ig1 task 2 analysis work sheet 3

1
Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Connor Martin Game Title Resident Evil 1 Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting for the cut-sequence is an abandoned mansion, a team of rescue people are there to see what has happened. You can tell that it is abandoned because there is an echo to the player’s voice and there is no background sound apart from the doors creaking and the clock ticking. Mood The mood is eyrie, there is no background sound until you see the first zombie and because there is no background sound it builds to suspense to the mood suggesting that something is going to happen. Game genre The game genre is a horror, this is shown by constant silence and the odd noise in the background and the echo to the player’s voices to show abandonment, also when there is music it is very loud and sudden to tell you that something is going to happen. Narrative The players are constantly on edge and there is a hint of worry to their voice and that makes the narrative more immersive and shows that not only are the characters scared but that you should be. There is also very little dialogue when you are walking around so that always gives the player the sense of danger.

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Page 1: Ig1 task 2 analysis work sheet 3

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Connor MartinGame Title Resident Evil 1

Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting The setting for the cut-sequence is an abandoned mansion, a team of rescue people are there to see what has happened. You can tell that it is abandoned because there is an echo to the player’s voice and there is no background sound apart from the doors creaking and the clock ticking.

Mood The mood is eyrie, there is no background sound until you see the first zombie and because there is no background sound it builds to suspense to the mood suggesting that something is going to happen.

Game genre The game genre is a horror, this is shown by constant silence and the odd noise in the background and the echo to the player’s voices to show abandonment, also when there is music it is very loud and sudden to tell you that something is going to happen.

Narrative The players are constantly on edge and there is a hint of worry to their voice and that makes the narrative more immersive and shows that not only are the characters scared but that you should be.There is also very little dialogue when you are walking around so that always gives the player the sense of danger.