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    Haptic User Interfaces Fall 2007

    J ukka Raisamo 1

    TACTILE SENSING & FEEDBACK

    Jukka Raisamo

    Multimodal Interaction Research Group

    Tampere Unit for Computer-Human Interaction

    Department of Computer Sciences

    University of Tampere, Finland

    Contents

    Tactile sensing in detail

    Tactile feedback

    Feedback technologies & displays

    11

    Tactile sensing

    2

    Tactile sensing

    Theres two different types of receptorsresponsible for tactile sensing found in the skin

    free nerve endings

    encapsulated nerve endings, i.e., mechanoreceptors

    Most tactile information is delivered viamechanoreceptors but, e.g., hair receptors alsoaffect the sensations

    Bent hair

    RAreceptor

    Indentedskin

    RAreceptor

    Indentedskin

    Sustainedpressure

    SA receptor

    Skin

    Bent hair

    3

    Mechanoreceptors 1/3

    Mechanoreceptors are sensitive to mechanicalpressure or deformation of the skin

    four types: Meissners corpuscles, Pacinian corpuscles,Merkels disks and Ruffini endings

    differ in size, receptive fields, rate of adaptation,location in the skin, and physiological properties

    4

    Mechanoreceptors 2/3

    Thresholds of different receptors overlap

    perceptual qualities of touch are determined bythe combined inputs from different types ofreceptors

    operating range for the perception of vibrationabout 0.04 to 500 Hz

    frequencies over 500 Hz are felt more astextures, not vibration

    skin surface temperature affects perceivingtactile sensations

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    Mechanoreceptors 3/3

    Mechanoreceptors are generally specialized tocertain stimuli

    contact forces are detected by Merkels discs and Ruffiniendings

    vibration primarily stimulates the Meissners corpusclesand Pacinian corpuscles

    >20 mm

    35 mm

    >10 mm

    23 mm

    Receptivefield

    Deep

    High

    Deep

    High

    Location

    Unlocalized high frequencyvibration; tool use

    80400 HzPC (RA-II)Paciniancorpuscles

    Local skin deformation, lowfrequency vibratory sensations

    1060 HzRA-IMeissnerscorpuscles

    Directional skin stretch,tension

    015 HzSA-IIRuffiniendings

    Pressure; edges and intensity030 HzSA-IMerkelsdisks

    FunctionStimulusfrequencyRate ofadaptationReceptor

    6

    Hairy vs. hairless skin

    Hairy skin is generally less sensitive tovibration compared to glabrous skin

    there seems to be no PC receptors in the hairy

    skin, however, they are present in the deeperunderlying tissue surrounding joints and bones

    Hairy skin has poorer absolute threshold forboth vibration & pressure

    still about the same capacity for discriminatingvibrotactile frequencies

    7

    Tactile dimensions

    Tactile acuity (vibration & pressure)

    Spatial acuity

    Temporal acuity

    8

    Tactile acuity for vibration

    Vibration primarily stimulates the Paciniancorpuscles and Meissners corpuscles

    pacinian channel (high frequency, from about 60Hz)

    non-pacinian channel (low frequency, below 60Hz)

    Human thresholds for detecting vibration:

    sensitivity for mechanical vibration increasesabove 100 Hz and decreases above 320 Hz (250

    Hz being optimum)

    The spatial acuity and pattern perception isbetter for skin deformation compared tovibrotactile stimuli

    9

    Tactile acuity for pressure

    Sensitivity for pressure is largely dependanton the area of stimulation

    discrimination has higher resolution at those partsof the body with a low threshold (e.g. fingertips)

    Discrimination is not constant throughout theentire intensity scale, as with vision andauditory senses

    amplitude indentation discrimination is low at lowintensities

    10

    Tactile acuity

    Threshold responses for

    pressure (bars) and

    vibration (dots) for 15body sites

    human body is highlysensitive for vibration

    thresholds correlate with

    the density of cutaneousmechanoreceptors

    11

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    Deterioration of tactile acuity

    There appears to be no significantreduction in vibrotactile detection at thefingertips in older subjects.

    reflects either the high receptor density of the

    area, or the functional importance of

    vibrotactile sensibility of the fingertips (orsome combination of both of these factors)

    Pressure sensitivity reduces as a function ofage

    Training can be used to improve sensimotorperformance

    12

    Spatial acuity 1/3

    Fingertips are the most sensitive part of thehuman hand in texture & vibrotactile perception corresponding to the largest density of PC receptors

    the more spatially distant two stimuli are, the moredifficult it is to discriminate them

    Tactile texture perception is mediated byvibrational cues for fine textures, and by spatialcues for coarse textures

    discrimination of spatial information is considerably moreaccurate than their temporal interval

    when using hand, exploration of spatially varying surfacesis done with the entire fingertip (increased sensitivity byactive touch)

    13

    Spatial acuity 2/3

    Threshold = the point at which an effect begins tobe produced

    detection threshold (the smallest detectable level ofstimulus; a.k.a absolute threshold)

    difference threshold (the smallest detectable differencebetween stimuli; a.k.a just noticeable difference (jnd))

    Successful method to reduce the detectionthreshold is either to increase the duration of the

    tactile stimulation, or the interval of twoconsecutive stimuli

    Why do people do better with gratings than two-point discrimination? active vs. passive touch

    14

    Spatial acuity 3/3

    Spatial dimension for touch

    2-point discrimination (1 mm at fingertips, 30-70 mm in the back)

    localization

    texture detection (depends on the surface)

    grating discrimination (detectable distancebetween two gratings)

    pressure sensitivity

    temporal discrimination

    15

    Spatial acuity for pressure 1/2

    Spatial acuity for

    two-point thresholds

    (bars) and errors of

    localization (dots) for14 body sites

    smallest resolution infacial area & hands

    differences due to

    both task demands &neural activity

    16

    Spatial acuity for pressure 2/2

    Variation in pressure

    threshold over thebody

    smallest in facial area

    fingers have about

    the same acuity astrunk

    the right side seems

    to have slightly betteracuity on average

    17

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    Temporal acuity

    Resolution of temporal frequencydiscrimination is finer at lower frequencies

    Thresholds for tactile sensations are

    lowered with increased duration andinterval

    18

    Thermotactile interactions

    Eventhough being separate modalities,

    temperature and touch have interactions thermal adaptation

    cooling degrades tactile sensitivity

    warming sometimes enhances

    thermal intensification

    cold objects feel heavier

    warm objects feel heavier but less than cold ones

    thermal sharpening

    the warmer or colder the two points are, the easier theyare to discriminate

    Thermal cues are very important in theidentification of textures

    19

    Touch is not an absolute sense

    Several factors affect the sensitivity

    age

    individual differences, habits

    attention, fatigue, mood, stress

    diseases, disabilities

    training

    ...

    scalability is important factor for tactileinterfaces

    20

    Tactile feedback technologies

    21

    Methods for tactile stimulation

    Types of skin sensory stimulation:

    skin deformation

    vibration

    electric stimulation

    skin stretch

    friction (micro skin-stretch)

    heat

    Possible actuator configurations:

    single element

    multiple elements (array)

    22

    Tactile actuators

    Some technologies used in tactileinterfaces

    vibrating motors

    linear motors

    solenoids

    piezoelectric actuators

    pneumatic systems

    shape memory alloys

    electrorheological fluids

    thermoelectric elements

    23

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    Actuators: vibrating motors

    24

    Vibrating motors

    How they work:

    provides relatively small-amplitude vibration(linear or rotary)

    applies motion either directly to the skin orthrough mediating structure

    used singly or in arrays

    Most common types

    DC-motors with eccentric rotating mass

    voice coils

    25

    Vibrating motors: eccentric rotating mass

    DC-motor rotates an off-center spinning mass

    inexpensive & exsistingtechnology

    poor resolution: it takestime to start and stop

    Frequency control only(amplitude = freq2)

    amplitude fixed by thesize & the weight of therotating mass

    Used in various devices

    mobile phones, pagers,gaming devices, etc.

    26

    Vibrating motors: voice coils

    Voice coil basics

    current driven through themovable coil

    created magnetic field

    interacts with the field of the

    permanent magnet (one-waymovement)

    vibrations created byswitching the current on/off

    Both frequency and amplitudecan be controlled somewhatindependently

    however, the motor has

    always peak at certainfrequencies (e.g. 250 Hz)

    27

    Vibrating motors: overview

    Advantages:

    simple, existing technology

    relatively inexpensive

    easily powered and controlled

    quite small power consumption

    Disadvantages:

    not very expressive feedback

    vibration can be irritating

    sometimes hard to miniaturize efficiently

    28

    Example: vibrotactile devices

    Logitech iFeel mouse &

    Kensington Orbit 3Dtrackball

    These ones use the

    TouchSense technology

    by Immersion Corporation(http://www.immersion.com)

    Have a small rotating DC-

    motor inside the device

    which applies the

    vibration through thestructure

    29

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    Actuators: linear motors

    30

    Linear motors: pin displays

    How they work:

    pins in an array are actuated independently

    the actuated pins contact the surface of the skin

    Advantages:

    simple, readily available

    continuously positionable

    versatile: static pressure, vibration; shapes or forcedisplay

    relatively fast

    Disadvantages:

    very difficult to pack tightly

    relatively high cost (lots of motors/device)

    31

    Example: tactile array

    Mimics complex tactilesensations

    Exeter arrays stimulate the fingertips

    each pin haspiezoelectric actuator

    Array 1: 100 pins over 1cm2, frequency range25-400 Hz

    Array 2: 24 pins with 2mm spacing, 25-500Hz

    32

    Example: tactile arrays in a mouse

    Allows the user to scan the ofan image

    the pins rise and falldynamically delivering atactile stimuli to thefingertips

    can be used to code patternsand colours into tactile data

    VTMouse (2001) three 4x8 matrix (32 pins)put in the place of thebuttons

    VTPlayer (2003) two 4x4 matrix with 16 pins

    (http://www.virtouch2.com/)

    33

    Actuators: solenoids

    34

    Solenoids

    Multi-modal mouse by

    Akamatsu & MacKenzie(1996)

    solenoid driven pin

    under the right index

    finger that rises andfalls

    Haptic Pen by Lee etal. (2004)

    solenoid shakes the pen

    by moving up and downin top of the pen

    35

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    Example: solenoids in Braille displays

    Braille = tactilelanguage for sensorysubstitution

    Traditionally Braille

    displays use solenoids

    to push up the pins

    (nowadays mostly

    piezoelectric actuatorsare used)

    Solenoids have poorpower consumption

    36

    Actuators: piezoelectric actuators

    37

    Piezoelectric actuators 1/2

    How they work:

    single or multilayer ceramic elements

    an element expands/bends when voltage isapplied

    multiple layers can be used to amplify the effect

    Properties: very large forces but small motions

    one element typically around 0.2-1.0 mm thick

    resolution for frequencies ~0.01 Hz

    38

    Piezoelectric actuators 2/2

    Electromechanical device

    that converts electrical

    energy into mechanicalmotion

    Typically very compact

    as only few components

    are used in a completesystem

    actuator itself can be verysmall

    39

    Example: STReSS & Virtual Braille Display

    2D tactile display with

    an array of miniatureactuators

    stimulate the fingertip atabout 1 cm2 in area

    elements can be bendedin two directions to

    increase the forcesapplied to the fingertip

    (Hayward et al.)

    40

    Example: Tactile Handheld MiniatureBidirectional (THMB)

    THMB is an improved

    version of VBD miniaturizedto fit inside a PDA-size case

    The handheld device

    comprises an LCD screen

    that allows combiningtactile and visual feedback

    THMB stimulates the user's

    thumb and is mounted on a

    vertical slider so that it can

    be dragged up and down

    along the left side of thecase

    (http://www.laterotactile.com/)41

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    Piezoelectric actuators: overview

    Advantages: small in size

    potentially inexpensive in large volumes

    high frequency and static modes

    very fast response time

    low power consumption

    Disadvantages:

    dynamics: small displacements require accurateamplification

    high voltage

    42

    Actuators: pneumatic systems

    43

    Pneumatic systems

    Two possible output modes based on skinindentation (and vibration)

    suction

    air-pressure

    How it works:

    technologies: fillable air-pockets, air jets,suction holes

    vibratory rates: typically 20-300 Hz

    static pressure with sealed pockets

    44

    Pneumatic systems: suction

    Draws air from a suction

    hole creating an illusionthat the skin is pushed

    Very low spatial resolution

    (only appropriate for thepalm)

    two basic patterns ofstimulation (large holes andsmall holes)

    Need for regulation of air

    pressure (=lots ofequipment)

    45

    DataGlove bandwidth of 5 Hz, amplitude & frequency modulated

    Teletact II 29+1 air pockets (40 tubes to control the air-pressure)

    object slippage (fingers) + force feedback (palm)

    Pneumatic systems: air-pressure

    DataGlove with pneumatics

    (Sato et al., 1991)

    Teletact II (Stone, 1992)

    46

    Pneumatic systems: overview Advantages:

    tubing make it possibly to take the bulky part away frompoint of application

    pressure can be more appropriate for some applicationsthan pins or vibrating motors

    can mimic skin-slip (with multiple adjacent inflatedpockets)

    Disadvantages:

    requires bulky parts (air compressor or motor-drivenpistons)

    not really portable

    can be very noisy

    difficult to display sharp edges or discontinuities

    47

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    Actuators: shape-memory alloys

    48

    Shape-memory alloys

    Metals that "remembers" their geometry restores its original geometry when heated

    usually temperature change of about 10C is

    necessary to initiate the phase change

    How it works:

    expands (and heats up) when current runsthrough it

    contracts when cools down

    stimulates the skin when vibrates (expand-contract cycles)

    49

    Shape memory alloys

    Wearable Tactile Displays (MIT Touchlab)

    Tactile Display based onShape Memory Alloy

    Tactile Display based onElastomer Actuators

    50

    Actuators: electrorheological fluids

    51

    Electrorheological fluids

    Liquid which viscosity changes

    into semi-solid when electriccurrent is applied

    change in viscosity feels asmore resistive surface

    usually packed in 2-3mmbubbles

    can change from liquid to gel,and back, within milliseconds

    The change in viscosity is

    proportional to the appliedcurrent

    52

    Electrorheological fluids: overview

    Advantages: low power consumption

    no moving parts

    controlled electrically

    very compact

    performance improves as size decreases

    Disadvantages: high voltage required

    cant control force, only viscosity

    sharp edges and discontinuities difficult torender

    53

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    Tactile displays: skin stretch

    54

    Skin-stretch

    Two main methods: rotational skin stretch

    lateral skin stretch

    What happens:

    forces are applied to skinfor displacement

    contact forces are

    perceived as stretching ofthe skin

    Applying skin stretch is

    being investigated as an

    alternative method tovibrotactile feedback

    55

    Friction: skin-slip display

    Micro skin-stretch

    motor driven smoothcylinder strapped againstfinger

    when rotates, stimulates themechanoreceptors

    Felt as a sensation of slip

    grasp simulations: causesthe user to increase gripforce

    often used to append forcefeedback displays

    (Chen and Marcus, 1994)

    56

    Tactile displays: electrotactilestimulation

    57

    Electrotactile stimulation

    Electrical stimulation is not widelyaccepted to consumer use

    often sudden bursts give an "invasive"impression

    square waves can be easily felt as too strongstimuli and they keep tickling the nerves

    the sensitivity to electrical stimulation varies

    greatly between and within individuals (e.g.,sweating & pressure affect the sensation)

    Used mostly in research prototypes and forrehabilitation purposes

    58

    Example: SmartTouch

    Tactile display to presentrealistic skin sensation

    a thin electrotactile display anda sensor mounted

    Two layers top layer: 4x4 array of

    stimulating electrodes

    bottom layer: optical sensors

    Visual information is captured bythe sensors and displayed throughelectrical stimulation e.g. the black stripes are

    perceived as bumps

    (http://www.star.t.u-tokyo.ac.jp/projects/smarttouch/)59

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    Example: Electric mouse

    Array of small electrodesplaced to fit fingertip

    64 electrodes, 1mm indiameter

    Pressure sensor located

    under the electrodes tomeasure finger pressure.

    electrical current is

    controlled as a function ofpressure

    creates more stable

    vibratory sensations

    compared to traditionaldisplays

    (http://www.star.t.u-tokyo.ac.jp/projects/tactile-display/ )60

    Example: Bioforce by Mad Catz (2001)

    A game controller that

    delivers mild cramps tothe user

    An electrical shock isdelivered by wired padsattached to the forearm

    3x1.5V batteries provide 16mA shocks

    similar to the shocks used

    for years by physicaltherapists

    61