introduction to visual communication€¦ · ative problem solving. students are required to create...

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Introduction to Visual Communication Student Work Amanda M. Kozub Assitant Professor

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Page 1: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Introduction to Visual Communication Student Work

Amanda M. Kozub

Assitant Professor

Page 2: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Alex ReberMichael LaucerBryana Rostedt

Dylan NicholsonEric ZamorAnderson Vargas

Weekly Sketches

2

Page 3: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Weekly Sketches

4

Jordan BoscoMorgyn NelsonTremer Nicoli

Jarod ReedJonathan Lubarsky

Keri Lawson

Page 4: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Weekly Sketches

6

Myrissa ZahoraJonnie Tooma

Ijahne Evans

Myrissa ZahoraRyan Spicijaric

Page 5: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Design Challenges

8Alix Bosner“I’m Drawing a Blank”

Tiheana Campbell “I’m Drawing a Blank”

Page 6: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Design Challenges

10

Ryan Spicijaric“I’m Drawing a Blank”

Dylan Nicholson“I’m Drawing a Blank”

Morgyn Nelson“I’m Drawing a Blank”

Michael Laucer“I’m Drawing a Blank”

Page 7: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Andrew AurichioShakim MatthewTiheana Campbell“Let’s Go Tiny!”

Design Challenges

12Hiroaki Shiraiwa

“Let’s Go Tiny!”

Page 8: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Design Challenges

14

Brooke Tillinghast“The Unfamiliar Book”

Eric Zamor“The Unfamiliar Book”

Page 9: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Design Challenges

16

Hiroaki ShiraiwaAngelique FronescaJonnie Tooma“typeFace”

Jonathan Lubarsky“The Unfamiiar Book”

Design Challenges

16

Susan Perry“typeFace”

Page 10: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Game Design

18

Stephanie WilkinsMorgyn NelsonAlex ReberJon Lubarsky“The Mixed Trail”

Page 11: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Nic IllustreAlison DombrowskiIsabella BalawenderRyan Spicjaric“Survivors”

20

Game Design

Page 12: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Game Design

22

Jonnie ToomaJarod ReedKayana CharlestonCurlicia SmithAndrw Aurichio“The College Game”

Jordan BoscoZach Weis-DammAlix BoserWilliam Walters“Halloween Havoc

Page 13: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Game Design

24

Ijahne EvansMoira McNielBrooke TillinghastJazlyn Ball“Apex”

Page 14: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Game Design

Mason RobbersSusan Perry Taquan WilsonEric ZamorJulia Schlender“Are We Drunk Yet?” 26

Page 15: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Autobiography

28

Mason Robbers“In my Book”

Page 16: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Autobiography

30

Stephanie WilkinsNicolas Ilustre“In my Book”

Bryana RostedtCharles Zelazny“In my Book”

Page 17: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Autobiography

32Eric ZamorRyan SpicjaricArtur AltundasJulia Schlender“In my Book”

Page 18: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

Autobiography

Myrissa Zahora“In my Book”

34

Page 19: Introduction to Visual Communication€¦ · ative problem solving. Students are required to create a timebox, moodboard, conduct research, draw thumbnails, rough drafts and a final

INDEX

Timed in class design challenges (30-70 minutes) intended to stimulate students cre-ative problem solving. Students are required to create a timebox, moodboard, conduct

research, draw thumbnails, rough drafts and a final drawing in the time allocated.

Students complete at least 5 sketches every week in felt tip pen of either their surround-ings or a still life. Every week explores a different topic: perspective, line, contrast, tex-

ture, transparency, repetition, movement, scale, etc.

A group project. Students pitch and design a non-digital game (board game, tabletop game, card game, dice game, miniature game, tile game, etc). No computers or soft-ware may be used in its creation. Everything must be created by hand including but not limited to: all packaging, instructions, cards, dice, boards, tokens, playing pieces,

etc. Students are allowed to use the laser cutter.

Design Challenges.......................................................................7-16

Game Design.............................................................................17-26

The final project was an accordion autobiographical book. Emphasis is to convey indi-vidual perception, memory and emotion through drawing. Must comprise of at least six pages: five illustrated, one containing an artist’s statement. Minimum size 5”x7,” no larger than 8”x10.” Bear in mind the principles and elements of design and Gestalt.

How can they be used effectively to express an idea or meaning?

Illustrated Autobiography........................................................27-34

Weekly Sketches............................................................................1-6