index: students' guide elementary school

32
INDEX: AWARD 2011 EXHIBITION STUDENTS GUIDE ELEMENTARY SCHOOL

Upload: wdc-helsinki-2012

Post on 22-Mar-2016

228 views

Category:

Documents


1 download

DESCRIPTION

students guide elementary school 1 2 This education material focuses on design - or more specifically on Design to Improve Life. This is both a way that designers work and at the same time it is an encouragement - not only to designers, but to all of us - to design a better life for people all over the world. “ But first and foremost, you must experience what design is… - PH 1

TRANSCRIPT

Page 1: INDEX: Students' Guide Elementary School

1

INDEX:award

2011 exhibition

students guideelementary

school

Page 2: INDEX: Students' Guide Elementary School

2

Page 3: INDEX: Students' Guide Elementary School

1

DEsIgN to ImprovE LIfE

This education material focuses on design - or more specifically on Design to Improve Life. This is both a way that designers work and at the same time it is an encouragement - not only to designers, but to all of us - to design a better life for people all over the world.

But how can you design to improve life? Is it something that only designers can do? And what does it actually mean “to design something”?

Along the way, you will be confronted with various tasks. Working with these tasks, you will experience, describe and analyze what design is and what it can do. You will get insights into what other people designed, and most importantly, you will have to use your own observations when you yourself will begin getting ideas and begin designing.

But first and foremost, you must experience what design is…

“The future happens regardless - progress does not”.

- PH

Page 4: INDEX: Students' Guide Elementary School

2

Design is all around us, but most often we don’t even notice it.

What Is DEsIgN?

Something to think about: Look around the classroom or the room you are in right now. Pay attention to the different things surrounding you - everything, from the smallest to the largest object. All this is design.

Design is furniture, kitchen utensils, your cell phone and mp3-player. Design is the shoes you wear, the laces you tie them with, the chair you are sitting on and the computer you are using. All the time, new things are made and old things are made better, and all of these things helps us in different ways and become part of our everyday life. That is why we often don’t notice them, or wonder why they are there, or why they look like they do.

Something to think about: Try to imagine how hard it would be to play football if the ball was square or reading a book if the words were carved in stone.

The word design stems from the Latin word designare. Design as a noun is something that is carried out through planning and sketching. For example, you can tell by looking at furniture that someone thought about what it should look like. Therefore, this type of furniture is called designer furniture.

Design is typically associated with expensive labels of designer clothes and -furniture. Things that we buy and use to show a certain style, identity or affiliation with a group. But design is and can do much more than that.

Design is first and foremost about solving problems and adapting our surroundings to our different needs. The things we surround ourselves with look the way they do and have the function they do, because someone decided and planned this long before the design is actually made. So, design is not only about things and objects, but equally as much about ideas.

Page 5: INDEX: Students' Guide Elementary School

3

Ph

oto

by

ma

rt

in b

ub

an

dt

Page 6: INDEX: Students' Guide Elementary School

4

Ph

oto

by

rg

en

eb

be

se

n

Page 7: INDEX: Students' Guide Elementary School

5

What DoEs It mEaN to design?

To design is to plan and give form to an idea - to make it real. It is something we all can do and do every day. A designer is a person who went to school to become skilled in getting good ideas and carrying them out.

The process from idea and research to production and use is called a design process. In this the designer works closely together with many different people with different skills, e.g. users, technicians, sociologists, advisers, other designers, investors, engineers, producers, etc.

In the design process, the people involved make certain choices about how a design meets a need, grants a wish or solves a problem - in the best possible way. Within their choices are considerations about form, function, ergonomics, environment and ethics - and about what is practical, economic and technically possible.

Something to think about: Form, material and colors are important in regards as to how we perceive a design, and how fast we can determine what it is used for. A fire extinguisher is red because we associate the color red with danger. How would you perceive it, if it was pink? Apart from the shape, what else is important for our perception of a design?

First of all, in a design process, one needs to define a target group – the people that are going to be using the design. What needs and wishes do they have? And what problem must the design solve for them? After that, the question is how this problem is solved in the best possible way. Are there any obstacles that could obstruct the development from idea to design?

Thus, the final design is the result of many different reflections on what you wish to create, and what is possible to create.

“Design is the human capacity to shape and make our environments in ways that satisfy our needs and give meaning to our lives.

- John Heskett INDEX: Jury Member

Page 8: INDEX: Students' Guide Elementary School

6

Designers design other things besides cool jeans, lamps and furniture. They also work out how ATM machines work, how people sort their trash and how to provide clean drinking water in Africa.

The world we live in is shaped and adapted to our individual and different needs. Different people of different ages, in different countries, have very different needs. Kids, for example, have very different needs than adults, and a school class in Denmark has very different needs compared to a school class in Africa or China.

To design is about shaping and making our environments in ways that satisfy our needs and give meaning to our lives. And a design process is never finished, because design, products and results can always be changed and improved as we gain new knowledge and need new and better things.

Assignment: Now, put your new learnings into words and describe what design is, what it can do, and what it means to design something. In this assignment, you are going to work with Form and Function.

Choose a design close to where you are sitting. What is it? What is it made of? What can it do? Who is the target group? What problem does it solve? Do you think it solves it well? How can it be improved/made better? Why do you think the designer chose exactly this design? How much does it cost to make?

<<

Page 9: INDEX: Students' Guide Elementary School

7

Ph

oto

by

rg

en

eb

be

se

n

Page 10: INDEX: Students' Guide Elementary School

8

“We cannot NOT change the world.

- SocialDesignSite.com

To design is basically about changing the world and adapting it to our different needs, but you can also design to improve the world.

Something to think about: Think about what the difference is between changing something and improving it.

At the moment, we are experiencing how climate change and uninhibited use of the planet’s resources is changing the world as we know it. And many people believe that this destructive path will be very hard to leave, if we do not take action immediately! Because the cause is in the way we produce, use and throw things away. Therefore, we have to become more aware about how our lifestyles are affecting the world, and how we can slow down or even stop the negative changes.

Today, more and more designers use their abilities to make stuff that is actually needed. They have realized that their choices here and now will have a great impact on tomorrow. These designers have the skills to improve lives, and they take responsibility for doing so through good design.

Already in the design process – before the design actually reaches the intended user – you can (as the designer) decide, how you want the design to influence the environment. These decisions have – for better or worse – an impact on the world, and a good design should thus not only be evaluated on its form and function.

“Design to Improve Life” is a new way of working with design, where focus is on both form, impact and the context in which the design is produced and meant to function in. This means that designing is about solving problems in new ways and about being conscious about the fact that all choices in the design process are important. A designer who designs to improve life

What Is design to imProVe liFe?

Page 11: INDEX: Students' Guide Elementary School

9

not only takes responsibility for his/her own design. He/she also takes responsibility for making the right decisions about e.g. the environment, ethics, aesthetics, finances and technology. In other words, creating good design that simultaneously strives to make a positive difference for people all over the world and change it for the better.

Assignment: In this assignment, you must analyze and reflect upon the experiences and descriptions you have made so far.You need a paper cup and a porcelain cup. Describe how they look, their form, materials and function. Think about advantages and drawbacks. What do you think the designers reflected upon? Who (type of profession) do you think took part in the design process? What did the cups cost to make and to buy? Do they improve the world, or are they helping to change it for the worse? Define the terms Form, Impact and Context in relation to the two designs. What was the main focus in the two design processes?

Page 12: INDEX: Students' Guide Elementary School

10

DEsIgN hIstorY

“The best way to predict the future is to design it.

- Buckminster Fuller

So far, you have experienced, described, analyzed and reflected upon what design is and what it can do - and upon the different phases in a design process. In the following paragraphs, you will get an insight into some design history.

Different groups of designers have always been busy with mak-ing a positive impact through design, but the way they have done it has changed a lot over time. This change happened while the idea of “the good life” was influenced by the problems and opportunities of different periods in time.

Around the year 1750 and up through the 19th century a lot of progress was made in the industries - and fast. New opportuni-ties arose within mass production, specialization and labor. It was at this time when design as a craft and a job was born. The designers sketched and planned new products, while the crafts-men and workers produced them.

In the beginning of the 20th century, the world was full of mass produced products. Things that used to be only for the rich and wealthy was now available to the masses. Cities grew, and the demand for - and the consumption of - new products was increasing every day.

In this period, many designers wanted to use design as a tool to improve people’s lives, and among the first of these was the Arts & Crafts movement in England in the late 19th century.

Here, the designers sought to bring back “the soul” in the prod-ucts that were made on assembly lines and to improve working conditions for the people manning the machines actually mak-ing the products. In the interwar years, the German Bauhaus school resumed this social design practice.

Their wish was to make nice and functional, industrial aids >>

Page 13: INDEX: Students' Guide Elementary School

11

Ph

oto

by

mik

los

sz

ab

o

Page 14: INDEX: Students' Guide Elementary School

12

<<

that everyone - rich and poor - should have equal access to. In Denmark as well, architects like Poul Henningsen and later Børge Mogensen tried to bring “good design” to “regular homes”. Their wish was to improve people’s physical surround-ings and to create access to light and air.

In the years following World War II, when the economy flourished again, the tendency within design was no longer so idealistic. Instead, designers tried to fulfill and strengthen the consumers ever growing needs for new products.

From the 1960’s, designers began to consider the environment and sustainability more and more. The pollution, decreasing quality and poor labor conditions that the growing industry had brought with it scared a lot of people and therefore, designers started to use recycled materials and to make more environ-mentally friendly design.

In the 1970’s, the growing amount of waste from industries and agriculture was visible proof that the ways of producing and consuming was not sustainable in the long run. More design-ers therefore began to look for other ways to live and exist and turned their critical eye on the design industry and the design business in general.

Among these designers were the Austrian-American philosopher Victor Papanek (1927-1998). He is by many people regarded as the founder of the sustainable design movement. Papanek saw a huge potential in good-doing design in the world, but this potential was being wasted on making unnecessary, expensive things for the purpose of more production and consumption. This kind of design was causing big problems instead of trying to solve them. Papanek, instead, wanted designers to design in an environmentally friendly way and focus on what was needed in the world.

“Sustainable development is development that accom-modates the present’s needs without degrading future generations’ possibilities to accommodate THEIR needs.”

- Gro Harlem Brundtland

Page 15: INDEX: Students' Guide Elementary School

13

The German philosopher Hans Jonas (1903-1993) was having some of the same thoughts. He believed that the world was being destroyed by pollution and over consumption. People were so pre-occupied with improving their own lives immediately that they did not think of what this behavior would mean to the wellbeing of future generations. Therefore, some common ethical rules and boundaries were needed. Rules and boundaries that made sure that decisions in the present would not have a negative effect on life in the future. For designers, this was about shaping great ideas that had the potential to improve the lives of people everywhere.

Papanek and Jonas’ ideas are still very relevant. With global warming and climate changes, we are - right now - experiencing the consequences of the way we make, use and throw away things. The damages to our planet mean that we have to own up to our shared responsibility to stop this negative development.

In the past few years, designers from all over the world have come together around a wish to make a positive impact - not just for the environment, but also in other aspects of life. The designers use their skills to make design that improves the lives of people - not just in everyday life, but also in accidents, illness and natural disasters. These designers take responsibility for both their own products and for the challenges facing the world - large and small. In this way, they are essentially Designing to Improve Life.

Page 16: INDEX: Students' Guide Elementary School

14

DEsIgN to ImprovE LIfE!

As it was described earlier, “Design to Improve Life” is a concept that regards and applies design as a tool for a different kind of problem solving. But “Design to Improve Life” is also an encouragement - not just to designers, but to all of us.

You see, it is not only designers who can design to improve life. All of us can and must help find solutions to society’s problems. We can among other things do this by making little changes in our everyday life; e.g. use energy saving light bulbs, sort our trash, turn off the power and use less water. Little things that combined make a big difference.

It is about being critical towards the things we surround ourselves with and the way we use them. This way, we can all contribute in shaping a better world through actions that not only meet our needs here and now, but also takes into consideration the world we all have to live in in the future.

In the following, you will begin getting your own life-improving ideas. You can also read much more about how designers improve people’s lives through good design. Explore your ideas, the possibilities, the different design solutions and be inspired to make changes in your own life, so that you can help design a better world.

Page 17: INDEX: Students' Guide Elementary School

15

Ph

oto

by

rg

en

eb

be

se

n

Page 18: INDEX: Students' Guide Elementary School

16

Ph

oto

by

ra

sm

us

nn

e

Now it is your turn to design something that we need and to be included actively in a small-scale design process. Your assignment is to sketch an idea for the class room of the future.

1. Start by dividing your class/group into smaller groups. Think about what a class room is and what it is used for. What does the room need in order to be a good class room - and why is that? Look around your class room and notice the different things in the room. How is your class room decorated/furnished? How is the teacher positioned compared to the students? How are the students positioned among each other? Are you using everything in the room regularly? Is something missing?

2. Think about what the teacher needs in order to be able to teach. What do the kids need to have to be able to learn and to have fun in school? Do students have different needs? How do you - in your class room - take these needs into account? What effect does light and indoor climate have on teaching in general and on your ability to concentrate? When you have thought about your current class room, start thinking about what a class room needs to have in 20 years. Will the class room be used in the same way as today? What future needs, wishes or problem can you imagine that students and teachers will have? Think about the fact that in the future, computers will most likely play a bigger part in teaching. What will happen to the blackboard, the students’ desks and their books? What kind of new things will the students have instead of the things you have today? Imagine that you are hired to invent something

assIgNmENt: design the classroom oF the Future

Page 19: INDEX: Students' Guide Elementary School

17

for the class room of the future; either a brand new design or an improvement to an existing design which you already have in the class room now. What would it be? And why? What problem does it solve? What would it look like? What materials would you use? Why? Who would it help? What would it be called?

3. The idea about your improved class room of the future that you have now sketched up, might not fit a class room in another country. Therefore, you now have to imagine yourselves having to design a class room of the future for students your own age - in a different country. You see, around the world, schools face very different challenges and problems. In some countries, they lack electricity and lights, while other countries have issues with crowded class rooms and noise. Some schools don’t even have a building for the students and are therefore forced to teach the students outside. So the problems are very different compared to where in the world you are.

Take a country like India for example, and think about how you could make their class rooms better? What are the specific problems for schools in India, and how can you help students and teachers to solve their problems?

Page 20: INDEX: Students' Guide Elementary School

18

MycoBondTM

No matter what product you buy, it is most often wrapped/encased in some kind of packaging - typically plastic. This packaging is transformed into huge amounts of waste which cannot be decomposed naturally in nature. Around 15 billion pounds of this waste is thrown into the oceans every year - causing great harm to both animals and people.

MycoBondTM is a series of alternative and sustainable products that e.g. can be used in the production of packaging. These products are made from bi-products from different kinds of agricultural production, such as rice- or buckwheat husks and mycelium (the roots of white mushrooms).

Using mycelium - which is 100% natural and easy to grow - you can manufacture products for e.g. insulation, fire proofing and packaging. This means that you can rapidly produce sustainable products that will never end as unnatural waste, but is rather easily decomposed in nature.

Something to think about: Packaging is often made from harmful chemicals and is typically thrown away after only a few weeks of use. Try to come up with ideas about how to reduce the amount of packaging waste in your everyday life.

CasEs

In the following, you can read about five designs in the category “Design to Improve Life”. While you are reading, think about how these de-signs in many different ways improve the world - and for whom.

Page 21: INDEX: Students' Guide Elementary School

19

Page 22: INDEX: Students' Guide Elementary School

20

Increased Value for UN Humanitarian Aid Packaging (IVUHAP)In January 2010, a violent earthquake hit Haiti, killing almost 250,000 people and leaving one million people homeless. The UN estimates that today, one million (380,000 of these are kids) people still live closely together in tent camps in the earthquake zone.

The project “Increased Value for UN Humanitarian Aid Packaging” (IVUHAP) is inspired by this Haiti earthquake and by the many people who lost their homes. The design was made for the UN and makes it possible to reuse cardboard boxes for humanitarian purposes.

By adjusting the cardboard box, it is possible to use it e.g. as a book shelf, as a board game or as teaching material for children. The design was developed with 38 different cardboard boxes in mind, and has equally as many uses.

When disaster stikes, one of the first challenges is to transport aid to the distressed areas. In many cases, airports and road do not have enough capacity and for this reason, everything taking up space in transport should be able to directly help the affected population. With IVUHAP, the packaging is no longer a stowaway passenger, but has its own value and an important purpose.

Something to think about: Imagine that a natural disaster hit your country. Imagine that you lost your home and all your belongings and had to live with up to eight other people in a tent. Which of your belongings would you least want to live without? If you had to re-create one or more of these belongings, what would they look like, and what would you make them out of? Remember that in this situation you would have limited access to building materials.

Page 23: INDEX: Students' Guide Elementary School

21

Page 24: INDEX: Students' Guide Elementary School

22

Page 25: INDEX: Students' Guide Elementary School

23

E.chromiE.chromi is a product developed within the field of synthetic biology. Synthetic biology is a kind of step further from genetic engineering and within this field, scientists try to create new, biologic functions which do not already exist in nature.

E.chromi is a set of DNA parts called BioBricks which can be inserted into E.coli bacteria, and since bacteria naturally reproduce, the manufacturing costs are very limited. The purpose of E.chromi is to create new or to improve existing bacterial sensors who can detect high concentrations of pollution or disease in e.g. drinking water.

These DNA sets are constructed so that they change color depending on the type of bacteria they are exposed to. If you add E.chromi to polluted water, it will color the water red. This way you can warn the people who otherwise might have drunk the water, given it to their pets or taken a shower in it.

In the future, scientists hope to be able to develop a yoghurt containing E.chromi which would then take habitat in the yoghurt eating person’s colon and react to possible indicators of disease. Should E.chromi come across any illness inside the body, it would react by making the faeces change color. With E.chromi disease monitoring would be taken to a whole new level.

Something to think about: One of the important purposes of synthetic biological research is to find alternative ways of producing medicine. What kind of advantages could this have? How do you feel about using genetic engineering in disease treatment?

Page 26: INDEX: Students' Guide Elementary School

24

HövdingIn 2010, 714 personal bicycle injuries were recorded in Denmark, and it is estimated that half of the serious injuries that bicyclists sustain are injuries to the head/skull. A large part of these injuries could most likely be prevented if more people used bicycle helmets.

It pays to wear a bicycle helmet, because if you crash at 20 km/h you will hit the asfalt with a force of over half a ton. And if you go down head first in such an accident, there is a big risk of sustaining brain injury.

Many bicyclists, however, ignore the risk and ride around without a helmet – often because they do not like the design of traditional bicycle helmets. Which is why two Swedish designers invented the invisible bicycle helmet Hövding.

Hövding is very different from other helmets on the market, because it does not look at all like a helmet. Instead, it is an inflatable airbag which is cleverly hidden inside a collar worn around the neck. The helmet itself is thus not visible, but is activated via sensors, if the cyclists should have an accident. The collar itself is covered with a replaceable cover, so that the cyclist can adapt it to fit individual style and clothes.

Something to think about: Hövding provides the user with an opportunity to bike safely through traffic in a classic and simple design. If you had to design your own head protection for bicyclists, what would it look like, and what advantages would it have compared to a regular bike helmet?

Page 27: INDEX: Students' Guide Elementary School

25

Page 28: INDEX: Students' Guide Elementary School

26

Design Seoul For the city of Seoul, design is a way not only to upgrade its appearance, but also a way to improve the daily life and address social issues for its citizens. This approach has made Seoul a safer, healthier and more fun city to live in.

Design Seoul started by establishing five principles: Airy, Integrating, Preserving, Collaborating and Sustainable design. The outcome was the Design Seoul Guidelines, which were applied to Seoul’s public spaces, facilities, buildings and outdoor advertisements.

The aim was to make Seoul soft, emphasizing on culture and design, moving away from the previous hard paradigm with a strict focus on efficiency.

Design Seoul is an illustration of how the use of design solutions can make a city healthier and more eco-friendly.

Something to think about: Is there a place in your local area that you think could be used in a better way? If you had to design this area, what would it look like, and what would it be used for?

Page 29: INDEX: Students' Guide Elementary School

27

Page 30: INDEX: Students' Guide Elementary School

28

INDEX: Design to Improve Life®

[email protected]

PatronINDEX: is under the patronage of HRH the Crown Prince of Denmark.

INDEX: Partner Cities Copenhagen, Risør & Helsinki.

INDEX: Award 2011 Exhibition Main Sponsors Keppel Corporation Limited and Den A.P. Møllerske Støttefond.

INDEX: is supported byThe Danish Ministry of Business and GrowthThe Danish Business AuthorityThe European Regional Development Fund – Interreg IV A (EU).

Page 31: INDEX: Students' Guide Elementary School

29

Page 32: INDEX: Students' Guide Elementary School

30