introduction to gamification & bunchball - increase user engagement with these powerful...
Post on 14-Sep-2014
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DESCRIPTION
So, there’s a very common scenario that goes like this: a big investment of time and money is made in developing a digital experience – it might be a consumer-facing website, a commerce site, a facebook page, even an internal platform that you want your employees to use. Lots of planning and strategy are devoted to the experience – you’ve programmed the content, you’ve made sure it’s easy to find and get to, but… Your audience doesn’t use it enough. You try more marketing, you try threatening your employees…you try everything, but you can’t crack the engagement nut. But there are some businesses and companies that have figured out how to drive engagement and loyalty… Bunchball makes it easy to increase activity, loyalty & engagement using game mechanics. Bunchball is the industry leader in gamification. We shipped the first gamification solution in the marketplace back in 2007 continue to work with some of the largest consumer and B2B companies in the world. Our customers include Warner Bros., Comcast, NBC Universal, ABC Television, Stella & Dot and LiveOps among many others. These companies use Bunchball's Nitro gamification platform, and its powerful analytics solution, to create customized, actionable and scalable user experiences for consumers, employees and partners. By implementing game mechanics across websites, social networks and mobile applications, businesses can engage their users in a more meaningful way and reap tangible business benefits, such as increased customer loyalty and increased time spent on site. Nitro is the industry’s most scalable and reliable gamification platform, and we've managed over 125 million users and tracked over 15 Billion actions to date.TRANSCRIPT
Matt Foster – Account Executive
The Problem
The Problem Businesses are Struggling to make their Customers,
Partners & Employees more Active & Loyal
Fighting for attention, participation and loyalty Increasingly complex
systems, services and collaboration
Declining engagement and satisfaction
B U S I N E S S C U S T O M E R S
E M P L O Y E E S
P A R T N E R S
The Opportunity For Employees and Partners: Gamification uses data-driven motivational techniques to drive adoption, utilization, engagement and loyalty. For Customers: Consumer driven companies use Bunchball to increase audience engagement leading to higher advertising revenue.
The Solution
Addressing 3 Basic Human Motivators
Achievement
Levels in games
Miles & points
Progress bars
Status
Standings/leaderboards
Job titles at work
Likes on Facebook
Rewards
Access to exclusives
Early boarding/upgrades
Discounts & incentives
In other words, they’re using game mechanics to drive engagement & loyalty.
Bunchball makes it easy to increase activity, loyalty & engagement using
game mechanics.
Gamification Is…
Applying Game
Mechanics
to Non-Game
Experiences
Gamification Includes an Overarching Set of Techniques
Gamification
Motivation Reputation Collaboration Personalization
Who We Are
BUNCHBALL TODAY: The leader in gamification. Known as the industry pioneer who created the space in 2007.
BUSINESS VALUE: Our technology, products and services motivate and influence human behavior to motivate high value activity resulting in more active, engaged and loyal customers, partners and employees
SOLUTIONS: Cloud/SaaS-based technology, Nitro Platform, Nitro for Salesforce, Nitro for IBM Connections, Jive Gamification Module.
CUSTOMERS: We are focused on the Fortune 1000 and mid-market; our 300+ customer base is comprised of world-class companies including Adobe, HP, Cisco, Warner Bros., Comcast, Ford, VMware, Hasbro, etc.
Engaging Customers Engaging Employees
Value Proposition for Enterprise
Short-term adoption (Quick wins): Long-term engagement
Increased Activity Better data for management decision-making (CRM)
Increased Pipeline Increased Sales (CRM)
Faster on-boarding Increased compliance (HCM)
Increased User-Generated Content Increased call deflection (Social Collaboration)
Productivity Increase Decreased time-to-resolution (CRM)
Proficiency Increase Higher customer satisfaction (CRM)
SIGNIFICANTLY DIFFERENT BUSINESS OUTCOMES ARE DRIVEN BY THESE MEASURES:
Enterprises use Bunchball to increase adoption, show continuous engagement for business tools, and influence and motivate specific behaviors.
Enterprise Customer Success Metrics
• Motivate dealer employees to improve their sales effectiveness: • 100,000 unique visits to site • Q3 2012 saw a 358% cumulative increase in site activity • Usage in the month of August was 281% higher than August 2011 • Course completion doubled YoY
• Launch a Marketing Social Campaign
• Use of Chatter doubled and Website traffic from social media sites doubled since launch in early March
• Increase adoption and improve data accuracy generated by 230 member sales team:
• 100% of sales team active on SFDC in first 2 months • Actions per user increased 29%
• Increase participation and engagement with Jive
• 55% increase in active users
Value Proposition for Consumer
Increased Engagement KPIs:
Repeat web visits Activities per user Increased Sales conversion
Page views per visit Increased Registration Increased sharing of content
Time spent on site Increased User Retention Increased traffic from social sites (Facebook, Twitter, etc.)
Consumer driven companies use Bunchball to increase audience engagement leading to higher advertising revenue and increased brand loyalty.
Consumer Customer Success Metrics
• MTV: • 105% year-on-year increase in page views • 70% year-on-year increase in unique views • Pageviews on MTV's UK website were up 530% year-on-year
• Club Psych:
• 30% increase in overall site traffic • 1.5 million page views in 1 month • 130% increase in page views for official show website • 47% increase in return visits
Gamification Requires Robust Technology
• Rules engine to manage missions, levels & points
• APIs to track behaviors within and across platforms
• Widgets for leaderboards, profiles, redemption
• Admin console to easily optimize programs
• Real time analytics to understand behaviors and results
• Easy to deploy and manage in real-time
• Secure & scalable to handle massive amounts of data
Engage Users Across Platforms, Websites and Devices
Enterprise Apps Websites/Portals Social Platforms Mobile Devices
Client Services – Delivering Customer Success
300+ CUSTOMERS
350+ PROGRAMS
THE MOST
GAMIFICATION
EXPERTISE &
EXPERIENCE
DELIVERED MORE
CUSTOMER SUCCESS
THAN ANY OTHER
SERVICE TEAM
PROGRAM DESIGN
TRAINING & SUPPORT
ANALYTICS PLANNING
PROGRAM OPTIMIZATION TH
OU
GH
T
LE
AD
ER
SH
IP
We’re Leading The Market
Most Customers
300+
Most Users
260M+ per month
Most Traffic
20B+ actions to-date
“For anticipating the gamification explosion before anyone knew what gamification was.”
“To date gamification has been one size fits all users. But just as Amazon has begun offering personal web stores to each customer, Bunchball will enable companies to customize their gamification layers and rewards for each person visiting the site.”
“…powered by Bunchball, Jive is adding gamification to its products, including its
internal social networks for companies as well as intranets.”
• 2012 Best Use Of Gamification In The Enterprise by GSummit • Voted Best New App at Salesforce.com App Quest 2011
Awards:
Confidential - Do not distribute
THANK YOU!
Matt Foster
408-215-2909
@mhfoster