immersive experiences meet knowledge transfer enter ...immersive experiences meet knowledge transfer...
TRANSCRIPT
Enter document name Immersive Experiences Meet Knowledge Transfer
2015-04-20 1 2015 EON Reality Inc All rights reserved
Enter document name Knowledge Transfer ldquofrom Phone to Domerdquo
Education Industry Edutainment
2015-04-20 2 2015 EON Reality Inc All rights reserved
Enter document name
bull Superdata market research firm suggests significant adoption of VR headsets by the end of 2016 Virtual Reality To Reach 11 Million Users By 2016
bull A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through virtual reality
bull Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality market
VRAR Market size Volume Users Enter the Market
2015-04-20 3 2015 EON Reality Inc All rights reserved
Enter document name
Augmented Reality amp Virtual Reality Market (2013ndash2018)
By Technology Sensors amp Components Applications Geography
VRAR Market size Volume Users Enter the Market
2015-04-20 4 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 5 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 6 2015 EON Reality Inc All rights reserved
Enter document name
Industry Value Proposition Faster Knowledge Transfer with VRAR
1
60
1
120
Shank adapter
changes
Time (min)
AR up to 10x faster
Training cost savings of 92 2000 32 EURh 2 = 128 KEUR
2000 32 EURh 16 = 107 KEUR
Savings 117 KEUR
Operate rig
Time (months)
12 24
VR up to 3x faster
Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR
2000 32 EURh 912 225 8 = 86 400 KEUR
Savings 144 000 KEUR
Augmented reality Classical training Simulator training Classical training
Service technicians Operators
Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer
that have implemented EON based VR and AR for over 10 years
2015-04-20 7 2015 EON Reality Inc All rights reserved
Enter document name
VR Learning Is
Interactive as Flight Simulators
Fun as Video Games
Cost Effective as Online Learning
86 of Students in the 3D Classroom
improved their Test Results 1)
1) From httpwwwbbccouknewstechnology-15115059
2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf
Attention levels doubled
(92 vs 46) 1)
Test Scores increased with 35 2)
VR Learning Delivers a More Efficient Knowledge Transfer Solution
2015-04-20 8 2015 EON Reality Inc All rights reserved
Enter document name
Retention Improves for
VR LNG IsolationReinstatement Training
httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf
ldquoStudies have shown that training retention by
virtual-world trainees is 80 better than that of
groups who undertake traditional trainingrdquo
Brian Ralphs BP Technology Director
2015-04-20 9 2015 EON Reality Inc All rights reserved
Enter document name
Our Joint Teams Background
EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners
EON Reality the Global leader in VRAR based Knowledge Transfer
VRAR
Application
Library
VRAR Software
for Knowledge
Transfer gt 29
Publishing Formats
VRAR
Network gt
11 offices and
14 Centers
VRAR
Audience for
Knowledge
Transfer
2015-04-20 10 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name Knowledge Transfer ldquofrom Phone to Domerdquo
Education Industry Edutainment
2015-04-20 2 2015 EON Reality Inc All rights reserved
Enter document name
bull Superdata market research firm suggests significant adoption of VR headsets by the end of 2016 Virtual Reality To Reach 11 Million Users By 2016
bull A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through virtual reality
bull Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality market
VRAR Market size Volume Users Enter the Market
2015-04-20 3 2015 EON Reality Inc All rights reserved
Enter document name
Augmented Reality amp Virtual Reality Market (2013ndash2018)
By Technology Sensors amp Components Applications Geography
VRAR Market size Volume Users Enter the Market
2015-04-20 4 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 5 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 6 2015 EON Reality Inc All rights reserved
Enter document name
Industry Value Proposition Faster Knowledge Transfer with VRAR
1
60
1
120
Shank adapter
changes
Time (min)
AR up to 10x faster
Training cost savings of 92 2000 32 EURh 2 = 128 KEUR
2000 32 EURh 16 = 107 KEUR
Savings 117 KEUR
Operate rig
Time (months)
12 24
VR up to 3x faster
Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR
2000 32 EURh 912 225 8 = 86 400 KEUR
Savings 144 000 KEUR
Augmented reality Classical training Simulator training Classical training
Service technicians Operators
Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer
that have implemented EON based VR and AR for over 10 years
2015-04-20 7 2015 EON Reality Inc All rights reserved
Enter document name
VR Learning Is
Interactive as Flight Simulators
Fun as Video Games
Cost Effective as Online Learning
86 of Students in the 3D Classroom
improved their Test Results 1)
1) From httpwwwbbccouknewstechnology-15115059
2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf
Attention levels doubled
(92 vs 46) 1)
Test Scores increased with 35 2)
VR Learning Delivers a More Efficient Knowledge Transfer Solution
2015-04-20 8 2015 EON Reality Inc All rights reserved
Enter document name
Retention Improves for
VR LNG IsolationReinstatement Training
httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf
ldquoStudies have shown that training retention by
virtual-world trainees is 80 better than that of
groups who undertake traditional trainingrdquo
Brian Ralphs BP Technology Director
2015-04-20 9 2015 EON Reality Inc All rights reserved
Enter document name
Our Joint Teams Background
EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners
EON Reality the Global leader in VRAR based Knowledge Transfer
VRAR
Application
Library
VRAR Software
for Knowledge
Transfer gt 29
Publishing Formats
VRAR
Network gt
11 offices and
14 Centers
VRAR
Audience for
Knowledge
Transfer
2015-04-20 10 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
bull Superdata market research firm suggests significant adoption of VR headsets by the end of 2016 Virtual Reality To Reach 11 Million Users By 2016
bull A recent study was conducted by WalkerSands and it reveals that 65 of US consumers interested in shopping through virtual reality
bull Consumer Virtual Reality market worth $52bn by 2018 Virtual Reality from KZERO latest market sizing report on the Consumer Virtual Reality market
VRAR Market size Volume Users Enter the Market
2015-04-20 3 2015 EON Reality Inc All rights reserved
Enter document name
Augmented Reality amp Virtual Reality Market (2013ndash2018)
By Technology Sensors amp Components Applications Geography
VRAR Market size Volume Users Enter the Market
2015-04-20 4 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 5 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 6 2015 EON Reality Inc All rights reserved
Enter document name
Industry Value Proposition Faster Knowledge Transfer with VRAR
1
60
1
120
Shank adapter
changes
Time (min)
AR up to 10x faster
Training cost savings of 92 2000 32 EURh 2 = 128 KEUR
2000 32 EURh 16 = 107 KEUR
Savings 117 KEUR
Operate rig
Time (months)
12 24
VR up to 3x faster
Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR
2000 32 EURh 912 225 8 = 86 400 KEUR
Savings 144 000 KEUR
Augmented reality Classical training Simulator training Classical training
Service technicians Operators
Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer
that have implemented EON based VR and AR for over 10 years
2015-04-20 7 2015 EON Reality Inc All rights reserved
Enter document name
VR Learning Is
Interactive as Flight Simulators
Fun as Video Games
Cost Effective as Online Learning
86 of Students in the 3D Classroom
improved their Test Results 1)
1) From httpwwwbbccouknewstechnology-15115059
2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf
Attention levels doubled
(92 vs 46) 1)
Test Scores increased with 35 2)
VR Learning Delivers a More Efficient Knowledge Transfer Solution
2015-04-20 8 2015 EON Reality Inc All rights reserved
Enter document name
Retention Improves for
VR LNG IsolationReinstatement Training
httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf
ldquoStudies have shown that training retention by
virtual-world trainees is 80 better than that of
groups who undertake traditional trainingrdquo
Brian Ralphs BP Technology Director
2015-04-20 9 2015 EON Reality Inc All rights reserved
Enter document name
Our Joint Teams Background
EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners
EON Reality the Global leader in VRAR based Knowledge Transfer
VRAR
Application
Library
VRAR Software
for Knowledge
Transfer gt 29
Publishing Formats
VRAR
Network gt
11 offices and
14 Centers
VRAR
Audience for
Knowledge
Transfer
2015-04-20 10 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
Augmented Reality amp Virtual Reality Market (2013ndash2018)
By Technology Sensors amp Components Applications Geography
VRAR Market size Volume Users Enter the Market
2015-04-20 4 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 5 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 6 2015 EON Reality Inc All rights reserved
Enter document name
Industry Value Proposition Faster Knowledge Transfer with VRAR
1
60
1
120
Shank adapter
changes
Time (min)
AR up to 10x faster
Training cost savings of 92 2000 32 EURh 2 = 128 KEUR
2000 32 EURh 16 = 107 KEUR
Savings 117 KEUR
Operate rig
Time (months)
12 24
VR up to 3x faster
Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR
2000 32 EURh 912 225 8 = 86 400 KEUR
Savings 144 000 KEUR
Augmented reality Classical training Simulator training Classical training
Service technicians Operators
Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer
that have implemented EON based VR and AR for over 10 years
2015-04-20 7 2015 EON Reality Inc All rights reserved
Enter document name
VR Learning Is
Interactive as Flight Simulators
Fun as Video Games
Cost Effective as Online Learning
86 of Students in the 3D Classroom
improved their Test Results 1)
1) From httpwwwbbccouknewstechnology-15115059
2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf
Attention levels doubled
(92 vs 46) 1)
Test Scores increased with 35 2)
VR Learning Delivers a More Efficient Knowledge Transfer Solution
2015-04-20 8 2015 EON Reality Inc All rights reserved
Enter document name
Retention Improves for
VR LNG IsolationReinstatement Training
httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf
ldquoStudies have shown that training retention by
virtual-world trainees is 80 better than that of
groups who undertake traditional trainingrdquo
Brian Ralphs BP Technology Director
2015-04-20 9 2015 EON Reality Inc All rights reserved
Enter document name
Our Joint Teams Background
EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners
EON Reality the Global leader in VRAR based Knowledge Transfer
VRAR
Application
Library
VRAR Software
for Knowledge
Transfer gt 29
Publishing Formats
VRAR
Network gt
11 offices and
14 Centers
VRAR
Audience for
Knowledge
Transfer
2015-04-20 10 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 5 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 6 2015 EON Reality Inc All rights reserved
Enter document name
Industry Value Proposition Faster Knowledge Transfer with VRAR
1
60
1
120
Shank adapter
changes
Time (min)
AR up to 10x faster
Training cost savings of 92 2000 32 EURh 2 = 128 KEUR
2000 32 EURh 16 = 107 KEUR
Savings 117 KEUR
Operate rig
Time (months)
12 24
VR up to 3x faster
Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR
2000 32 EURh 912 225 8 = 86 400 KEUR
Savings 144 000 KEUR
Augmented reality Classical training Simulator training Classical training
Service technicians Operators
Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer
that have implemented EON based VR and AR for over 10 years
2015-04-20 7 2015 EON Reality Inc All rights reserved
Enter document name
VR Learning Is
Interactive as Flight Simulators
Fun as Video Games
Cost Effective as Online Learning
86 of Students in the 3D Classroom
improved their Test Results 1)
1) From httpwwwbbccouknewstechnology-15115059
2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf
Attention levels doubled
(92 vs 46) 1)
Test Scores increased with 35 2)
VR Learning Delivers a More Efficient Knowledge Transfer Solution
2015-04-20 8 2015 EON Reality Inc All rights reserved
Enter document name
Retention Improves for
VR LNG IsolationReinstatement Training
httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf
ldquoStudies have shown that training retention by
virtual-world trainees is 80 better than that of
groups who undertake traditional trainingrdquo
Brian Ralphs BP Technology Director
2015-04-20 9 2015 EON Reality Inc All rights reserved
Enter document name
Our Joint Teams Background
EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners
EON Reality the Global leader in VRAR based Knowledge Transfer
VRAR
Application
Library
VRAR Software
for Knowledge
Transfer gt 29
Publishing Formats
VRAR
Network gt
11 offices and
14 Centers
VRAR
Audience for
Knowledge
Transfer
2015-04-20 10 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name VRAR Market size Volume Users Enter the Market
2015-04-20 6 2015 EON Reality Inc All rights reserved
Enter document name
Industry Value Proposition Faster Knowledge Transfer with VRAR
1
60
1
120
Shank adapter
changes
Time (min)
AR up to 10x faster
Training cost savings of 92 2000 32 EURh 2 = 128 KEUR
2000 32 EURh 16 = 107 KEUR
Savings 117 KEUR
Operate rig
Time (months)
12 24
VR up to 3x faster
Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR
2000 32 EURh 912 225 8 = 86 400 KEUR
Savings 144 000 KEUR
Augmented reality Classical training Simulator training Classical training
Service technicians Operators
Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer
that have implemented EON based VR and AR for over 10 years
2015-04-20 7 2015 EON Reality Inc All rights reserved
Enter document name
VR Learning Is
Interactive as Flight Simulators
Fun as Video Games
Cost Effective as Online Learning
86 of Students in the 3D Classroom
improved their Test Results 1)
1) From httpwwwbbccouknewstechnology-15115059
2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf
Attention levels doubled
(92 vs 46) 1)
Test Scores increased with 35 2)
VR Learning Delivers a More Efficient Knowledge Transfer Solution
2015-04-20 8 2015 EON Reality Inc All rights reserved
Enter document name
Retention Improves for
VR LNG IsolationReinstatement Training
httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf
ldquoStudies have shown that training retention by
virtual-world trainees is 80 better than that of
groups who undertake traditional trainingrdquo
Brian Ralphs BP Technology Director
2015-04-20 9 2015 EON Reality Inc All rights reserved
Enter document name
Our Joint Teams Background
EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners
EON Reality the Global leader in VRAR based Knowledge Transfer
VRAR
Application
Library
VRAR Software
for Knowledge
Transfer gt 29
Publishing Formats
VRAR
Network gt
11 offices and
14 Centers
VRAR
Audience for
Knowledge
Transfer
2015-04-20 10 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
Industry Value Proposition Faster Knowledge Transfer with VRAR
1
60
1
120
Shank adapter
changes
Time (min)
AR up to 10x faster
Training cost savings of 92 2000 32 EURh 2 = 128 KEUR
2000 32 EURh 16 = 107 KEUR
Savings 117 KEUR
Operate rig
Time (months)
12 24
VR up to 3x faster
Training cost savings of 63 2000 32 EURh 2 225 8 = 230 400 KEUR
2000 32 EURh 912 225 8 = 86 400 KEUR
Savings 144 000 KEUR
Augmented reality Classical training Simulator training Classical training
Service technicians Operators
Source The diagrams are from Atlas Copcorsquos httpenwikipediaorgwikiAtlas_Copco an EON customer
that have implemented EON based VR and AR for over 10 years
2015-04-20 7 2015 EON Reality Inc All rights reserved
Enter document name
VR Learning Is
Interactive as Flight Simulators
Fun as Video Games
Cost Effective as Online Learning
86 of Students in the 3D Classroom
improved their Test Results 1)
1) From httpwwwbbccouknewstechnology-15115059
2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf
Attention levels doubled
(92 vs 46) 1)
Test Scores increased with 35 2)
VR Learning Delivers a More Efficient Knowledge Transfer Solution
2015-04-20 8 2015 EON Reality Inc All rights reserved
Enter document name
Retention Improves for
VR LNG IsolationReinstatement Training
httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf
ldquoStudies have shown that training retention by
virtual-world trainees is 80 better than that of
groups who undertake traditional trainingrdquo
Brian Ralphs BP Technology Director
2015-04-20 9 2015 EON Reality Inc All rights reserved
Enter document name
Our Joint Teams Background
EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners
EON Reality the Global leader in VRAR based Knowledge Transfer
VRAR
Application
Library
VRAR Software
for Knowledge
Transfer gt 29
Publishing Formats
VRAR
Network gt
11 offices and
14 Centers
VRAR
Audience for
Knowledge
Transfer
2015-04-20 10 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
VR Learning Is
Interactive as Flight Simulators
Fun as Video Games
Cost Effective as Online Learning
86 of Students in the 3D Classroom
improved their Test Results 1)
1) From httpwwwbbccouknewstechnology-15115059
2) From httpwwwdlpcomdownloadsDLP-CaseStudy-Classroom3pdf
Attention levels doubled
(92 vs 46) 1)
Test Scores increased with 35 2)
VR Learning Delivers a More Efficient Knowledge Transfer Solution
2015-04-20 8 2015 EON Reality Inc All rights reserved
Enter document name
Retention Improves for
VR LNG IsolationReinstatement Training
httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf
ldquoStudies have shown that training retention by
virtual-world trainees is 80 better than that of
groups who undertake traditional trainingrdquo
Brian Ralphs BP Technology Director
2015-04-20 9 2015 EON Reality Inc All rights reserved
Enter document name
Our Joint Teams Background
EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners
EON Reality the Global leader in VRAR based Knowledge Transfer
VRAR
Application
Library
VRAR Software
for Knowledge
Transfer gt 29
Publishing Formats
VRAR
Network gt
11 offices and
14 Centers
VRAR
Audience for
Knowledge
Transfer
2015-04-20 10 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
Retention Improves for
VR LNG IsolationReinstatement Training
httpwwwbpcomliveassetsbp_internetglobalbpglobalbp_uk_englishreports_and_publicationsfrontiersSTAGINGlocal_assetspdfbpf25_10-14_3dvepdf
ldquoStudies have shown that training retention by
virtual-world trainees is 80 better than that of
groups who undertake traditional trainingrdquo
Brian Ralphs BP Technology Director
2015-04-20 9 2015 EON Reality Inc All rights reserved
Enter document name
Our Joint Teams Background
EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners
EON Reality the Global leader in VRAR based Knowledge Transfer
VRAR
Application
Library
VRAR Software
for Knowledge
Transfer gt 29
Publishing Formats
VRAR
Network gt
11 offices and
14 Centers
VRAR
Audience for
Knowledge
Transfer
2015-04-20 10 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
Our Joint Teams Background
EON Reality has based on +15 years of RampD become the world leader in VRAR based Knowledge Transfer in Industry Education And Edutainment with major industry customers academic organizations amp government partners
EON Reality the Global leader in VRAR based Knowledge Transfer
VRAR
Application
Library
VRAR Software
for Knowledge
Transfer gt 29
Publishing Formats
VRAR
Network gt
11 offices and
14 Centers
VRAR
Audience for
Knowledge
Transfer
2015-04-20 10 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name Partnering to Develop Winning VRAR Apps
11 2015-04-20 11 2015 EON Reality Inc All rights reserved
Criteria for App selection bull Validated by segment expert bull IP Ownership rights to sell bull Developed with customers in mind bull Alignment with our knowledge transfer
strategy bull Unique Differentiating Feature bull Subject Matter Expertize combined with
VRAR development experience key to success
bull Co-invest in development and share the upside
bull VRAR for mobile is enabling us to reach orders of magnitude larger audience
bull Wide market opportunity
EyeSim is an example of an App that fulfills all criterias the worlds most advanced VRAR Model of the Eye targeting 20000 medical schools world-wide teaching ophthalmology
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
Exxon Advanced VR Training Module - 3D OTS bull Virtual reality training for onshore and offshore LNG
facilities bull Operators during an emergency response team train for
low probabilityhigh-consequence scenarios
Example Industry VR Operator Application
2015-04-20 12 2015 EON Reality Inc All rights reserved
1500 Mmscfd Gas Processing Plant
bull First application - 15 years to develop
bull 150M polygons
bull Multiple process units
bull 300+ pieces of process equipment
bull Field operated devices
bull Training scenarios
bull Extensive 3D unit operations library
bull Linked to dynamic process simulator
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
Proof of Concept Phase
bull 3D interactive objects
bull Video tutorials and sound effects
bull Icubeconsole connection
bull Learning Management System (LMS)
bull Multiple Icube connections
bull Collision detection and walking inside Icube
Example Industry VR Operator Application
2015-04-20 13 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
bull According to International Council of Ophthalmology (ICO) survey despite more than 200000 practitioners there is a significant shortfall of ophthalmologists in developing countries
bull Furthermore although the number of practitioners is increasing in developed countries the population aged 60+ is growing at twice the rate of the profession
bull To meet this widening gap between need and supply it is necessary to aggressively train eye care teams now to alleviate the current and anticipated deficit of ophthalmologists worldwide
bull To address this EyeSim a new Ophthalmology application has been developed
bull The worlds most advanced VR Model of the Eye bull Developed with world leading Eye experts bull Designed to teach medical students and
professionals about eye health and diagnostic practices
bull Students learn how the eye works see how blood flows to the eye and practice eye exam all in Virtual Reality
Example EyeSim VRAR App Developed to Address Medical Education of Ophthalmologists
2015-04-20 14 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
Example EON SIDEKIQ Football VR Sports Training Software
Watch CBS Feature on EON Sports
Watch video on the future of EON Sports
EON SIDEKIQ Mobile Football Challenge bull VR Play app for Athlete Personalized Training bull Developed in collaboration with world renown
coaches such as Mike Ditka Steve Clarkson Terry Shea etc
bull 50 VR game scenarios and tutorials bull Targets Mobile devices and VR Head sets bull Publishes also on tablet PC and immersive rooms)
EON SIDEKIQ Coach Play CreatorEditing
Software
VR sports authoring tool that enables coaches to
bull Create their own playsscenarios
bull Edit existing playsscenarios
bull Publish on different devices (ie-iPhone tablet
PC and immersive rooms) Video of SIDEKIQ in
action
Virtual Reality software for sports training
bull 30 improvement in athletersquos mental
performance (High School Study)
bull 10X more repetitions than traditional uses
bull Interactive amp relevant learning
bull Exciting and engaging
bull Cost effective
2015-04-20 15 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name Highlights VRAR Entrepreneur School Curriculum
Development
Projects
Product Sales
Customer
Projects
GENERAL KNOWLEDGE
1 General knowledge of virtual reality
2 Virtual Reality software overview
3 Process of VRAR Content Creation
4 Immersive systemsndash presentation of hw sw
5 Stereoscopic projection
6 Tracking ndash human - computer interaction devices
7 Interaction devices
8 Touch screens
3D CONTENT CREATION
1 Understanding 3D modelling techniques
2 3D modelling ndash 3ds max
3 ZBrush modelling
4 3DS Max ndash rigging
5 VRay and photorealistic materials
6 Render farm
7 VR Raptor
VR REALITY TOOLS
1 VR Viewer
2 VR Experience Portal
3 VR Creator
4 VR Coliseum
5 VR Studio
6 VR Studio and Immersive systems
7 VR Studio ndash support for physics
8 VR Studio - Particle effects
9 VR Studio and GUI design
10 VR Reality in education sector
MOBILE DEVICES
1 Mobile applications creation with VR Studio
2 Programming for mobile devices
3 Android SDK
4 Apple iOS SDK
5 Titanium Studio
6 Android Studio
7 Database systems
8 Interactive applications for websites
9 Google API and modelling for Google Earth
10 External interface - Raspberry PI
11 External interface - Android PC
ADDITIONAL SKILLS IN MULTIMEDIA CONTENT DEVELOPMENT
1 Audio and music production for interactive applications
2 Video and multimedia (in interactive applications)
3 DTP development ndash basics
DATA CONVERSION AND OPTIMISATION
1 Engineering data conversion to Virtual Reality systems
2 DCC ndash Digital Content Creation format to VR
3 Optimisation of 2D graphics for 3D applications
4 Optimisation of 3D graphics
SKILLS IN INSTALLATION AND INTEGRATION OF THE NEW TECHNOLOGIES
1 Research and Development in VR Reality
2 Immersive system installation
3 Product training and remote sessions by professionals
4 Review of other VR software solutions
5 VR Reality in education sector
2015-04-20 16 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name EON IDC Hub Laval ndash Creating the VRAR Workforce
2015-04-20 17 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved
Enter document name
2015-04-20 18 2015 EON Reality Inc All rights reserved