introduction to opengl. opengl is a low-level graphics library specification. it makes available to...

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Introduction to OpenGL

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Page 1: Introduction to OpenGL. OpenGL is a low-level graphics library specification. It makes available to the programmer  a small set of geometric primitives

Introduction to OpenGL

Page 2: Introduction to OpenGL. OpenGL is a low-level graphics library specification. It makes available to the programmer  a small set of geometric primitives

Introduction to OpenGL

• OpenGL is a low-level graphics library specification.

• It makes available to the programmer a small set of geometric primitives - points, lines, polygons, images, and bitmaps.

• OpenGL provides a set of commands :

• that allow the specification of geometric objects in two or three dimensions,

• using the provided primitives, together with commands that control how these objects are rendered (drawn).

Page 3: Introduction to OpenGL. OpenGL is a low-level graphics library specification. It makes available to the programmer  a small set of geometric primitives

OpenGL Command Syntax

• OpenGL commands use the prefix gl and initial capital letters for each word making up the command name

• For example glClearColor()

Constant: • Similarly, OpenGL defined constants begin with GL_,

• use all capital letters,

• and use underscores to separate words

• For example : GL_COLOR_BUFFER_BIT

Page 4: Introduction to OpenGL. OpenGL is a low-level graphics library specification. It makes available to the programmer  a small set of geometric primitives

Data Types

• Note the following commands glColor3f() and glVertex3f()

In these commands, 3 shows the number of arguments the command contains,

and the f part of the suffix indicates that the arguments are floating-point numbers.

Page 5: Introduction to OpenGL. OpenGL is a low-level graphics library specification. It makes available to the programmer  a small set of geometric primitives

Command Suffixes and Argument Data Types

Page 6: Introduction to OpenGL. OpenGL is a low-level graphics library specification. It makes available to the programmer  a small set of geometric primitives

• Thus, the two commands• glVertex2i(1, 3); • glVertex2f(1.0, 3.0); • are equivalent, except that :

– the first specifies the vertex's coordinates as 32-bit integers,

– and the second specifies them as single-precision floating-point numbers.

CONT.

Page 7: Introduction to OpenGL. OpenGL is a low-level graphics library specification. It makes available to the programmer  a small set of geometric primitives

Setting colors of ObjectsglColor3f(Red, Green, Blue)glColor3f(0.0, 0.0, 0.0); black glColor3f(1.0, 0.0, 0.0); red glColor3f(0.0, 1.0, 0.0); green glColor3f(1.0, 1.0, 0.0); yellow glColor3f(0.0, 0.0, 1.0); blue glColor3f(1.0, 0.0, 1.0); magenta glColor3f(0.0, 1.0, 1.0); cyan glColor3f(1.0, 1.0, 1.0); white ==========================================glColor3f(0.5, 0.0, 0.0); dark red glColor3f(0.0, 0.5, 0.0); dark green glColor3f(0.0, 0.0, 0.5); dark blue

Page 8: Introduction to OpenGL. OpenGL is a low-level graphics library specification. It makes available to the programmer  a small set of geometric primitives

My first Program

Creating Emptywindow

Page 9: Introduction to OpenGL. OpenGL is a low-level graphics library specification. It makes available to the programmer  a small set of geometric primitives
Page 10: Introduction to OpenGL. OpenGL is a low-level graphics library specification. It makes available to the programmer  a small set of geometric primitives

End