information architecture & design week 3 schedule -syllabus updates -group project deliverables...
TRANSCRIPT
Information Architecture & Design Information Architecture & Design
• Week 3 Schedule- Syllabus Updates- Group Project Deliverables- IA Methodologies- Research Topic Presentations
Process and MethodologyProcess and Methodology
• Phased Approach- Research- Strategy- Design- Implementation- Administration
Research FrameworkResearch Framework
• Context• Content• Users
Context Context
• Business Goals• Funding• Politics• Culture• Technology• Human Resources
ContentContent
• Document/data types• Content Objects• Metadata• Volume• Existing Structure
UsersUsers
• Audiences• Tasks• Needs• Information Seeking Behavior• Experience• Vocabularies
IA StrategyIA Strategy
• IA Administration• Develop• Maintain
• Technology Integration• Past• Present
• Approach• Top-down (centralized - organization)• Bottom-up (decentralized – content-based)
• Metadata• Navigation Design
Work Product and DeliverablesWork Product and Deliverables
• Metaphor Exploration• Organization (environment)
• Functional (tasks)
• Visual (graphics)
• Scenarios• Experience Design
• Case Studies
• Conceptual Diagrams
• Wireframes• Strategy Report• Project Plan• Presentations
Design and DocumentationDesign and Documentation
• Influenced by Context of the Project• Focus on Process and Product will result• Multiple Views (multiple ways to learn)- For Dev Team- For Users
• Blueprints (Flowcharts)- Whole Site- Specific (task or page)- Data Flows
• Wireframes? (Templates)
Design and Documentation…Design and Documentation…
• Content Mapping and Inventory- What you have.- What you need.- How you get it.
• Models- Content (granular)- Relationships- “Data Flow”
• Controlled Vocabularies• Design Sketches• Prototypes• Style Guides (earlier and later)• Administration
Designing CommunicationsDesigning Communications
• As Product• As Process• The Communications Experience- Positive, Cohesive Messages- Advertising- Promotion
• Leveraging Pre-existing knowledge and preferences
• Frames of Reference (PoV)
Design StrategiesDesign Strategies
• Remembering What It’s Like Not to Know• Flores’ Worlds- What you know you know- What you don’t know- What you don’t know you don’t know
• Create Interest- Choices- Connections
• Integration- Goals- Ideas
““Design in the Digital Age”Design in the Digital Age”
• Focus on Connections Among Design Elements- Text- Graphics- Audio- Video
• Immersion• Interaction• Quality
- Utility- Meaning- Change or Expand Knowledge
Leveraging with DesignLeveraging with Design
• Map to other Media- TV- Magazines- Movies- Advertising- Environmental- Conversation
Structure of ConversationStructure of Conversation
• Language Maps and Shows How We Think