improving academic, behavioral, and lifetime outcomes · 2019-05-16 · 8/4/2017 5 creating...
TRANSCRIPT
8/4/2017
1
Improving Academic, Behavioral, and Lifetime Outcomes
Safe Schools Healthy Students Summit - June 6, 2017
Anya Senetra - Greene County ESC
What is PAX?
PAX is identified as an evidence-based program by:
8/4/2017
2
What is PAX?
The PAX Good Behavior Game is a set of research based strategies the teacher uses to teach self-regulation and behavior as a skill set.
This self-regulation creates:
• More Nurturing Classroom Environments
• Increased academic performance
• Improved long-term outcomes
What does PAX do?
PAX GBG teaches trauma-informedprevention strategies for teachers that blend seamlessly with PBIS and RTI as:
Tier 1
Tier 2
Tier 3
Universal Implementation
Intervention for situations in whichgroups of students have difficulty
Intervention for situations in which individual students have difficulty
8/4/2017
3
GAS
BR
EA
K
Amygdala = The DOING brain* Responds to threat, extreme danger, and intense emotion occurs.
* Designed to act as a smoke alarm that goes off when our brain thinks we are in danger. “Cave man brain”
* The gas pedal – Initiates, keeps things running
Pre-frontal cortex = The THINKINGbrain
* Plans & problem-solves
* Organizes, analyzes situations rationally
* Makes thoughtful decisions
* Brake pads, overrides impulses
The Brain
8/4/2017
4
PAX Signals safety to
the Fright/Flight/Free
ze center
Granny’s Wacky Prizes pair self-control with PAX in
reward center
The Game and Cuesdampen fear and anxiety
reactions
Daily repetition of Game & Cues encode memory of self-
control & self-regulation
Peer expectations of PAX create goal setting
in brake pads
Alarm circuits are dampened by PAX cues, kernels &
game
A PAX Brain…soothed, excited & nurtured
Copyright © 2011-13, PAXIS Institute. Only for use by accredited PAX GBG Coaches and licensed by PAXIS.
What doesPAX do?
The Nurturing Environment created using these trauma-informed strategies in the classroom teaches behavior and
self-regulation as a skillset – producing lasting change
8/4/2017
5
Creating Nurturing Environments
Where it began… • 2005 MHRB Licking & Knox Counties – Our Futures Licking County with
Lew Molica
• 2006 Greene County ESC Mental Health Services – Grant through CLEX at OSU with Greta Mayer, Anya Senetra & Sue Giga
• 2010 SAMHSA Prevention Practices Grant & DOE Safe & Drug Free Schools Grant – Greene County ESC Expansion
• 2012 MHRB Clark, Greene Madison Counties & Montgomery County ADAMHS thru SST 10 – Clark, Madison & Montgomery County Expansions
• 2012 Wright State University Department of Teacher Education – Pre Service course developed
• 2013 SAMHSA Safe Schools & Health Students Grant – State Wide Expansion with Greene, Harrison & Williams County ESC’s
• 2014 Nationwide Children’s Hospital Expansion
8/4/2017
6
As of 2016, approximately 3,410 teachers
had been trained in the
state of Ohio
PAX in Ohio – Where It Is Now
Potentially touching the lives of over 75,000 Ohio children a year.
SSHS Expansion Sites
• PAX GBG– 502 Kindergarten students impacted in 2016, and a total of 1058 students grades 1-5 were exposed to PAX in 2016.
• PAX has been implemented in three (3) school districts and nine (9) schools in Greene County (56 teachers trained in 2016) with three (3) PAX Partners – supported by the Safe Schools Healthy Students Grant
• Xenia
• Beavercreek
• Greeneview
• Kindergarten teachers reported a baseline count of 70 spleems, at the end of the year, the final spleem report indicated 27 spleems; a reduction of 61%.
• Teachers in grades 1-5 indicated that students were exhibiting a baseline of 58 spleems, this was reduced by 33 spleems for a final spleem count of 25, a reduction of 43%.
SS
HS
PA
X G
BG
Gre
ene
Co
un
ty
8/4/2017
7
Full Game
Kernels
Baseline0
10
20
30
40
50
60
70
KindergartenFirst Grade
Second GradeThird Grade
Fourth GradeFifth Grade
All School
22.8322.67
19.6719
913.4
19
29
35.14
25
12.5
29.75
25.6728.95
54.3
62
47.11 47.8952
29.75
49.43
School 1 Spleems Observations
Full Game
Kernels
Baseline
Full Game
Kernels
Baseline0
10
20
30
40
50
60
70
80
KindergartenFirst Grade
Second GradeThird Grade
Fourth GradeFifth Grade
All School
31
22.25
19
26
15.1422.6
37.67
22.5
30.5
36.67
35
20.29
28.88
66.38
78.5
50.17
56.13
37.75
28.25
52.98
School 2 Spleems Observations
Full Game
Kernels
Baseline
8/4/2017
8
Early Benefits…
•60-90 additional minutes of instruction daily
•75% reduction in disturbing or disruptive behavior
•60% decrease in discipline referrals
•20-30% decrease in special education referrals
•Significant increases in Math and Reading scores
PAX Classes typically report:
www.sdqinfo.org
Early Benefits: Just 12 weeks
8/4/2017
9
With ongoing implementation…
Fewer students will experiment with or develop addiction to illicit drugs
Long Term Impact of PAX
8/4/2017
10
Fewer students will require referral for Special Education services
Long Term Impact of PAX
Fewer boys will develop Conduct Disorders after 5 years
Long Term Impact of PAX
8/4/2017
11
Long Term Impact of PAXMore students will graduate high school or earn a GED
This will save the students, schools, families, and community $32,550,000
Number Outcome
215fewer young people will need any form of special education services
139 more boys will graduate from high school.
167 more boys will enter university
222 more girls will graduate from high school
173 more girls will enter university (because of not being pregnant)
24 fewer young people commit major violent crimes or die from them
240 fewer young people will develop serious drug addictions
164 fewer young people will become regular smokers
89 fewer young people will develop serious alcohol addictions
121 fewer young women will contemplate suicide
164 fewer young men will attempt suicide
Source: Aos, S., Lee, S., Dake, E., Pennucci, A., Klima, T., Miller, M., . . . Burley, M. (2013). Good Behavior Game, Return on Investment: Evidence-Based Options to Improve Statewide Outcomes(July), 8. Retrieved from http://www.wsipp.wa.gov/BenefitCost/Program/182
Longterm, if 2,500 children receive PAX GBG for 1 year…
8/4/2017
12
Support Tier 2 and Tier 3 Implementations
Classroom Modeling of Kernels and PAX Game
Group Coaching for PAX Teachers
1:1 Coaching and Support for PAX Teachers
PAX Partners
Implementation Science at Work
Bringing PAX to your School: Step 1
PAX GBG Training for Teachers
1 full-day training + PAX Kit
8/4/2017
13
Bringing PAX to your School: Step 2Identify and train PAX Partners
3-day training to coach and support PAX Teachers
PAX Partners:• Provide continuity, capacity, sustainability• Collect data, support professional development and school-wide initiatives
• 41 additional ESCs
have expressed interest
PAX Partnering aligns with support services through ESCs
• Currently 9 ESCs are
implementing PAX GBG