introduction to computer networks · 2 4 copyright© dr. miguel a. labrador intro – 4 what’s...

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1 1 Introduction to Computer Networks Miguel A. Labrador Department of Computer Science & Engineering [email protected] http://www.csee.usf.edu/~labrador Dr. Miguel A. Labrador 2 Copyright© Dr. Miguel A. Labrador Intro – 2 2 Copyright© Dr. Miguel A. Labrador Roadmap 1.1 What is the Internet? 1.2 Network edge 1.3 Network core 1.4 Network access and physical media 1.5 Internet structure and ISPs 1.6 Protocol layers, service models 3 Copyright© Dr. Miguel A. Labrador Intro – 3 3 Copyright© Dr. Miguel A. Labrador What’s the Internet: “nuts and bolts” view Millions of connected computing devices: hosts = end systems Running network protocols and applications Communication links Fiber, copper, radio, satellite Transmission rate = bandwidth Routers: forward packets (chunks of data) local ISP company network regional ISP router workstation server mobile

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Page 1: Introduction to Computer Networks · 2 4 Copyright© Dr. Miguel A. Labrador Intro – 4 What’s the Internet: “nuts and bolts” view • Protocols control sending, receiving of

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11

Introduction to Computer Networks

Miguel A. Labrador

Department of Computer Science & Engineering

[email protected]

http://www.csee.usf.edu/~labrador

Dr. Miguel A. Labrador

2Copyright© Dr. Miguel A. Labrador

Intro – 22

Copyright© Dr. Miguel A. Labrador

Roadmap

1.1 What is the Internet?

1.2 Network edge

1.3 Network core

1.4 Network access and physical media

1.5 Internet structure and ISPs

1.6 Protocol layers, service models

3Copyright© Dr. Miguel A. Labrador

Intro – 33

Copyright© Dr. Miguel A. Labrador

What’s the Internet: “nuts and bolts” view

• Millions of connected computing devices: hosts = end systems

• Running network protocols and applications

• Communication links– Fiber, copper, radio, satellite

– Transmission rate = bandwidth

• Routers: forward packets (chunks of data)

local ISP

companynetwork

regional ISP

router workstationserver

mobile

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4Copyright© Dr. Miguel A. Labrador

Intro – 44

Copyright© Dr. Miguel A. Labrador

What’s the Internet: “nuts and bolts” view

• Protocols control sending, receiving of messages– e.g., TCP, IP, HTTP, FTP, PPP

• Internet: “network of networks”– Loosely hierarchical

– Public Internet versus private intranet

• Internet standards– RFC: Request for comments

– IETF: Internet Engineering Task Force

local ISP

companynetwork

regional ISP

router workstationserver

mobile

5Copyright© Dr. Miguel A. Labrador

Intro – 55

Copyright© Dr. Miguel A. Labrador

What’s the Internet: a service view

• Communication infrastructure enables distributed applications:– Web, email, games, e-

commerce, file sharing

• Communication services provided to applications:– Connectionless unreliable

– Connection-oriented reliable

6Copyright© Dr. Miguel A. Labrador

Intro – 66

Copyright© Dr. Miguel A. Labrador

What’s a protocol?

• Human protocols:

• “What’s the time?”

• “I have a question”

• Introductions

• … specific msgs sent

• … specific actions taken when msgs received, or other events

• Network protocols:

• Machines rather than humans

• All communication activity in Internet governed by protocols

Protocols define format, order of messages sent and received among network entities,

and actions taken on message transmission, receipt

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7Copyright© Dr. Miguel A. Labrador

Intro – 77

Copyright© Dr. Miguel A. Labrador

What’s a protocol?

A human protocol and a computer network protocol:

Hi

HiGot thetime?2:00

TCP connectionreq

TCP connectionresponse

Get http://www.csee.usf.edu/~labrador

<file>time

8Copyright© Dr. Miguel A. Labrador

Intro – 88

Copyright© Dr. Miguel A. Labrador

Roadmap

1.1 What is the Internet?

1.2 Network edge

1.3 Network core

1.4 Network access and physical media

1.5 Internet structure and ISPs

1.6 Protocol layers, service models

9Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

A closer look at network structure

• Network edge: applications and hosts

• Network core:– Routers

– Network of networks

• Access networks, physical media: communication links

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Copyright© Dr. Miguel A. Labrador

The network edge

• End systems (hosts)– Run application programs– e.g. Web, email– At “edge of network”

• Client/server model– Client host requests, receives

service from always-on server– e.g. Web browser/server; email

client/server

• Peer-peer model– Minimal (or no) use of dedicated

servers– e.g. Skype, BitTorrent

• Two types of services– Connection-oriented– Connectionless

11Copyright© Dr. Miguel A. Labrador

Intro – 1111

Copyright© Dr. Miguel A. Labrador

Network edge: connection-oriented service

Goal: data transfer between end systems

• Handshaking: setup (prepare for) data transfer ahead of time

– Hello, hello back human protocol

– Set up “state” in two communicating hosts

• TCP - Transmission Control Protocol

– Internet’s connection-oriented service

TCP service [RFC 793]

• Reliable, in-order byte-stream data transfer

– Loss: acknowledgements and retransmissions

• Flow control:– Sender won’t overwhelm receiver

• Congestion control:– Senders “slow down sending rate”

when network congested

12Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Network edge: connectionless service

Goal: data transfer between end systems

– Same as before!

• UDP - User Datagram Protocol [RFC 768]:

– Connectionless

– Unreliable data transfer

– No flow control

– No congestion control

App’s using TCP:• HTTP (Web), FTP (file transfer),

Telnet (remote login), SMTP (email)

App’s using UDP:• Streaming media,

teleconferencing, DNS, Internet telephony

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13Copyright© Dr. Miguel A. Labrador

Intro – 1313

Copyright© Dr. Miguel A. Labrador

Roadmap

1.1 What is the Internet?

1.2 Network edge

1.3 Network core

1.4 Network access and physical media

1.5 Internet structure and ISPs

1.6 Protocol layers, service models

14Copyright© Dr. Miguel A. Labrador

Intro – 1414

Copyright© Dr. Miguel A. Labrador

The network core

• Mesh of interconnected routers• The fundamental question: how is data

transferred through the network?– Circuit switching: dedicated circuit

per call: telephone network– Packet-switching: data sent

through the network in discrete “chunks”

• As a result, we have:– Circuit-switched networks– Packet-switched networks

15Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Delay, loss and throughput in packet switched networks

• A parenthesis to look at three important metrics in networks

• Analyze the performance of switching technologies

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Copyright© Dr. Miguel A. Labrador

How do loss and delay occur?

Packets queue in router buffers• Packet arrival rate to link exceeds output link capacity

• Packets queue, wait for turn

A

B

packet being transmitted (delay)

packets queueing (delay)free (available) buffers: arriving packets dropped (loss) if no free buffers

17Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Four sources of packet delay

• 1. Nodal processing:– Check bit errors

– Determine output link

A

B

propagation

transmission

nodalprocessing queueing

• 2. Queueing– Time waiting at output link for

transmission

– Depends on congestion level of router

18Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Delay in packet-switched networks

3. Transmission delay:

• R=link bandwidth (bps)

• L=packet length (bits)

• Time to send bits into link = L/R

4. Propagation delay:

• d = length of physical link

• s = propagation speed in medium (~2x108 m/sec)

• Propagation delay = d/s

A

B

propagation

transmission

nodalprocessing queueing

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Copyright© Dr. Miguel A. Labrador

Nodal delay

• dproc = processing delay– Typically a few microsecs or less

• dqueue = queuing delay– Depends on congestion

• dtrans = transmission delay– = L/R, significant for low-speed links

• dprop = propagation delay– A few microsecs to hundreds of msecs

proptransqueueprocnodal ddddd +++=

20Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Queueing delay (revisited)

• R=link bandwidth (bps)

• L=packet length (bits)

• a=average packet arrival rate

traffic intensity = La/R

• La/R ~ 0: average queueing delay small

• La/R -> 1: delays become large

• La/R > 1: more “work” arriving than can be serviced, average delay infinite!

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Copyright© Dr. Miguel A. Labrador

“Real” Internet delays and routes

• What do “real” Internet delay & loss look like?

• Traceroute program: provides delay measurement from source to router along end-end Internet path towards destination. For all i:– Sends three packets that will reach router i on path towards

destination

– Router i will return packets to sender

– Sender times interval between transmission and reply.

3 probes

3 probes

3 probes

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“Real” Internet delays and routes

1 cs-gw (128.119.240.254) 1 ms 1 ms 2 ms2 border1-rt-fa5-1-0.gw.umass.edu (128.119.3.145) 1 ms 1 ms 2 ms3 cht-vbns.gw.umass.edu (128.119.3.130) 6 ms 5 ms 5 ms4 jn1-at1-0-0-19.wor.vbns.net (204.147.132.129) 16 ms 11 ms 13 ms 5 jn1-so7-0-0-0.wae.vbns.net (204.147.136.136) 21 ms 18 ms 18 ms 6 abilene-vbns.abilene.ucaid.edu (198.32.11.9) 22 ms 18 ms 22 ms7 nycm-wash.abilene.ucaid.edu (198.32.8.46) 22 ms 22 ms 22 ms8 62.40.103.253 (62.40.103.253) 104 ms 109 ms 106 ms9 de2-1.de1.de.geant.net (62.40.96.129) 109 ms 102 ms 104 ms10 de.fr1.fr.geant.net (62.40.96.50) 113 ms 121 ms 114 ms11 renater-gw.fr1.fr.geant.net (62.40.103.54) 112 ms 114 ms 112 ms12 nio-n2.cssi.renater.fr (193.51.206.13) 111 ms 114 ms 116 ms13 nice.cssi.renater.fr (195.220.98.102) 123 ms 125 ms 124 ms14 r3t2-nice.cssi.renater.fr (195.220.98.110) 126 ms 126 ms 124 ms15 eurecom-valbonne.r3t2.ft.net (193.48.50.54) 135 ms 128 ms 133 ms16 194.214.211.25 (194.214.211.25) 126 ms 128 ms 126 ms17 * * *18 * * *19 fantasia.eurecom.fr (193.55.113.142) 132 ms 128 ms 136 ms

traceroute: gaia.cs.umass.edu to www.eurecom.frThree delay measements from gaia.cs.umass.edu to cs-gw.cs.umass.edu

* means no reponse (probe lost, router not replying)

trans-oceaniclink

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Copyright© Dr. Miguel A. Labrador

Packet loss

• Queue (aka buffer) preceding link has finite capacity

• When packet arrives to full queue, packet is dropped (aka lost)

• Lost packet may be retransmitted by previous node, by source end system, or not retransmitted at all

A

B

packet being transmitted

packet arriving tofull buffer is lost

buffer (waiting area)

24Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Throughput

• Throughput: rate (bits/time unit) at which bits are transferred between sender/receiver– Instantaneous: rate at given point in time

– Average: rate over longer period of time

server, withfile of F bits

to send to client

link capacityRs bits/sec

link capacityRc bits/sec

pipe that can carryfluid at rateRs bits/sec)

pipe that can carryfluid at rateRc bits/sec)

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Copyright© Dr. Miguel A. Labrador

Throughput (more)

• Rs < Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

Rs > Rc What is average end-end throughput?

Rs bits/sec Rc bits/sec

link on end-end path that constrains end-end throughput

bottleneck link

26Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Network Core: Circuit Switching

End-to-end resources reserved for “call”

• Link bandwidth, switch capacity

• Dedicated resources: no sharing

• Circuit-like (guaranteed) performance

• Call setup (signaling mechanism) required

• Three phases– Circuit connection phase

– Transmission phase

– Circuit termination phase

• Telephone network is a typical example

27Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Network Core: Circuit Switching

Network resources (e.g., bandwidth) divided into “pieces”

• Pieces allocated to calls

• Resource piece idle if not used by owning call (no sharing)

• Dividing link bandwidth into “pieces”

– Frequency division

– Time division

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Circuit Switching: FDM and TDM

FDM

Frequency

time

TDM

Frequency

time

4 users

Example:

29Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Circuit Switching Example

30Copyright© Dr. Miguel A. Labrador

Intro – 3030

Copyright© Dr. Miguel A. Labrador

Circuit Switching Performance Analysis

• Total Time (T), given by:

• S: Set up time

• M: Message Size

• B: Bit rate

• K: Number of links

• D: Propagation delay per link

KDB

MST ++=

Time

Dat

a

Call request signal

Call accept signal

Queueing delay

Propagation delay

LinkA

LinkB

LinkC

TotalTime

Transmission delay

S N1 N2 N3L1 L2

N4 DL3

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Copyright© Dr. Miguel A. Labrador

Circuit Switching Performance

• Advantages– Constant delay for all frames belonging to the same message

• Incoming data are switched to the appropriate outgoing channel without delay

– Efficient for transmitting large amounts of data• Elimination of the per packet header overhead

• No queueing delay at intermediate nodes

– Good if traffic is constant

• Disadvantages– Circuit set up overhead

– Inefficient use of the available bandwidth• Not good if station is idle most of the time

32Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Network Core: Packet Switching

Each end-end data stream divided into packets

• User A, B packets share network resources

• Each packet uses full link bandwidth

• Resources used as needed

Resource contention:

• Aggregate resource demand can exceed amount available

• Congestion: packets queue, wait for link use

• Store and forward: packets move one hop at a time

– Node receives complete packet before forwarding

Bandwidth division into “pieces”

Dedicated allocation

Resource reservation

33Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Packet Switching: Statistical Multiplexing

Sequence of A & B packets does not have fixed pattern statistical multiplexing

In TDM each host gets same slot in revolving TDM frame

A

B

C10 Mb/sEthernet

1.5 Mb/s

D E

statistical multiplexing

queue of packetswaiting for output

link

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Network Core: Packet Switching

• Packet switching technology can be further subdivided– Connection oriented

• A circuit is established but link can still be shared– Virtual circuit

• All packets follow the same route

• Delay at intermediate node is possible

• Each packet carries tag (virtual circuit ID), tag determines next hop

• Fixed path determined at call setup time, remains fixed through the call

• Routers maintain per-call state

– Connectionless• No connection is made a priori

– Datagrams

• Packets can take any route; Routes may change during session

• Delay at intermediate node is possible

• Destination address in packet determines next hop

• Analogy: driving, asking directions

35Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Packet SwitchingConnection-Oriented or Virtual Circuit Service

• Multiple packets of a single message take the same path, although no dedicated physical path is set up

– The virtual circuit has to be set up though

• Each virtual circuit is identified by a Virtual Circuit Identifier (VCI)

• Delays are more variable than with a dedicated circuit

• Guaranteed, reliable, in-sequence delivery, with suppression of duplicates

• Best example: ATM networks

1

2

4

6

3

5

A C

B

VC 1

VC 2

36Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Packet Switching - VC Service

• Combination of Circuit Switching and Datagrams

• Total Time (T), given by:• M: Message Size• P:Packet size (contains

overhead)• S: Set up time• B: Bit rate• K: Number of links• D: Propagation delay per link• Q: Queueing delay• N: Number of nodes

KDB

MNQ

B

PKST +++−+=

*

)1(

P Queueing delay

Propagationdelay

LinkA

LinkB

LinkC

Time

TotalTime

PP

PP

P

PP

P

S N1 N2 N3L1 L2

N4 DL3

Call request signal

Call accept signal

* In packets

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Copyright© Dr. Miguel A. Labrador

Packet Switching PerformanceVirtual Circuit Service

• Advantages– Can provide QoS guarantees to different types of applications

– Efficient use of the available bandwidth, since data from other sources may use the same link

– Flow control can be exercised by each intermediate node or end-to-end

– No packets out of order

• Disadvantages– Complex

• Signaling, resource reservations

• Mechanism to offer bounded delay and loss

• Access control and policing

38Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Packet SwitchingConnectionless or Datagram Service

• Multiple packets of a single message are treated individually, and may take different routes– This causes different delays for each packet

– Packets may be lost or duplicated, or arrive out of order

– Best Effort Service• It is the user application that is responsible for enhancing the

quality of the basic service

• Best example: IP networks (TCP/IP), the Internet

1

2

4

6

3

5

A C

B

39Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Packet Switching - Datagram Service

• Total Time (T), given by:

• M: Message Size

• P:Packet size (contains overhead)

• B: Bit rate

• K: Number of links

• D: Propagation delay per link

• Q: Queueing delay

• N: Number of nodes

KDB

MNQ

B

PKT +++−=

*

)1(

P

Queueing delay

Propagationdelay

LinkA

LinkB

LinkC

Time

TotalTime

PP

PP

P

PP

P

S N1 N2 N3L1 L2

N4 DL3

* In packets

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Copyright© Dr. Miguel A. Labrador

Packet Switching PerformanceDatagram Service

• Advantages– Very simple

– Efficient use of the available bandwidth, since data from other sources may use the same link

– Low delay for interactive data

– Flow control can be exercised by each intermediate node or end-to-end

• Disadvantages– Two packets from the same message may take different routes,

and experience different delays

– No reservation of resources• Packets are dropped

– Packets can reach the destination out of order

41Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Circuit Switching vs. Packet Switching

• Interesting questions can be asked:– What applications are better off with which service?

• Short and long lived applications

– Under what circumstances one is better than the other?• Which one offers shorter T?

– What is the optimal packet size that maximizes the pipeline effect?

– Which one is better for bursty traffic or constant bit rate traffic?

– Which one offers better and easier QoS guarantees?

• Now, you can answer some of these questions; the others will be answered during the course

42Copyright© Dr. Miguel A. Labrador

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Copyright© Dr. Miguel A. Labrador

Packet switching versus circuit switching

• 1 Mb/s link

• Each user: – 100 kb/s when “active”

– Active 10% of time

• Circuit-switching: – 10 users

• Packet switching: – with 35 users, probability > 10

active less than .0004

Packet switching allows more users to use network!

N users1 Mbps link

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Copyright© Dr. Miguel A. Labrador

Network Taxonomy

Telecommunicationnetworks

Circuit-switchednetworks

FDM TDM

Packet-switchednetworks

Networkswith VCs

DatagramNetworks

• Datagram network is not either connection-oriented or connectionless• Internet provides both connection-oriented (TCP) and connectionless services (UDP) to apps

44Copyright© Dr. Miguel A. Labrador

Intro – 4444

Copyright© Dr. Miguel A. Labrador

Roadmap

1.1 What is the Internet?

1.2 Network edge

1.3 Network core

1.4 Network access and physical media

1.5 Internet structure and ISPs

1.6 Protocol layers, service models

45Copyright© Dr. Miguel A. Labrador

Intro – 4545

Copyright© Dr. Miguel A. Labrador

Access networks and physical media

Q: How to connect end systems to edge router?

• Residential access networks

• Institutional access networks (school, company)

• Mobile access networks

Keep in mind

• Bandwidth (bits per second) of access network?

• Shared or dedicated?

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Residential access: Dial-up Modem

• Dialup via modem

– Uses existing telephony infrastructure– Home is connected to central office

– Up to 56Kbps direct access to router (often less)

– Can’t surf and phone at same time: can’t be “always on”

telephonenetwork Internet

homedial-upmodem

ISPmodem(e.g., AOL)

homePC

central office

47Copyright© Dr. Miguel A. Labrador

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Asymmetric Digital Subscriber Line (DSL)

• ADSL: Asymmetric Digital Subscriber Line

– Also uses telephone infrastructure

– Dedicated physical line to telephone central office

– Up to 1 Mbps upstream (today typically < 256 kbps)

– Up to 8 Mbps downstream (today typically < 1 Mbps)

telephonenetwork

DSLmodem

homePC

homephone

Internet

DSLAM

Existing phone line:0-4KHz phone; 4-50KHz upstream data; 50KHz-1MHz downstream data

splitter

centraloffice

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Residential access: cable modems

• Does not use telephone infrastructure– Instead uses cable TV infrastructure

• HFC: Hybrid Fiber Coax

– Asymmetric: up to 30Mbps downstream, 2 Mbps upstream

• Network of cable and fiber attaches homes to ISP router

– Homes share access to router

– Unlike DSL, which has dedicated access

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Residential access: cable modems

Diagram: http://www.cabledatacomnews.com/cmic/diagram.html

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Cable Network Architecture: Overview

home

cable headend

cable distributionnetwork (simplified)

Typically 500 to 5,000 homes

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Copyright© Dr. Miguel A. Labrador

Cable Network Architecture: Overview

home

cable headend

cable distributionnetwork (simplified)

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Cable Network Architecture: Overview

home

cable headend

cable distributionnetwork

server(s)

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Intro – 5353

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Cable Network Architecture: Overview

home

cable headend

cable distributionnetwork

Channels

VIDEO

VIDEO

VIDEO

VIDEO

VIDEO

VIDEO

DATA

DATA

CONTROL

1 2 3 4 5 6 7 8 9

FDM:

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Fiber to the Home

• Optical links from central office to the home

• Two competing optical technologies– Passive Optical Network (PON)

– Active Optical Networks (PAN)

• Much higher Internet rates; fiber also carries television and phone services

ONT

OLT

central office

opticalsplitter

ONT

ONT

opticalfiber

opticalfibers

Internet

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Ethernet Internet access

• Typically used in companies, universities, etc. – Company/univ local area network (LAN) connects end system to edge router

• Ethernet:

– 10 Mbs, 100Mbps, 1 Gbps, 10 Gbps Ethernet

– Today, end systems typically connect into Ethernet switch

100 Mbps

100 Mbps

100 Mbps1 Gbps

server

Ethernetswitch

Institutionalrouter

To Institution’sISP

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Wireless access networks

• Shared wireless access network connects end system to router

– Via base station aka “access point”

• Wireless LANs:– 802.11b/g (WiFi): 11 or 54 Mbps

• Wider-area wireless access– Provided by telco operator

– ~1Mbps over cellular system (EVDO, HSDPA)

– Next up (?): WiMAX (10’s Mbps) over wide area

basestation

mobilehosts

router

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Home networks

Typical home network components:

• ADSL or cable modem

• Router/firewall/NAT

• Ethernet

• Wireless access point

wirelessaccess point

wirelesslaptops

router/firewall

cablemodem

to/fromcable

headend

Ethernet

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Physical Media

• Bit: propagates betweentransmitter/receiver pairs

• Physical link: what lies between transmitter & receiver

• Guided media:– Signals propagate in solid media:

copper, fiber, coax

• Unguided media:– Signals propagate freely, e.g., radio

Twisted Pair (TP)

• Two insulated copper wires– Category 3: traditional phone

wires, 10 Mbps Ethernet

– Category 5: 100Mbps Ethernet

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Physical Media: coax, fiber

Coaxial cable:• Two concentric copper

conductors

• Bidirectional

• Baseband:– Single channel on cable

– Legacy Ethernet

• Broadband:– Multiple channel on cable

– HFC

Fiber optic cable:• Glass fiber carrying light pulses,

each pulse a bit

• High-speed operation:– High-speed point-to-point

transmission (e.g., 10 Gbps)

• Low error rate: repeaters spaced far apart ; immune to electromagnetic noise

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Physical media: radio

• Signal carried in electromagnetic spectrum

• No physical “wire”

• Bidirectional

• Propagation environment effects:– Reflection

– Obstruction by objects

– Interference

Radio link types:• Terrestrial microwave

– e.g. up to 45 Mbps channels

• LAN (e.g., Wifi)– 2Mbps, 11Mbps

• Wide-area (e.g., cellular)– e.g. 3G: hundreds of kbps

• Satellite– Up to 50Mbps channel (or multiple

smaller channels)

– 270 msec end-end delay

– Geosynchronous versus low altitude

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Roadmap

1.1 What is the Internet?

1.2 Network edge

1.3 Network core

1.4 Network access and physical media

1.5 Internet structure and ISPs

1.6 Protocol layers, service models

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Internet structure: network of networks

• Roughly hierarchical

• At center: “tier-1” ISPs (e.g., Verizon, Sprint, AT&T), national/international coverage

– Treat each other as equals

Tier 1 ISP

Tier 1 ISP

Tier 1 ISP

Tier-1 providers interconnect (peer) privately

NAP

Tier-1 providers also interconnect at public network access points (NAPs)

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Internet structure: network of networks

• “Tier-2” ISPs: smaller (often regional) ISPs– Connect to one or more tier-1 ISPs, possibly other tier-2 ISPs

Tier 1 ISP

Tier 1 ISP

Tier 1 ISP

NAP

Tier-2 ISPTier-2 ISP

Tier-2 ISP Tier-2 ISP

Tier-2 ISP

Tier-2 ISP pays tier-1 ISP for connectivity to rest of Internet tier-2 ISP is customerof tier-1 provider

Tier-2 ISPs also peer privately with each other, interconnect at NAP

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Internet structure: network of networks

• “Tier-3” ISPs and local ISPs – Last hop (“access”) network (closest to end systems)

Tier 1 ISP

Tier 1 ISP

Tier 1 ISP

NAP

Tier-2 ISPTier-2 ISP

Tier-2 ISP Tier-2 ISP

Tier-2 ISP

localISPlocal

ISPlocalISP

localISP

localISP Tier 3

ISP

localISP

localISP

localISP

Local and tier-3 ISPs are customers ofhigher tier ISPsconnecting them to rest of Internet

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Internet structure: network of networks

• A packet passes through many networks!

Tier 1 ISP

Tier 1 ISP

Tier 1 ISP

NAP

Tier-2 ISPTier-2 ISP

Tier-2 ISP Tier-2 ISP

Tier-2 ISP

localISPlocal

ISPlocalISP

localISP

localISP Tier 3

ISP

localISP

localISP

localISP

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Roadmap

1.1 What is the Internet?

1.2 Network edge

1.3 Network core

1.4 Network access and physical media

1.5 Internet structure and ISPs

1.6 Protocol layers, service models

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Protocol “Layers”

Networks are complex!

• Many “pieces”:

– Hosts

– Routers

– Links of various media

– Applications

– Protocols

– Hardware, software

Question:Is there any hope of organizing

structure of network?

Or at least our discussion of networks?

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Network Design• To reduce design complexity, task of communication broken up into

modules

• Most networks are organized into layers– Each layer is like a module implementing some functions or services

– Each layer enhances the service of the layer below• Added value service

• Two layer “n” entities in different computers use a peer-to-peer layer “n” protocol to communicate with each other

• Two adjacent layers within the same computer communicate through an interface

– The interface defines the primitive operations and services the lower layer provides to the upper layer

• Modularization eases maintenance, updating of system

– Change of implementation of layer’s service transparent to rest of system

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Network Architecture

Layer N

Layer N-1

Layer 2

Layer 1

Layer N

Layer N-1

Layer 2

Layer 1

Physical Medium

Layer N Protocol

Layer N-1 Protocol

Layer 2 Protocol

Layer 1 Protocol

Layer N<->N-1 Interface

Layer N-1<->N-2 Interface

Layer 2<->1 Interface

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Information Flow

Data

DataH

DataHH

DataHHH

Data

DataH

DataHH

DataHHH

Layer N Protocol

Layer N-1 Protocol

Layer 2 Protocol

Layer 1 Protocol

Physical Medium

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Interfaces and Services

• Layer N entity implements a service used by Layer N+1– Layer N is the service provider

– Layer N+1 is the service user

• At each layer, protocols are used to communicate

• Control information is added to user data at each layer

• Services are available through Service Access Points (SAPs)– SAPs are uniquely identified by their addresses

– Example: Telephone network• A SAP is the wall socket

• The SAP address is the phone number

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ISO/OSI Communication Model

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Internet protocol stack

• Application: supporting network applications– FTP, SMTP, STTP

• Transport: End-to-End data transfer (segments)– TCP (CO), reliable, flow and congestion control

– UDP (CL), unreliable, no flow and congestion control

– Socket interface

• Network: routing of datagrams from source to destination (packets)

– IP, routing protocols

• Link: data transfer between neighboring network elements (frames)

– Point-to-Point, reliable service

– PPP, Ethernet

• Physical: bits “on the wire”

application

transport

network

link

physical

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messagesegment

datagramframe

sourceapplicationtransportnetwork

linkphysical

HtHnHl MHtHn M

Ht MM

destinationapplicationtransportnetwork

linkphysical

HtHnHl MHtHn M

Ht MM

networklink

physical

linkphysical

HtHnHl MHtHn M

HtHnHl M

HtHn M

HtHnHl M HtHnHl M

router

switch

Encapsulation

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LAN Interconnection and OSI

Presentation

Session

Transport

Network

Link

Physical

Repeater Bridge Router

Application

Presentation

Session

Transport

Network

Link

Physical

Application

MACLLC

Focus of the course

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Some Protocols in TCP/IP Suite