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Human-Centered Design of a Low-Cost Social Robot for Teaching Children STEM Andrew B. Williams Humanoid Engineering Intelligent Robotics Lab Marquee University Milwaukee, WI USA [email protected] Tiany Do Milwaukee Institute of Art and Design Milwaukee, WI USA [email protected] Mahew Unger Milwaukee Institute of Art and Design Milwaukee, WI USA [email protected] John C. Williams Mathematics, Statistics, and Computer Science Marquee University Milwaukee, WI USA [email protected] ABSTRACT is paper describes our ongoing eorts to use a human-centered de- sign methodology to create a low-cost social robot to help children learn science, technology, engineering, and mathematics (STEM). In this project, we interviewed tutors and students to discover learning needs and preferences, sketched potential robot designs, created storyboards of human-robot interactions, developed prototypes, and received user feedback. Our proposed human-centered design approach for social robot design seeks to develop emotion and conversation interfaces suitable for interactions with children. KEYWORDS robotics, child-robot interaction, learning, education, STEM ACM Reference format: Andrew B. Williams, Tiany Do, Mahew Unger, and John C. Williams. 2017. Human-Centered Design of a Low-Cost Social Robot for Teaching Children STEM. In Proceedings of HRI Workshop Child-Robot Interactions, Vienna, Austria, March 2017 (HRI’17), 3 pages. DOI: 10.1145/nnnnnnn.nnnnnnn 1 INTRODUCTION ere is a learning gap that exists for children, including underrep- resented populations and girls, in science, technology, engineering, and mathematics (STEM), and robotics. Data shows that children aending schools in economically under-served districts have less access to robotics. Although in the U.S. there are national and regional K-12 robotics program, few, if any, address education ed- ucating STEM students in co-robotics, or collaborative robotics, design, and programming. Although there are existing robotics programs for K-12 students, there are few, if any, that provide low- cost, aordable social robots that can interact to help children learn. e focus of this project is to design and develop a commercially Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for prot or commercial advantage and that copies bear this notice and the full citation on the rst page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s). HRI’17, Vienna, Austria © 2017 Copyright held by the owner/author(s). 978-x-xxxx-xxxx-x/YY/MM. . . $15.00 DOI: 10.1145/nnnnnnn.nnnnnnn viable, low-cost co-robots to help students learn STEM. Our project builds on previous work in developing robots with emotion and conversation interfaces [4][6]. Our goal is to provide this low-cost social robot to be used in conjunction with our culturally responsive social robotics curriculum [7]. is paper describes the develop- ment process for designing robot interactions with children. Others have done work in developing low-cost, social robots [1]. We de- scribe how these social robots can be used to teach STEM using a culturally responsive pedagogical approach more fully in [7]. 2 HUMAN-CENTERED DESIGN OF CHILD-INTERACTION ROBOTS For a child-friendly robot designer using the human-centered de- sign process, the designer begins by investigating the needs of the child users through interviews and observations [3][2]. e de- signer uses these expert opinions and insights to determine the archetypal child user and frames the problem for further investiga- tion. e design team uses this problem statement to begin ideation of solutions to the problem. For robot designers, sketching the potential robot and storyboarding interactions between the robot and the user provides the basis of a prototype [5]. 3 NEEDFINDING In neednding, the designer conducts interviews and observations of the user to determine the pain points or opportunities to provide a gain of some sort. is section describes what we uncovered in our interviews. We started our user-centered research by interviewing several students who were involved with tutoring– either tutoring others or being tutored themselves. During these interviews, we compiled empathy charts and particularly paid aention to contra- dictions, surprises, and tensions that each person felt during the traditional process of tutoring. is step is important in the design research phase, as it helped with framing the problem at hand. From our research we found that students who felt insecure about their skill set in a particular subject were less likely to go to a tutor for help. ere are also negative connotations that are linked with tu- toring. However, the most important thing we concluded from our user interviews was that people all learn dierently and that people learn beer when its group-led exercises. Times where students

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Page 1: Human-Centered Design of a Low-Cost Social Robot for ... · Figure 1: STEM Social robot sketches and storyboard were able to empathize with each other, showed us that learning in

Human-Centered Design of a Low-Cost Social Robot forTeaching Children STEM

Andrew B. WilliamsHumanoid Engineering Intelligent Robotics Lab

Marque�e UniversityMilwaukee, WI USA

andrew.williams@marque�e.edu

Ti�any DoMilwaukee Institute of Art and Design

Milwaukee, WI USAti�[email protected]

Ma�hew UngerMilwaukee Institute of Art and Design

Milwaukee, WI USAma�[email protected]

John C. WilliamsMathematics, Statistics, and Computer Science

Marque�e UniversityMilwaukee, WI USA

john.c.williams@marque�e.edu

ABSTRACT�is paper describes our ongoing e�orts to use a human-centered de-sign methodology to create a low-cost social robot to help childrenlearn science, technology, engineering, and mathematics (STEM). Inthis project, we interviewed tutors and students to discover learningneeds and preferences, sketched potential robot designs, createdstoryboards of human-robot interactions, developed prototypes,and received user feedback. Our proposed human-centered designapproach for social robot design seeks to develop emotion andconversation interfaces suitable for interactions with children.

KEYWORDSrobotics, child-robot interaction, learning, education, STEMACM Reference format:Andrew B. Williams, Ti�any Do, Ma�hew Unger, and John C. Williams.2017. Human-Centered Design of a Low-Cost Social Robot for TeachingChildren STEM. In Proceedings of HRI Workshop Child-Robot Interactions,Vienna, Austria, March 2017 (HRI’17), 3 pages.DOI: 10.1145/nnnnnnn.nnnnnnn

1 INTRODUCTION�ere is a learning gap that exists for children, including underrep-resented populations and girls, in science, technology, engineering,and mathematics (STEM), and robotics. Data shows that childrena�ending schools in economically under-served districts have lessaccess to robotics. Although in the U.S. there are national andregional K-12 robotics program, few, if any, address education ed-ucating STEM students in co-robotics, or collaborative robotics,design, and programming. Although there are existing roboticsprograms for K-12 students, there are few, if any, that provide low-cost, a�ordable social robots that can interact to help children learn.�e focus of this project is to design and develop a commercially

Permission to make digital or hard copies of part or all of this work for personal orclassroom use is granted without fee provided that copies are not made or distributedfor pro�t or commercial advantage and that copies bear this notice and the full citationon the �rst page. Copyrights for third-party components of this work must be honored.For all other uses, contact the owner/author(s).HRI’17, Vienna, Austria© 2017 Copyright held by the owner/author(s). 978-x-xxxx-xxxx-x/YY/MM. . .$15.00DOI: 10.1145/nnnnnnn.nnnnnnn

viable, low-cost co-robots to help students learn STEM. Our projectbuilds on previous work in developing robots with emotion andconversation interfaces [4] [6]. Our goal is to provide this low-costsocial robot to be used in conjunction with our culturally responsivesocial robotics curriculum [7]. �is paper describes the develop-ment process for designing robot interactions with children. Othershave done work in developing low-cost, social robots [1]. We de-scribe how these social robots can be used to teach STEM using aculturally responsive pedagogical approach more fully in [7].

2 HUMAN-CENTERED DESIGN OFCHILD-INTERACTION ROBOTS

For a child-friendly robot designer using the human-centered de-sign process, the designer begins by investigating the needs of thechild users through interviews and observations [3] [2]. �e de-signer uses these expert opinions and insights to determine thearchetypal child user and frames the problem for further investiga-tion. �e design team uses this problem statement to begin ideationof solutions to the problem. For robot designers, sketching thepotential robot and storyboarding interactions between the robotand the user provides the basis of a prototype [5].

3 NEEDFINDINGIn need�nding, the designer conducts interviews and observationsof the user to determine the pain points or opportunities to providea gain of some sort. �is section describes what we uncovered in ourinterviews. We started our user-centered research by interviewingseveral students who were involved with tutoring– either tutoringothers or being tutored themselves. During these interviews, wecompiled empathy charts and particularly paid a�ention to contra-dictions, surprises, and tensions that each person felt during thetraditional process of tutoring. �is step is important in the designresearch phase, as it helped with framing the problem at hand. Fromour research we found that students who felt insecure about theirskill set in a particular subject were less likely to go to a tutor forhelp. �ere are also negative connotations that are linked with tu-toring. However, the most important thing we concluded from ouruser interviews was that people all learn di�erently and that peoplelearn be�er when it�s group-led exercises. Times where students

Page 2: Human-Centered Design of a Low-Cost Social Robot for ... · Figure 1: STEM Social robot sketches and storyboard were able to empathize with each other, showed us that learning in

HRI’17, March 2017, Vienna, Austria Andrew B. Williams, Ti�any Do, Ma�hew Unger, and John C. Williams

Figure 1: STEM Social robot sketches and storyboard

were able to empathize with each other, showed us that learningin a group environment were more poignant experiences. Fromthese interviews, we thought about what capabilities/ potential thisrobot could have in a classroom or home environment.

4 PROBLEM DEFINITIONIn human-centered design, de�ning the problem is the next steptowards �nding an innovative solution. Our problem was de�nedfrom our user-centered research. What we aimed to create was asocially intelligent robot that was able to deliver tutoring lessonsor homework help in an e�ective manner that would suit the needsof students. We envisioned it to be the �go-to� alternative if tutors,parents, and teachers were unavailable. From there we tried to nar-row down the needs. How would we design it so that it was good atone thing, and one thing only? How would we design it so that therobot would not hinder the teacher in the classroom, but enhancethe learning environment? �ese questions were the launchpad ofour sketching, storyboarding, and prototyping processes.

5 SKETCHING AND STORYBOARDINGDuring our ideation process, we developed several sketches andstoryboards to design potential human-robot interactions for ourchild-robot learning scenario (Figure 1).

6 PROTOTYPING AND TESTINGOnce a need and a potential solution were established within ouruser demographic it was time to start prototyping. To best matchour users, a design criteria was set up which re�ected design el-ements which were ranked by what was felt important. Some ofthe goals established were, keeping the materials a�ordable, usingexisting technology, and most importantly, provide a creative foun-dation for the student. While sketching and storyboarding providedvaluable insight into the user�s needs, a physical prototype wasneeded to gauge how students would react in practice.

�e �rst big question when starting to prototype the �rst robotwas a question of scale. How does a robot’s size and movementrelate to how it is perceived? Furthermore, where would this robot

Figure 2: STEM Social Robot CAD Model

be in a school or classroom? When it comes to designing for people,a user�s perception of an object is vital. To avoid confusion andlimit the initial perception of the robot at �rst glance, the formwas to have a simplicity to it. Observational research of studentsinteractingwith the Nao robots in the classroom provided a valuablecontext for making such a decision. It was clear that when students�rst saw a robot, that they were immediately making assumptionsabout what it could do, and more importantly, what it could not do.As designers working with robots for the �rst time, this emotionalresponsewas very relatable, becausewe too found ourselvesmakingpreconceptions about robots, based on their appearance withouteven thinking about function. �is discovery was a valuable insightwhen making decisions about form. �e students seemed morecomfortable interacting with a robot exhibiting human qualities,and ideas that were relatable to them.

Trying to design within the massive �eld of HRI, there were cleardesign challenges, while at the same time, refreshing to explore theopportunities within. With cost in mind, the �rst prototype cen-tered around designing a low-cost robot using existing technology.From previous sketches, CAD models were quickly mocked-up toget a general sense of appearance (Figure 2). A half-scale foamcore model was �rst built to understand construction methods andother potential oversights. �e robot�s main components were aRaspberry Pi 3, an iPhone for the face to use for emotion displayand speech recognition [4], and an iPad for chest interaction withusers. �rough the process of design, understanding a robot had tobe broken down into its essential parts. �e Raspberry Pi 3 providedmany customization options and is educational in its own right. Ifwe had to learn what a robot �is� the �rst time, how could thistranslate to younger students also learning for the �rst time?

From the half-scale model, we built a full-scale model alongwith a mini variation robot. �e full-scale model o�ered a newlook at the robot, which could otherwise not be communicated onpaper. It was clear that the full-scale robot with an iPad for thechest was too large. We kept the overall form of the robot, but wemade the new miniature version of the robot signi�cantly smaller.With an iPhone as the new chest display and an Apple Watch forthe new head display the mini-robot was a more manageable size.However, receiving students’ feedback was the most valuable. Asa designer, a user�s feedback is crucial and must be focused on

Page 3: Human-Centered Design of a Low-Cost Social Robot for ... · Figure 1: STEM Social robot sketches and storyboard were able to empathize with each other, showed us that learning in

Human-Centered Design of a Low-Cost Social Robot for Teaching Children STEM HRI’17, March 2017, Vienna, Austria

constantly. �e feedback given to both models highlighted theirstrengths and weaknesses, and much was learned. �e materialchoice of cardboard was a negative feature, because it made therobot fragile and easy to tamper. Children thought the overallform was �cute� and like �the Big Hero Six Robot� but neededcolor. Children also told us that some elements of the robots wereconfusing. Two features that struck the students as odd, were themostly non-functional arms, and the slot cut in the robot for theobject detection camera. Because the students saw the robot hadarms, they were expecting the robot�s arms to act like real arms,and wanted them to grab objects.

From the students’ feedback, it was apparent that the prototyperobotswere perceived as lackluster, and needed a fun element. �itesimply the robot did not look fun. It is hard to be objective whendesigning a robot when children value it through subjective means.Perhaps the goal of the robot should be for the children to have funinteracting with it. Disguising education through �fun� seems tobe the contributing factor for success in the robot education market,but also was re�ected in the students’ feedback. We establisheda new direction using this feedback, and we made having fun thecentral focus of our design.

Having inspiration from the current market of robots, LED’swere a great element to add to a robot, due to their visual natureand overall user interface options LED�s provide a robot. We addeda �exible LED matrix as a primary component wrapped on theinside of the robot. �e rounded form combined with a �exibleLED matrix could glow in various areas of the robot and aid theuser visually. �e LED matrix would also provide color to re�ectthe robot’s �mood further.” Ideally, the LED could act as anothercomponent that a student could customize and make their own.�e new form was to be 3d printed because it provides a tailoredlook, modular components, and faster to prototype. �e new robotremainedmuch smaller than the original prototype, making it easierto transport, and more likely that a student would take it with them.As the form of the new robot takes shape, more challenges takeshape.

7 CONCLUSIONSIn this paper, we described the human-centered design processwe are using to develop a low-cost social robot to help childrenlearn STEM. �is project has the potential to provide a low-costalternative robot to boost the participation of under-resourced andrural school students in learning how to program robots and tostudy science, technology, math, and science.

8 ACKNOWLEDGEMENT�is work is supported by the National Science Foundation underGrant No IIP-1514630 and IIS-1427399. �e authors would like tothank Je� Snell, Joshua Panka, and others who have contributed tothis work. We thank the anonymous reviewers for their valuablefeedback.

REFERENCES[1] Guohe Fu and Xinyu Zhang. 2015. Rosbot: A low-cost autonomous social robot.

In Advanced Intelligent Mechatronics (AIM), 2015 IEEE International Conferenceon. IEEE, 1789–1794.

[2] Shelley Goldman, Maureen P Carroll, Zandile Kabayadondo, Leticia Britos Cav-agnaro, Adam W Royalty, Bernard Roth, Swee Hong Kwek, and Jain Kim. 2012.Assessing d. learning: Capturing the journey of becoming a design thinker. InDesign �inking Research. Springer, 13–33.

[3] Tom Kelley and David Kelley. 2013. Creative con�dence: Unleashing the creativepotential within us all. Crown Business.

[4] Elise Russell and Andrew BWilliams. 2015. E�ects of SMILE emotional model onhumanoid robot user interaction. In Proceedings of the Tenth Annual ACM/IEEEInternational Conference on Human-Robot Interaction. ACM, 113–114.

[5] David Michael Sirkin. 2013. �e center of user-centered design: Need�nding.[6] A Stroud, Ma�hew Morris, Kellen Carey, John C Williams, Corey Randolph, and

Andrew B Williams. 2013. MU-L8: �e Design Architecture and 3D Printing of aTeen-Sized Humanoid Soccer Robot. In 8th Workshop on Humanoid Soccer Robots,IEEE-RAS International Conference on Humanoid Robots, Atlanta, GA.

[7] Baert K. Williams, A.B. and A. Williams. 2017. Culturally responsive socialrobotics instruction for middle school girls. In Proceedings of the Eleventh AnnualACM/IEEE International Conference on Human-Robot Interaction. ACM.