interact- oh yes that's natural
DESCRIPTION
Interaction Design is much simpler than what you might think. It doesn't necessairly involve hi-tech and electronics. Rather than focussing on technologies, interaction designers focus on the user and his/her relations with other users, environments and objects. Observation remains the main ingredient of the process, still, the turn point is when the designer considers any object or environment as an interface. Design is outsourcing information from other fields of expertise, and making that into interact within each other. Starting from here, a different design can be generatedTRANSCRIPT
workshops
360 in 5
4.Interact
“Oh yes, that’s natural”
Don’t do to others what you don’t want others do to you
?
Interaction becomes interesting when some freeDom is given
Untill freedom doesn’t turn into chaos
Tell users what to do, if it’s a good idea they will do it
Users can also use their intuition
Behaviours and habits are the spark for interaction
case study #1:dapperbuurt
by Giovanni Innella, Maxime Morel and Hadas Zemer
case study #2:HBo advertisement
case study #3:Strangely familiar
orreinventing normality
Tok Tokby Aram Armstrong
Tok Tokby Aram Armstrong (with Haiyan Zhang)
Tok Tok connects you to your distant loved ones in far away cities.
Close partners each own a box. Knocking on one box transmits a sonar-
like pulse to the ‘twinned’ box in the remote location.
Sferaby Hayat Benchenaa
This action alone initiates the snooze function, which causes the Sfera
to rise up higher above your head towards the ceiling.
Sferaby Hayat Benchenaa (with Garikoitz Iruretagoiena)
Sfera is a radio alarm clock that hangs over your pillow. It tries to wake
you up in the morning by forcing you to physically get out of bed.
When the alarm chimes in the morning, the only way you can silence
the persistent alarm is to reach up and gently tap the Sfera.
Feel the Musicby James Tichenor and David A Mellis
Feel the Music is a radio with only a tuning knob. As the user spins the
knob the sound of the station disappears, so only the knob itself indi-
cates potential stations through tactile feedback.
Quattroby Didier Hilhorst and Nicholas Zambetti
Quattroby Didier Hilhorst and Nicholas Zambetti
As you approach Quattro, it detects your presence and reveals the
relevant controls. Its functions are determined by its orientation and it
works in tandem with a cuddly, plush bear for remote ‘snooze’ opera-
tion.
Not so white wallsby Dario Buzzini
make objects become an interface
Don’t make me think always works
Interaction is quite a serious thing