hui2007 2 tactile print
TRANSCRIPT
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Haptic User Interfaces Fall 2007
J ukka Raisamo 1
TACTILE SENSING & FEEDBACK
Jukka Raisamo
Multimodal Interaction Research Group
Tampere Unit for Computer-Human Interaction
Department of Computer Sciences
University of Tampere, Finland
Contents
Tactile sensing in detail
Tactile feedback
Feedback technologies & displays
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Tactile sensing
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Tactile sensing
Theres two different types of receptorsresponsible for tactile sensing found in the skin
free nerve endings
encapsulated nerve endings, i.e., mechanoreceptors
Most tactile information is delivered viamechanoreceptors but, e.g., hair receptors alsoaffect the sensations
Bent hair
RAreceptor
Indentedskin
RAreceptor
Indentedskin
Sustainedpressure
SA receptor
Skin
Bent hair
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Mechanoreceptors 1/3
Mechanoreceptors are sensitive to mechanicalpressure or deformation of the skin
four types: Meissners corpuscles, Pacinian corpuscles,Merkels disks and Ruffini endings
differ in size, receptive fields, rate of adaptation,location in the skin, and physiological properties
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Mechanoreceptors 2/3
Thresholds of different receptors overlap
perceptual qualities of touch are determined bythe combined inputs from different types ofreceptors
operating range for the perception of vibrationabout 0.04 to 500 Hz
frequencies over 500 Hz are felt more astextures, not vibration
skin surface temperature affects perceivingtactile sensations
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Mechanoreceptors 3/3
Mechanoreceptors are generally specialized tocertain stimuli
contact forces are detected by Merkels discs and Ruffiniendings
vibration primarily stimulates the Meissners corpusclesand Pacinian corpuscles
>20 mm
35 mm
>10 mm
23 mm
Receptivefield
Deep
High
Deep
High
Location
Unlocalized high frequencyvibration; tool use
80400 HzPC (RA-II)Paciniancorpuscles
Local skin deformation, lowfrequency vibratory sensations
1060 HzRA-IMeissnerscorpuscles
Directional skin stretch,tension
015 HzSA-IIRuffiniendings
Pressure; edges and intensity030 HzSA-IMerkelsdisks
FunctionStimulusfrequencyRate ofadaptationReceptor
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Hairy vs. hairless skin
Hairy skin is generally less sensitive tovibration compared to glabrous skin
there seems to be no PC receptors in the hairy
skin, however, they are present in the deeperunderlying tissue surrounding joints and bones
Hairy skin has poorer absolute threshold forboth vibration & pressure
still about the same capacity for discriminatingvibrotactile frequencies
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Tactile dimensions
Tactile acuity (vibration & pressure)
Spatial acuity
Temporal acuity
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Tactile acuity for vibration
Vibration primarily stimulates the Paciniancorpuscles and Meissners corpuscles
pacinian channel (high frequency, from about 60Hz)
non-pacinian channel (low frequency, below 60Hz)
Human thresholds for detecting vibration:
sensitivity for mechanical vibration increasesabove 100 Hz and decreases above 320 Hz (250
Hz being optimum)
The spatial acuity and pattern perception isbetter for skin deformation compared tovibrotactile stimuli
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Tactile acuity for pressure
Sensitivity for pressure is largely dependanton the area of stimulation
discrimination has higher resolution at those partsof the body with a low threshold (e.g. fingertips)
Discrimination is not constant throughout theentire intensity scale, as with vision andauditory senses
amplitude indentation discrimination is low at lowintensities
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Tactile acuity
Threshold responses for
pressure (bars) and
vibration (dots) for 15body sites
human body is highlysensitive for vibration
thresholds correlate with
the density of cutaneousmechanoreceptors
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Deterioration of tactile acuity
There appears to be no significantreduction in vibrotactile detection at thefingertips in older subjects.
reflects either the high receptor density of the
area, or the functional importance of
vibrotactile sensibility of the fingertips (orsome combination of both of these factors)
Pressure sensitivity reduces as a function ofage
Training can be used to improve sensimotorperformance
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Spatial acuity 1/3
Fingertips are the most sensitive part of thehuman hand in texture & vibrotactile perception corresponding to the largest density of PC receptors
the more spatially distant two stimuli are, the moredifficult it is to discriminate them
Tactile texture perception is mediated byvibrational cues for fine textures, and by spatialcues for coarse textures
discrimination of spatial information is considerably moreaccurate than their temporal interval
when using hand, exploration of spatially varying surfacesis done with the entire fingertip (increased sensitivity byactive touch)
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Spatial acuity 2/3
Threshold = the point at which an effect begins tobe produced
detection threshold (the smallest detectable level ofstimulus; a.k.a absolute threshold)
difference threshold (the smallest detectable differencebetween stimuli; a.k.a just noticeable difference (jnd))
Successful method to reduce the detectionthreshold is either to increase the duration of the
tactile stimulation, or the interval of twoconsecutive stimuli
Why do people do better with gratings than two-point discrimination? active vs. passive touch
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Spatial acuity 3/3
Spatial dimension for touch
2-point discrimination (1 mm at fingertips, 30-70 mm in the back)
localization
texture detection (depends on the surface)
grating discrimination (detectable distancebetween two gratings)
pressure sensitivity
temporal discrimination
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Spatial acuity for pressure 1/2
Spatial acuity for
two-point thresholds
(bars) and errors of
localization (dots) for14 body sites
smallest resolution infacial area & hands
differences due to
both task demands &neural activity
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Spatial acuity for pressure 2/2
Variation in pressure
threshold over thebody
smallest in facial area
fingers have about
the same acuity astrunk
the right side seems
to have slightly betteracuity on average
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Temporal acuity
Resolution of temporal frequencydiscrimination is finer at lower frequencies
Thresholds for tactile sensations are
lowered with increased duration andinterval
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Thermotactile interactions
Eventhough being separate modalities,
temperature and touch have interactions thermal adaptation
cooling degrades tactile sensitivity
warming sometimes enhances
thermal intensification
cold objects feel heavier
warm objects feel heavier but less than cold ones
thermal sharpening
the warmer or colder the two points are, the easier theyare to discriminate
Thermal cues are very important in theidentification of textures
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Touch is not an absolute sense
Several factors affect the sensitivity
age
individual differences, habits
attention, fatigue, mood, stress
diseases, disabilities
training
...
scalability is important factor for tactileinterfaces
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Tactile feedback technologies
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Methods for tactile stimulation
Types of skin sensory stimulation:
skin deformation
vibration
electric stimulation
skin stretch
friction (micro skin-stretch)
heat
Possible actuator configurations:
single element
multiple elements (array)
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Tactile actuators
Some technologies used in tactileinterfaces
vibrating motors
linear motors
solenoids
piezoelectric actuators
pneumatic systems
shape memory alloys
electrorheological fluids
thermoelectric elements
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Actuators: vibrating motors
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Vibrating motors
How they work:
provides relatively small-amplitude vibration(linear or rotary)
applies motion either directly to the skin orthrough mediating structure
used singly or in arrays
Most common types
DC-motors with eccentric rotating mass
voice coils
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Vibrating motors: eccentric rotating mass
DC-motor rotates an off-center spinning mass
inexpensive & exsistingtechnology
poor resolution: it takestime to start and stop
Frequency control only(amplitude = freq2)
amplitude fixed by thesize & the weight of therotating mass
Used in various devices
mobile phones, pagers,gaming devices, etc.
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Vibrating motors: voice coils
Voice coil basics
current driven through themovable coil
created magnetic field
interacts with the field of the
permanent magnet (one-waymovement)
vibrations created byswitching the current on/off
Both frequency and amplitudecan be controlled somewhatindependently
however, the motor has
always peak at certainfrequencies (e.g. 250 Hz)
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Vibrating motors: overview
Advantages:
simple, existing technology
relatively inexpensive
easily powered and controlled
quite small power consumption
Disadvantages:
not very expressive feedback
vibration can be irritating
sometimes hard to miniaturize efficiently
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Example: vibrotactile devices
Logitech iFeel mouse &
Kensington Orbit 3Dtrackball
These ones use the
TouchSense technology
by Immersion Corporation(http://www.immersion.com)
Have a small rotating DC-
motor inside the device
which applies the
vibration through thestructure
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Actuators: linear motors
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Linear motors: pin displays
How they work:
pins in an array are actuated independently
the actuated pins contact the surface of the skin
Advantages:
simple, readily available
continuously positionable
versatile: static pressure, vibration; shapes or forcedisplay
relatively fast
Disadvantages:
very difficult to pack tightly
relatively high cost (lots of motors/device)
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Example: tactile array
Mimics complex tactilesensations
Exeter arrays stimulate the fingertips
each pin haspiezoelectric actuator
Array 1: 100 pins over 1cm2, frequency range25-400 Hz
Array 2: 24 pins with 2mm spacing, 25-500Hz
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Example: tactile arrays in a mouse
Allows the user to scan the ofan image
the pins rise and falldynamically delivering atactile stimuli to thefingertips
can be used to code patternsand colours into tactile data
VTMouse (2001) three 4x8 matrix (32 pins)put in the place of thebuttons
VTPlayer (2003) two 4x4 matrix with 16 pins
(http://www.virtouch2.com/)
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Actuators: solenoids
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Solenoids
Multi-modal mouse by
Akamatsu & MacKenzie(1996)
solenoid driven pin
under the right index
finger that rises andfalls
Haptic Pen by Lee etal. (2004)
solenoid shakes the pen
by moving up and downin top of the pen
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Example: solenoids in Braille displays
Braille = tactilelanguage for sensorysubstitution
Traditionally Braille
displays use solenoids
to push up the pins
(nowadays mostly
piezoelectric actuatorsare used)
Solenoids have poorpower consumption
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Actuators: piezoelectric actuators
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Piezoelectric actuators 1/2
How they work:
single or multilayer ceramic elements
an element expands/bends when voltage isapplied
multiple layers can be used to amplify the effect
Properties: very large forces but small motions
one element typically around 0.2-1.0 mm thick
resolution for frequencies ~0.01 Hz
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Piezoelectric actuators 2/2
Electromechanical device
that converts electrical
energy into mechanicalmotion
Typically very compact
as only few components
are used in a completesystem
actuator itself can be verysmall
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Example: STReSS & Virtual Braille Display
2D tactile display with
an array of miniatureactuators
stimulate the fingertip atabout 1 cm2 in area
elements can be bendedin two directions to
increase the forcesapplied to the fingertip
(Hayward et al.)
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Example: Tactile Handheld MiniatureBidirectional (THMB)
THMB is an improved
version of VBD miniaturizedto fit inside a PDA-size case
The handheld device
comprises an LCD screen
that allows combiningtactile and visual feedback
THMB stimulates the user's
thumb and is mounted on a
vertical slider so that it can
be dragged up and down
along the left side of thecase
(http://www.laterotactile.com/)41
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Piezoelectric actuators: overview
Advantages: small in size
potentially inexpensive in large volumes
high frequency and static modes
very fast response time
low power consumption
Disadvantages:
dynamics: small displacements require accurateamplification
high voltage
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Actuators: pneumatic systems
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Pneumatic systems
Two possible output modes based on skinindentation (and vibration)
suction
air-pressure
How it works:
technologies: fillable air-pockets, air jets,suction holes
vibratory rates: typically 20-300 Hz
static pressure with sealed pockets
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Pneumatic systems: suction
Draws air from a suction
hole creating an illusionthat the skin is pushed
Very low spatial resolution
(only appropriate for thepalm)
two basic patterns ofstimulation (large holes andsmall holes)
Need for regulation of air
pressure (=lots ofequipment)
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DataGlove bandwidth of 5 Hz, amplitude & frequency modulated
Teletact II 29+1 air pockets (40 tubes to control the air-pressure)
object slippage (fingers) + force feedback (palm)
Pneumatic systems: air-pressure
DataGlove with pneumatics
(Sato et al., 1991)
Teletact II (Stone, 1992)
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Pneumatic systems: overview Advantages:
tubing make it possibly to take the bulky part away frompoint of application
pressure can be more appropriate for some applicationsthan pins or vibrating motors
can mimic skin-slip (with multiple adjacent inflatedpockets)
Disadvantages:
requires bulky parts (air compressor or motor-drivenpistons)
not really portable
can be very noisy
difficult to display sharp edges or discontinuities
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Actuators: shape-memory alloys
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Shape-memory alloys
Metals that "remembers" their geometry restores its original geometry when heated
usually temperature change of about 10C is
necessary to initiate the phase change
How it works:
expands (and heats up) when current runsthrough it
contracts when cools down
stimulates the skin when vibrates (expand-contract cycles)
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Shape memory alloys
Wearable Tactile Displays (MIT Touchlab)
Tactile Display based onShape Memory Alloy
Tactile Display based onElastomer Actuators
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Actuators: electrorheological fluids
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Electrorheological fluids
Liquid which viscosity changes
into semi-solid when electriccurrent is applied
change in viscosity feels asmore resistive surface
usually packed in 2-3mmbubbles
can change from liquid to gel,and back, within milliseconds
The change in viscosity is
proportional to the appliedcurrent
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Electrorheological fluids: overview
Advantages: low power consumption
no moving parts
controlled electrically
very compact
performance improves as size decreases
Disadvantages: high voltage required
cant control force, only viscosity
sharp edges and discontinuities difficult torender
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Tactile displays: skin stretch
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Skin-stretch
Two main methods: rotational skin stretch
lateral skin stretch
What happens:
forces are applied to skinfor displacement
contact forces are
perceived as stretching ofthe skin
Applying skin stretch is
being investigated as an
alternative method tovibrotactile feedback
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Friction: skin-slip display
Micro skin-stretch
motor driven smoothcylinder strapped againstfinger
when rotates, stimulates themechanoreceptors
Felt as a sensation of slip
grasp simulations: causesthe user to increase gripforce
often used to append forcefeedback displays
(Chen and Marcus, 1994)
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Tactile displays: electrotactilestimulation
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Electrotactile stimulation
Electrical stimulation is not widelyaccepted to consumer use
often sudden bursts give an "invasive"impression
square waves can be easily felt as too strongstimuli and they keep tickling the nerves
the sensitivity to electrical stimulation varies
greatly between and within individuals (e.g.,sweating & pressure affect the sensation)
Used mostly in research prototypes and forrehabilitation purposes
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Example: SmartTouch
Tactile display to presentrealistic skin sensation
a thin electrotactile display anda sensor mounted
Two layers top layer: 4x4 array of
stimulating electrodes
bottom layer: optical sensors
Visual information is captured bythe sensors and displayed throughelectrical stimulation e.g. the black stripes are
perceived as bumps
(http://www.star.t.u-tokyo.ac.jp/projects/smarttouch/)59
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Example: Electric mouse
Array of small electrodesplaced to fit fingertip
64 electrodes, 1mm indiameter
Pressure sensor located
under the electrodes tomeasure finger pressure.
electrical current is
controlled as a function ofpressure
creates more stable
vibratory sensations
compared to traditionaldisplays
(http://www.star.t.u-tokyo.ac.jp/projects/tactile-display/ )60
Example: Bioforce by Mad Catz (2001)
A game controller that
delivers mild cramps tothe user
An electrical shock isdelivered by wired padsattached to the forearm
3x1.5V batteries provide 16mA shocks
similar to the shocks used
for years by physicaltherapists
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