ig1 task 2 analysis work sheet lost planet 2

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Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Lost Planet 2 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The sound of strong winds and a train moving on rails during the first few minutes make the setting of the first scene seem isolated and on a train plus the way the protagonist is talking it seems as if they are in a desert or something. In the second part it seems as they are being attacked by some sort of giant alien as its given the description “It’s a Akrid” Field recordings were probably used during the two scenes to record the sound of high speed winds, train running on its tracks and the monsters roar which could be edited using software or even hardware. Most of the dialogue would have been recorded using Hardware synthesizers in a studio. Mood Due to the music played and the tone of the dialogue it gives you a feeling that they are losing hope and they’ve lost a lot as some of the dialogue describes “And we paid for that mistake”. The music used for creating the mood would most likely created using musical instruments and other sounds in the background could have used studios and foley artistry. Game genre The main genre of this game will possibly be a Field recordings were probably

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Page 1: Ig1 task 2 analysis work sheet lost planet 2

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Lost Planet 2

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting The sound of strong winds and a train moving on rails during the first few minutes make the setting of the first scene seem isolated and on a train plus the way the protagonist is talking it seems as if they are in a desert or something.

In the second part it seems as they are being attacked by some sort of giant alien as its given the description “It’s a Akrid”

Field recordings were probably used during the two scenes to record the sound of high speed winds, train running on its tracks and the monsters roar which could be edited using software or even hardware. Most of the dialogue would have been recorded usingHardware synthesizers in a studio.

Mood Due to the music played and the tone of the dialogue it gives you a feeling that they are losing hope and they’ve lost a lot as some of the dialogue describes “And we paid for that mistake”.

The music used for creating the mood would most likely created using musical instruments and other sounds in the background could have used studios and foley artistry.

Game genre The main genre of this game will possibly be a sci-fi/shooter as at the first scene someone mentions handling them carpetbaggers on their own turf meaning they could’ve been a fight, and then soon after they are attacked by some monster called a ‘Akrid’ implying that the game is a sci-fi game.

Field recordings were probably used to record the sound of the wind and train that could be heard although the sound could have been edited in recording studios, also the sound of the monsters roar could be edited using software.

Narrative The main focus of narrative/story in the first scene seems to be based on getting somewhere as they seem to be on a train going somewhere and it also implies that they have just got away from some sort fight as they mention “Halfway home” and they “weren’t ready to handle them carpetbaggers on their own turf”

All dialogue used to narrate the scenes and drive the story would have been done in recording studios, this would make sure the sound was clear as possible, with the added sound of the background.

Page 2: Ig1 task 2 analysis work sheet lost planet 2

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games