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7/27/2019 IHC Slides House Assembly http://slidepdf.com/reader/full/ihc-slides-house-assembly 1/25 13 th August to 23 rd August

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Page 1: IHC Slides House Assembly

7/27/2019 IHC Slides House Assembly

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13th August to 23rd August

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General Rules Each person can sign up for a maximum of 4 events

Students will not be allowed to be excused from

lessons Swaps are allowed until 15 minutes before the start of 

the game

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Archery (Tic Tac Toe)TEAM

REQUIREMENTS 

No participants from Raffles Archery.

3 members in a team. Mixed gender. Note: No

single gender teams allowed.

Only 1 team per house

DESCRIPTION  Basically, the game is to play Tic-Tac-Toe using

arrows as markings instead of the usual “O” and

“X”.

A Tic-Tac-Toe grid will be drawn up on a target

board 5m away from the shooting line.

The preliminary stage will be a round-robin with 5

rounds, each rounds consisting of 3 ends and in

every round there will be 4 teams competing and 1

team spectating.

The final between the 2 top-ranking teams will be

a Tic-Tac-Toe of increased difficulty, with the board

moved to 10m and balloons added to the Tic-Tac-

Toe grid, which will have to be popped for the

arrow to count.

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FloorballTEAM REQUIREMENTS  6 participants per team

No specific gender ratio

DESCRIPTION  Game A (Cone)

Instead of the usual floorball goalposts, they will be replaced by

a line of 5 cones. Two teams of 6 participants each will try to

gain possession of the ball and use it to shoot down the

opponent team’s cones. 

Game B (Basket) 

A basket will be placed on a centre line. Two teams of 6

participants each will be stationed at opposite sides, about 8

metres away from the basket. The objective is to hit the basketwith the balls to push it across the centre line to the opponent’s

team side.

Every team will play both game A and B.

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Gymnastics (Obstacle Course)TEAM REQUIREMENTS All non-gymnastics members of the school population (we will not be

restricting the J1/J2 ratio) can take part so long as they fulfill the team

requirements of:

1) Having 4 members per team

2) With 2 males and 2 females within the team

DESCRIPTION  - All teams (2 from each house) will proceed through the timed obstacle

course.- Points will be awarded according to how the teams rank in terms of 

their timings for the obstacle course (after having taken into account

time penalties).

- All teams will also participate in a short rhythmic gym segment (which

will be done while other teams are attempting the obstacle course)

where they are to follow and learn a short choreographed routine to

be performed.

- Points will be awarded according to how well their routines are

executed.

- Points from both team per house (for both the obstacle course and the

performance segment) will be added together to give the total score

for that particular house.

-The house with the most points will win.

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Recreational BadmintonTEAM REQUIREMENTS  J1s and J2s

Recreational badminton players can take part

School badminton players are not allowed to participate

2 teams per house

3 players per team

DESCRIPTION  3 people per team per side, 2 shuttle cocks per court

Teams are to score points to eliminate members of the

other teamThe winner is the team with the most number of members

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BadmintonTEAM REQUIREMENTS  Only J1 non-school team players are allowed to participate.

No school team players are allowed to take part

- One team per house

- Each team comprises 8 players (4 boys, 4 girls – one boy and one girl will be a reserve)

- Two players will play for each event (Boys Doubles, Girls Doubles, Mixed Doubles)

- All 8 players will play for the Fun Game

DESCRIPTION The entire event comprises 4 events (Boys Doubles, Girls Doubles, Mixed Doubles, Fun Game). Each

event will take on a round-robin format.

1) Fun Game 

Each team will have 1 shuttlecock to begin with and they will aim to throw the shuttlecock to

the other side of the court such that the opposing team will have 2 shuttlecocks on their side,

earning one point.

Once the shuttlecock from Team A lands inside the court of the Team B before the Team B’s

shuttle passes the net, a point is awarded to Team A.

For the time interval of 7 minutes, the team with the most number of points wins the game,

and wins one point for their house.

For service, the one player from each team will simultaneously throw the shuttles starting from

the service line, over the net, to the other side of the court.

The other 5 players will queue up at the back of the court.

All players will then rotate and run into the court, take the shuttle and throw it over to the

other side as fast as possible.

Only one player from each team can be allowed inside the court at any one time.

Should the shuttle, when thrown, does not pass the net (ie. Is thrown into or under the net) oris thrown outside the boundaries of the court, the point will immediately go to the opposing

team and the cycle repeats.

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Sailing (Dodge Ball)TEAM REQUIREMENTS 

Each house can send only two teams.

In one team, there should be only 5 players and 2 substitutes. Each team should have at least a minimum of 2 girls and 2 boys during each match

DESCRIPTION The Aim: to eliminate all the opposing team members within the time limit bythrowing balls at them.

1. Each team starts on opposing ends of the playing field2. There will be 5 balls in the middle of playing field. When whistle is blown, both

teams can rush to centre to grab the balls. They have to then touch the end wherethey came from, before being able to start throwing the balls.

3. Middle line is not to be crossed.4. Elimination of a player occurs when there is a direct hit of the ball on the player on

any part of the body. Player that has been hit should immediately walk out of playingarea.

5. A hit is only counted if the ball has not touched any other surface, i.e. bounced onfloor, or bounced off another person

6. A player is not eliminated if the ball is blocked by the player using another ball to hitit away.

7. When a player catches a ball before the ball touches the floor or another player, heis entitled to bring one of his teammates who is currently out of the game back intothe game.

8. If the player catches the ball and no members of his team are eliminated at thatpoint in time, he is entitled to one life. The life is used up, when one member of histeam gets knocked out and gets to stay in the game.

9. Winning a game: Eliminating all members of the opposing team with at least oneplayer remaining on their own team or by having the greater number of players leftin the game after the 2 min round is up.

10. In the event of a draw at the end of the time limit i.e. a 1v1 situation, a suddendeath round will occur.

Sudden Death (raining balls)

The single players on both sides are given a box of tennis balls to throw at

opposing player. Both players will be standing at opposing ends of the playing

field. Only underhand throws can be done. Additionally, referees on both sideswill be also throwing tennis balls. The first person to be hit by a ball loses.

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Soccer (Boys)TEAM REQUIREMENTS  10 players (boys only) in each team, with 7 players on the

playing field at any given time. Each house will have 2

teams maximum.

DESCRIPTION  Standard rules from the football game apply, with few

exceptions. Offside rule will not be followed. Rough tackling is not allowed, and excessive use of 

force in the game will be considered a carded offence. Penalties are awarded for fouls in the penalty area.

Free kicks are awarded for fouls outside of respectivepenalty areas. Fouls will be judged by the referees anddirect or indirect free kicks will be given accordingly.Uncooperative players will receive warnings or cardsfrom the referees. Referee’s decision is final.Retaliation or arguing with the referee will also resultin warnings or cards from the referees.

Kick in when the ball goes out at the side of the fieldand corner kicks when ball goes out across the goalline.

Players who receive 2 yellow cards or 1 red card in asingle match will be suspended in the next match. Thisrule applies for the semis and finals as well.

Rolling substitutes are allowed. Referee must be madeaware of the change before it may take place, to allowthe referee to pause the game.

During the match, teams are allowed to makesubstitutions for the injured players. However, anyinjured players cannot be replaced throughout thetournament and the team must carry on with theremaining members.

If any team is unable to produce 5 players or more who

are registered at the start of their scheduled match, theywill be given an automatic 3-0 loss.

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Soccer (Girls)TEAM REQUIREMENTS  Maximum of 2 teams per house.

Minimum of 3 teams in total for IHC to commence.

Each team may have a minimum of 7 players and a maximum of 12

players where at any point in time there will be 5 reserves.

DESCRIPTION  Team that scores the most number of goals per game wins.Winning team gets 3 points.

Losing team gets 0 points.

Teams that end up in a draw get 1 point each.

At the end of all the matches, the total number of each team will

be totaled up and the team with the most number of points wins,

followed by 2nd and 3rd.

In the event of a draw in the number of points for the top 3

positions, the team that scored the higher number of goals will be

the winning team.

Each team that participates automatically earns 1 point for their

house

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Touch RugbyTEAM REQUIREMENTS  2 teams per house

8 participants per team (6 players +2 subs)

Min. 3 girls per team (need not have 3 girls on the field at

any one time)

Total: 8 x 2 x 5 = 80 participants

DESCRIPTION  Touchdown by a girl will be counted as 2 tries, whereas by

a boy will be counted as 1.

This is to discourage the boys from dominating the game

Points are awarded to teams as follows:

Win – 3 points

Draw – 1 points

Lose – 0 points

Total points per team per group will be summated to

decide the top two positions of each group

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Table TennisTEAM REQUIREMENTS  Minimum of 3 and maximum of 4 players will form a

team. Players will play 2 singles and 1 doubles

match. i.e. 1st singles, followed by a doubles and

followed by 2nd singles. Format: Singles: A Doubles:

A/B+C Singles: B/C

DESCRIPTION  Table tennis is a fast-paced racquet sport in which two

or four players hit a lightweight ball back and forth

across a hard table divided by a net. Except for the

initial serve, players must allow a ball played toward

them only one bounce on their side of the table andmust return it so that it bounces on the opposite side.

Points are scored when a player fails to return the ball

within the rules.

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TennisTEAM REQUIREMENTS  1 team per house, 9 players per team

All J1s and J2s except the Tennis Team members

DESCRIPTION  Game 1:- General tennis rules for doubles

- First to 3 games (no deuce, no tiebreak)

Game 2:

- Round robin

- 2 teams compete against each other at one time

- Ping pong style so each team forms a line at the baseline and each person can

only hit one ball when it is their turn then the have to return to the back of their

own line

- Only allowed to hit in the singles court

- If the ball goes out or into the net, the person who lost the point has to go in

“jail”(jail is the doubles alley of the court, both feet have to be inside jail)  

- The jailed person can escape by returning a shot but both legs have to be in jail

still

- The team loses if all players end up in jail

Game 3:

- All 5 houses play on one court together

- One pair will be starting off as “king” while the other four pairs are challenges at

the other end of the court

- Objective is to be king as only king can obtain points for their house

- Challenger will serve (underhand serve) and has to win two straight points in

order to take over as the new “king”  

- If the challenger wins, they run over to the “king’s” side while the other

challengers count down from 5 to 1- Dethroned “king” joins the line as challengers 

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VolleyballTEAM REQUIREMENTS  Each house 1 team of 6-10 players

5 players will be on court at any given time and the rest are

substitutes.

Substitutes can sub the players on court at any time with

the permission of the referee and before each rally starts.

DESCRIPTION  Each game consists of three sets and the best of three wins

(i.e. 2/3 sets won)

The first and second set is played until 17 points.

The last set is played until 15 points and is only played if 

there is a draw after the first two sets.

The number of sets won and the points won in each set is

recorded. Teams are ranked according to the number of matches

they win. Teams that win the same number of sets will be

ranked according to the number of sets that they win. (Winning

2-0 is higher than winning 2-1). If there are still teams that draw,

they teams will be ranked according to the total score of the

points for all sets.

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Water PoloTEAM REQUIREMENTS  Participants need to have at least a bronze National Survival Swimming Award (NASSA)

Certificate or equivalent proficiency in swimming (Photocopy of certificate to be requested

for upon sign up)

A maximum of 1 school team swimmer is allowed per team.

School team water polo players are not allowed to take part in the event.

Maximum of 2 teams per house, each team consisting of 7 people (6 active players & 1

goalkeeper). There should be a minimum of 2 female players per team.

DESCRIPTION 

To start the game, players line up along the goal line. At a signal from the referee,

one player from each team swims towards the center where the referee has thrownthe ball. The faster team now has possession of the ball.

The aim of the game would be to score as many goals into the opponent team’s

goalpost.

All players are allowed to use both hands to catch and pass but only one hand to

shoot and score.

Players are allowed to walk, run and swim if they do not have possession of the ball.

In possession of the ball, players can only swim with the ball or pass the ball at the

very spot that he/she caught it. The ball must remain above the water surface at all times if not there will be a

change of possession.

No tackling, blocking, pulling and swimming over opponents are allowed (regardless

of whether he/she has possession of the ball). Violation of these guidelines will lead

to a foul, resulting in a free throw for the opponent team.

When a goal is scored, possession of the ball will then go to the goalkeeper of the

team who let the goal in.

Referees have the final say in game decisions. All players are to abide by the referee’s

decisions throughout the game.

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Track & FieldTEAM REQUIREMENTS Events No. of people each house can send

100m 4 girls, 4 boys

200m 4 girls, 4 boys

400m 4 girls, 4 boys

800m (girls) 4 girls, 4 boys

1500m (boys 4 girls, 4 boys

4x100m relay 1 team of 4 girls, 1 team of 4 boys

4x400m relay 1 team of 4 girls, 1 team of 4 boys

8 x 60m Juggernaut 4 girls, 4 boys

Long jump 4 girls, 4 boys

Javelin 4 girls, 4 boys

DESCRIPTION 

General format of the game : Elimination

All short dist track events (heats) will be held on day 1 (except

 juggernaut and relays) and finals (top 8) will be held on day 2.

Middle dist events (800m, 1500m) will be straight finals on day 1.

Events: 100m, 200m, 400m, 800m, 1500m, Long Jump, Javelin,4x100m, 4x400m, 6x80m Juggernaut 

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Swimming (Floating Gladiators)TEAM REQUIREMENTS 4 people per team, 2 teams per house (1 team

girls, 1 team boys)

DESCRIPTION  Floating Gladiators 

Two players stand on a floating platform in the

middle of swimming pool, both in their individual

allocated “standing ground”. The aim of the game

is to make the opponent fall out of the “standing

ground” into the water, however the only tool/weapon available is a sponge straw.

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NetballTEAM REQUIREMENTS 1 teams per house

12 players per team (minimum of 3 per gender)

DESCRIPTION  Normal netball

every ball into the net will be 1 point

win : 3 points

draw : 2 points

lose : 1 point

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FrisbeeTEAM REQUIREMENTS  2 teams per house (one girls team and one boys team)

Each team to comprise 8 participants. (6 onfield at each time,

with 2 reserves, that can be subbed in after each point)

DESCRIPTION 1. Offence team tart from defending baseline

2. Teams can start passing the disc up the field. If intercepted

or the pass fails, (disc drops on floor) it is a turnover to the

team on defense.

3. If the disc goes out of bounds, turnover to team on defense

and they start at where the disc went out of bounds

4. At the end of each field there will be a goalpost placed with3 hoops, one on each side and one attached to the top of 

the goal.

5. Scoring system: A disc has to fly through the hoops, side

hoops is worth 1 point, top hoop is worth 3 points.

6. Upon scoring one point, defense can immediately pick up

the disc and start going on offense from the offense zone.

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Softball (Handball)TEAM REQUIREMENTS  1 team per house, 10 players each (minimum 3 girls)

DESCRIPTION  The Playing Court: The court measures 20 meters (65' 7") by 40 meters (131' 3").

The court is larger than a basketball court, butthe length may be shortened when space is limited. The goal area line, or 6-meter

line (19' 8"), is the most important line. No one

except the goalie is allowed to stand in the goal area. The goal opening is 2 meters

by 3 meters. Players may jump into the area if 

the ball is released before landing in the area.

Duration of the Game: 2 half(7 mins each), 1 min break between each half 

Passive Play: It is illegal to keep the ball in a team's possession without making a

recognizable attempt to attack and to try to score.

In other words, a team cannot stall (free-throw awarded to the other team).

Throw-Off: A throw-off is taken by the team that wins the coin toss and chooses to

start the game with the ball. Each team must be

in its own half of the court with the defense 3 meters away from the ball. Following

a whistle, the ball is passed from center court to a

teammate and play begins. Throw-off is repeated after every goal scored (to the

team that let in the goal) and after half-time.

Scoring: A goal is scored when the entire ball crosses the goal line inside the goal.

A goal may be scored from any throw (freethrow, throw-in, throw-off, goal-throw).

Playing The Ball

A player is allowed . . . -To run with the ball for 3 steps -To hold the ball for 3

seconds -Unlimited dribble with 3 steps allowed beforeand after dribbling (no double-dribble).

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JudoTEAM REQUIREMENTS  5 players a team, and 2 teams per house. The

teams will be split into male and female teams

i.e. 2 male and 2 female teams per house 

DESCRIPTION  One team will be the 'lock' where they sit and

huddle together, linked up, positioned in their

home base. The other team will be the 'keys' who

will have to try to break the 'lock' and pull

opponent members out of their home base. 

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FencingTEAM REQUIREMENTS  1 team per house, 4 players per team (2 guys, 2 girls)

DESCRIPTION  Participants to fence épée (1 of the 3 weapons in fencing) – 

refer to rules on how épée is fenced

Raffles fencers will conduct a short coaching session for the

participants in their respective houses. Participants will be

taught

o Rules of the game

o Basics of how to fence épée (footwork, bladework,

scoring etc.)

o How to suit up (Breeches, chest protector, plastron,

body wire, jacket, mask, glove, épée)

1st round of competition involves 4 poules (round-robin

format), 2 male poules and 2 female poules. Each poule will

include a total of 5 fencers, 1 from each house.

2nd round of competition will involve the top 8 fencers from

1st round (top 2 from each poule based on the number of 

bouts won) to compete in a direct elimination (DE) stage. 4

males & 4 females. Males and females will be competing in aseparate DE.

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BasketballTEAM REQUIREMENTS Each house can only send one team

Each team can have up to 10 players

DESCRIPTION  Normal Bball

i. 5 against 5 full court match

ii. Each house will have a chance to play against all the

other houses

iii. Points will be awarded accordingly to the result of the

game (win, lose, draw)

iv. Team with the highest overall score after the round

robin wins the Competition.

v. In case of a two way tie, we will look into the result of the match between the two teams that are involved

in a tie. The winner of that game wins.

vi. In case of a three way tie, point difference will be

taken into account to rank the three teams.

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IHC FIFATEAM REQUIREMENTS  Each house will send in two teams (one consisting of J1s

and the other consisting of J2s). The

five J1 teams will play in one league and the other five J2

teams will play in the other.

Each team shall consist of three members.

DESCRIPTION  General format for the game will be a league-style

tournament, followed by the semi-finals andfinals. 10 teams in total will be split into two leagues with

five teams each. Each team will then play one game

against each of the opposing teams in its league, adding

up to 10 games per league, and 20 games in total (from

both leagues) during the preliminary rounds. Then, the

top two teams from each league (based on points) willproceed to the semi-finals, where by they will be seeded

against each other (1st from League 1 will play 2nd of 

League 2 etc). The winners of each respective semi-final

will then proceed to the final, and battle it out to decide

the final winner.

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Additional Information Online Signups at tinyurl.com/MRIHC2013

The schedule and the rules posted above will beprovided on the signup page in the descriptions