human factors psychology dr. steve
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Perceptual Principles of Display Design Absolute Judgment Limits – avoid making the operator judge the represented variable level on the basis of a single sensory dimension (color, size, pitch, etc.) Top-Down Processing – signals are perceived and interpreted based on operator’s past experience Concentrate! Click Here for Card Trick Example Think about one card and remember it, then click I have removed the card you were thinking aboutTRANSCRIPT
DisplaysDisplaysHuman Factors PsychologyHuman Factors Psychology
Dr. SteveDr. Steve
Perceptual Principles of Perceptual Principles of Display DesignDisplay Design Absolute Judgment LimitsAbsolute Judgment Limits – avoid making the operator – avoid making the operator
judge the represented variable level on the basis of a judge the represented variable level on the basis of a single sensory dimension (color, size, pitch, etc.)single sensory dimension (color, size, pitch, etc.)
Top-Down ProcessingTop-Down Processing – signals are perceived and – signals are perceived and interpreted based on operator’s past experienceinterpreted based on operator’s past experience
Concentrate!Click Here forCard Trick Example
Think about one card and remember it, then clickI have removed the card you were thinking about
Perceptual Principles of Perceptual Principles of Display DesignDisplay DesignRedundancy GainRedundancy Gain – – presenting a signal in more presenting a signal in more than one way increases the than one way increases the likelihood it will be interpreted likelihood it will be interpreted correctlycorrectly
ex: NO TURN ON ex: NO TURN ON REDRED
DiscriminabilityDiscriminability – similar – similar appearing signals are likely to appearing signals are likely to be confusedbe confused
ex: Speed or RPM?ex: Speed or RPM?
Mental Model Principles of Mental Model Principles of Display DesignDisplay Design Principle of Pictorial RealismPrinciple of Pictorial Realism – Display looks like the – Display looks like the
variable it represents variable it represents Principle of Configural DisplaysPrinciple of Configural Displays – elements are configured in – elements are configured in
same manner as environment it representssame manner as environment it represents
Principle of the Moving PartPrinciple of the Moving Part – Moving elements should – Moving elements should move consistently with the user’s mental modelmove consistently with the user’s mental model
The tape indicator moves in the same direction the tape is playing to make it easier to know whether to FF or REW
Some “Door Ajar” indicators not only tell you that the door is open, but show you which one
Mental Model Principles of Mental Model Principles of Display DesignDisplay Design
Ecological Interface DesignEcological Interface Design – Displays that closely – Displays that closely correspond to the environment (direct perception)correspond to the environment (direct perception)
“Oz transforms the instrument flying process from one of complex mental modeling and slow sequential information gathering to one of instantaneous direct perception.”
OZ display developed at IHMC
Ecological invariants:Ecological invariants:• compressioncompression – horizontal lines appear to – horizontal lines appear to get closer in distanceget closer in distance• splaysplay – angle of convergence of parallel – angle of convergence of parallel lines (shape of runway on descent)lines (shape of runway on descent)• optical flowoptical flow – when moving objects – when moving objects appear to flow from vanishing pointappear to flow from vanishing point• time to contacttime to contact – rate of optical flow – rate of optical flow• global optical flowglobal optical flow – rate of optical flow – rate of optical flow in relation to ground (motion parallax)in relation to ground (motion parallax)• edge rateedge rate – flow of parts w/in a texture – flow of parts w/in a texture (rumble strips as approach stop sign)(rumble strips as approach stop sign)
Attention Principles ofAttention Principles ofDisplay DesignDisplay Design
Minimize Information Access CostMinimize Information Access Cost – frequently accessed – frequently accessed sources of info should be readily availablesources of info should be readily available Ex: right mouse button (PC) brings up menu of common commandsEx: right mouse button (PC) brings up menu of common commands
Proximity Compatible PrincipleProximity Compatible Principle – info that needs – info that needs to be integrated or compared should be presented to be integrated or compared should be presented close together (allows for patterns to emerge)close together (allows for patterns to emerge) Close spatial proximity increases the likelihood of parallel Close spatial proximity increases the likelihood of parallel
processingprocessing Principle of Multiple ResourcesPrinciple of Multiple Resources – facilitate processing of info – facilitate processing of info
by presenting via more than one mediumby presenting via more than one medium Click for exampleClick for example
Memory Principles of Memory Principles of Display DesignDisplay Design Principle of Predictive AidingPrinciple of Predictive Aiding – Displays that – Displays that
project into the future allow operator to project into the future allow operator to be proactive, not reactivebe proactive, not reactive
Knowledge in the WorldKnowledge in the World – Make info visible when needed – Make info visible when needed to minimize reliance on memoryto minimize reliance on memory Ex: Benefit of menus (Windows) over command language (DOS)Ex: Benefit of menus (Windows) over command language (DOS)
Principle of ConsistencyPrinciple of Consistency – Displays should present info in – Displays should present info in a consistent mannera consistent manner Ex: All MicroSoft programs have same main menu (File Edit View)Ex: All MicroSoft programs have same main menu (File Edit View)
Predictive display showing where aircraft are projected to be in a given time
Alerting DisplaysAlerting DisplaysWarnings Warnings – most critical – signaled by salient – most critical – signaled by salient
auditory (omnidirectional) alertsauditory (omnidirectional) alerts
CautionsCautions – moderately critical – may be signaled – moderately critical – may be signaled by less salient auditory alertsby less salient auditory alerts
AdvisoriesAdvisories – Least critical – may be signaled – Least critical – may be signaled with peripheral cue (visually)with peripheral cue (visually)
Human Factors implication: Could tactile cueing be used instead of auditory, and if so, how would you indicate varying criticality levels?
Asteroid Threat Scale
Normal
Guarded
Serious
Critical
Severe
Terror Alert Scale
Color-Coded Warning Color-Coded Warning ScalesScales
LabelsLabels Visibility/LegibilityVisibility/Legibility – contrast and spatial frequency– contrast and spatial frequency
Labels are not effective if they can’t be readLabels are not effective if they can’t be read DiscriminabilityDiscriminability – where details may be easily confused, the – where details may be easily confused, the
important features should be highlightedimportant features should be highlighted Ex: Ex: Warning: If swallowed, Warning: If swallowed, DO NOTDO NOT induce vomiting induce vomiting
MeaningfulnessMeaningfulness – avoid abbreviations and – avoid abbreviations and icons whenever possibleicons whenever possible Ex: Does this sign say go right or don’t go right?Ex: Does this sign say go right or don’t go right?
LocationLocation – labels should be close to and unambiguously – labels should be close to and unambiguously related to the thing to which they related to the thing to which they are associatedare associated Ex: difficult to tell what mode this radio is inEx: difficult to tell what mode this radio is in
LabelsLabels – static displays of knowledge in the world– static displays of knowledge in the world
CCoolloorr CCooddiinnggBenefitsBenefits
Color stands out against Color stands out against monochrome backgroundmonochrome background
Colors capitalize on established Colors capitalize on established meanings meanings ex: ex: redred=danger=danger
Color ties together elements of Color ties together elements of different displaysdifferent displays
Color can speed processing if Color can speed processing if redundant with symbology or redundant with symbology or texttext
ProblemsProblems Color discrimination difficult for Color discrimination difficult for color blind, reduced illumination, etc.color blind, reduced illumination, etc.
Can’t describe continuous data Can’t describe continuous data well well ex: too many colors on weather ex: too many colors on weather mapmap
Must be consistent with user Must be consistent with user stereotypes or may cause more stereotypes or may cause more harm than goodharm than good
Irrelevant use of color for Irrelevant use of color for aesthetics or preferences may be aesthetics or preferences may be confused with codingconfused with coding
Monitoring DisplaysMonitoring Displays Legibility Legibility – contrast, spatial frequency, visual angle, etc– contrast, spatial frequency, visual angle, etc Analog vs. DigitalAnalog vs. Digital – Analog’s advantage is ability to – Analog’s advantage is ability to
estimate rate of change, while digital’s advantage is estimate rate of change, while digital’s advantage is precision of readingprecision of reading Display showing redundant Display showing redundant
analog and digital signalsanalog and digital signals
Prediction and SluggishnessPrediction and Sluggishness – for some systems the – for some systems the effects of input do not show up right effects of input do not show up right away, (need prediction displayed to compensate for lag)away, (need prediction displayed to compensate for lag)
Ex: Steering a large ship or turning on hot water in showerEx: Steering a large ship or turning on hot water in shower
Monitoring DisplaysMonitoring Displays Analog Form and DirectionAnalog Form and Direction – scale and direction of – scale and direction of
movement should be consistent with the user’s mental movement should be consistent with the user’s mental modelmodel Requirement for higher numbers at top (or to right) and movement Requirement for higher numbers at top (or to right) and movement
of indicator up (or to right) for high may sometimes conflict (does of indicator up (or to right) for high may sometimes conflict (does scale move or indicator?)scale move or indicator?)
100
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Pointer moves up to indicate increasing value scale fixed (consistent with pictorial realism and moving parts, but space limitation)
Pointer fixed, scale moves down to indicate increasing value (violates moving parts principle, but consistent with pictorial realism)
Pointer fixed, scale moves up to indicate increasing value with low numbers on top (consistent with moving parts principle, but violates pictorial realism)
Example of Bad Monitoring Example of Bad Monitoring DisplayDisplay
Note how the pointer on this toy oven’s temperature gauge goes up as the temperature goes down (inconsistent with user’s mental model of directionality).
Not being one to read directions carefully, I waited 15 minutes for my son’s rubber bugs to cool because I misinterpreted this poorly designed temperature gauge. The oven was cool for some time, but like a normal thermometer, I thought the arrow at the high position meant hot.
Principles of Display Principles of Display LayoutLayout
Frequency of UseFrequency of Use – displays used most frequently – displays used most frequently should be placed in the primary visual field (PVA)should be placed in the primary visual field (PVA)
Display RelatednessDisplay Relatedness – related displays should be – related displays should be placed close togetherplaced close together
ConsistencyConsistency – placing displays in a standard position – placing displays in a standard position eases the load on memory and attentioneases the load on memory and attention
Organizational GroupingOrganizational Grouping – displays spatially organized – displays spatially organized to allow for patterns to emerge (pop-out)to allow for patterns to emerge (pop-out)
Stimulus-Response CompatibilityStimulus-Response Compatibility – displays should – displays should be close to their associated controlsbe close to their associated controls
Clutter AvoidanceClutter Avoidance – minimum spacing between – minimum spacing between displaysdisplays
Glass CockpitGlass Cockpit
Space Shuttle’s Glass Cockpit
Glass cockpits allow the operator Glass cockpits allow the operator the flexibility to place any display the flexibility to place any display in any CRT location at any timein any CRT location at any time
Guidelines for using glass cockpit displays:Guidelines for using glass cockpit displays:• Clearly indicate current display modeClearly indicate current display mode• Use consistent formatsUse consistent formats• Do not provide excessive flexibility Do not provide excessive flexibility
Head-Up Displays (HUD)Head-Up Displays (HUD)HUD AdvantagesHUD Advantages Far and near info may be Far and near info may be
monitored in parallelmonitored in parallel Imagery can be mapped onto Imagery can be mapped onto
outside environmentoutside environment No need to frequently re-No need to frequently re-
accommodate eyes when accommodate eyes when switching from displays to switching from displays to outside viewoutside view
Be careful to avoid excess Be careful to avoid excess clutterclutter
HUDs superimpose display information on the PVA
Augmented Reality Augmented Reality DisplaysDisplaysAugmented DisplaysAugmented Displays - display that improves upon reality - display that improves upon reality by superimposing info over actual environmentby superimposing info over actual environment
ex: thermal imaging color codes objects by temperatureex: thermal imaging color codes objects by temperature
Navigation Displays & Navigation Displays & MapsMapsNavigation Displays & Maps:Navigation Displays & Maps: Direct user to destination (path)Direct user to destination (path) Facilitate planningFacilitate planning Help recover from being lostHelp recover from being lost Maintain situation awareness (build mental map)Maintain situation awareness (build mental map)GuidelinesGuidelines Legibility – adequate text sizeLegibility – adequate text size Avoid excessive clutterAvoid excessive clutter ““You are here” personal-referenced view aids lost recoveryYou are here” personal-referenced view aids lost recovery Best if North-up and Nose-up options are availableBest if North-up and Nose-up options are available
Spatial KnowledgeSpatial KnowledgeLevels of Spatial Knowledge*Levels of Spatial Knowledge*1.1. Landmark KnowledgeLandmark Knowledge (egocentric) – learned route by (egocentric) – learned route by
landmarkslandmarks Look for Hardees then turn right past the duck pondLook for Hardees then turn right past the duck pond Requires least mental effort, but useless when lostRequires least mental effort, but useless when lost
2.2. Route KnowledgeRoute Knowledge (egocentric) –route list or commands (egocentric) –route list or commands of how to get from point A to B.of how to get from point A to B. Go 3 miles turn left, 4 miles then turn right, etc.Go 3 miles turn left, 4 miles then turn right, etc.
3.3. Survey KnowledgeSurvey Knowledge (exocentric) – map knowledge, (exocentric) – map knowledge, layout of environmentlayout of environment Well developed mental map allows one to visual spatial relationsWell developed mental map allows one to visual spatial relations Requires most mental effort, but useful when lostRequires most mental effort, but useful when lost
* Move from 1 to 2 to 3 with increased experience
Virtual Reality for Developing Virtual Reality for Developing Spatial KnowledgeSpatial Knowledge
Virtual RealityVirtual Reality – “Fooling people into accepting as real – “Fooling people into accepting as real what is only perceived” what is only perceived” (Karen Carr)(Karen Carr)
Egocentric Navigation (may also provide exocentric)Egocentric Navigation (may also provide exocentric) Immersive (eye view) or tethered (view from outside body)Immersive (eye view) or tethered (view from outside body)
Proprioceptive cuesProprioceptive cues Head-tracking (with HMD)Head-tracking (with HMD)
3-D viewing3-D viewing DynamicDynamic InteractiveInteractive
Virtual Virtual Environments/RealityEnvironments/RealityBenefits/CostsBenefits/Costs
Benefits of VE/VRBenefits of VE/VR TelepresenceTelepresence Hi Fidelity TrainingHi Fidelity Training
Military, medical applicationsMilitary, medical applications On-line ComprehensionOn-line Comprehension
3-D interaction with spaces3-D interaction with spaces Escape from RealityEscape from Reality
Distraction from painDistraction from pain Knowledge ElicitationKnowledge Elicitation
Experts explain as they doExperts explain as they do
Costs of VE/VRCosts of VE/VR CostlyCostly Realistic motion is difficultRealistic motion is difficult Distorted perceptionDistorted perception Limited FOVLimited FOV DisorientationDisorientation CybersicknessCybersickness
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Displays used for TrainingDisplays used for TrainingJoint Combat Advanced Display and Debriefing System (JCADDS)