific

activation of cortical areas during hand movement imagination. Each

electrode is weighted according to their importance for the classification.

The method makes a decomposition of EEG data into spatial patterns

which are extracted from two populations (EEG data during left and right

movement imagination) and is based on simultaneous diagonalization of

two covarinance matrices. The pattern maximizes the difference between

left and right population and the only information contained in these

patterns is where the variance of the EEG varies most when comparing two

conditions. During on-line operation the EEG data is filtered with the most

important spatial patterns and the variance of the time series is calculated

for several consecutive samples.

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7. SIGNAL CLASSIFICATION PROCEDURES

An important step toward real-time processing and feedback

presentation is the setup of a subject-specific classifier. For this, two

different approaches are followed:

i) neural network based classification, e.g. a learning vector

quantization (LVQ)

ii) linear discriminant analysis (LDA)

Learning Vector Quantization (LVQ) has proven to be an effective

classification procedure. LVQ is shown to be comparable with other neural

network algorithms for the task of classifying EEG signals, yielding

approximately 80% classification accuracy for three out of the four subjects

tested when differentiating between two different mental tasks. LVQ was

mainly applied to online experiments with delayed feedback presentation.

In these experiments, the input features were extracted from a 1-s epoch of

EEG recorded during motor imagery. The EEG was filtered in one or two

subject-specific frequency bands before calculating four band power

estimates, each representing a time interval of 250 ms, per EEG channel

and frequency range. Based on these features, the LVQ classifier derived a

classification and a measure describing the certainty of this classification,

which in turn was provided to the subject as a feedback symbol at the end

of each trial.

In experiments with continuous feedback based on either AAR

parameter estimation or CSP’s, a linear discriminant classifier has

usually been applied for on-line classification. The AAR parameters of two

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EEG channels or the variance time series of the CSP’s are linearly

combined and a time-varying signed distance (TSD) function is calculated.

With this method it is possible to indicate the result and the certainty of

classification, e.g., by a continuously moving feedback bar. The different

methods of EEG preprocessing and classification have been compared in

extended on-line experiments and data analyzes. These experiments were

carried out using a newly developed BCI system running in real-time under

Windows with a 2, 8, or 64 channel EEG amplifier . The installation of this

system, based on a rapid prototyping environment, includes a software

package that supports the real-time implementation and testing of different

EEG parameter estimation and classification algorithms.

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8. EXISTING BCI SYSTEMS

8.1 The Brain Response Interface

Sutter's Brain Response Interface (BRI) is a system that takes

advantage of the fact that large chunks of the visual system are devoted to

processing information from the foveal region. The BRI uses visually

evoked potentials (VEP's) produced in response to brief visual stimuli.

These EP's are then used to give a discrete command to pick a certain part

of a computer screen. This system is one of the few that have been tested

on severely handicapped individuals. Word processing output approaches

10-12 words/min. and accuracy approaches 90% with the use of epidural

electrodes. This is the only system mentioned that uses implanted

electrodes to obtain a larger, less contaminated signal. A BRI user watches

a computer screen with a grid of 64 symbols (some of which lead to other

pages of symbols) and concentrates on the chosen symbol. A specific

subgroup of these symbols undergoes a equiluminant red/green fine check

or plain color pattern alteration in a simultaneous stimulator scheme at the

monitor vertical refresh rate (40-70 frames/s). Sutter considered the

usability of the system over time and since color alteration between red and

green was almost as effective as having the monitor flicker, he chose to use

the color alteration because it was shown to be much less fatiguing for

users. The EEG response to this stimulus is digitized and stored. Each

symbol is included in several different subgroups and the subgroups are

presented several times. The average EEG response for each subgroup is

computed and compared to a previously saved VEP template (obtained in

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an initial training session), yielding a high accuracy system.This system is

basically the EEG version of an eye movement recognition system and

contains similar problems because it assumes that the subject is always

looking at a command on the computer screen. On the positive side, this

system has one of the best recognition rates of current systems and may be

used by individuals with sufficient eye control. Performance is much faster

than most BCIs, but is very slow when compared to the speed of a good

typist (80 words/min.). The system architecture is advanced. The BRI is

implemented on a separate processor with a Motorola 68000 CPU. A

schematic of the system is shown in Figure. The BRI processor interacts

with a special display showing the BRI grid of symbols as well as a speech

synthesizer and special keyboard interface. The special keyboard interface

enables the subject to control any regular PC programs that may be

controlled from the keyboard. In addition, a remote control is interfaced

with the BRI in order to enable the subject to control a TV or VCR. Since

the BRI processor loads up all necessary software from the hard drive of a

connected PC, the user may create or change command sequences. The

main drawback of the system architecture is that it is based on a special

hardware interface. This may be problematic when changes need to be

made to the system over time.

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Figure: A schematic of the Brain Response Interface (BRI) system

8.2 P3 Character Recognition

In a related approach, Farwell and Donchin use the P3 evoked

potential. A 6x6 grid containing letters from the alphabet is displayed on

the computer monitor and users are asked to select the letters in a word by

counting the number of times that a row or column containing the letter

flashes. Flashes occur at about 10 Hz and the desired letter flashes twice in

every set of twelve flashes. The average response to each row and column

is computed and the P3 amplitude is measured. Response amplitude is

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reliably larger for the row and column containing the desired letter. After

two training sessions, users are able to communicate at a rate of 2.3

characters /min, with accuracy rates of 95%. This system is currently only

used in a research setting. A positive aspect of using a longer latency

component such as the P3 is that it enables differentiating between when

the user is looking at the computer screen or looking someplace else (as the

P3 only occurs in certain stimulus conditions). Unfortunately, this system is

also agonizingly slow, because of the need to wait for the appropriate

stimulus presentation and because the stimuli are averaged over trials.

While the experimental setup accomplishes its main goal of showing that

the P3 may be used for a BCI interface, the subjective experiences of a

subject with this system have yet to be considered. The 10 Hz rate of

flashing may fatigue users as Sutter mentions and this rate of flashing may

cause epilepsy in some subjects.

8.3 ERS/ERD Cursor Control

Pfurtscheller and his colleagues take a different approach.Using

multiple electrodes placed over sensorimotor cortex they monitor event-

related synchronization/desynchronization (ERS/ERD). In all sessions,

epochs with eye and muscle artifact are automatically rejected. This

rejection can slow subject performance speeds.As this is a research system,

the user application is a simple screen that allows control of a cursor in

either the left or right direction. In one experiment, for a single trial the

screen first appears blank, then a target box is shown on one side of the

screen. A cross hair appears to let the user know that he/she must begin

trying to move the cursor towards the box. Feedback may be delayed or

immediate and different experiments have slightly different displays and

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protocols. After two training sessions, three out of five student subjects

were able to move a cursor right or left with accuracy rates from 89-100%.

Unfortunately, the other two students performed at 60% and 51%. When a

third category was added for classification, performance dropped to a low

of 60% in the best case. The architecture of this BCI now contains a remote

control interface that allows controlling the system over a phone line, LAN,

or Internet connection. This allows maintenance to be done from remote

locations. The system may be run from a regular PC, a notebook, or an

embedded computer and is being tested for opening and closing a hand

orthesis in a patient with a C5 lesion. From this information, it appears that

the user application must be independent from the BCI, although it is

possible that two different BCI programs were constructed.

This BCI system was designed with the following requirements in mind:

1. The system must be able to record, analyze, and classify EEG-data in

real- time.

2. The classification results must have the ability to be used to control a

device on-line.

3. The system must have the ability to have different experimental

paradigms and give multimodal stimulations.

4. The system must display the EEG channels on-line on a monitor.

5. The system must store all data for later off-line analysis.

The system has the ability to record up to 96 channels of EEG

simultaneously through the use of multiple A/D boards. Simulink and

Matlab are the two software packages used: Simulink to calculate the

parameters of the EEG state in real-time and Matlab to handle the data

acquisition, timing, and experimental presentation. This design has the

benefit of separating data processing from acquisition and application

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concerns. This may lead to greater encapsulation of data and

maintainability. This design has the drawback of trying to use Matlab for

both data acquisition and the BCI application. For simple applications

such as the cursor control task, this decision makes sense. When the

application becomes more complex this design decision may lead to

problems. Matlab is not an object-oriented language and data

encapsulation is not necessarily easy to accomplish. This may lead to

poor maintainability. In addition, the system depends on Matlab for all

program capabilities. This is fine for simple graphical interfaces, but may

break down when the programmer wants to communicate with another

program or even over the web. For these cases Matlab may offer several

special program extensions, but buying many extensions becomes

problematic and expensive. It would be easier to enable the application

creator to use a variety of languages for the application.

8.4 A Steady State Visual Evoked Potential BCI

Middendorf and colleagues use operant conditioning methods in

order to train volunteers to control the amplitude of the steady-state visual

evoked potential (SSVEP) to florescent tubes flashing at 13.25 Hz. This

method of control may be considered as continuous as the amplitude may

change in a continuous fashion. Either a horizontal light bar or audio

feedback is provided when electrodes located over the occipital cortex

measure changes in signal amplitude. If the VEP amplitude is below or

above a specified threshold for a specific time period, discrete control

outputs are generated. After around 6 hours of training, users may have an

accuracy rate of greater than 80% in commanding a flight simulator to roll

left of right. In the flight simulator, the stimulus lamps are located adjacent

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to the display behind a translucent diffusion panel. As operators increase

their SSVER amplitude above one threshold, the simulator rolls to the

right. Rolling to the left is caused by a decrease in the amplitude. A

functional electrical stimulator (FES), has been integrated for use with this

BCI. Holding the SSVER above a specified threshold for one second,

causes the FES to turn on. The activated FES then starts to activate at the

muscle contraction level and begins to increase the current, gradually

recruiting additional muscle fibers to cause knee extension. Decreasing the

SSVER for over a second, causes the system to deactivate, thus lowering

the limb. Recognizing that the SSVEP may also be used as a natural

response, Middendorf and his colleagues have recently concentrated on

experiments involving the natural SSVEP. When the SSVEP is used as a

natural response, virtually no training is needed in order to use the system.

The experimental task for testing this method of control has been to have

subjects select virtual buttons on a computer screen. The luminance of the

virtual buttons is modulated, each at a different frequency to produce the

SSVEP. The subject selects the button by simply looking at it as in Sutter’s

Brain Response Interface. From the 8 subjects participating in the

experiment, the average percent correct was 92% with an average selection

time of 2.1 seconds. Middendorf’s group has advocated using visual

evoked potentials, in this manner as opposed to their previous work on

training control of the SSVEP, for multiple reasons. Using an inherent

response means that less time is spent on training. The main drawback of

this group’s approach appears to be that they flicker light at different

frequencies. Sutter solved the problem of flicker-related fatigue by using

alternating red/green illumination. The main frequency of stimulus

presentation at 13.25 Hz may also cause epilepsy.

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8.5 Mu Rhythm Cursor Control

Wolpaw and his colleagues free their subjects from being tied to a

flashing florescent tube by training subjects to modify their mu rhythm.

This method of control is continuous as the mu rhythm may be altered in a

continuous manner. It can be attenuated by movement and tactile

stimulation as well as by imagined movement. A subject's main task is to

move a cursor up or down on a computer screen. While not all subjects are

able to learn this type of biofeedback control, the subjects that do perform

with accuracy greater than or equal to 90%. These experiments have also

been extended to two-dimensional cursor movement, but the accuracy of

this is reported as having “not reached this level of accuracy” when

compared to the one-dimensional control .Since the mu rhythm isn't tied to

an external stimulus, it frees the user from dependence on external events

for control. The BCI system consists of a 64-channel EEG amplifier, two

32-channel A/D converter boards, a TMS320C30-based DSP board, and a

PC with two monitors. One monitor is used by the subject and one by the

operator of the system . Only a subset of the 64-channels are used for

control, but the number of channels allows recognition to be adjusted to the

unique topographical features of each subject’s head. The DSP board is

programmable in the C-language, enabling testing of all program code prior

to running it on the DSP board. Software is also programmed in C in order

to create consistency across system modules. The architecture of the system

is shown in Figure. Four processes run between the PC and the DSP board.

As signal acquisition occurs, an interrupt request is sent from the A/D

board to the DSP at the end of A/D conversion. The DSP then acquires the

data from all requested channels sequentially and combines them to derive

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the one or more EEG channels that control cursor movement. This is the

data collection process. A second process then takes care of performing a

spectral analysis on the data. When this analysis is completed, the results

are moved to dual-ported memory and an interrupt to the PC is generated.

A background process on the PC then acquires spectral data from the DSP

board and computes cursor movement information as well as records

relevant trial information.

Figure : A schematic of the mu rhythm cursor control system architecture.

The system contains four parallel processes.

This process runs at a fixed interval of 125 msec. The fourth process

handles thegraphical user interfaces for both the operator and the subject

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and records data to disk.The separation of data collection and analysis

enables different algorithms to be inserted for processing the EEG signals.

All algorithms are written in C, which is much easier to program in than

Assembly language, but is not as easy as the commercial Matlab ®

scripting language and environment, which contains many helpful

functions for mathematically processing data. The third and fourth

processes contain design decisions that may make maintenance and

flexibility difficult. The graphical user interface is tied to data storage.

Conversion of EEG signals to cursor control numbers happens over the

DSP foreground/background processes and in the PC background process.

This lack of encapsulation promises to make changing the application and

signal processing difficult if such changes are planned.

8.6 The Thought Translation Device

As another application used with severely handicapped individuals,

the Thought Translation Device has the distinction of being the first BCI to

enable an individual without any form of motor control to communicate

with the outside world. Out of six patients with ALS, 3 were able to use the

Thought Translation Device. Of the other three, one lost motivation and

later died and another discontinued use of the Thought Translation Device

part way through training, and then later was unable to regain control. The

paper implies that users do not want to use the BCI unless they absolutely

must, but does not disambiguate subjective user satisfaction of the system

from general user depression. The training program may use either auditory

or visual feedback. The slow cortical potential is extracted from the regular

EEG on-line, filtered, corrected for eye movement artifacts, and fed back to

the patient. In the case of auditory feedback, the positivity/negativity of a

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slow cortical potential is represented by pitch. When using visual feedback,

the target positivity/negativity is represented by a high and low box on the

screen. A ball-shaped light moves toward or away from the target box

depending on a subject’s performance. The subject is reinforced for good

performance with the appearance of a happy face or a melodic sound

sequence. When a subject performs at least 75% correct, he/she is switched

to the language support program. At level one, the alphabet is split into

two halves (letter-banks) which are presented successively at the bottom of

the screen for several seconds. If the subject selects the letter-bank being

shown by generating a slow cortical potential shift, that side of the alphabet

is split into two halves and so on, until a single letter is chosen. A “return

function” allows the patient to erase the last written letter. These patients

may now write email in order to communicate with other ALS patients

world-wide. An Internet version of the thought translation device is under

construction. The authors comment that patients refuse to use pre-selected

word sequences because they feel less free in presenting their own

intentions and thoughts.

8.7 An Implanted BCI

The implanted brain-computer interface system devised by Kennedy

and colleagues has been implanted into two patients. These patients are

trained to control a cursor with their implant and the velocity of the cursor

is determined by the rate of neural firing. The neural waveshapes are

converted to pulses and three pulses are an input to the computer mouse.

The first and second pulses control X and Y position of the cursor and a

third pulse as a mouse click or enter signal.The patients are trained using

software that contains a row of icons representing common phrases (Talk

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Assist developed at Georgia Tech), or a standard ‘qwerty’ or alphabetical

keyboard (Wivik software from Prentke Romich Co.). When using a

keyboard, the selected letter appears on a Microsoft Wordpad screen. When

the phrase or sentence is complete, it is output as speech using Wivox

software from Prentke Romich Co. or printed text. There are two

paradigms using the Talk Assist program and a third one using the visual

keyboard. In the first paradigm, the cursor moves across the screen using

one group of neural signals and down the screen using another group of

larger amplitude signals. Starting in the top left corner, the patient enters

the leftmost icon. He remains over the icon for two seconds so that the

speech synthesizer is activated and phrases are produced. In the second

paradigm, the patient is expected to move the cursor across the screen from

one icon to the other. The patient is encouraged to be as accurate as

possible, and then to speed up the cursor movement while attempting to

remain accurate. In the third paradigm, a visual keyboard is shown and the

patient is encouraged to spell his name as accurately and quickly as

possible and then to spell anything else he wishes.This system uses

commercially available software and thus the BCI implementation does not

have to worry about maintenance of the user application. Unfortunately, the

maximum communication rate with this BCI has been around 3 characters

per minute. This is the same rate as quoted for EMG-based control with

patient JR and is comparable with the rates achieved by externally-based

BCI systems. Kennedy has founded Neural Signals, Inc. in order to help

create hardware and software for locked-in individuals and the company is

continually looking for methods to improve control. JR now has access to

email and may be contacted through the email address shown on the

company’s web site.

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9. Non-Invasive Vs Invasive Signal Detection

Non-Invasive

Pros

• no surgical risks

Cons

• low signal resolution

• greater interference from other signals

• interfaces must be routinely cleaned and changed

Invasive

Pros

• higher resolution recording

• less interference from other signals

• faster communication possible

Cons

• determining which neurons to record from

• surgical risks

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10. CONCLUSION

BCI is a system that records electrical activity from the brain and

classifies these signals into different states. Few applications currently

being used have been discussed. Since the BCI enables people to

communicate and control appliances with just the use of brain signals it

opens many gates for disabled people. The possible future applications are

numerous. Even though this field of science has grown vastly in last few

years we are still a few steps away from the scene where people drive

brain-operated wheelchairs on the streets. New technologies need to be

developed and people in the neuroscience field need also to take into

account other brain imaging techniques, such as MEG and fMRI, to

develop the future BCI. As time passes BCI might be a part of our every

day lives. Who knows, in twenty years I’ll not have to type this report with

my fingers, but just the conscious control of my thoughts would be enough.

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11. BIBLIOGRAPHY

www.cs.rit.edu/~jdb/

bci.epfl.ch/publications/

www-cdr.stanford.edu/~jack/

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ABSTRACT

A Brain-Computer interface is a device which enables people to

interact with computer-based systems through conscious control of their

thoughts. BCI is any system which can derive meaningful information

directly from the user’s brain activity in real time. The current and the most

important application of a BCI is the restoration of communication channel

for patients with locked-in-syndrome. Most current BCIs are not invasive.

The electrodes pick up the brain’s electrical activity and carry it into

amplifiers. These amplifiers amplify the signal approximately ten thousand

times and then pass the signal via an analog to digital converter to a

computer for processing. The computer processes the EEG signal and uses

it in order to accomplish tasks such as communication and environmental

control.

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CONTENTS

1. Introduction 1

2. The Structure Of BCI 4

3. Applications Of BCI 6

4. Principles Of Electroencephalography 8

4.1 The Nature Of EEG Signals

4.2 EEG Wave Groups

5. Neuropsychological Signals Used In BCI 12

5.1 Generation Of EEG Signals

5.2 Common Neuropsychological Signals

6. EEG Signal Pre-Processing 16

6.1 Classical Method

6.2 EEG Feature Extraction

7. Signal Classification Procedures 19

8. Existing BCI Systems 21

9. Pros And Cons 33

10. Conclusion 34

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ACKNOWLEDGEMENT

I express my sincere gratitude to Dr. Agnisarman Namboodiri,

Head of Department of Information Technology and Computer Science ,

for his guidance and support to shape this paper in a systematic way.

I am also greatly indebted to Mr. Saheer and Ms. Deepa,

Department of IT for their valuable suggestions in the preparation of the

paper.

In addition I would like to thank all staff members of IT

department and all my friends of S7 IT for their suggestions and

constrictive criticism.

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