introduction to reactionary defensive methods
TRANSCRIPT
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Institute of Modern Personal Combat Tac tics & Training
PRESENTS
REACTIONARY
DEFENSIVE
METHODS
Study Manual for the
Elite Fighter System of Modern Combat
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Co pyright 2003 by Eric Lamkin a nd Elite -Fighters.com
Nam es of Prac tice Comb at Scena rios Copyright 2003 by Kevin Lamkin
No part of this work ma y be reprod uce d b y any mec hanica l, pho tog rap hic , ma gnetic, or
elec tronic p roc ess or otherwise c op ied fo r pub lic o r p rivate use w ithout p rior writtenpermission of the a utho r.
Printed in the United Sta tes of Ame rica
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REACTIONARY DEFENSIVE METHODS
The strength o f any fighting system rests on its cond itione d responses. This is because acond itione d response, req uiring no hesita tion for thoug ht, takes less exec ution time than a
choice response. By prog ramm ing the bod y to rea c t to c om bat stimuli with effic ientresponses, the fighting art dramatically increases the likelihood of success in combat.
Rea c tiona ry Defensive Methods train the stud ent in cond itioned responses tha t are flexib leand adaptable to be used against a variety of offensive situations. Reactionary Defensive
Methods are d ivided into five sec tions. These sec tions fully ana lyze a tta cks to p rovide acomprehensive and understandable view in an organized and systematic structure.
Defe nses, ca lled Prac tice Combat Scenarios (PCSs), a re organized within this struc tureaccording to a particula r attack. Roo t Tec hniques and Harmonic Group s simp lify the
stud ent s und erstand ing of PCSs by illustrating the ir rela tionships and interconnec tivity ofmotion.
ORGANIZATION OF REACTIONARY DEFENSIVE METHODS
Rea c tionary Defensive Metho ds are d ivided according to the fo llow ing five a rea s of study:
1. Grappling2. Striking
3. Multiple Attacks4. Offensive-Defe nse
5. Spec ialized Stud ies
Grappling
Grappling is defined as any attack that makes directconta c t with the d efend er. These
attacks include:
1. Tac kles2. Wrist Grabs
3. Shoulder/ Lapel Grabs4. Ha ir Grab s
5. Hand Holds6. Full Nelson Holds
7. Bear Hugs8. Chokes
9. Hamm erloc ks10. Headlocks
StrikingStriking is defined as any at tack made prior to c ontac t with the defend er. These a ttac ksinclude:
1. Pushes
2. Punc hes3. Kicks
4. Weap ons
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The w ea pons stud y inc ludes mo dern weapons such as:
1. Stic ks (Blunt Instruments)2. Knives (Edged Wea pons)
3. Handguns (Firearms)
Multiple A ttac ks
A Multip le Atta ck is defined as multiple a ttacks by a single o ppo nent or single a ttacks bymultip le opponents. This stud y is designed to ac t a s a transition from the struc tured, pre-planned defenses of the Reactionary Defensive Methods to the unpredictability of
com bat utilizing Strategic Offensive Methods.
Offensive -Defense
The Offensive-Defense Study introd uces the student to the conc ep t o f using o ffensive
ac tions in a d efensive manner. This d ivision is com prised of:
1. Rea c tiona ry Offensive-Defense Methods2. Pre-Emp tive At tack Elem ents
Reactionary Offensive-Defense Methods are methods that eliminate the Neutralization
and proc eed imm ed iate ly to a Counter-Strike. This ofte n occurs as the result of a successfulattac k by the opp onent.
Pre-Emp tive At tack Elements are seq uences derived from the Counter-Strike and Follow -
Up sec tions of Prac tice Comb at Scena rios. These ac tions are often used to prevent anassault by the o pp onent beforehis a tta ck is fully deve loped .
Like the Mult ip le Atta ck Division, the Offensive-Defense Division a c ts as a transition to
Strate gic Offensive Methods.
Spe c ialized StudiesThe Spec ialized Stud ies explore unusua l and unique situations you may one-day fac e. It is
designed to insp ire exp lora tion and e xperimenta tion. The to p ics of stud y inc lude:
1. One -Arm DefenseSitua tions in which only one hand is able to defend andattack.
2. No-Arm DefenseSitua tions in which ne ither hand is ab le to defend or atta ck.
3. Restric tive Spac eSituations in which your mob ility is severely restric ted due tospatial limitations.
4. Protec ting OthersSitua tions in which you m ust c om e to the a id of a vic tim.
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METHODOLOGY OF ATTACK ANALYSIS
One of the chief a ims of Rea c tiona ry Defensive Methods is to unde rstand the nature andpurpose of an attack. By understanding the nature of a particular attack and its many
assoc ia ted variab les, you w ill have the ne cessary ba ckground informa tion to develop yourow n d efense. This is accom plished by Attack Ana lysis. There a re five steps of Atta ck
Ana lysis:
1. Determine the Purpose o f the Atta ck.2. Determine the Nec essary Comp one nts Needed to Successfully Carry Out the
Attack.3. Identify and Define a ll the Va riab les of the Atta ck.
4. Define a ll Possibilities of the At ta ck.5. Determine the Probab ility and Prac tica lity of these Possibilities.
EXAMPLE OF AN ATTACK ANALYSIS
ATTACKWrist Grab
Step 1Determine the Purpo se of the Atta ck.
After ana lyzing the a tta c k, we dete rmine tha t the purpose o f a wrist g rab is three -fold. Thefirst p urpose is to p reve nt the offensive and defensive c apab ilities of the Target. The
sec ond is to c ontrol the m ob ility of the Target , and the third is to p rep are him for jointmanipulation.
Step 2Determine the Nec essary Comp onents.
In order to successfully carry out the purpose of a Wrist Grab Attack, there are threeessentia l elements:
1. Ma intain a firm hold on the Target s wrist.
2. Control the movem ent o f the Targe ts arm.3. Control the mo bility of the Targe t s bod y.
Step 3Identify and Define a ll the Variab les of the A tta c k.
Part A
We beg in b y dete rmining the d irec tion of the a ttack. There a re three po ssib le d irec tions forthis type o f an a ttac k:
1. Front2. Side3. Rea r
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Part BNext, we determine the number of wrists and grabbing hands that will be involved in the
atta ck. Since b oth the o ppone nt and the d efender has two a rms, the tota l number ofva riab les is four:
1. Single g rab to one wrist.
2. Doub le grabs to one w rist.
3. Single grab to tw o w rists.4. Doub le grabs to two wrists.
Pa rt CWe now determine the va riab les of the grabb ing hand . There a re tw o p ossibilitiesRegular
Grip and Irreg ular Grip.
1. Reg ular Gripthe ha nd is grab b ing in a na tura l position w ith the thumb in anupwa rd position.
2. Irregular Gripthe ha nd is grab b ing in a n unna tural position with the thumb in ado wnwa rd po sition.
Part D
Next, we ide ntify the positions of the Target a rm. There are two p ossibilities:
1. Upwa rd2. Downw ard
Part E
Fina lly, we e xamine the numb er of possib ilities of interac tion betw een the op ponent s graband the d efend ers a rm. There are two :
1. Directthe g rab is app lied to the arm d irec tly in front o f the othe r and does not
c ross the Self-Cente rline.2. Crossthe grab is app lied to the arm a c ross the bod y, crossing the Self-
Centerline.
Step 4Define a ll Possibilities of the Atta ckWe now c om bine all the variables and o rga nize them in a log ical pa ttern to d etermine a llthe possibilities of a tta ck.
I. Wrist Grabs
1. Fronta. Sing le to Sing le
i. Regular Grip1. Arm Dow n
a. Directb. Cross
2. Arm Upa. Direct
b. Cross
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ii. Irreg ular Grip1. Arm Dow n
a. Directb. Cross
2. Arm Upa. Direct
b. Cross
b. Doub le to Sing lei. Regular Grip1. Arm Dow n
a. Direc t-Cross Comb .2. Arm Up
a. Direc t-Cross Comb .ii. Irreg ular Grip
1. Arm Dow na. Direc t-Cross Comb .
2. Arm Upa. Direc t-Cross Comb .
c . Single to Doub lei. Regular Grip
1. Arms Downa. Direct
b. Cross2. Arms Up
a. Directb. Cross
ii. Irreg ular Grip1. Arms Down
a. Directb. Cross
2. Arms Upa. Direct
b. Crossd. Double to Double
i. Regular Grip1. Arms Down
a. Direct
b. Cross2. Arms Up
a. Directb. Cross
ii. Irreg ular Grip1. Arms Down
a. Directb. Cross
2. Arms Upa. Direct
b. Cross
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2. Sidea. Sing le to Sing le
i. Regular Grip1. Arm Dow n
a. Directb. Cross
2. Arm Up
a. Directb. Crossii. Irreg ular Grip
1. Arm Dow na. Direct
b. Cross2. Arm Up
a. Directb. Cross
b. Doub le to Sing lei. Regular Grip
1. Arm Dow na. Direc t-Cross Comb .
2. Arm Upa. Direc t-Cross Comb .
ii. Irreg ular Grip1. Arm Dow n
a. Direc t-Cross Comb .2. Arm Up
a. Direc t-Cross Comb .c . Single to Double
i. Regular Grip1. Arms Down
a. Directb. Cross
2. Arms Upa. Direct
b. Crossii. Irreg ular Grip
1. Arms Down
a. Directb. Cross
2. Arms Upa. Direct
b. Crossd. Double to Double
i. Regular Grip1. Arms Down
a. Direc t-Cross Comb .2. Arms Up
a. Directb. Cross
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ii. Irreg ular Grip1. Arms Down
a. Directb. Cross
2. Arms Upa. Direct
b . Cross
3. Reara. Sing le to Sing le
i. Regular Grip1. Arm Dow n
a. Directb. Cross
2. Arm Upa. Direct
b. Crossii. Irreg ular Grip
1. Arm Dow na. Direct
b. Cross2. Arm Up
a. Directb. Cross
b. Doub le to Sing lei. Regular Grip
1. Arm Dow na. Direc t-Cross Comb .
2. Arm Upa. Direc t-Cross Comb .
ii. Irreg ular Grip1. Arm Dow n
a. Direc t-Cross Comb .2. Arm Up
a. Direc t-Cross Comb .c . Single to Doub le
i. Regular Grip
1. Arms Downa. Direct
b. Cross2. Arms Up
a. Directb. Cross
ii. Irreg ular Grip1. Arms Down
a. Directb. Cross
2. Arms Upa. Direct
b. Cross
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d. Double to Doublei. Regular Grip
1. Arms Downa. Direct
b. Cross2. Arms Up
a. Direct
b. Crossii. Irreg ular Grip1. Arms Dow n
a. Directb. Cross
2. Arms Upa. Direct
b. Cross
Step 5Determine the Probab ility and Prac tica lity of these Possibilities.Now that we have identified all possibilities of the attack, we must eliminate any
redundancies that will inhibit and complicate our training. In addition, we must furtheranalyze o ur informa tion a nd determine those p ositions tha t a re likely to o ccur in c omb at,
those tha t a re unlikely to occur, and those tha t a re p hysica lly impossible. By understand ingthe nature o f an a tta ck and its nec essary components, you c an ea sily identify variab les as
imp ossible, unlikely to oc cur , or ta c tica lly imprac tica l. This is essential in your studybecause it will eliminate unnecessary variables that will distract and hinder your training
ra the r tha n focus and d eve lop your defensive skills. Rem ember, just because som ething ispossibledoes not nec essarily mean tha t it will or can occur.
Unlikely to Oc cur
A variable that is identified as unlikely to occur is a method that is capable of beingapp lied, but it is unlikely to o cc ur in a com bat situa tion bec ause it is either mec hanica lly
difficult to apply or its application poses a greater risk to the user than the defender. Anexam ple c an b e found in the Doub le Rea r Cross Shoulde r/ Lapel Grab variab le. It is
possibletha t som eo ne m ay grab in this ma nner, but it is highly unlikely.
Tac tically Imprac tical
A variab le tha t is ide ntified as tac tically imp rac tica l is a method of d efense tha t poses agreate r risk to the defend er than tha t of the o pp onent. An exam ple ca n be found the in
Single Front Cross Shoulder/ Lapel Grab variab le. You can easily defend on the outside ofthe a rm, but if you a ttempt to defend on the inside, you will pa ss the op po nent s weap on
across your Self-Centerline and invoke a renewe d a tta ck.
Note : On the following pag es, we w ill examine the o rganizat iona l out line o f all po ssibilities and d ete rmine those
that are e ssential to reta in for our study. The v ariab les tha t w ill be reta ined a re ind ica ted in bold face type . The
c olumn o n the right explains the rea sons for dete rmining the p roba bility and/ or prac tica lity.
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AllFront Sing le to Sing le
va riab les are possibleand a re likely to occ ur.
AllFront Doub le toDoubleva riab les are
possible a nd are likely tooccur EXCEPT theIrregular Grip Arm Up
va riab le; it is
mechanically possible,but it is unlikely to occ ur.
A single hand grab b ing
tw o wrists is highly
unlikely. It is me cha nica llyd iffic ult, if no t imp ossible,and serves no ta c ticalpurpose.
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I. Wrist Grabs
1. Front
a . Sing le to Sing lei. Reg ular Grip
1. Arm Downa . Direct
b . Cross
2. Arm Upa . Directb . Cross
ii.Irregular Grip1. Arm Down
a . Directb . Cross
2. Arm Upa . Direct
b . Crossb . Double to Single
i. Reg ular Grip1. Arm Down
a . Direct-Cross Comb .2. Arm Up
a . Direct-Cross Comb .ii.Irregular Grip
1. Arm Downa . Direct-Cross Comb .
2. Arm Up (Unlikely to Oc cur)a . Direc t-Cross Comb .
c . Single to Doub lei. Regular Grip
1. Arms Downa. Direct
b. Cross2. Arms Up
a. Directb. Cross
ii. Irregular Grip
1. Arms Downa. Direct
b. Cross2. Arms Up
a. Directb. Cross
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AllRearSingle to Single,
Double to Single , andSingle to Doub lewrist
grab va riab les areelimina ted since a single
step will plac e you in the
same position a s ana tta ck from the front. Toavoid red undanc y allthese va riab les (and their
assoc iated va riab les) areeliminated.
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ii. Irreg ular Grip1. Arms Down
a. Directb. Cross
2. Arms Upa. Direct
b. Cross
d. Double to Doublei. Regular Grip1. Arms Dow n
a. Directb. Cross
2. Arms Upa. Direct
b. Crossii. Irreg ular Grip
1. Arms Downa. Direct
b. Cross2. Arms Up
a. Directb . Cross
3. Rear
a . Sing le to Sing lei. Regular Grip
1. Arm Dow na. Direct
b. Cross2. Arm Up
a. Directb. Cross
ii. Irreg ular Grip1. Arm Dow n
a. Directb. Cross
2. Arm Up
a. Directb. Cross
b. Doub le to Sing lei. Regular Grip
1. Arm Dow na. Direc t-Cross Comb .
2. Arm Upa. Direc t-Cross Comb .
ii. Irreg ular Grip1. Arm Dow n
a. Direc t-Cross Comb .2. Arm Up
a. Direc t-Cross Comb .
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AllRea r Doub le to Doub leva riab les are possible
and are likely to oc curEXCEPT:
1) Cross GrabsThis is
possible b ut unlikely tooccur.
2) Arms UpIt is possible,but these a re
hamme rloc k methodsand not w rist grab
methods.
Note : On the following page is the complete and corrected organizational outline following the proper
me thod ology of atta c k ana lysis.
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c . Single to Doub lei. Regular Grip
1. Arms Downa. Direct
b. Cross2. Arms Up
a. Direct
b. Crossii. Irreg ular Grip1. Arms Dow n
a. Directb. Cross
2. Arms Upa. Direct
b. Crossd. Double to Double
i. Reg ular Grip1. Arms Down
a . Directb . Cross (Unlikely to
Occur)2. Arms Up
a. Directb. Cross
ii.Irregular Grip (Possib le)1. Arms Down
a . Directb. Cross
2. Arms Upa. Direct
b . C ross
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Complete Attack Analysis Organizational Outline
WRIST GRABSI. Wrist Grabs
1. Fronta. Sing le to Sing le
i. Regular Grip1. Arm Dow n
a. Directb. Cross
2. Arm Upa. Direct
b. Crossii. Irreg ular Grip
1. Arm Dow na. Direct
b. Cross2. Arm Up
a. Direct
b. Crossb. Doub le to Sing le
i. Regular Grip1. Arm Dow n
a. Direc t-Cross Comb .2. Arm Up
a. Direc t-Cross Comb .ii. Irreg ular Grip
1. Arm Dow na. Direc t-Cross Comb .
2. Arm Up (Unlikely to Oc cur)
c . Double to Doub lei. Regular Grip1. Arms Down
a. Directb. Cross
2. Arms Upa. Direct
b. Crossii. Irreg ular Grip
1. Arms Downa. Direct
b. Cross
2. Arms Up (Unlikely to Oc cur)2. Rear
a. Double to Double
i. Regular Grip1. Arms Down
a. Directii. Irreg ular Grip
1. Arms Downa. Direct
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PRACTICE COMBAT SCENARIOS
Reactionary Defensive Methods combine rudimental striking methods with moderncom bat the ory for the p urpose o f deve loping instinct ive responses. This is accom plished by
tra ining the stud ent in Prac tice Comb at Scena rios. Prac tice Comb at Scena rios ana lyzevarious attacks and illustrate properly constructed defenses. A properly constructed
defense is c omprised of four elem entsNeutra liza tion, Counte r-Strike, Follow -Up, and Exit.
NeutralizationThis is the most c ruc ial part o f any d efense. The Neutraliza tion o f the a tta ckis determined by the opponents offensive actions and the nearest, most effective
defense. This ma y enta il an escape or a reversa l in the c ase o f a g rappling a tta ck or adeflec tion or an eva sion in the case o f a striking atta ck. After the Neutralization, your next
choice of ac tion is based upon the positional rela tionship betw een your nea rest, mosteffective weap on to the nea rest, most effec tive ta rge t.
Counter-StrikeCounte r-Strikes are single or multip le strikes oc curring a fte r or simulta neouswith the Neutralization for the purpose of preventing a renewed attack by the opponent.
Regardless of how skilled you may be in blocking or escaping, the more opportunities theopponent has to strike, the greater the probability his attack will be successful. In addition
to p reventing renewed at tacks, Counter-Strikes ena b le one to turn the ta b les and ga in thepsycho log ical a dvanta ge . A Counter-Strike a lone will not win the b attle. The o pp onent
must be incapa c ita ted in order to estab lish a m ea ns of escape.
Follow-Up Strikes Follow -Up Strikes are punishing b lows designed to control andincapac ita te the op ponent in order to safe ly exit the c onfronta tion. The type, number, and
deg ree of Follow -Up Strikes are d ete rmined by the threat the op ponent poses, the deg reeof c ontrol you ha ve over the op ponent, and if a sa fe escape is possib le.
ExitOnc e the op ponent has been c ontrolled and sa fety is ensured , the defend er is now
able to exit the a rea . Once a wa y, there ma y be c ivil and mo ra l responsib ilities incurred bythe defender. Althoug h not exp lic itly desc ribed in the PCSs, most Exits a re e xec uted by
means of a Single or Doub le Coverout. For more information on Co verouts, refer toStrategic Offensive Metho dsThe Arsenal of Natural Offensive Weaponry.
Note : On the fo llow ing page is an e xample o f a PCS. The c olumn o n the right indica tes the four nec essary
elements of a defenseNeutralization, Counter-Strike, Follow-Up, and Exit.
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CIRCLING RAM
ATTACKThe op pone nt p ushes with b oth ha nds to your shoulders.
DEFENSE
S1. Step towa rd 6:00 with your left foo t a nd fo rm a right
neutral b ow stance as you deliver a right inward block toc lea r the op ponents a rms.
S2. Pivot CW and form a right forward bow stanc e as you
deliver a left vertical thrust punch to his sternum as yourright a rm c ove rs low .
S3. Pivot CC W and fo rm a right neutral bow stance as you
deliver a right inward horizontal hooking p unch to the op-ponents jaw.
S4. Continue to p ivot CCW and form a right reverse soft
bow stance as you deliver a right rear hammerfist strike tothe opp onent s groin.
S5. Finish with a right back kick to a ny availab le ta rge t.
The Four Nec essary Components
of Prac tice Comb at Scenarios
Neutralization
Counter-Strike
Follow-Up
Exit
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THE INTERCONNECTIVITY OF MOTION
Many Martial Arts schools attempt to teach students a defense for every type of attack.But combat is a changing and unpredictable environment; it is impossible to know in
advanc e wha t the a tta c k will be and whe n it will occ ur. There a re some scho ols thatacknowledg e this p rob lem and a ttempt to solve it by instruc ting the stude nts to c hoose a
hand ful of tec hniques and adapt them for use in multiple situations. Unfortuna tely for thestudents, these schools do not provide the correct instruction and training, nor do they
rea lize tha t numerous tec hniques have a neg ative effec t on Rea c tion Time. These studentsare left w ith noth ing excep t the illusion of skill and the fanta sy of ma rtial arts.
CHOICES AND REACTION TIME
Most martia l artists fail to und erstand tha t the more c hoices you a re g iven the long er it w ill
take you to rea c t a nd respond to the a ttac k. A resea rcher in the 1950s (Hick) found tha t as the number of response o ption (tec hniques) inc rea ses from one to two, Rea c tion Timeincrea ses by 58%. This late r led to the deve lopme nt o f what is now known as Hicks Law of
Rea c tion/ Response Time. This law sta tes Reac tion Time increases significantly when onemust d ec ide w hich response o r tec hnique is mo st a pprop riate for the threa t. For exam ple,
in 1993 a resea rcher (Ferrara) tested Hicks Law a nd found tha t the Rea c tion Time o f asingle block to a punch was .183 milliseconds. When four different blocks were given as
op tions, the Rea c tion Time inc rea sed to .481 millisec onds. The mo re c hoices you ha ve tocounter a threat, the longer it takes you to respond. Most Martial Art schools have at least
30 defenses aga inst a punch. If Hick found tha t going from one to tw o c hoices inc rea sesRea c tion Time by 58%, ima gine w hat happens whe n you ha ve 30 or mo re c hoice s!
PRACTICE COMBAT SCENARIOS
The IMPCTT designe d the Elite Fighter System o f Mo dern Co mbat to train the stud ent for
the reality of street combat by combining scientific research and the most advancedtac tic s of mod ern comb at. One p art of the student s ove ra ll tra ining is lea rning to respond
instinc tively and to suc c essfully de fend aga inst an unexpec ted a tta ck. This isaccomplished in the Reactionary Defensive Methods by training the student in Practice
Comb at Scena rios (PCSs). Prac tice Combat Scena rios are d esigned to:
1. Ana lyze c om mo n attacks and illustra te p rop erly construc ted defenses.2. Introd uce and a pp ly principles of comba t.
3. Tra in the bod y to respond instinct ively to unexpe c ted a tta cks.4. Develop tota l bo dy c oordination.
5. Integra te c om ponents for skill eva luation .
Prac tice Com bat Scena rios are b ased upon the conc ep ts of Roo t Tec hniques andHarmo nic Group s. These two method s simplify one s choice o f de fense a nd imp rove
rea c tion time during the norma l stressors of a com bat situation.
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ROOT TECHNIQUES
There a re 24 Roo t Tec hniques spec ifica lly designed to g ive the student a found ation upon
which he will be ab le to instinc tively adapt the PCSs and defend ag ainst a ny atta ck. The24 Root Tec hniques are:
The 24 Root Techniq ues
1. DOMINATING LEVER2. THRUSTING SPEAR
3. PUMMELING SWORD4. HUGGING ELBOWS
5. ATTACKING CRANE6. HIDDEN ESCAPE
7. CIRCLING VIPER8. CLASHING FISTS
9. CRASHING RAM10. DESCENDING VENGEANCE
11. STRIKING SHIELD
12. THE GRIFFIN13. ALTERNATING BLADES14. SLICING MACE
15. BATTLING HAMMERS16. THE SLEEPING GIANT
17. EVADING SCISSORS18. ADVANCING FAN
19. SPIRALING WINDMILL20. INTERCEPTING TALON
21. LUNAR ECLIPSE22. REPEATING SPURS
23. RETURNING SICKLE
24. TWISTING HOOVES
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These 24 Root Techniques are d ivided into two c lassifica tions the reby furthe r simp lifying thedec ision-ma king proc ess and free ing the mind of a n exce ssive num ber of c hoices:
Harmonic Groups
A Group is a collec tion of PCSs organized under a p articular a ttack variab le tha texamines the multip le p ossibilities of defense. These defe nses rela te to one ano ther
throug h a conc ep t ca lled Harmo nics . This advanc ed and sop histica ted form of tra iningdec rea ses Rea c tion Time while significantly increasing one s chance o f success in comb at.
There are 108 Harmonic Groups.
Classification of Root Tec hniques
I. Alternating
A. ATTACKING CRANE
B. HIDDEN ESCAPEC. CLASHING FISTSD. CRASHING RAME. DESCENDING VENGEANCE
F. THE GRIFFING. ALTERNATING BLADES
H. BATTLING HAMMERSI. THE SLEEPING GIANT
J. LUNAR ECLIPSEK. REPEATING SPURS
L. TWISTING HOOVES
M . SPIRALING WINDMILL
II. Consecutive
A. DOMINATING LEVERB. THRUSTING SPEAR
C. PUMMELING SWORDD. HUGGING ELBOWS
E. CIRCLING VIPERF. STRIKING SHIELD
G. SLICING MAC EH. EVADING SCISSORS
I. ADVANCING FANJ. INTERCEPTING TALON
K. RETURNING SICKLE
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INDIRECT MODIFICATIONInd irec t Mo difica tions are m ore a dvanc ed me thods ofmo difying defense. There are three types of Indirec t Mod ifica tionsSeq uenc e Reversal,
Motion Alteration, and Thema tic Adap tation.
1. Sequenc e Reversa lThe seq uenc e o f strikes is reversed befo re it is applied aga inst theop ponent. For example:
ATTACKING CRANE (PRT) is reve rsed to c reate CLASHING STORMS (SRT).
2. Mo tion Alterat ionThe p lane o f motion in which the strikes are d elivered are move d to
anothe r p lanehorizonta l strikes to vertica l strikes, diagona l strikes to horizonta l, etc . Forexample:
HUGGING ELBOWS (PRT) is a ltered to c reate STRIKING VIPER (SRT).
3. Thematic Ad apta tionThe theme of the PRT is p reserved while new mo vem ents are
c rea ted to respond to the threa t. For example, if the theme of the PRT is a lterna tingha nd strikes with in-place stanc e p ivots , then the SRT ma y be b ased upon this theme
and new movements/ strikes c rea ted . For examp le:
CRASHING RAM (PRT) is adapted to become SPINNING VENGEANCE (SRT).
Tertiary Roo t Tec hniques
Tertiary Root Techniques (TRTs) are varia tions of Second ary Root Techniques or defenses
based upon SRTs. These va ria tions may be c reated in the same manner as SRTs.
THE FORMULATION OF DEFENSES
Prac tice Co mb at Scena rios are not mea nt to be the final answe rs to a particular a ttack,but the foundation upon which new responses may be developed. One method of
altering self-defense techniques, designed by Ed Parker, is known as the FormulationEqua tion. This concep t sta tes tha t for any self-de fense technique, or seq uenc e o f moves,
one can:
1. PrefixAd d a move or moves before it.2. SuffixAd d a move or moves a fter it.3. InsertAdd a move or moves within the seq uence or ad d a move simultaneo us
with anothe r.4. Re-arrangeChange the orde r of the seq uenc e of moves.
5. AlterChang e the weap on, target, or bo th.6. AdjustChange the rang e, ang le o f exec ution, or both.
7. RegulateReg ula te the speed, force, or both. One m ay even reg ula te theintent and spe ed o f an ac tion.
8. DeleteExc lude a mo ve o r mo ves within a seq uenc e.
When prac ticing and designing self-de fense techniques, do no t ma ke the mistake of mo stMa rtial Artists and foc us on the theo retica l a t the expe nse o f ac tua l training. These
Armchair Martial Artists compensate for their lack of ability with excessive debate andfrequent criticism. Remember, combat is a fluctuating and unpredictable environment.
Only throug h de d ica ted study and prac tice w ill one be successful.
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ORGANIZATIONAL OUTLINE
The fo llowing o utline c onta ins a ll the p resc ribed Prac tice Comb at Scena rios and will a id
the stud ent to unde rstand the relationships betwe en Prime , Sec ondary, and Tertiary Roo tTec hniques. The stud ent is enc ouraged to use this outline fo r persona l explora tion and
study.
1. DOMINATING LEVER
1.1. THROWING THE LEVER1.2. REVERSING LEVER1.3. SPLITTING THE FORCES
1.4. SWINGING HINGES1.5. FLOWING LOCKS
1.6. SQUATTING MONKEY1.7. THE EXECUTIONER
1.8. PRANCING TIGER1.9. DEATH THROW
1.10. REVERSING LOCK1.11. THE PRETZEL
1.12. DARK SIDE OF THE MOON1.13. SNAKE TRAP
1.14. INTERCEPTING THE FIST1.15. FALLING STAR
1.16. FACE OF DANGER1.17. CHAIN LIGHTNING
1.18. CROSS OF PROTECTION1.19. RIDING THE STORM
1.20. IRON GATES1.21. FLAMING ARROW
1.22. FLAM E THROWER1.23. FLAMES OF DARKNESS
1.24. FIRE WALKER1.25. EXTINGUISHING THE FLAME
1.26. THE BARRICADE1.27. ATTACKING CHARIOT
2. THRUSTING SPEAR
2.1. CASTING THE SPEAR2.2. TWISTING SPEAR
2.3. TAMING THE MINOTAUR2.4. LAIR OF THE PHOENIX
2.5. DARKNESS AWAITS3. PUMMELING SWORD
3.1. TRACKING ELBOW3.1.1. CLAWING TIGER
3.1.2. RAKING SPURS3.1.3. STRIKING SCORPION
3.2. WINGS OF THE RAPTOR3.3. ESCAPE FROM THE SCAFFOLD
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4. HUGGING ELBOWS
4.1. THE RETREAT
4.2. RETURNING TRIP4.3. STRIKING VIPER
4.4. HARVEST SUN4.4.1. THE WINGED SERPENT
4.4.2. REAPERS GIFT
4.4.3. SWEEPING LION4.4.4. LIGHTNING ROD4.5. ENTWINED PYTHON
4.6. HIDDEN SPEAR4.7. THE MATADOR
4.8. HIDDEN DAGGER4.9. DEATH GRIP
4.9.1. TWISTING THE ROD4.10. PARTING THE CLOUDS
4.11. CRASHING ANTLERS4.12. RETRIEVING THE WEDGE
4.13. DRIVING THE WEDGE4.14. CLASHING SWORDS
4.14.1. SACRIFICING THE RAM4.14.2. THE CHOPPING BLOCK
4.15. CONTROLLED WING4.16. TRIGGERED LEVER
4.17. ATTACK OF THE EAGLE4.18. CRASHING EAGLE
4.19. CROSSWINDS4.20. HARVEST WIND
4.21. THE UNICORN4.22. MAN OF WAR
4.23. ADVANCING SCISSORS4.24. TRAPPING HAMMERS
4.25. HIDDEN MACE4.26. CONQUERING SPEAR
4.27. SWINGING GATES4.28. UNIVERSAL SHIELD4.29. FACE OF TRUTH
4.30. CHOPPING THE VINE4.31. STRIPPING THE VINE
4.32. THE MONGOOSE4.33. THE EAGLE AND THE VIPER
4.34. DEFANGING THE SNAKE4.35. STAFF OF THE PROPHET
4.36. WHEEL OF FATE4.37. CRASHING PHOENIX
4.38. FATE OF THE PHOENIX4.39. WARRIORS STANCE
4.40. WARRIORS SHIELD4.41. SINGLE SWORD
4.42. SEEKING THE PATH
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5. ATTACKING CRANE
5.1. CLASHING STORMS
5.2. DROPPING THE ANCHOR5.3. HINGES OF DESTRUCTION
5.4. FLYING CRANE5.5. THE COBRA AND THE CRANE
5.6. THE GUILLOTINE
5.7. ESCAPE OF THE PHOENIX5.8. DRIVING SPEARS5.9. HORNS OF A DILEMMA
5.10. CLEARING THE SMOKE5.11. VICTORS DANCE
5.12. THE PREDATOR5.13. HAMMER THROW
5.14. SLIPPING TALON5.15. WARRIORS PRAYER
5.16. EYE OF THE STORM5.17. UNSEEN FORCES
6. HIDDEN ESCAPE
6.1. THE ANCHOR
6.2. COVER OF DARKNESS6.3. DOUBLE ESCAPE
6.4. DUAL ESCAPE7. CIRCLING VIPER
7.1. REDIRECTING THE STORM7.2. HIDDEN SERPENT
7.3. DEPARTING VIPER7.4. WRENCHING SERPENT
7.5. RETURNING VIPER7.6. STRIKING PYTHON
7.7. BIRD OF PREY7.8. SNAPPING BRANCH
7.9. ENCIRCLING SERPENT7.10. CAPTURING THE RAM
7.11. CAPTURING CIRCLES7.12. COILING SERPENT7.13. PASSING THE BATON
7.14. THE SERPENT AND THE TREE7.15. TWO HEADED DRAGON
7.16. DRAGON S TREASURE8. CLASHING FISTS
8.1. ESCAPE FROM THE BEAR8.2. TWIN EAGLES
8.3. SKINNING THE CAT
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9. CRASHING RAM
9.1. TRIPPING THE RAM
9.2. CLIPPING WING9.3. SPEAR AND SWORD
9.4. TWIRLING SPEAR9.5. SPINNING VENGEANCE
9.5.1. RETURNING PHANTOM
9.6. VANISHING TRAIL9.7. FLASHING BLADES9.8. CRUSHING TIGER
9.9. SWEEPING LEOPARD9.10. CIRCLING RAM
9.11. METEOR STORM9.12. BATTERING RAM
9.13. FIST OF IRON9.14. RISING STORM
9.15. THE FALL OF MAN9.16. WHEEL OF FORTUNE
9.17. DARTING RAMS9.18. THE GUARDSMAN
9.19. SERPENTS HEAD9.20. RISING STORM
9.21. AIMING THE BOW9.22. DEFLECTING SHIELD
9.23. SLIP KNOT9.24. PATH OF THE COMET
9.25. RETURNING COMET9.26. SPINNING WHEEL
9.27. DEFLECTING CROSS9.28. CHOPPING THE BRANCH
9.29. ORBIT OF DOOM9.30. ATTACK OF THE BULL
9.31. DUELING BLADES9.32. ROLLING THUNDER
10. DESCENDING VENGEANCE
10.1. HIDDEN RETREAT10.2. WAR HAMMER
10.3. DRAGON S LAIR10.4. DESCENDING LION
10.5. THORS HAMMER10.6. ATTACK OF THE VAMPIRE
10.7. STRIKING MANTIS10.8. THUNDERSTORM
10.9. SNAKING THE VINE10.10. FLAMING SWORD
10.11. OPENING THE GATES
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11. STRIKING SHIELD
11.1. CIRCLE OF DESTRUCTION
11.2. TACTICAL RETREAT11.3. THE STRAIGHT JACKET
11.4. DECEPTIVE BLADES11.5. REPEATED LANCE
11.6. DOUBLE MACE
11.7. SEIZING THE SERPENT11.8. FALLEN IDOLS11.9. FLIGHT OF THE PHOENIX
11.10. SPEAR AND DAGGER11.11. ADVANCING FORTRESS
11.12. ADVANCING LION11.13. FACING THE LEOPARD
11.14. SHIELD OF IRON12. THE GRIFFIN
12.1. THE RAPTOR12.2. IRON PALMS
12.3. WAR DANCE13. ALTERNATING BLADES
13.1. ALTERNATING WINDS13.2. DISSOLVING TALON
13.3. DRAWING THE SWORD13.4. BROKEN LEVER
13.5. SWORD AND DAGGER13.6. DROPPING THE BLADE
13.7. ATTACK OF THE RAVEN13.8. TWISTING THE BOW
13.9. SPEAR OF DESTINY13.10. FLIGHT OF PEGASUS
13.11. CATCHING THE TIGER BY THE TAIL13.12. LOCKED BLADES
13.13. SHARDS OF GLASS13.14. SHIELD OF FIRE
13.15. ADVANCING BLADES13.16. CRASHING DRAGON13.17. HINGES OF FATE
13.18. INTERCEPTING HANDS13.19. RETREATING DRAGON
13.20. CLEARING THE VINE13.21. CLOSING THE GATE
13.22. ADVANCING TIGER13.23. THREADING THE NEEDLE
13.24. COVERING WINGS13.25. DOUBLE DRAGON
13.26. TWO MAN WHIRLING WARRIOR*13.27. DARK SWORD
13.28. SWORD OF HONOR13.29. DANCE OF THE TIGER
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14. SLICING MACE
14.1. DRAGON S WHIP
14.2. SLICING SCIMITAR14.3. TWO MAN WHIRLING WARRIOR*
15. BATTLING HAMMERS
15.1. LIGHTNING BOLT
15.2. THUNDERBIRD
15.3. FOLLOWING BLADES16. THE SLEEPING GIANT
16.1. TWISTER17. EVADING SCISSORS
17.1. EAGLES ROOST
17.2. NIGHT HAWK17.3. THE HARVEST
17.4. ORBITING THE SUN17.5. DROPPING THE BATON
17.6. SHIELDING THE STORM17.7. KNEEL OF SURRENDER
17.8. SLICING LEOPARD18. ADVANCING FAN
18.1. SPINNING FANS18.2. PROBE INTO DARKNESS
19. SPIRALING WINDMILL
19.1. WINDING LIMBS
19.2. CIRCLING HAWK19.3. DOMINATING WINDMILL
19.4. HORNS OF THE BULL19.5. THE SNAKE CHARMER
19.6. VIPERS GRASP19.6.1. THE CADUCEUS
19.7. WINDING HAMMERS19.8. THE PHANTOM
19.8.1. SLIP INTO DARKNESS19.9. WHIRLING TIGER
19.10. FANNING THE FLAMES19.11. THE CATAPULT19.12. THE GALLOWS
19.13. EVADING THE STAFF19.14. REVERSING FANS
19.15. FALLING WINDMILLS19.16. REVERSING WINDMILLS
20. INTERCEPTING TALON20.1. RIDING THE STAFF
21. LUNAR ECLIPSE
21.1. SHADOW OF THE MOON
21.2. LUNAR TIDE21.3. WHITE CRANE
21.4. ATTACKING BEAR21.5. CLOUDS OF WAR
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21.6. CRESCENT MOON21.7. JAWS OF THE LEOPARD
21.8. SLASHING CLAWS22. REPEATING SPURS
22.1. HANDS TO HEAVEN22.2. HANDS OF FIRE
22.3. THE BEAR TRAP
22.4. FALLEN BRIDGE22.5. BURNING THE BRIDGE22.6. DOUBLE BRIDGE
22.7. DUAL DEFENSES22.8. DUAL RETREAT
22.9. MONKEY TWIST22.10. SLICING MONKEY
22.11. LASSO THE MOON22.12. GRIPPING TIGER
22.13. HIDDEN PALM22.14. TRAPPING THE CYCLONE
22.15. DOUBLE PRETZEL22.16. TURNING THE TIDE
22.17. NEST OF VIPERS22.18. RIDING THE WAVE
22.19. HOOKING TALONS22.20. WARRIORS PRAISE
22.21. IRON MAIDEN22.22. DANCE OF THE MATADOR
22.23. CAPTURING THE FLAME22.24. BROKEN SHACKLES
22.25. STINGING SCORPION22.26. WAR HORSE
22.27. TWO MAN STRIKING PYTHON22.28. ROLLING MONKEY
22.29. EYES OF DARKNESS22.29.1. ELEMENTAL FIRE
22.30. BREACHING THE WALL23. RETURNING SICKLE
23.1. WINTER HARVEST
23.2. CLEARING THE PATH23.3. DUST DEVIL
23.4. TRIPPING ON THE VINE24. TWISTING HOOVES
24.1. DEFYING LEVER24.2. RETURNING DRAGON
24.3. STRIKING COBRA
*This de fense is c om po sed of tw o sep ara te Prac tice Com ba t Sc ena rios; therefore, it is relate d to tw o sep arate
Prime Roo t Tec hniques.
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HARMONIC GROUPS
A Harmo nic Group is a c ollec tion of PCSs orga nized under a p articular atta ck variab le fo rthe purpose of examining and exposing the student to various defensive possibilities.
Group Harmonics simplify defensive actions by allowing the student to see theinterconnec tivity of motion. This me thod dem onstra tes tha t one does not ne ed to lea rn
250 de fenses for 250 diffe rent a ttacks. One simply lea rns 24 defenses and adapts them tofit any d efensive need . This grea tly red uc es Rea c tion/ Response Time a nd improve s one s
chance o f success.
HARMONICS
The d efenses within a Group relate to o thers within the same group (and other group s) by
the means of Harmonics. A Harmonic is based upon the Concept of ComplimentaryOp posites. For examp le, if you d efend with a CW circ le, you can a lso d efend with a CCW
c irc le. Examp les of typ ica l Harmo nics are:
1. Range
LongIntermediate
RangeClose
Grappling
2. Method of Exec ution
Grappling
Striking
3. Roo t Classifica tion
Alternating
Consecutive
4. Motion
Linear
CircularHorizontal
DiagonalVertical
Mirror
5. Arm Positions
OutsideInsideSplit
6. Heig ht Zones
HighMiddle
Low
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7. Taked own Method s
Arc
CircleSpiral
8. Loc ation
Inside
OutsideAboveBelow
FrontBack
9. Movem ent
AdvanceRetreat
In-place
10. Defense/ Control Method
1-Hand
2-Hand
11. Defensive Arm
Right
LeftBoth
12. Direction
InwardOutward
UpwardDownward
ForwardBackward
CWCCW
13. Cloc k Ang le
12:00
1:303:00
4:306:00
7:309:00
10:3012:00
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CHARACTERISTICS OF G ROUPS
Som e Harmonic G roup s conta in unique charac teristics such a s pairs of tec hniques and
singular tec hnique s. These a re kno wn as Tec hnique Pa irs and Isola ted Defe nses.
Tec hnique Pairs
Many Harmonic Groups contain technique pairs. If there is a pair of techniques one
often ac ts as a back-up or as a supp ort to the other. Som e p a irs a re not loc a ted within
the same Group but a re split betwe en two d ifferent Group s. This further enha nc es theinterconnectivity of Harmonic Groups and poses a challenging exercise for students tod iscove r the missing p a ir .
Isola ted Defenses
Som e Groups conta in only one defense c alled Isolated Defenses . These d efenses relateto other group s through Harmo nics and Roo t Tec hnique s. The stud ent is enc ouraged to
stud y these Isolated Defenses and d iscove r their purpose a nd me aning.
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GROUP 1HARMONICS
Range
ALTERNATING WINDS Long
REDIRECTINGTHE STORM
Middle
CLASHING STORMS Close
DROPPINGTHE ANCHOR
Grappling
GROUP 2HARMONICS
Direction Location
CASTING THE SPEAR Below
THROWING THE LEVER Above
REVERSING LEVER Outsid e
TWISTING SPEAR Inside
CIRCLE OF
DESTRUCTION CCW Outside/Above
WINDING LIMBS CW Outside/ Below
GROUP 3HARMONICS
Method Location
DOMINATING LEVER Grappling Outside
DISSOLVING TALON Striking Inside
GROUP 4HARMONICS
Method
TRIPPING THE RAM Striking
SPLITTING
THE FORCESGrappling
GROUP 5HARMONICS
Method Direction
HANDS TO HEAVEN Grap p ling Outward
HANDS OF FIRE Striking Inward
SWINGING HINGES Grapp ling CW
CIRCLING HAWK Striking CCW
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GROUP 6HARMONICS
Method Location Direction
HIDDEN SERPENT Grapp ling Back CW
DRAWINGTHE SWORD
Striking Front CCW
GROUP 7HARMONICS
Method Range
BROKEN LEVER Striking Intermedia te
THE RETREAT Striking Midd le
RETURNING TRIP Grapp ling Close
STRIKING VIPER Grapp ling Grapp ling
GROUP 8
HARMONICS
Method
SWORD
AND DAGGERStriking
HARVEST SUN Grapp ling
TAMING
THE MINOTAURGrappling
THRUSTING SPEAR Striking
GROUP 9HARMONICS
Direction Method
DROPPINGTHE BLADE
CW Grappling
CLIPPING WING CCW Striking
GROUP 10HARMONICS
Move ment Direc tion Method
PUMMELING SWORD Advance
TRACKING ELBOW Retreat
ATTACK OF
THE RAVENStriking
WRENCHING SERPENT Grapp ling
ENTWINED PYTHON CW
DEPARTING VIPER CCW
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GROUP 11HARMONICS
Direction Method
HIDDEN RETREAT Forward Striking
RETURNING VIPER Bac kward Grapp ling
GROUP 12 HARMONICSMethod Rang e Direc tion
HIDDEN SPEAR Striking Interme diate
THE MATADOR Grapp ling Close
HIDDEN DAGGER Striking
HINGES OF
DESTRUCTION
Grappling
STRIKING PYTHON Grapp ling Grapp ling
WAR HAMMER Striking Outward
SPEAR AND SWORD Striking Inw a rd
HUGGING ELBOWS Grappling
Arm Positions
Above
Split
Below
GROUP 13HARMONICS
Direction Method
TWIRLING SPEAR Bac kward Grapp ling
TACTICAL RETREAT Forward Striking
GROUP 14HARMONICS
Method
DRAGONS LAIR Striking
BIRD OF PREY Grapp ling
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GROUP 15HARMONICS
Method Location Direction
DEFYING LEVER Grapp ling Above
DEATH GRIP Grapp ling Inside
ATTACKING CRANE Striking Bac kward
THE COBRA
AND THE CRANEStriking CCW
SNAPPING BRANCH Grapp ling Outside
REAPERS GIFT Striking Below
TWISTING THE BOW Grapp ling CW
FLYING CRANE Striking Forward
GROUP 16HARMONICS
Movement
RAKING SPURS Retreat
ENCIRCLING SERPENT In-Place
THE ANCHOR Ad vanc e
GROUP 17HARMONICS
Location
ESCAPEFROM THE BEAR
Front
THE GUILLOTINE Back
GROUP 18HARMONICS
Method Root Classification
ESCAPE OF
THE PHOENIXStriking Alternating
TWIN EAGLES Grapp ling Consec utive
GROUP 19HARMONICS
Method Direction
HIDDEN ESCAPE Striking Backward
COVER OF DARKNESS Grappling Backward
THE BEAR TRAP Striking Forward
SQUATTING MONKEY Grap p ling Downw ard
FLOWING LOCKS Gra pp ling Forw ard
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GROUP 20HARMONICS
Method Direction
CLAWING TIGER Striking Forward
DOUBLE ESCAPE Grapp ling Backward
STRIKING SCORPION Striking Upward
PRANCING TIGER Grap p ling Downw ard
GROUP 21HARMONICS
Method
DOMINATINGWINDMILL
Grappling
HORNS OF THE BULL Striking
PARTING THE CLOUDS Grapp ling
DESCENDING LION Striking
FALLEN BRIDGE Grapp lingDRIVING SPEARS Striking
GROUP 22HARMONICS
Method Direc tion Move ment
SPEAR OF DESTINY Striking Forward
FLIGHT OF PEGASUS Grapp ling Forward
DUAL DEFENSES Gra pp ling Fo rw ard
DUAL RETREAT Striking Forward
BURNING THE BRIDGE Grapp ling Bac kwardDOUBLE BRIDGE Striking Backward
SPINNING
VENGEANCEGrappling In-Place
VANISHING TRAIL Striking In-Pla ce
GROUP 23
HARMONICS
Direction
SKINNING THE CAT Bac kward
DEATH THROW Forward
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GROUP 24HARMONICS
Method Location
CIRCLING VIPER Grappling Inside
REVERSING LOCK Grapp ling Outside
CATCHING THE
TIGER BY THE TAILStriking Inside
GROUP 25HARMONICS
Method
WINTER HARVEST Grapp ling
LOCKED BLADES Striking
GROUP 26HARMONICS
Method
THE STRAIGHT JACKET StrikingTHE WINGED SERPENT Grappling
GROUP 27HARMONICS
Method
HORNS OF DILEMMA Grapp ling
CRASHING ANTLERS Striking
GROUP 28HARMONICS
Direction
THE EXECUTIONER Forward
CLASHING FISTS Backward
THE PRETZEL Downward
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GROUP 29HARMONICS
Method Roo t Classifica tion Direction
FLASHING BLADES Striking A lte rnating Backward
MONKEY TWIST Grap p ling Alte rnating Backwa rd
SLICING MONKEY Striking Alte rnating Backward
RETRIEVING THE
WEDGEStriking Co nsecutive Forwa rd
DRIVING THE WEDGE Grap p ling Consecutive Forward
CLASHING SWORDS Grappling Consecutive Forward
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GROUP 30HARMONICS
Method
LASSO THE MOON Striking
SHADOW OFTHE MOON
Striking
LUNAR TIDE Grapp ling
DARK SIDEOF THE MOON
Grappling
GROUP 31HARMONICS
Method Location
CONTROLLED WING Striking Inside
TRIGG ERED LEVER Grapp ling Inside
SWEEPING LEOPARD Grap p ling Outside/ Ab ove
CLEARING
THE SMOKE Striking Outside
SNAKE TRAP Grapp ling Outside
CRUSHING TIGER Striking Inside/ Above
GROUP 32HARMONICS
Method
CRASHING RAM Grappling
CIRCLING RAM Striking
VIPERS GRASP Grapp ling
THE SNAKE CHARMER Striking
GROUP 33HARMONICS
Direction
ATTACK OF
THE EAGLEBackward
CRASHING EAGLE Forward
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GROUP 34HARMONICS
Method Direction
DESCENDING
VENGEANCE Grappling
STRIKING SHIELD Striking
ATTACK OF
THE VAMPIREGrappling
GRIPPING TIGER Grapp ling
DECEPTIVE BLADES Striking
CAPTURING THE RAM CW
SACRIFICING
THE RAMCCW
THORS HAMMER Striking
GROUP 35HARMONICS
Method Location
INTERCEPTING
THE FISTGrappling Outside
HIDDEN PALM Striking Inside
GROUP 36HARMONICS
Roo t Classification
CLEARING THE PATH Consecutive
STRIKING MANTIS Alterna ting
METEOR STORM Alte rna ting
FALLING STAR Consec ut ive
GROUP 37HARMONICS
Method
TWISTER Grapp ling
DUST DEVIL Striking
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GROUP 38HARMONICS
Method
THE GRIFFIN Grappling
EAGLES ROOST Striking
THE RAPTOR Grapp ling
NIGHT HAWK Striking
CROSSWINDS Grapp ling
HARVEST WIND Grapp ling
GROUP 39HARMONICS
Method Root Classification Loc ation
BATTERING RAM Striking Alternating Outside
THE HARVEST Gra pp ling Co nse cutive Belo w
FIST OF IRON Grapp ling Alternating Inside
GROUP 40HARMONICS
Method
RISING STORM Grappling
THUNDERSTORM Striking
GROUP 41HARMONICS
Method Root Classification
SHARDS OF GLASS Striking Alte rna ting
CAPTURING CIRCLES Grappling Consecutive
GROUP 42HARMONICS
Method
ALTERNATING BLADES Striking
SHIELD OF FIRE Grapp ling
LIGHTNING BOLT Grapp ling
THE UNICORN Striking
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GROUP 43HARMONICS
Direction
DRAGON S WHIP CCW
SLICING MACE CW
GROUP 44 HARMONICSTakedown Methods
ORBITING THE SUN Arc
IRON PALMS Arc
MAN OF WAR Circle
THE FALL OF MAN Circ le
WHEEL OF FORTUNE Sp ira l
DARTING RAMS Circ le
REPEATED LANC E Arc
DOUBLE MACE Sp iral
GROUP 45HARMONICS
Method Motion
THE GUARDSMAN Striking Linear
THUNDERBIRD Grapp ling Circula r
GROUP 46HARMONICS
Heig ht Zones
BATTLING HAMMERS Middle
THE SLEEPING GIANT High
THE PREDATOR Low
VICTORS DANCE Low
GROUP 47
HARMONICS
Method Location
EVADING SCISSORS Grappling Outside
ADVANCING
SCISSORSStriking Inside
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GROUP 48HARMONICS
Movement
TRAPPING HAMM ERS Ba c kw a rd
SERPENTS HEAD In-Pla ce
HAMMER THROW Forward
GROUP 49HARMONICS
Method
RISING STORM Striking
ADVANCING BLADES Striking
CRASHING DRAGON Grap p ling
COILING SERPENT Grapp ling
GROUP 50HARMONICS
Method
WINDING HAMMERS Striking
HIDDEN MAC E Grap p ling
THE PHANTOM Striking
WHIRLING TIGER Grapp ling
WHITE CRANE Grapp ling
ATTACKING BEAR Striking
CLOUDS OF WAR Striking
FAC E OF DANGER Grapp ling
GROUP 51HARMONICS
Direction Method
AIMING THE BOW In-Place
RIDING THE STAFF Bac kw ard
THECHOPPING BLOCK
Grappling
CONQUERING SPEAR Forward
FOLLOWING BLADES Striking
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GROUP 52HARMONICS
Range
DEFLECTING SHIELD Mid d le
SLIP KNOT Grapp ling
GROUP 53 HARMONICSRange
PATH OF THE COMET Mid dle
RETURNING COMET Grapp ling
GROUP 54HARMONICS
Motion
SPINNING FANS Circular
ADVANCING FAN Horizontal
SPINNING WHEEL Ve rtic a l
GROUP 55HARMONICS
Method Movement
FANNING THE FLAMES Striking Retreat
THE CATAPULT Grapp ling Retreat
THE GALLOWS Grapp ling Advance
SPIRALING WINDMILL Striking Ad vance
GROUP 56HARMONICS
Method Root Classification
INTERCEPTING TALON Grappling Consecutive
SLIPPING TALON Striking Alte rna ting
HINGES OF FATE Striking Alte rna ting
CRESCENT MOON Striking Alternating
LUNAR ECLIPSE Striking Alternating
JAWS OF
THE LEOPARDGrappling Consecutive
SWINGING GATES Grap p ling Consecutive
SLASHING CLAWS Striking Alterna ting
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GROUP 57HARMONICS
Method
ROLLING THUNDER Striking
CHAIN LIGHTNING Grapp ling
GROUP 58 HARMONICSMotion
CLOSING THE GATE Ve rtic a l
ADVANCING TIGER Horizonta l
GROUP 59HARMONICS
Method
THREADING
THE NEEDLE
Grappling
INTERCEPTING HANDS Grappling
RETREATINGDRAGON
Striking
GROUP 60HARMONICS
Direction
UNIVERSAL SHIELD CCW
TRAPPINGTHE CYCLONE
CCW/Forward
WARRIORS PRAYER Forward/CCW
DOUBLE PRETZEL CW
GROUP 61HARMONICS
Method
TURNING THE TIDE Grapp ling
FACE OF TRUTH Striking
GROUP 62HARMONICS
Method
NEST OF VIPERS Grapp ling
RIDING THE WAVE Striking
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GROUP 63HARMONICS
Method
REPEATING SPURS Striking
HOOKING TALONS Grapp ling
WARRIORS PRAISE Grapp ling
DEFLECTING CROSS Striking
GROUP 64HARMONICS
Method Direction
RETURNING SICKLE Grappling CW
TWISTING HOOVES Grappling CCW
GROUP 65HARMONICS
MethodCLEARING THE VINE Striking
SEIZING THE SERPENT Grapp ling
GROUP 66HARMONICS
Cloc k Angle
EVADING THE STAFF 10:30
SNAKING THE VINE 1:30
CHOPPING THE VINE 12:00
GROUP 67HARMONICS
Direction
CROSS OF
PROTECTIONForward
FALLEN IDOLS Bac kward
GROUP 68
HARMONICS
Control Method
PASSING THE BATON 1-Ha nd
DROPPINGTHE BATON
2-Hand
SWEEPING LION 2-Ha nd
TRIPPING ON
THE VINE1-Hand
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GROUP 69HARMONICS
Movement
THE SERPENTAND THE TREE
Retreat
STRIPING THE VINE In-Pla ce
EYE OF THE STORM Adva nce
GROUP 70HARMONICS
Defensive Arm Roo t Classifica tion
RIDING THE STORM Left Consec ut ive
SHIELDINGTHE STORM
Right Consecutive
GROUP 71HARMONICS
Motion Motion
PROBE INTODARKNESS
Horizontal Circular
CHOPPINGTHE BRANCH
Vertical Linear
GROUP 72HARMONICS
THE MONGOOSE Isolated DefenseSee Root Technique
GROUP 73HARMONICS
Control Method
ORBIT OF DOOM 1-Hand
LIGHTNING ROD 2-Hand
GROUP 74HARMONICS
Motion Movement
THE EAGLEAND THE VIPER
CCW Retreat
DEFANGING
THE SNAKECW Advance
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GROUP 81HARMONICS
WHEEL OF FATE Isolate d DefenseSee Root Technique
GROUP 75HARMONICS
Roo t Classification
IRON MAIDEN Alte rnating
IRON GATES Consecut ive
GROUP 76HARMONICS
Motion
DANCE OF THE
MATADO RLinear
ATTACK OF THE BULL Circular
GROUP 77HARMONICS
Roo t Classification Mo tion
STAFF OF
THE PROPHET Consecutive Circular
DUELING BLADES Alte rna ting Line ar
GROUP 78HARMONICS
Motion
CAPTURINGTHE FLAME
Circular
TWISTING THE ROD Linear
GROUP 79HARMONICS
Control Method
FLAMING ARROW 1-Hand
FLAM E THROWER 2-Hand
GROUP 80HARMONICS
Direction
FLAM ES OFDARKNESS Backward
FIRE WALKER Forward
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GROUP 82HARMONICS
EXTING UISHINGTHE FLAME
Isolated Defe nseSee Roo t Tec hnique
HARMONICS
Roo t Classification Movem ent Method
FLIGHT OF
THE PHOENIXCo nsec utive Ad vanc ing Striking
LAIR OF THE PHOENIX Alternating Retrea ting Striking
CRASHING PHOENIX Alternat ing Advanc ing Grappling
FATE OF THE PHOENIX Consec utive Advanc ing Striking
GROUP 83
GROUP 84
HARMONICS
DANCE OF THE TIGER Isolate d DefenseSee Root Technique
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GROUP 85HARMONICS
Method Root Classification
REVERSING FANS Striking Alte rna ting
SPEAR AND DAGGER Grap p ling Consecut ive
HARMONICS
Method Root Classification
COVERING WINGS Striking Alterna ting
ADVANCINGFORTRESS
Striking Consecutive
FLAMING SWORD Striking Alternating
THE CADUCEUS Grappling Consecutive
GROUP 86
ADVANCING LION Striking Consecut ive
FACINGTHE LEOPARD
Striking Consecutive
OPENING THE GATES Grapp ling Alternating
SHIELD OF IRON Striking Consec ut ive
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GROUP 87HARMONICS
Method Location
FALLING WINDMILLS Grapp ling Outside
REVERSING
WINDMILLSStriking Inside
GROUP 88HARMONICS
DOUBLE DRAG ON Isolated DefenseSee Root Technique
GROUP 89HARMONICS
RETURNING DRAG ON Isolate d DefenseSee Root Technique
GROUP 90HARMONICS
WAR DANCE Isolated Defe nseSee Roo t Tec hnique
48RDMsIntroduction Co pyright by Eric Lamkin a nd Elite-Fighters.com
GROUP 91HARMONICS
Method
KNEEL OF SURRENDER Striking
SLICING LEOPARD Grapp ling
GROUP 92HARMONICS
Defense Method
WARRIORS STANCE 2-A rm
WARRIORS SHIELD 1-Arm
GROUP 93HARMONICS
MethodTHE BARRICADE Grapp ling
BROKEN SHACKLES Striking
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GROUP 94HARMONICS
Method
WINGS OFTHE RAPTOR
Striking
TWO HEADEDDRAGON
Grappling
STINGING SCORPION Striking
GROUP 95HARMONICS
Method
WAR HORSE Striking
SLICING SCIMITAR Grapp ling
GROUP 96
HARMONICS
TWO MANSTRIKING PYTHON
Isolated Defe nseSee Roo t Tec hnique
GROUP 97HARMONICS
DUAL ESCAPE Isolated DefenseSee Root Technique
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GROUP 98HARMONICS
ESCAPE FROMTHE SCAFFOLD
Isolated Defe nseSee Roo t Tec hnique
GROUP 99HARMONICS
SLIP INTO DARKNESS Isolate d DefenseSee Root Technique
GROUP 100HARMONICS
TWO MAN
WHIRLING WARRIORIsolated Defe nseSee Roo t Tec hnique
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GROUP 101HARMONICS
Method
STRIKING COBRA Striking
ROLLING MONKEY Grapp ling
GROUP 102 HARMONICSCloc k Angle
EYES OF DARKNESS 7:30
DARK SWORD 4:30
GROUP 103HARMONICS
CLIPPING THE KNEE
ROMAN SALUTE
RETURN FROM
THE BATTLEFIELD
Pre-Emp tive At tack Eleme nts
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GROUP 104HARMONICS
KNEEL OFCOMPLIANCE
DESCENT TO EARTH
SILENT DEATH
Pre-Emp tive At tack Eleme nts
GROUP 105HARMONICS
Direction
SINGLE SWORD Ve rtic a l
SEEKING THE PATH CCW
DRAGON S TREASURE CW
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GROUP 106HARMONICS
Direction
RETURNINGPHANTOM
CW
ELEMENTAL FIRE CCW
UNSEEN FORCES Vertic a l
GROUP 107HARMONICS
Roo t Classification Method
BREACHINGTHE WALL
Alternating Striking
ATTACKING CHARIOT Consecut ive Grapp ling
GROUP 108
HARMONICS
Method
SWORD OF HONOR Striking
DARKNESS AWAITS Grapp ling
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52Nameo
fDe
fense
Range
Me
tho
do
f
Execu
tion
Roo
t
Class.
Mo
tion
Arm
Pos
itions
He
ight
Zones
Tkdwn
Me
tho
ds
Loc
ation
Movemen
t
De
fense
Me
tho
d
De
fe
nse
Arm
Direc
tion
Cloc
k
Ang
le
HANDSTOHEAVEN
Grapp.
Grappling
Alter.
Linear
Split
High
Circle
Ou
tside
&B
elow
Retreat&
In-Place
1-Hand
Rig
ht
Outward
12:00
BEGGINGHANDS
Inter.
Striking
Alter
Linear
Inside
Low&
High
X
Inside&
Be
low
Retreat&
Advance
2-Hand
Both
Inward
12:00
DESPERATE
FALCONS
Grapp.
Grappling
Consec
Circular
Outside
Middle
X
Ou
tside
Advance
2-Hand
Both
CW
12:00
CIRCLINGHAWK
Inter.
Striking
Alter.
Circular
Outside
Middle
X
Ou
tside
Advance
2-Hand
Both
CCW
12:00
Ba
lance
dHarmon
ics
EXAMPLEOFHARMONIC
ANA
LYSIS
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53Nameo
fDe
fense
Range
Me
tho
do
f
Execu
tion
Roo
t
Class.
Mo
tion
Arm
Pos
itions
He
ight
Zones
Tkdwn
Me
tho
ds
Loc
ation
Move-
men
t
De
fense
Me
tho
d
Defe
nse
Ar
m
Direc
tion
Cloc
k
Ang
le
Ba
lance
dHarmon
ics
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TRAINING METHODOLOGY OF
PRACTICE COMBAT SCENARIOS
1. Integ rate the Mo tion
Prac tic e to d evelop the c oordination and the c orrec t ap plication of the
rudimenta l offensive a nd defensive a c tions by p rac tic ing the defense on bothsides.
Develop and app ly spe ed and po wer to the PCS.
Interna lize the PCS to the point o f spontaneity.
2. Question the Response
Examine po ssible counters and unexpec ted variab les.
Tra in to develop sponta neous contingenc y plans to the se c ounters and variableswhile sta ying within the frame wo rk of the PCS.
Tra in to develop sponta neous contingenc y plans to the se c ounters and variableswhile breaking aw ay from the framewo rk of the PCS.
3. Exam ine the Interconnec tivity Examine the inte rconnec tivity o f the PCS to its Roo t Tec hnique.
Examine the interconnec tivity of the PCS to other PCSs within the same Harmo nic
Group.
Examine the interc onne c tivity o f the PCS to PCSs in othe r Harmo nic Groups.
4. Explore the Possibilities
Explore various a lterations of the PCS utilizing the Formulat ion Equa tion.
Explore other ap plica tions of the PCS.
Explore o ther responses to the a tta c k.