interactive storytelling for video games chapter 1: game stories, interactivity, and what players...
TRANSCRIPT
Interactive Storytelling for Video Games
Chapter 1: Game Stories, Interactivity, and What
Players WantJosiah Lebowitz
Chris Klug
The Importance of Stories Stories have existed since the dawn of the human race. Stories have had immeasurable influence on human
development and civilization. Modern technology gives us access to a nearly endless
supply of stories of all types. This vast selection of stories allows us to focus only on our
favorites types of stories and ignore ones we don’t like.
Stories in Video Games Video Games are a relatively new form of media and are
constantly evolving. Games are an excellent storytelling medium. The interactivity of games means that game writers have to
face many challenges and problems that other writers do not.
Chapter 2 Explores the history of storytelling in games. Discusses how different types of game storytelling developed
and evolved. Looks at some games which played a significant role in the
development of game storytelling.
Chapters 3 - 5 Explain the basics of story structure and character
development. Discuss common story themes and clichés. Explore the hero’s journey and other story structures. Talk about how to create interesting and believable
characters. Describe ways to create an emotionally moving story.
Chapter 6 Describes what exactly makes a story interactive. Explains the different between interactive and player-driven
storytelling. Presents and overview of the different types of interactive
storytelling commonly used in video games.
Chapters 7 - 11 Explore the different interactive storytelling styles in-depth. Discuss the innate advantages and disadvantages of each
style. Explain the unique challenges writers face when working
with each style. Look at how a variety of different games use these styles.
Chapters 12 - 13 Explore the debate over just how much control players
should be given over the progression and outcome of game stories.
Look at the key arguments both for and against highly player-driven forms of storytelling.
Chapter 14 Contains research into which types of stories are most
popular with gamers and why. Looks at how stories affect which games gamers buy. Discusses the results of the research and its meaning.
Chapter 15 Reviews the material from previous chapters in light of the
information found in Chapters 12 – 14. Looks ahead into the future of games storytelling.
Things to Consider What key events in history have been influenced by stories? How have stories influenced your life? Which stories have
had the greatest impact on you? What makes writing for games different than writing for books
or film? How much control do you think players should have in game
stories and why?