influencing the experience of people in urban public places through mobile mediated interactions

61
Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions Final Seminar Presentation Jan Seeburger - [email protected] Urban Informatics Research Lab Queensland University of Technology Brisbane, Australia

Upload: jan-seeburger

Post on 07-Jul-2015

255 views

Category:

Technology


0 download

DESCRIPTION

This study presents research findings to inform the design and development of innovative mobile services aiming to enable collocated people to interact with each other in public urban places. The main goal of this research is to provide applications and deliver guidelines to positively influence the user experience of different public urban places during everyday urban life. This study describes the design and evaluation of mobile content and services enabling mobile mediated interactions in an anonymous way. The research described in this thesis is threefold. First, this study investigates how Information and Communication Technology (ICT) can be utilised in particular urban public places to influence the experience of urban dwellers during everyday life. The research into urban residents and public places guides the design of three different technologies that form case studies to investigate and discover possibilities to digitally augment the public urban space and make the invisible data of our interactions in the urban environment visible. Capital Music enables urban dwellers to listen to their music on their mobile devices as usual but also visualises the artworks of songs currently being played and listened to by other users in ones’ vicinity. PlaceTagz uses QR codes printed on stickers that link to a digital message board enabling collocated users to interact with each other over time resulting in a place-based digital memory. Sapporo World Window, Brisbane Hot Spots, and YourScreen are interactive content applications allowing people to share data with their mobile phones on public urban screens. The applications employ mobile phones to mediate interactions in form of location and video sharing. Second, this study sets out to explore the quality and nature of the experiences created through the developed and deployed case study applications. The development of a user experience framework for evaluating mobile mediated interactions in urban public places is described and applied within each case. Third, this thesis discusses how the three different technologies can have an impact on the urban experience, drawing on research from urban sociology, psychology, and urban design.

TRANSCRIPT

Page 1: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Influencing the Experience of People in Urban Public Places through Mobile Mediated

Interactions

Final Seminar Presentation

Jan Seeburger - [email protected]

Urban Informatics Research LabQueensland University of Technology

Brisbane, Australia

Page 2: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Agenda

• Introduction & Motivation

• Methodology

• Case Study 1: Capital Music

• Case Study 2: PlaceTagz

• Case Study 3: Urban Screens and Mobile Phones

• Synthesis

Page 3: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

More than half of the world’s population now lives in cities (United Nations, 2008)

Page 4: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

People live more closely together and share the urban infrastructure.

Page 5: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

“Physical closeness does not mean social closeness” (Wellman, 2001, p. 234)

Page 6: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Information and Communication Technology creating “cocoons” in public urban spaces (Mainwaring et al., 2005; Bassoli et al., 2007; Crawford, 2008)

Page 7: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Using ICT to seclude oneself and avoiding contact with collocated strangers in public spaces

Page 8: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Mobile engagement […] is so clearly about (among other things) occupying a cocoon of private space while in public that the mobile phone can function in many cases as […] effectively closing off interaction with anyone not already on one’s contact list”(Crawford, 2008, p. 93)

Page 9: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions
Page 10: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

“What attracts people most, it would appear, is other people.” (Whyte, 1980, p. 19)

Page 11: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

“People and human activity are the greatest object of attention and interest. Even the modest form of contact of merely seeing and hearing or being near to others is apparently more rewarding and more in demand than the majority of other attractions offered in the public spaces of cities and residential areas” (Gehl, 1987, p. 31)

Page 12: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Opportunity

Page 13: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

“Adding a digital layer to the existing physical and social layers could facilitate new forms of interaction that reshape urban life”(Kjeldskov & Paay, 2006)

Page 14: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Opportunity

• Urban Informatics

“Urban informatics is the study, design, and practiceof urban experiences across different urban contextsthat are created by new opportunities of real-time,ubiquitous technology and the augmentation thatmediates the physical and digital layers of peoplenetworks and urban infrastructures” Foth et al. (2011)

People Place

Technology

Page 15: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Opportunity

Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

How can ICT in public urban places be applied to influence user experiences and in what ways?

Experience: More enjoyable and social

Mobile Mediated Interactions: Sharing “lightweight data” with unknown collocated people

Three case studies

Page 16: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Methodology

• Methodology

Chapter 1: Introduction

Chapter 2: Literature Review

Chapter 4: Case Study 1

Chapter 5: Case Study 2

Chapter 6: Case Study 3

Chapter 7: Discussion

Chapter 8: Conclusion

Page 17: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 1: Capital Music

Page 18: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

“Music also plays a role in our social lives – talking about, displaying, swapping and sharing music are all ways through which we express who we are and interact with others.” (O'Hara & Brown, 2006, p. 3)

Page 19: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Visualising artworks of currently played songs of collocated people?

Page 20: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 1: Capital Music

Approach

Literature Review & Ethnographic

Observation

Paper-based Experiment/Foc

us Group

Development

User trial/Focus

GroupDevelopment

User Experience Study (WoZ)

October 2009 September 2011

Page 21: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 1: Capital Music

1

Page 22: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

How can Capital Music influence the experience of a bus ride?

1

Page 23: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 1: Capital Music

User Experience Evaluation: Wizard of Oz Study

– 13 study participants in simulated real-world scenario

Page 24: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 1: Capital Music

User Experience Evaluation: Findings

• Sharing, discovering, and recommendations

• Social interaction

– Music ideal icebreaker

– Like message easy way to interact

– Sharing additional information towards song selection

– Anonymity important

– Lightweight interaction to kill time

Page 25: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 1: Capital Music

User Experience Evaluation: Findings

• Curiosity, perceptions, voyeurism

– Who is who?

– Raised awareness towards collocated people

– Reconsidering perceptions: Not judging a book by its cover

– “Digital people watching”

• Entertainment and fun

Page 26: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 2: PlaceTagz

Page 27: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 2: PlaceTagz

Approach

Deployment/ Data Collection

Development

December 2010 February 2012

Concept BuildingContent

Analysis/Semi-structured Interviews

Page 28: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions
Page 29: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 2: PlaceTagz

• 150 PlaceTagz deployed

• Content Analysis of 121 comments

• Interviews with application users

Page 30: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 2: PlaceTagz

Real-world experiences & findings:

• QR code = Advertisement

• Decontextualised QR codes pique curiosity

• Uniqueness, location-awareness, and interactivity

• Raised awareness towards collocated people who used the space in the past

Page 31: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 2: PlaceTagz

Real-world experiences & findings:

• Lightweight interactions about people, place, and technology

• Reply to PlaceTagz content rather then previous posts

• Co-experience

• Boredom and waiting

• Still collecting data…

Page 32: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens and Mobile Phone Interaction

Page 33: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens

Approach

User trial/Focus

GroupDevelopment

October 2010 April 2012

Concept Building

ObservationDevelopment DevelopmentSurvey/Data Analysis

Page 34: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Concept Building

Sapporo City Council searching Space Content Application for the North 2 Underground Public

“To create a social space where the general public, government, as well as commercial and cultural sectors can collaboratively engage in promoting and learning about Sapporo’s creative industries, tourist attractions, art, culture, and other relevant information, utilising ten large public screens and speakers that are to be installed in the underground passageway”

Sapporo City Council

Page 35: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Sapporo World Window

- Interactive screen based application- Location-sharing on public screens- Remixing social media

Page 36: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Sapporo World Window

Page 37: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

The Original Plan

• Abstract Submission

• Development

• Initial User Study

• Media Release March 10, 2011

• Final Release March 12, 2011

• Observation & Interviews

• Analysis

March 11, 2011

Page 38: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens

2nd Iteration: Brisbane Hot Spots

Page 39: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens

2nd Iteration: Brisbane Hot Spots - Observation

• Observations

Page 40: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens

• 2nd Iteration: Brisbane Hot Spots – Observation

• Screen orientation

Page 41: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens

• 2nd Iteration: Brisbane Hot Spots – Observation

• Screen orientation

• Screen location and bus stop location

Page 42: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens

• 2nd Iteration: Brisbane Hot Spots – Observation

• Screen orientation

• Screen location and bus stop location

• Flow of people

• Looking down, not up

• Public interaction

• Environmental conditions

Page 43: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens

3rd Iteration: Design Goals

• Private Interaction

• Lightweight content

• Auditive experience

Page 44: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3:YourScreen

• 3rd Iteration: YourScreen

Page 45: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3:YourScreen

• 3rd Iteration: YourScreen

Page 46: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens

• Data Collection:

– 183 video submissions in 10 Weeks

– Twitter: 52 %

– Mobile Web 44 %

– Facebook 4 %

– 16 Survey Responses

Page 47: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens

• Findings:

– Videos for the crowd

– Sharing experiences

– Specific videos for own interest

Page 48: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Case Study 3: Urban Screens

• Findings

– Motivation to submit a video: idle time, curiosity, and reactions from collocated people

– Motivation behind video submission: entertainment for others/self, promotion

– Social experimentation in public space and awareness of collocated people and their reactions

– Novel experience

– Community and connections

Page 49: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

How does the establishment of ICT-mediated social interactions between collocated users influence the experience of those users in particular urban spaces?

Page 50: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

• Activities in Place (Gehl, 1987, 2010)

Necessary Activities Optional Activities Social Activities

Commuting, catching a

bus, buying groceries

Going for a walk,

sunbathing, play

Seeing, hearing, greeting,

talkingExample

Good physical

environment

Poor physical

environment

Digitally Mediated Social Activities

New Optional Activities

Page 51: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

• Presentation of Self (Goffman, 1959)

Social interaction in public urban places as theatrical performance

- Actor/Audience

- Give/Give off impressions

- Front/back

Page 52: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

• Presentation of Self (Goffman, 1959)

Mobile mediated interaction in public urban places as theatrical performance

Capital Music: digital presentation of self on top of physical presentation of self

YourScreen: create digital fronts and observe the performances of collocated people

PlaceTagz: digital stage demonstrating user’s front comprising given and given off information

Page 53: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

• Escape boredom while waitingBoredom: “an unpleasant, transient affective state in which the individual feels a

pervasive lack of interest in and difficulty concentrating on the current activity”(Fisher,

1993, p. 369)

Humans experience boredom when being disconnected from what is going on or when they are understimulated and there is nothing to do (Conrad, 1997)

Mobile phones are used as a social utility to relieve boredom through socialising (Wei

and Lo, 2006)

Design interventions provide novel interaction possibilities while being bored and provide information to connected to the place and the people within.

Page 54: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

• CuriosityCuriosity:“a positive emotional-motivational system associated with the recognition, pursuit, and self regulation of novel and challenging opportunities” (Kashdan et al., 2004, p. 291)

Curiosity can result from the deprivation in cognition through a gap in a persons knowledge (Loewenstein, 1994)

Curiosity is related to a positive experience in relation to the self, the world, and the future (Kashdan et al., 2004)

Page 55: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

• Categories of curiosity (Berlyne, 1954)

Page 56: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

• Categories of curiosity (Berlyne, 1954)

Page 57: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

• Zone of Curiosity (Anderson , 2011)

Page 58: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

• Awareness

Design interventions raise awareness towards people, place, and technology

Awareness: “knowledge or perception of a situation or fact” (Oxford Dictionary)

Page 59: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

• Anonymity

Anonymity a social construct (Marx, 1999)

Blasé attitude: “an incapacity [...] to react to new sensations with the appropriate energy” (Simmel, 1950, p. 413)

Focus on content rather than people

= Implicitly “giving off” information

Anonymise content and interactions

= Lightweight data exchange

Page 60: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

Synthesis

Boredom Curiosity Awareness

Anonymity Lightweight Content

People

Technology

Place Necessary, optional, and social activities

Presentation of self

Designing for…

Page 61: Influencing the Experience of People in Urban Public Places through Mobile Mediated Interactions

The End

Questions?

Thank you for your attention!Jan Seeburger

QUT Urban Informatics Research Lab

[email protected]