information technology 8 - enhanced unit design
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Middle Years - Information Technology 8
Course Description:
Alexandra Middle Schools Information Technology course is intended to allow middle
years students in Grade 8 the opportunity to explore the Internet and the plethora of learning
opportunities found within. This course is broken up into two units of study, the first unit
(labeled Web 1.0) provides students with the necessary knowledge and skills needed to
navigate and explore the Internet safely. The second unit (labeled Web 2.0) promotes
collaborative learning through the exploration of various software and hardware technologies
used to enhance the student-learning environment. Even though this course is taught in a
traditional brick-and-mortar building, the delivery of content and completion of
activities/projects follows a modern hybrid model, however if necessary this course could be
completely delivered in an online environment. For a greater understanding of this course
and more specifically the second unit, please refer to both the course outline and visual
lesson outline on the following pages.
Pre-Unit 2 Activities:
For the second unit of this course to operate smoothly, various resources will need to
be created before the course begins. Below is a brief list of these resources:
Pre-Unit 2 Resources:
Information Technology Project Wiki
Edmodo Information Technology Groups
o General Course Group
o Specific Topic Groups for Reflective Purposes
Multiple Information Technology Screencasts hosted on schooltube.com
http://information-technology-projects.wikispaces.com/http://information-technology-projects.wikispaces.com/http://www.edmodo.com/http://www.schooltube.com/user/tomwhytehttp://information-technology-projects.wikispaces.com/http://www.edmodo.com/http://www.schooltube.com/user/tomwhyte -
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Information Technology
Course Outline Grade 8
Themes:
Web 1.0:
o Web Safety
2+ Lessonso Internet Searching
3+ Lessons
Web 2.0:
o Research Project
16+ Lessons
*Note: These times serve as a general guideline and may change at the teachers discretion*
Course Objectives:
The main goals of this course is to prepare students to:
use technology confidently to help in both school and home
appreciate and value web safety
become technologically literate
commit themselves to lifelong learning
Assignments and Projects:
Students learn by doing. Both instructor and student directed activities will be provided, allowingstudents an opportunity to learn through practice and investigation. It is expected that students willcomplete all activities and projects.
If a student is absent for a lesson(s), it will be their responsibility to review the material they missed ontheir own time, and ask their instructor for any needed clarification.
Evaluation:
Report Period:
Activities and Assignments - 25%
Course Reflections - 25%
Research Project - 50%
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Information Technology 8
Unit 2 Visual Lesson Outline
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Information Technology 8 - Learning Outcomes:
Students will:
Cognitive General Outcomes Cognitive Specific Outcomes1. Investigate information on a particular technology
utilizing human and non-human resources(comprehension)
1.1. Research information on a particular technology using human and non-human resources (comprehension)
1.2. Locate a minimum of three definitions involving a particular technology usingonline resources (comprehension)
1.3. Paraphrase a minimum of three definitions involving a particular technologyusing digital collaboration technology (comprehension)
1.4. List previously known and unknown facts on a particular technology usingdigital collaboration technology (knowledge)
1.5. Generate a list of questions on a particular technology using digitalcollaboration technology (synthesis)
1.6. Propose a minimum of four classroom uses for a particular technology usingdigital collaboration technology (synthesis)
2. Evaluate and synthesize knowledge on a particulartechnology using digital collaborative technologies(evaluation and synthesis)
2.1. Compare and combine knowledge gained within group on a particulartechnology using digital collaboration technology (analysis, synthesis)
2.2. Collaboratively paraphrase key information from group on a particulartechnology using digital collaboration technology (comprehension, synthesis)
2.3. Generate a collaborative digital graphic organizer outlining proposed digitalpresentation on a particular technology (synthesis)
3. Generate and display a digital presentation on aparticular technology (synthesis)
3.1. Construct digital presentation containing at least ten student uses of aparticular technology within a classroom using a collaborative digital graphicorganizer (synthesis)
3.2. Display initial digital presentation within digital collaboration technology3.3.
Modify digital presentation based upon appropriate suggestions from socialnetworking site (evaluation)3.4. Share with class final digital presentation within social networking site
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Students will:
Affective General Outcomes Affective Specific Outcomes1. Demonstrate collaborative learning within face-to-face
and digital environments (valuing)1.1. Behave according to instructor provided guidelines in both face-to-face and
digital environments (valuing)1.2. Contribute information to face-to-face and digital group on particular
technology within digital collaboration technology (responding)1.3. Assist group members in project research, discussions, and digital
presentation in both face-to-face and digital environments (responding)
2. Demonstrate reflective learning within a digitalenvironment (internalizing)
2.1. Reflect on project research, discussions and digital presentation with groupmembers in digital environments (organizing, internalizing)
2.2. Accept feedback in face-to-face and digital environments according toinstructor provided guidelines(receiving)
2.3. Advocate and defend your position in face-to-face and digital environmentsaccording to instructor provided guidelines(internalizing)
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Students will:
Psychomotor General Outcomes Psychomotor Specific Outcomes1. Observe course resources that support research project
and digital presentation (perception)1.1. Watch digital video resources regarding school based electronic mail within
digital environments (perception)1.2. Watch digital video resources regarding collaborative/communication sites
within digital environments (perception)1.3. Watch digital video resources regarding collaborative digital graphic
organizer within digital environments (perception)
2. Imitate actions observed within course resources thatsupport research project and digital presentation (guidedresponse)
2.1. Duplicate actions observed within digital video resources about school basedelectronic mail presented within digital environments (guided response)
2.2. Duplicate actions observed within digital video resources aboutcollaborative/communication sites presented within digital environments(guided response)
2.3. Duplicate actions observed within digital video resources about collaborativedigital graphic organizer presented within digital environments (guidedresponse)
Students will:
Interpersonal General Outcomes Interpersonal Specific Outcomes1. Work cooperatively, collaboratively and effectively as
part of a face-to-face and digital group1.1. Demonstrate respect for others viewpoints in both face-to-face and digital
environments1.2. Give feedback (critical, non-threatening) in both face-to-face and virtual
environments1.3. Receive, and reflect on feedback in both face-to-face and digital
environments
2. Build and support a research project and digitalpresentation as part of a face-to-face and digital group
2.1. Propose project and presentation ideas in both face-to-face and digitalenvironments
2.2. Seek and/or give information/advice on project in face-to-face and digitalenvironments
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Information Technology 8 Unit 2 Design:
Cognitive General Outcome: #1 Investigate information on a particular technology utilizing human and non-human resources (comprehension)
Cognitive Specific Outcomes #1What Students Will Learn
(Content/Topic/Skills/Lesson #)How Students Will Learn
(Learning Activities)What Students Will Use ToLearn (Learning Resources)
Technology That WillFacilitate Learning
Instructor Activities -Potential Assessment
1.1. Research information ona particular technologyusing human and non-human resources(comprehension)
1.2. Locate a minimum ofthree definitions involvinga particular technologyusing online resources(comprehension)
1.3.
Paraphrase a minimumof three definitionsinvolving a particulartechnology using digitalcollaboration technology(comprehension)
1.4. List previously knownand unknown facts on aparticular technologyusing digital collaborationtechnology (knowledge)
1.5. Generate a list ofquestions on a particulartechnology using digitalcollaboration technology(synthesis)
1.6. Propose a minimum offour classroom uses for aparticular technologyusing digital collaborationtechnology (synthesis)
Benefits anddrawbacks of specifichardware and web basedapplications for studenteducational purposes
Life and CareerSkillso Manage Goals and
Timeo Work Independently
o Be Self-DirectedLearners
Learning andInnovation Skillso Think Creatively
Information, Mediaand Technology Skillso Access and Evaluate
Informationo Use and Manage
Informationo Apply Technology
Effectively
Lesson #2o 2 Periods
SOs 1.1 1.6
Student willindividually completeteacher providedresearch worksheetregarding specific topic:(1.1 1.6)o Blogging
o Cell Phones
o mp3 Players
o Social Networking
o Podcastingo Wikis
Worksheet: (1.1 1.6)o Teacher
ProvidedResearchWorksheet
Various face-to-faceand digital resourcesincluding: (1.1 1.6)
o Search Engines
o Blogso Videos
o Podcasts
o Instructor
Initial research linkslocated within coursewiki: (1.1 1.6)
o Information
TechnologyProject Wiki
Internet
Digital CollaborativeTechnology:
o Course Wiki
Activities:
Place students intoresearch groups
Provide students with aspecific research topicand initial researchworksheet
Record student groupsand research topic
Facilitate individual
student research, byplacing exampleresearch information ocourse wiki
Assist:o When asked
o With any
technical issues
Potential Assessments:
Check List Assessmenfor SOs 1.1 1.6
Cognitive General Outcome: #2 Evaluate and synthesize knowledge on a particular technology using digital collaborative technologies (evaluation and synthesis)
Cognitive Specific Outcomes #2 What Students Will Learn(Content/Topic/Skills/Lesson #) How Students Will Learn(Learning Activities) What Students Will Use ToLearn (Learning Resources) Technology That WillFacilitate Learning Instructor Activities -Potential Assessment2.1. Compare and combine
knowledge gained withingroup on a particulartechnology using digitalcollaboration technology(analysis, synthesis)
Appropriate digitalcitizenship, collaborative andreflective learning withinface-to-face and digitalenvironments
Life and Career Skills
Students work in smallface-to-face and digitalgroups (2-3) tocollaboratively:
o Summarize
research (2.1
Student generatedresearch from originalworksheet provided byinstructor (2.1 2.2)
Teacher provided
Internet
Digital CollaborativeTechnology
o Course Wiki
Activities:
Create individual wikipages for studentsresearch
Invite individualstudents to course wiki
http://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://information-technology-projects.wikispaces.com/Project+Resourceshttp://information-technology-projects.wikispaces.com/Project+Resourceshttp://information-technology-projects.wikispaces.com/Project+Resourceshttp://information-technology-projects.wikispaces.com/http://information-technology-projects.wikispaces.com/http://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://information-technology-projects.wikispaces.com/http://information-technology-projects.wikispaces.com/http://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://information-technology-projects.wikispaces.com/Project+Resourceshttp://information-technology-projects.wikispaces.com/Project+Resourceshttp://information-technology-projects.wikispaces.com/Project+Resourceshttp://information-technology-projects.wikispaces.com/http://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://docs.google.com/View?id=ddmqct2t_542dvzpxtnthttp://information-technology-projects.wikispaces.com/ -
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2.2. Collaborativelyparaphrase keyinformation from group ona particular technologyusing digital collaborationtechnology(comprehension,synthesis)
2.3. Generate a collaborativedigital graphic organizeroutlining proposed digitalpresentation on aparticular technology(synthesis)
o Be Flexible
o Manage Goals and
Timeo Interact Effectively
With Others
Learning and InnovationSkills
o Think Creatively
o Work Creatively With
Otherso Reason Effectively
o Make Judgments and
Decisionso Communicate Clearly
o Collaborate with
Others
Information, Media andTechnology Skills
o Access and Evaluate
Informationo Use and Manage
Informationo Create Media
Productso Apply Technology
Effectively
Lesson #4o 2 Periods
SOs 2.1/2.2
Lesson #8/9o 1 Period Each
SOs 2.3
2.2)o Generate mind
map outliningproposed digitalpresentation(2.3)
Students willindividually followlearning communityguidelines provided byinstructor in both face-to-face and digitalenvironments (2.1 2.3)
learning communityguidelines locatedwithin course wiki (2.3)
Screencasts on:o Introduction To
Using A Wiki(2.1 2.2)
o How To Use
MindMeister.com (2.3)
Video Hosting Service:o schooltube.com
Digital Graphic Organizero mindmeister.com
Embed the followingscreencasts, on coursewiki and Edmodo:
o Introduction To
Using A Wikio How To Use
Mindmeister.com
Monitor digitalenvironment basedupon instructorprovided learningcommunity guidelines
Assist:o When asked
o With any
technical issues
Potential Assessments:
Check List Assessmenfor SOs
o 2.1/2.2
Rubric Assessment forSO 2.3
Cognitive General Outcome: #3 Generate and display a digital presentation on a particular technology (synthesis)
Cognitive Specific Outcomes #3What Students Will Learn
(Content/Topic/Skills/Lesson #)How Students Will Learn
(Learning Activities)What Students Will Use ToLearn (Learning Resources)
Technology That WillFacilitate Learning
Instructor Activities -Potential Assessment
3.1. Construct digitalpresentation containing atleast ten student uses ofa particular technologywithin a classroom usinga collaborative digitalgraphic organizer(synthesis)
Life and Career Skillso Be Flexible
o Manage Goals and
Timeo Interact Effectively
With Others
Learning and Innovation
Students work in smallface-to-face and digitalgroups (2-3) tocollaborativelygenerate/display/modifydigital presentation basedupon research and
Teacher providedlearning communityguidelines locatedwithin course wiki andposted in socialnetworking site (3.1 3.4)
Internet
Digital CollaborativeTechnology
o Course Wiki
Video Hosting Service:
Activities:
Embed the followingscreencasts on coursewiki and Edmodo:
o How To Use
MindMeister.com
http://www.schooltube.com/http://www.mindmeister.com/http://information-technology-projects.wikispaces.com/http://information-technology-projects.wikispaces.com/http://www.schooltube.com/http://www.mindmeister.com/http://information-technology-projects.wikispaces.com/ -
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3.2. Display initial digitalpresentation within digitalcollaboration technology
3.3. Modify digitalpresentation based uponappropriate suggestionsfrom social networkingsite (evaluation)
3.4. Share with class finaldigital presentation withinsocial networking site
Skillso Work Creatively With
Otherso Communicate Clearly
o Collaborate With
Others
Information, Media andTechnology Skills
o Access and Evaluate
Informationo Use and Manage
Informationo Create Media
Productso Apply Technology
Effectively
Lesson #6/7/12o 1 Period Each
SOs 3.3
Lesson #10o 2 Periods
SOs 3.1
Lesson #11o 1 Period
SOs 3.2
Lesson #13o 1 Period
SOs 3.4
feedback (3.1 3.4)
Students will individuallypractice reflective learningin face-to-face and digitalenvironments (3.1 3.4)
Students will individuallyfollow learning communityguidelines provided byinstructor in both face-to-face and digitalenvironments (3.3)
Screencasts on:o How To Use
MindMeister.com (3.1, 3.3)
o How To Display
Image in Wiki(3.2, 3.3)
o How To Display
Image inEdmodo (3.3,3.4)
o How To Post A
Message InEdmodo (3.3,3.4)
o schooltube.com
Digital Graphic Organizero mindmeister.com
Social Networking Site:o edmodo.com
o How To Display
Image in Wikio How To Display
Image inEdmodo
o How To Post A
Message InEdmodo
Monitor digitalenvironment basedupon instructorprovided learningcommunity guidelines
Assist:o When asked
o With any
technical issues
Potential Assessments:
Check List Assessmenfor SOs
o 3.2/3.4
Rubric Assessment forSOs
o 3.1/3.3
Affective General Outcome: #1 Demonstrate collaborative learning within face-to-face and digital environments (valuing)
Affective Specific Outcomes #1What Students Will Learn
(Content/Topic/Skills/Lesson #)How Students Will Learn
(Learning Activities)What Students Will Use ToLearn (Learning Resources)
Technology That WillFacilitate Learning
Instructor Activities -Potential Assessment
1.1. Behave according toinstructor providedguidelines in both face-to-face and digitalenvironments (valuing)
1.2. Contribute information toface-to-face and digitalgroup on particular
Appropriate digitalcitizenship, collaborativeand reflective learningwithin face-to-face anddigital environments
Life and Career Skillso Interact
Effectively With
Students willwork individually to:o Provide information,
resources to groupin face-to-face anddigital environments(1.1 1.3)
o Post reflections on
Teacher providedlearning communityguidelines located withincourse wiki and postedin social networking site(1.1 1.3)
Screencasts on:
Internet
Digital CollaborativeTechnology
o Course Wiki
Video Hosting Service:o schooltube.com
Activities: Post instructor provided
learning communityguidelines in course wikand Edmodo
Embed the followingscreencasts on coursewiki and Edmodo:
http://www.schooltube.com/http://www.mindmeister.com/http://www.edmodo.com/http://information-technology-projects.wikispaces.com/http://information-technology-projects.wikispaces.com/http://www.schooltube.com/http://www.schooltube.com/http://www.mindmeister.com/http://www.edmodo.com/http://information-technology-projects.wikispaces.com/http://www.schooltube.com/ -
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technology within digitalcollaboration technology(responding)
1.3. Assist group members inproject research,discussions, and digitalpresentation in both face-to-face and digitalenvironments(responding)
Otherso Guide and Lead
Otherso Be Responsible
to Others
Learning and InnovationSkills
o Work Creatively
With Otherso Reason
Effectivelyo Communicate
Clearlyo Collaborate With
Others
Information, Media andTechnology Skills
o Access and
EvaluateInformation
o Use and Manage
Informationo Apply
TechnologyEffectively
Lesson #5/6/7o 1 Period Each
SOs 1.1 1.3
research project indigital environments(1.1 1.3)
o Comment on other
groups researchproject in digitalenvironment indigital environment(1.1 1.3)
o Introduction To
Using A Wiki(1.2, 1.3)
o How To Post A
Message InEdmodo (1.2,1.3)
o How To Use
Mindmeister.com(1.3)
Social Networking Siteo edmodo.com
o Introduction To
Using A Wikio How To Post A
Message InEdmodo
o How To Use
Mindmeister.com
Monitor digitalenvironment basedupon instructor providedlearning communityguidelines
Assist:o When asked
o With any
technical issues
Potential Assessments:
Rubric Assessment forSOs
o 1.1 - 1.3
Affective General Outcome: #2 Demonstrate reflective learning within a digital environment (internalizing)
Affective Specific Outcomes #2What Students Will Learn
(Content/Topic/Skills/Lesson #)How Students Will Learn
(Learning Activities)What Students Will Use ToLearn (Learning Resources)
Technology That WillFacilitate Learning
Instructor Activities -Potential Assessment
2.1. Reflect on projectresearch, discussionsand digital presentationwith group members indigital environments
(organizing, internalizing)2.2. Accept feedback in face-
to-face and digitalenvironments accordingto instructor providedguidelines (receiving)
2.3. Advocate and defendyour position in face-to-
Appropriate digitalcitizenship, collaborativeand reflective learningwithin face-to-face anddigital environments
Life and Career Skillso Be Flexible
o Interact Effectively
With Otherso Work Effectively
With Otherso Guide and Lead
Others
Students will work bothindividually and as agroup in both face-to-face and digitalenvironments to reflect
upon their researchproject and digitalpresentation (2.1 2.3)
Students will individuallypractice reflectivelearning in face-to-faceand digital environments
Teacher providedlearning communityguidelines located withincourse wiki and postedin social networking site
(2.1 2.3)
Screencasts on:o Introduction To
Using A Wiki (2.1- 2.3)
o How To Post A
Message In
Internet
Digital CollaborativeTechnology
o Course Wiki
Video Hosting Service:o schooltube.com
Social Networking Site:o edmodo.com
Activities:
Monitor digitalenvironment basedupon instructor providedlearning community
guidelines Embed the following
screencasts on coursewiki and Edmodo:
o Introduction To
Using A Wikio How To Post A
Message In
http://www.edmodo.com/http://information-technology-projects.wikispaces.com/http://information-technology-projects.wikispaces.com/http://www.schooltube.com/http://www.edmodo.com/http://www.edmodo.com/http://information-technology-projects.wikispaces.com/http://www.schooltube.com/http://www.edmodo.com/ -
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face and digitalenvironments accordingto instructor providedguidelines (internalizing)
o Be Responsible to
Others
Learning and InnovationSkills
o Work Creatively With
Otherso Reason Effectively
o Communicate
Clearlyo Collaborate With
Others
Information, Media andTechnology Skills
o Access and Evaluate
Informationo Use and Manage
Informationo Apply Technology
Effectively
Lesson #5/6/7o 1 Period Each
SOs 2.1 2.3
(2.1 2.3) Edmodo (2.1 -2.3)
Edmodo
Assist:o When asked
o With any
technical issues
Potential Assessments:
Utilize RubricAssessment for SOs
o 2.1 - 2.3
Psychomotor General Outcome: #1 Observe course resources that support research project and digital presentation (perception)Psychomotor SpecificOutcomes #1
What Students Will Learn(Content/Topic/Skills/Lesson #)
How Students Will Learn(Learning Activities)
What Students Will Use ToLearn (Learning Resources)
Technology That WillFacilitate Learning
Instructor Activities -Potential Assessment
1.1. Watch digital videoresources regardingschool based electronicmail within digitalenvironments(perception)
1.2. Watch digital videoresources regardingcollaborative/communicati
on sites within digitalenvironments(perception)
1.3. Watch digital videoresources regardingcollaborative digitalgraphic organizer withindigital environments
Information, Media andTechnology Skills
o Access and
EvaluateInformation
Lesson #1o 1 Period
SOs 1.1
Lesson #3/6o 1 Period Each
SOs 1.2
Lesson #8o 1 Period
SOs 1.3
Students will individuallywatch instructor providedscreencasts within digitalenvironments to gainnecessary information onhow to utilize specifictechnologies within course(1.1 1.3)
Screencasts on thefollowing information:o How To Create An
Email Account (1.1)o How To Login to Your
Email Account (1.1)o Provide Email
Information To YourInstructor (1.1)
o How To Join AWikispace (1.2)
o Introduction To Using A
Wiki (1.2)o How To Signup For
Edmodo (1.2)o How To Join An
Edmodo Group (1.2)
Internet
Digital CollaborativeTechnology
o Course Wiki
Video Hosting Service:o schooltube.com
o Social Networking Site:o edmodo.com
Activities:
Embed followingscreencasts on coursewiki and Edmodo:
o How To Create
An Email Accouno How To Login to
Your EmailAccount
o Provide EmailInformation ToYour Instructor
o How To Join A
Wikispaceo Introduction To
Using A Wikio How To Signup
http://information-technology-projects.wikispaces.com/http://information-technology-projects.wikispaces.com/http://www.schooltube.com/http://www.edmodo.com/http://information-technology-projects.wikispaces.com/http://www.schooltube.com/http://www.edmodo.com/ -
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(perception) o How To Post A
Message In Edmodo(1.2)
o How To Change
Edmodo Settings (1.2)o How To Signup For A
Mindmeister.comAccount (1.3)
o How To Use
Mindmeister.com (1.3)
For Edmodoo How To Join An
Edmodo Groupo How To Post A
Message InEdmodo
o How To Change
Edmodo Settingso How To Signup
For AMindmeister.comAccount
o How To Use
Mindmeister.com
Assist:o When asked
o With anytechnical issues
Potential Assessments:
Check List Assessmentfor SOs
o 1.1 - 1.3
Psychomotor General Outcome: #2 Imitate actions observed within course resources that support research project and digital presentation (guided response)Psychomotor SpecificOutcomes #2
What Students Will Learn(Content/Topic/Skills/Lesson #)
How Students Will Learn(Learning Activities)
What Students Will Use ToLearn (Learning Resources)
Technology That WillFacilitate Learning
Instructor Activities -Potential Assessment
2.1. Duplicate actionsobserved within digitalvideo resources aboutschool based electronicmail presented withindigital environments(guided response)
2.2. Duplicate actionsobserved within digitalvideo resources aboutcollaborative/communicati
on sites presented withindigital environments(guided response)
2.3. Duplicate actionsobserved within digitalvideo resources aboutcollaborative digitalgraphic organizer
Utilization ofintroductory informationregarding multiple webbased applications
Information, Media andTechnology Skills
o Apply Technology
Effectively
Lesson #1o 1 Period
SOs 2.1
Lesson #3/6o 1 Period Each
SOs 2.2
Lesson #8
Students will individuallyrecreate actions witnessedon instructor providedscreencasts within digitalenvironments (2.1 2.3)
Screencasts on thefollowing information:o How To Create An
Email Account (2.1)o How To Login to Your
Email Account (2.1)o Provide Email
Information To YourInstructor (2.1)
o How To Join A
Wikispace (2.2)o Introduction To Using A
Wiki (2.2)o How To Signup For
Edmodo (2.2)o How To Join An
Edmodo Group (2.2)o How To Post A
Message In Edmodo
Internet
Digital CollaborativeTechnology
o Course Wiki
Video Hosting Service:o schooltube.com
Digital GraphicOrganizer
o mindmeister.com
Social Networking Site:o edmodo.com
Electronic Mailo School Based E-
Activities:
Embed following formson course wiki andEdmodo:
o E-mail Creation
o E-mail
Information
Assist:o When asked
o With any
technical issues
Potential Assessments:
Check List Assessmentfor SOs
o 2.1 - 2.3
http://information-technology-projects.wikispaces.com/http://information-technology-projects.wikispaces.com/http://www.schooltube.com/http://www.mindmeister.com/http://www.edmodo.com/http://www.sd76.ab.ca/email/sd76-student-logon.asphttp://spreadsheets.google.com/viewform?hl=en&formkey=dDg2WktFS0NuT3VNQlkzTEh1SERJSXc6MAhttp://spreadsheets.google.com/viewform?hl=en&cfg=true&formkey=dDBzRy1QYXhqYmNTRlVfTzJ6RWV2Smc6MAhttp://spreadsheets.google.com/viewform?hl=en&cfg=true&formkey=dDBzRy1QYXhqYmNTRlVfTzJ6RWV2Smc6MAhttp://spreadsheets.google.com/viewform?hl=en&cfg=true&formkey=dDBzRy1QYXhqYmNTRlVfTzJ6RWV2Smc6MAhttp://information-technology-projects.wikispaces.com/http://www.schooltube.com/http://www.mindmeister.com/http://www.edmodo.com/http://www.sd76.ab.ca/email/sd76-student-logon.asphttp://spreadsheets.google.com/viewform?hl=en&formkey=dDg2WktFS0NuT3VNQlkzTEh1SERJSXc6MAhttp://spreadsheets.google.com/viewform?hl=en&cfg=true&formkey=dDBzRy1QYXhqYmNTRlVfTzJ6RWV2Smc6MAhttp://spreadsheets.google.com/viewform?hl=en&cfg=true&formkey=dDBzRy1QYXhqYmNTRlVfTzJ6RWV2Smc6MA -
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presented within digitalenvironments (guidedresponse)
o 1 Period
SOs 2.3
(2.2)o How To Change
Edmodo Settings (2.2)o How To Signup For A
Mindmeister.comAccount (2.3)
o How To Use
Mindmeister.com (2.3)
mail Account
Digital Form Maker(Google Forms)
o E-mail Creation
o E-mail
Information
Interpersonal General Outcome: #1 Work cooperatively, collaboratively and effectively as part of a face-to-face and digital groupInterpersonal SpecificOutcomes #1
What Students Will Learn(Content/Topic/Skills/Lesson #)
How Students Will Learn(Learning Activities)
What Students Will Use ToLearn (Learning Resources)
Technology That WillFacilitate Learning
Instructor Activities -Potential Assessment
1.1. Demonstrate respect forothers viewpoints in bothface-to-face and digital
environments1.2. Give feedback (critical,
non-threatening) in bothface-to-face and virtualenvironments
1.3. Receive, and reflect onfeedback in both face-to-face and digitalenvironments
Appropriate digitalcitizenship, collaborativeand reflective learning
within face-to-face anddigital environments
Life and Career Skillso Interact Effectively
With Otherso Guide and Lead
Otherso Be Responsible to
Others
Learning and InnovationSkills
o Work Creatively With
Otherso Reason Effectively
o Communicate
Clearlyo Collaborate With
Others
Information, Media andTechnology Skills
o Access and Evaluate
Informationo Use and Manage
Informationo Apply Technology
Effectively
Lesson #5o 1 Period
Students will individuallyfollow learning communityguidelines provided by
instructor in both face-to-face and digital formats(1.1 - 1.3)
Students will individuallypractice reflective learningin face-to-face and digitalenvironments (1.2 - 1.3)
Teacher providedlearning communityguidelines located within
course wiki and postedin social networking site(1.1 - 1.3)
Screencasts on thefollowing information:
o How To Post A
Message InEdmodo (1.1 -1.3)
Internet
Digital Collaborative
Technologyo Course Wiki
Video Hosting Service:o schooltube.com
o Social Networking Site:
o edmodo.com
Activities:
Monitor digitalenvironment based
upon instructor providedlearning communityguidelines
Embed the followingscreencasts on coursewiki and Edmodo:
o How To Post A
Message InEdmodo
Assist:o When asked
o With any
technical issues
Potential Assessments:
Rubric Assessment forSOs
o 1.1 - 1.3
http://www.sd76.ab.ca/email/sd76-student-logon.asphttp://spreadsheets.google.com/viewform?hl=en&formkey=dDg2WktFS0NuT3VNQlkzTEh1SERJSXc6MAhttp://spreadsheets.google.com/viewform?hl=en&cfg=true&formkey=dDBzRy1QYXhqYmNTRlVfTzJ6RWV2Smc6MAhttp://spreadsheets.google.com/viewform?hl=en&cfg=true&formkey=dDBzRy1QYXhqYmNTRlVfTzJ6RWV2Smc6MAhttp://spreadsheets.google.com/viewform?hl=en&cfg=true&formkey=dDBzRy1QYXhqYmNTRlVfTzJ6RWV2Smc6MAhttp://information-technology-projects.wikispaces.com/http://information-technology-projects.wikispaces.com/http://www.schooltube.com/http://www.edmodo.com/http://www.sd76.ab.ca/email/sd76-student-logon.asphttp://spreadsheets.google.com/viewform?hl=en&formkey=dDg2WktFS0NuT3VNQlkzTEh1SERJSXc6MAhttp://spreadsheets.google.com/viewform?hl=en&cfg=true&formkey=dDBzRy1QYXhqYmNTRlVfTzJ6RWV2Smc6MAhttp://spreadsheets.google.com/viewform?hl=en&cfg=true&formkey=dDBzRy1QYXhqYmNTRlVfTzJ6RWV2Smc6MAhttp://information-technology-projects.wikispaces.com/http://www.schooltube.com/http://www.edmodo.com/ -
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SOs 1.1/1.2
Lesson #6/7o 1 Period Each
SOs 1.2/1.3
Interpersonal General Outcome: #2 Build and support a research project and digital presentation as part of a face-to-face and digital groupInterpersonal SpecificOutcomes #2
What Students Will Learn(Content/Topic/Skills/Lesson #)
How Students Will Learn(Learning Activities)
What Students Will Use ToLearn (Learning Resources)
Technology That WillFacilitate Learning
Instructor Activities -Potential Assessment
2.1. Propose project andpresentation ideas in bothface-to-face and digitalenvironments
2.2. Seek and/or giveinformation/advice onproject in face-to-faceand digital environments
Appropriate citizenship,collaborative and reflectivelearning within face-to-faceand digital environments
Life and Career Skillso Interact Effectively
With Otherso
Guide and LeadOtherso Be Responsible to
Others
Learning and InnovationSkills
o Work Creatively With
Otherso Reason Effectively
o Communicate
Clearlyo Collaborate With
Others
Information, Media andTechnology Skills
o Access and Evaluate
Informationo Use and Manage
Informationo Apply Technology
Effectively
Lesson #4/10o 2 Periods
SOs 2.1/2.2
Lesson #5/7/9/10/12o 1 Period Each
SOs 2.1/2.2
Students will workcollaboratively to generateproject ideas in face-to-faceand digital environments(2.1 - 2.2)
Students will individually
practice reflective learningin face-to-face and digitalenvironments (2.1 - 2.2)
Teacher providedlearning communityguidelines located withincourse wiki and postedin social networking site(2.1 - 2.2)
FellowStudents/Instructor (2.2)
Screencasts on thefollowing information:
o How To Post A
Message InEdmodo (2.1 -2.2)
o How To Use
Mindmeister.com(2.1 - 2.2)
Internet
Digital CollaborativeTechnology
o Course Wiki
Digital Graphic
Organizero mindmeister.com
Social Networking Site:o edmodo.com
Video Hosting Service:o schooltube.com
Activities:
Monitor digitalenvironment basedupon instructor providedlearning communityguidelines
Embed the following
screencasts on coursewiki and Edmodo:o How To Post A
Message InEdmodo
o How To Use
Mindmeister.com
Assist:o When asked
o With any
technical issues
Potential Assessments:
Rubric Assessment forSOs
o 2.1/2.2
http://information-technology-projects.wikispaces.com/http://information-technology-projects.wikispaces.com/http://www.mindmeister.com/http://www.edmodo.com/http://www.schooltube.com/http://information-technology-projects.wikispaces.com/http://www.mindmeister.com/http://www.edmodo.com/http://www.schooltube.com/ -
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Information Technology 8 Pre-Course Constraints:
Below lists specific technological constraints (beyond course designer and instructors
control) applied during the courses development and subsequent implementation:
o All utilized technology must be free for teacher and student use
o Budgetary constraints forces our school to access free options, as
licensing fees are becoming restrictive and cost prohibitive
o All utilized technology must be accessible to students both at school and home
o Our districts web filtering system (fortiguard.com) ensures students are
not accessing inappropriate content, however this limits choices of web
based resources that are accessible e.g. www.youtube.com not
accessible at school for students
o All utilized technology must run efficiently on n-Computing workstations
o Our district to reduce escalating technology costs has implemented
n-Computing workstations, which allows a maximum of four students
synchronous access to one tower
o AMS was an initial installation that received minimal CPU and RAM
requirements, thus creating issues when utilizing intensive web resources
Information Technology 8 Technologies Utilized:
Technology - Information Component:
The Internet - chosen to facilitate project research:
Rationale For Technology Choice:
Provides web based resources for various multiple intelligences and learning
http://www.alexandraschool.ca/http://www.fortiguard.com/webfiltering/webfiltering.htmlhttp://www.ncomputing.com/http://www.sd76.ab.ca/http://www.sd76.ab.ca/http://www.alexandraschool.ca/http://www.fortiguard.com/webfiltering/webfiltering.htmlhttp://www.ncomputing.com/http://www.sd76.ab.ca/ -
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styles
o Examples of resources: multimedia presentations, streaming
audio/video, synchronous communications, blogs, and wikis
Allows for easy access to MKOs either synchronously or asynchronously
Allows students to scaffold their knowledge throughout project
Allows students to explore and utilize learning theories such as Connectivism
and Constructivism while completing project
Best Practices/Personal Experience For Technology Choice:
Enhances student retention by aiding different learning styles (Diaz & Cartnal,
1999)
Motivates students to learn through video and real life examples (Wexler)
I am able to provide resources which allows students to develop projects based
on current thinking and trends within educational technology
Barriers Overcome By Technology Choice:
Allows absent students to complete required project research regardless of time
or space
Ensures all students have access to equal resources regardless of socio-
economic status
Reduces resource costs as all rooms within school have Internet access
Can be accessed on various technological devices (including mobiles) increasing
student access to research and course content regardless of time or space
Technology - Communication Component:
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Electronic Mail - chosen to facilitate access to specific web resources and
discussions:
Rationale For Technology Choice:
Allows for sign-up to necessary course resources
o Many web-based applications require a valid e-mail address for
authentication, registration, activation, and login
E.g. course wiki, and digital graphic organizer
Provides security offered by school district technology for personal information
o Reduces or eliminates potential FOIP issues
Best Practices/Personal Experience For Technology Choice:
Keeps students aware of specific activities and course deadlines
I am able to provide direct communication within learning community when
necessary in an asynchronous environment
Barriers Overcome By Technology Choice:
Allows absent students to contact members of the learning community for
information regarding missed material or assignments
Is accessible through school webpage regardless of physical location or time
Can be accessed on various technological devices (including mobiles), thereby
increasing student access to course content regardless of time or space
Schooltube.com - chosen to facilitate video resources throughout the course:
Rationale For Technology Choice:
Strictly monitored video hosting service ensures students are not exposed to
inappropriate content
http://foip.alberta.ca/http://www.alexandraschool.ca/Students.phphttp://foip.alberta.ca/http://www.alexandraschool.ca/Students.php -
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Provides web based video resources for various intelligences and learning styles
Best Practices/Personal Experience For Technology Choice:
Provides multiple ways to engage students in content with varying learning styles
(DiPietro, Ferdig, Black, & Preston, 2008)
Creates learning objects that can be easily integrated within lessons (McGreal &
Elliott, 2008).
o Students are able to review learning objects multiple times to ensure
understanding of the material
o I am able to reuse learning objects for different lessons
o I have witnessed that these learning objects enhances educational
opportunities for special needs students, allowing for easier
comprehension and completion of tasks
Barriers Overcome By Technology Choice:
Allows absent students to review specific course content, ensuring they are up-
to-date regarding specific course knowledge and activities
Provides efficient and effective educational resources to students of ranging
academic abilities regardless of time or space
Accessible through Internet regardless of physical location or time
Can be accessed on various technological devices (including mobiles), thereby
increasing student access to course content regardless of time or space
o However schooltube.com needs Adobe Flash to play videos, therefore not
able to use iTouch, iPhone or iPad for this service
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Google Docs - chosen to facilitate the collection of information from learning
community:
Rationale For Technology Choice:
Allows for easy collection of necessary student information
o e.g. information needed for creation of school based email
Best Practices/Personal Experience For Technology Choice:
Information is easily accessible regardless of instructor location or time of day
I am able to easily access and redistribute login identities and passwords to
forgetful students
Barriers Overcome By Technology Choice:
Allows quick and accurate information collection to occur, minimizing class
downtime that would be previously used to collect specific information
Able to be utilized by multiple classes, over multiple years, with easy sorting of
information as necessary
Can be accessed on various technological devices (including mobiles), thereby
increasing student access to course content regardless of time or space
Technology - Collaboration Component:
Wikispaces - chosen to facilitate collaborative research and project implementation:
Rationale For Technology Choice:
Allows for individual and/or collaborative research and creation of collective
projects
Allows for synchronous and/or asynchronous collaboration
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Allows for the creation of digital portfolios for student work
Allows for learning community commentary and feedback throughout course
Eliminates the need to utilize multiple web hosting services
Records all work completed, eliminating issues with lost or misplaced student
work
Best Practices/Personal Experience For Technology Choice:
Allows learning to be more like a team effort than a solo race (Chickering &
Gamson, 1987)
Allows for multiple pedagogical approaches to enhance online learning
environment
Allows for a personal meaningful representation of knowledge by student
(DiPietro et al., 2008)
Encourages co-operation among students (Grant & Thornton, 2007), facilitating
collaborative learning environments
Encourages personal control over learning, providing a constructivist atmosphere
expanding and fostering critical thinking (Grant & Thornton, 2007)
o In shortly over one week there has been over 500 individual page changes
between three classes within course wiki
I am able to model proper feedback and reflective communication within digital
environment
I am able to model effective project research by providing examples of good
resources for project completion
Barriers Overcome By Technology Choice:
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Allows for access to all course resources regardless of time or space through the
Internet
Allows for completion of activities and assignments regardless of time or space
for absent students
Can be accessed on various technological devices (including mobiles), thereby
increasing student access to course content regardless of time or space
Mindmeister.com - chosen to facilitate collaborative graphic organizer creation:
Rationale For Technology Choice:
Allows for the synchronous and asynchronous exploration and collaboration of
concepts or ideas in a collaborative workspace
o Allows for linking of ideas and concepts for projects and presentations
Finished product can be exported in various formats, which can then be shared
with learning community for comments and feedback
Best Practices/Personal Experience For Technology Choice:
Allows for the personal meaningful representation of knowledge (DiPietro et al.,
2008), providing a constructivist atmosphere expanding and fostering critical
thinking (Grant & Thornton, 2007)
Encourages co-operation among students (Grant & Thornton, 2007), facilitating
collaborative learning environments
Based upon personal and professional experience, employs effective
instructional intelligence strategies in digital world
Barriers Overcome By Technology Choice:
Allows absent students the ability to contribute to project regardless of time or
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space
Allows for synchronous student communication, removing the potential barrier of
isolation
Can be accessed on various technological devices (including mobiles) increasing
student access to course content regardless of time or space
o At this time, only the iTouch, iPhone and iPad have this ability
Technology - Social Networking Component:
Edmodo.com chosen to provide grade level appropriate social networking tool for
course:
Rationale For Technology Choice:
Facilitates course reflection by students
o Allows for feedback and comments within the learning community
Allows learning community to post questions to entire class or directly to
instructor for synchronous or asynchronous assistance
Used to deliver course content, display student work
Provides similar experience as Facebook, providing another level of engagement
and motivation
o In shortly over one month there has been over 2500 individual posts
between three classes (not counting comments)
Best Practices/Personal Experience For Technology Choice:
Allows for fundamental interactivity between student and teacher (Stein & Glazer,
2003)
o Allows for frequent student-staff contact allowing for more student
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motivation and involvement
Allows an instructor to maintain a visible social and teaching presence
(Anderson, Rourke, Garrison, and Archer, 2001)
Encourages learning community to share experiences (Grant & Thornton, 2007)
Encourages co-operation among students (Grant & Thornton, 2007), facilitating
collaborative learning environments
Allows instructor to model proper feedback and reflective communication within
digital environments based upon instructor provided guidelines
I am able to easily filter and monitor all interactions (through e-mail) within the
course to ensure school and course guidelines are followed
I am able to easily and effectively deliver course content in various forms to
multiple classes simultaneously
I have witnessed that Edmodo provides a safe environment for the learning
community to explore digital citizenship, net safety, netiquette, and online identity
exploration
Barriers Overcome By Technology Choice:
Can host various course resources, which allows students regardless of time or
space the opportunity to catch up or complete current assignments
Allows for synchronous and asynchronous student communication, removing the
potential barrier of isolation
Can be accessed on various technological devices (including mobiles) increasing
student access to course content
o At this time, only the iTouch, iPhone and iPad have this ability
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Information Technology 8 - Learning Theories Utilized:
Through my
experiences as an
educator and life long
digital learner, I
believe that true
meaningful learning
occurs when students
apply their personal
experiences and
actions in the process
of developingknowledge. This belief is evidenced through the unit of study that I created based upon
my personal learning theory, which includes the 6 Cs of Motivation, various
Constructivist theories, Connectivism, and Constructionism. This overall combined
approach lets students make connections with the material, as well as create and share
learning artifacts within a collaborative community.
As per my personal learning theory, this unit begins with a challenge that utilizes
both intrinsic and extrinsic motivators to engage the student. This motivation is
continued in subsequent lessons through the application of student control,
communication and social interaction, as well as allowing the students the opportunity to
share work, all of which are best practices as outlined by Turner and Paris. This initial
pedagogical approach also allows students to generate a sense of ownership,
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achievement and motivate continual learning (Turner & Paris, 1995). As shown here
and throughout this unit of study, the 6 Cs of motivation are essential if student success
at the middle years level is to occur.
After the initial challenge is presented, the general and specific learning
outcomes created for this unit allow for my personal learning theory and best practices
found within constructivism to be effectively applied to the learning environment. This is
first evidenced when students individually and collaboratively conduct research based
upon the units original challenge. This exploration allows students to utilize the
principles of social interaction through MKOs and knowledge scaffolding (Vygotsky,
1978), as well as the opportunity to explore various networks to provide specific
expertise and knowledge (Siemens, 2004) as seen in Connectivism. Once the initial
exploration cycle is concluded, students collaboratively construct meaning based upon
their individual and group research within the course wiki. These constructivist activities
engage the student in the assimilation and accommodation of knowledge to their new or
pre-existing schemas (Piaget), which are influenced by their personal culture,
environment, and social elements. Overall, this collaborative process allows students to
continually control their own learning while engaged in a social educational
environment.
When each group has sufficient knowledge in regards to the original challenge
they will begin to collaboratively create an initial digital learning object through the
application of Constructionism as described by Papert. This collaborative artifact will
reflect the knowledge gained during the individual and groups constructivist learning
activities. Throughout the construction process, group members will begin to reflect,
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comment, and provide feedback on their progress within the learning communities
digital social network. This network will provide significant feedback and direction at
both the student and instructor level; further utilizing Turner and Paris 6 Cs of
Motivation. However, if a group does not feel they have acquired sufficient knowledge
to successfully create a digital artifact, they will complete more constructivist activities
until ready.
Once the groups have completed their initial digital artifact, they will display their
work within their learning environment for feedback and suggestions. After each group
has received and sent feedback within the learning community, they will then view their
responses as a peer edit process allowing for further enhancements to their final digital
artifact, which will then be presented for evaluation.
Overall, this unit of study has taken into consideration my personal learning
theory to create engaging learning outcomes and activities that are appropriate for a
middle years student and that can be readily assessed. As well, these course
foundations have been successfully translated and implemented using a variety of free,
engaging technologies that students at a middle years level can utilize to achieve deep
and meaningful learning regardless of time or space.
Information Technology 8 - References Utilized:
Anderson, T., Rourke, L., Garrison, D. R., & Archer, W. (2001). Assessing teaching
presence in a computer conferencing context. Journal of Asynchronous Learning
Networks, 5(2). Retrieved January 21, 2007
from http://www.aln.org/publications/jaln/v5n2/v5n2_anderson.asp
Chickering, A. W., & Gamson, Z. F. (1987). Seven principles for good practice in
http://www.aln.org/publications/jaln/v5n2/v5n2_anderson.asphttp://www.aln.org/publications/jaln/v5n2/v5n2_anderson.asp -
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undergraduate education.AAHE Bulleting, 39(7), 3-7
Diaz, D., & Cartnal, R. (1999). Student learning styles in two classes. College Teaching,
47 (4), 130-141.
DiPietro, M., Ferdig, R. E., Black, E. W., & Preston, M. (2008). Best practices in
teaching K-12 online: Lessons learned from Michigan virtual school teachers.
Retrieved from learners.in.th/file/racha_1/7.1.2.pdf
Grant, M. R., & Thornton H. R. (2007) Best practices in undergraduate adult-centered
online learning: Mechanisms for course design and delivery. Retrieved from
http://jolt.merlot.org/vol3no4/grant.htm
McGreal, R., & Elliott, M. (2008). Technologies of online learning (e-learning). In A.
Anderson, The Theory and Practice of Online Learning 2ndEdition (pp. 143-165).
AU Press Athabasca University.
Papert, S. (1991). Situating Constructionism. Constructionism, eds. Idit Harel and
Seymour Papert.
Siemens, G. (2004). Connectivism: A learning theory for the digital age. Retrieved
March 27th 20:27 from http://www.elearnspace.org/Articles/connectivism.htm
Stein, D. & Glazer, H. R. (2003). Mentoring the adult learner in academic midlife at a
distance education university. The American Journal of Distance Education,
17(1), 7-23. Retrieved
from http://www.leaonline.com/doi/pdf/10.1207/s15389286ajde1701_2 Turner, J., & Paris, S. G. (1995). How literacy tasks influence childrens motivation for
literacy. The Reading Teacher, 48(8), 662-673.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological
http://opt/scribd/conversion/tmp/scratch2646/learners.in.th/file/racha_1/7.1.2.pdfhttp://jolt.merlot.org/vol3no4/grant.htmhttp://www.elearnspace.org/Articles/connectivism.htmhttp://www.leaonline.com/doi/pdf/10.1207/s15389286ajde1701_2http://www.leaonline.com/doi/pdf/10.1207/s15389286ajde1701_2http://opt/scribd/conversion/tmp/scratch2646/learners.in.th/file/racha_1/7.1.2.pdfhttp://jolt.merlot.org/vol3no4/grant.htmhttp://www.elearnspace.org/Articles/connectivism.htmhttp://www.leaonline.com/doi/pdf/10.1207/s15389286ajde1701_2 -
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processes. Cambridge: Harvard University Press.
Wexler, A. (n.d.) Strategies for motivating students to learn. Retrieved March 24th 21:08
from http://www.iser.com/resources/motivating-students.html
http://www.iser.com/resources/motivating-students.htmlhttp://www.iser.com/resources/motivating-students.html