ig1 task 2 analysis work sheet mass effect

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Mass Effect 3 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting At the start sounds of maybe a space ship in slip space can be heard as if its traveling and then someone says “we are approaching Sol Relay” and Sol is another name for our solar system so the whole cutscene is most likely to take place in that location. Most of the sounds that you can here are most likely created digitally using software and even foley artistry. Mood During this scene the music that can be heard gives out a feeling of hope and victor, so this may tell you that what is about to happen is the main event and maybe a big fight is about to go down The music used for creating the mood would most likely created using musical instruments such as violins, (such as an orchestra) Game genre The main genre of this game will possibly be sci-fi as some of the sounds that can be heard are electronic and even space based such as space ships maybe, also I believe that at multiple occasions lasers can be heard and a number of times they mention ‘fleets’ Software was probably used to record the lasers that could be heard although the sound could have been further edited digitally. Narrative In the first scene it seems to be based on getting somewhere and a mention of approaching the ‘Sol Relay’. Then it seems as if a giant battle is about to go down as All dialogue used to narrate the scenes and drive the story would have been done in recording

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Page 1: Ig1 task 2 analysis work sheet mass effect

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Mass Effect 3

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting At the start sounds of maybe a space ship in slip space can be heard as if its traveling and then someone says “we are approaching Sol Relay” and Sol is another name for our solar system so the whole cutscene is most likely to take place in that location.

Most of the sounds that you can here are most likely created digitally using software and even foley artistry.

Mood During this scene the music that can be heard gives out a feeling of hope and victor, so this may tell you that what is about to happen is the main event and maybe a big fight is about to go down

The music used for creating the mood would most likely created using musical instruments such as violins, (such as an orchestra)

Game genre The main genre of this game will possibly be sci-fi as some of the sounds that can be heard are electronic and even space based such as space ships maybe, also I believe that at multiple occasions lasers can be heard and a number of times they mention ‘fleets’

Software was probably used to record the lasers that could be heard although the sound could have been further edited digitally.

Narrative In the first scene it seems to be based on getting somewhere and a mention of approaching the ‘Sol Relay’. Then it seems as if a giant battle is about to go down as there are multiple ‘Fleets’ reporting in. During the final part of the scene multiple sounds of lasers being fired can be heard at all times with addition to explosions.

All dialogue used to narrate the scenes and drive the story would have been done in recording studios, this would make sure the sound was clear as possible.