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1 How value can be co-created through CSR: Evidence from Gaming Tourism Industry in Macao Carlos Noronha Faculty of Business Administration, University of Macau, Macao, China Jieqi Guan 1 Tourism College, Institute for Tourism Studies, Macao, China Sandy Hou In Sio 1 Faculty of Business Administration, University of Macau, Macao, China ABSTRACT Purpose The objective of this paper is to address the question of how value can be created through CSR disclosure in gaming tourism industry. In addition, the paper also investigates how industry players use CSR disclosure as an effective communication channel to maximize the transparency, built trust with their stakeholders and in turn bring positive social value to the society. Design/methodology/approach This research applied content analysis method. Data was collected from the annual reports and corporate website of all gaming operators from 2011 to 2015. The results are also tied to the related contents in the government’s report on gaming tourism industry. Further analysis is conducted based on the public statistical data for exploring and quantifying the social value co-created by the industry players along with their variety stakeholder groups. Findings Findings of the study show that sustainability of the companies in gaming tourism industry is built with the participation of variety stakeholder groups, like consumers/customers, government, community, suppliers, employees. CSR disclosure becomes an important media that fuels the pride, trust, and consistency of the members of the value chain. It also suggests working together with the stakeholders can live up to the values that companies promised and ultimately supports sustainability. Originality/value The extant co-creation literature mainly focuses on the interaction between firm and their consumers. This paper extends the topic to other stakeholder groups, such as community, employee, government and etc. In addition, this is one of the first studies on value co-creation via CSR disclosure based on companies in gaming tourism industry, especially in a region under “one country, two systems”. Last but not least, the paper is pioneering in exploring how companies use CSR reporting to whiten their image and restore social value from gaming operation, the typical vice sector integrated with tourism business. 1 Authors with equal contribution.

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Page 1: How value can be co-created through CSR: Evidence from ...€¦ · “one country, two systems”. Last but not least, the paper is pioneering in exploring how companies use CSR reporting

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How value can be co-created through CSR: Evidence from Gaming Tourism Industry in

Macao

Carlos Noronha

Faculty of Business Administration, University of Macau, Macao, China

Jieqi Guan1

Tourism College, Institute for Tourism Studies, Macao, China

Sandy Hou In Sio1

Faculty of Business Administration, University of Macau, Macao, China

ABSTRACT

Purpose

The objective of this paper is to address the question of how value can be created through CSR

disclosure in gaming tourism industry. In addition, the paper also investigates how industry

players use CSR disclosure as an effective communication channel to maximize the transparency,

built trust with their stakeholders and in turn bring positive social value to the society.

Design/methodology/approach

This research applied content analysis method. Data was collected from the annual reports and

corporate website of all gaming operators from 2011 to 2015. The results are also tied to the

related contents in the government’s report on gaming tourism industry. Further analysis is

conducted based on the public statistical data for exploring and quantifying the social value

co-created by the industry players along with their variety stakeholder groups.

Findings

Findings of the study show that sustainability of the companies in gaming tourism industry is

built with the participation of variety stakeholder groups, like consumers/customers, government,

community, suppliers, employees. CSR disclosure becomes an important media that fuels the

pride, trust, and consistency of the members of the value chain. It also suggests working together

with the stakeholders can live up to the values that companies promised and ultimately supports

sustainability.

Originality/value

The extant co-creation literature mainly focuses on the interaction between firm and their

consumers. This paper extends the topic to other stakeholder groups, such as community,

employee, government and etc. In addition, this is one of the first studies on value co-creation

via CSR disclosure based on companies in gaming tourism industry, especially in a region under

“one country, two systems”. Last but not least, the paper is pioneering in exploring how

companies use CSR reporting to whiten their image and restore social value from gaming

operation, the typical vice sector integrated with tourism business.

1 Authors with equal contribution.

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Introduction

Gambling as one element of tourism is closely linked with the objective of tourism promotion

and effective profit-making (Przybylski, 1998). With the diversification of competition

mechanism and fast development of marketization, the gaming industry has been gradually

formed in conjunction with the hospitality, catering, leisure, entertainment and exhibition sectors

and has thus effectively combined with tourism. Therefore, the gaming tourism is considered as a

giant industry and has experienced rapid expansion with unprecedented speed in the past decades

(Goodman, 1996).

Conflict always exists between corporate social responsibility (CSR) and the profit-seeking

purpose in the gaming tourism sector. For example, problem gambling and money laundering are

two specific challenges that the industry is facing. However, prior studies on this industry mainly

focus on its impact, marketing and management strategies (see Vong and McCartney, 2005; Lee

and Back, 2006; Chhabra, 2007; Lee, 2010) and have left out a large unexplored area related to

the CSR literature (Jones et al., 2009). CSR has been an important topic and widely discussed in

a variety of business studies (Gray et al., 1995a), and is considered as a strategic mechanism to

improve the business image and to placate pressure stakeholders in controversial industries such

as gambling (Porter and Kramer, 2006).

Gaming tourism is the backbone industry in the Macao Special Administrative Region (SAR) of

China. In 2015, the gaming tax generated more than 50% of Macao’s total fiscal revenue (DSEC,

2015). Recently, “Macao's gross revenue generated from the industry has even exceeded the Las

Vegas Strip, which makes it the largest gaming city in the world” (Macau Business, 2014). The

success of the gaming tourism business in Macao is primarily due to the policy support by the

central government and the government of the Macao SAR, the robust investment by

entrepreneurs and the preference in gaming by Asian tourists. The rapid development of the

gambling sector stimulates stakeholders’ concern on its social impact. Meanwhile, the public’s

perception towards CSR activities undertaken by gaming companies is also increasingly

strengthened.

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To fill in the gap aforementioned, this study attempts to conduct CSR research in a typical vice

sector, namely the gaming tourism industry (Deegan and Blomquist, 2006) and to particularly

explore “what” and “how” social values can be co-created by companies and their stakeholders

through CSR.

Literature review

CSR and value co-creation

The traditional school of thought defines co-creation as a general concept that includes all the

“specific occurrences” in which companies and consumers create value through interaction

(Vargo and Lusch, 2008). From a broader viewpoint, co-creation is described as “a shift in

thinking from the organization as a definer of value to a more participative process where

people and organizations together generate and develop meaning” (Ind and Coats, 2013, p.86).

It is pointed out by Hatch and Schultz (2010) that majority of the studies in the field has been

conducted with customers and marketers and little attention has been paid on other stakeholder

groups. Thus, this paper contributes to the extant literature through studying value co-created by

companies along with their various stakeholder groups and specifically from a CSR perspective.

CSR value co-creation is a kind of “strategic alliance among the firm, consumers, business and

non-business players in ethically, responsibly and innovatively creating socio-economic and

environmental gains” (Baumgartner and Ebner, 2010, p.79). If a company intend to achieve

sustainable development, it is essential to “recognize the importance of identifying and

understanding the needs and interests of all stakeholders and the value that is created in the

interaction with them” (Biggemann et al., 2014, p.306). Based on stakeholders theory, companies

are expected to promote concrete socially desirable actions and value co-creation for the sake of

interest groups (Clarkson, 1995; Balel, 2008). Biggemann et al. (2014, p.306) highlight that

stakeholders can be classified into primary and secondary groups according to the role they play

and the influence they place on the firm’s performance. Primary group includes employees,

consumers, investors, suppliers, government and community which are “essential for a

company’s survival”. While secondary group refers to the media, trade associations,

not-for-profit organizations and other interest groups which “have less influence on the

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company’s performance”. Maignan et al. (2005) emphasizes that various groups of stakeholders

can exert pressure on firms to take desirable actions for fulfilling their particular interests.

CSR in the gaming tourism industry

Gaming has long been characterized as a controversial industry. From the point of view of a

government, there may be considerable benefits to endorse or legalize gaming in its jurisdiction,

such as the generation of significant amount of revenues in terms of taxation, investment and

employment (Miller and Michelson, 2012; Schwartz, 2003). Nevertheless, despite the positive

impacts of the financial benefits that can be generated from the gaming operations, gaming can

potentially result in adverse social and economic consequences (Hancock et al., 2008; Miller and

Michelson, 2012) such as problem gambling, bankruptcy, family disputes and crimes. Thus,

gaming has occasionally been labeled by the general public as a “sinful” activity, and it may be

challenged in terms of its legitimacy (Cai et al., 2012; Lindorff et al., 2012; Miller and

Michelson, 2012). This controversy can be further complicated by the fact that governments may

become increasingly reliant on the revenues derived from gaming (Hancock et al., 2008).

Taking into account the controversy that exists in judging the gaming industry, a number of prior

researches have been conducted to study the impacts brought about by the gaming industry to the

economy and society, as well as the stakeholders’ perceptions upon those impacts (Back and Lee,

2006; Buultjens, 2006; Hing, 2006; Siu, 2006; Vong and McCartney, 2005). On the other hand,

various researches have been conducted on the gaming industry in respect of its legitimacy of

existence, the possible harm minimization measures that could be undertaken to maximize the

benefits while minimizing the costs that are caused by the gaming operations to the stakeholders,

the economy and the general society, as well as policies that could ensure that gaming operations

are to be maintained in a socially responsible and accountable manner for the sake of public

interest (Hancock et al., 2008; Lindorff et al., 2012; Miller and Michelson, 2012; Smith and

Rubenstein, 2011). Among these, some studies have been conducted from the angle of CSR in

order to understand what roles CSR can actually play in the gaming industry, as it has been

considered as a plausible approach to resolve the abovementioned negative social impacts.

Specifically, gaming operators are interested in managing their operations in a socially

acceptable manner and in implementing socially sound practices, as they perceive that their

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effort in ensuring sustainability in the course of their operations (such as by lowering the

negative impacts from gambling) becomes a necessity for attaining noticeable improvements in

their competitiveness (Song et al., 2012). Hence, the expectations for CSR on gaming operators

are to some extent driven by the community’s reactions towards the potential harms they

perceive and also by the degrees of individual, economic and societal impacts that are associated

with gaming. With the emergence of gaming as a globalized industry, gaming operators around

the world, as well as international networks of those who are interested in the impacts of the

gaming industry (such as researchers, regulators, governments, treatment experts, etc.) have

become involved in defining, measuring and theorizing the social, economic and broader cultural

impacts of the emerging gaming markets (Hancock et al., 2008).

In regards to the aspects of CSR efforts within the gaming industry, prior studies have suggested

that the strongest support for CSR actions by the industry players is to allocate funding to

coordinate, monitor and enforce responsible gambling (Hing, 2001; Miller and Michelson, 2012).

In other words, responsible gambling has become a strategy, action or policy taken by gaming

operators to minimize the negative impacts on casino patrons on one hand, while providing

benefits to the local community on the other hand (Monaghan, 2009). Furthermore, they have

begun to take responsible gambling as a strategy for guaranteeing their long-term sustainable

development. Therefore, many gaming operators have been exercising a number of approaches,

such as employee training, self-exclusion, and/or self-limitation policies (Song et al., 2012). In

this way, responsible gambling will be able to fit into their CSR strategy with a broader sense

(Lee et al., 2012). However, variations among individual gaming operators in respect of their

willingness to provide more ethical actions have been found. These include the provision of

better information on their products, advertising restrictions, staff training, as well as liaison with

community agencies (Hing, 2001; Miller and Michelson, 2012).

In addition, it is recognized that communities with casino facilities should constantly monitor

their capability of handling issues associated with gaming operations and their capability of

seeking ways to minimize the potential negative economic, environmental and social-cultural

consequences that may arise from gambling (Carmichael et al., 1996; Lee and Back, 2006; Wan,

2012). Thus, it is suggested that an understanding of the triple bottom line impacts of casinos is

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essential for ensuring the sustainable development and management of many destinations with

casinos in them (Wan, 2012). In coincidence with this proposition, the “triple bottom line” is the

foundation of Elkington’s (1998) CSR disclosure principle, which is to look into the impacts of

the business operations from the social, economic and environmental dimensions. In this sense,

the “triple bottom line” is being recognized as a crucial instrument to facilitate the investigation

of the CSR practices and disclosures adopted in the gaming industry.

Value co-creation with stakeholders in Macao’s industry setting

The dominance of gaming tourism industry in Macao has resulted in continuous economic and

social resources inclination towards the gaming operators in order to sustain the industry and the

overall economic development in Macao. With the industry’s evident growth in the recent years,

the stakeholders have been experiencing positive impacts such as more job opportunities, higher

income, better infrastructure and more leisure and entertainment choices. On the other side,

negative impacts like income disparity, community conflicts, gambling disorder and traffic

congestion have become the costs attached. When the industry was in the boom during the past

decade, the stakeholders may be satisfied with the positive values that they enjoyed. However,

the recent downturn of Macao’s gaming revenue since 2014 has increasingly aroused the

stakeholders’ concern on the negative outcomes of the industry operations and the potential risk

factors that the past overdependence on the gaming sector might bring to the future development

of the gaming tourism industry and the Macao economy and society.

In response to the stakeholders’ concerns, the gaming operators in Macao have been involving in

various CSR activities and release the related information to their stakeholders through their

CSR reporting in annual reports and websites. Meanwhile, the Macao SAR government has

initiated an interim review on the gaming tourism industry in 2015 (with result released in May

2016) to assess the gaming operators’ performance in committing their stakeholders. In view that

CSR could be a critical perspective to assess the value co-created by Macao’s gaming tourism

industry players and their stakeholders, this study examines “what” and “how” this value

co-creation is established through CSR by analyzing CSR reporting contents. Furthermore, the

paper investigates how the industry players use CSR disclosure as an effective communication

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channel to maximize the transparency, build trust with their stakeholders and in turn bring

positive social value to the society.

Method and Approach

This study conducts content analysis on voluntary CSR reporting of the gaming operators based

on their annual reports and websites. It reviews the CSR disclosure contents of the six listed

companies in the gaming tourism industry in Macao. They are Galaxy Entertainment Group

Limited (Galaxy), Melco International Development Limited (Melco), SJM Holdings (SJM),

Wynn Macau, Limited (Wynn), Sands China Ltd. (Sands) and MGM China Holdings Limited

(MGM). Meanwhile, the analysis of website contents will cover the disclosure in the companies’

corporate websites where CSR-related activities and perspectives were mentioned. The content

being studied is retrieved from the websites as available on July 30, 2016. The purpose is to

investigate “what” and “to whom” CSR activities had been performed during the observed

period, 2011-2015. According to Neumann (2003, p.219): “… content analysis is a technique for

gathering and analyzing the content of text. The content refers to words, meanings, pictures,

symbols, ideas, themes, or messages that can be communicated.” Holsti (1969, p.14) provides a

broader definition of content analysis as “any technique for making inferences by objectively and

systematically identifying specified characteristics of messages.’ He states that ‘only the manifest

attributes of text may be coded . . . [from which] inferences about latent meanings of messages

are permitted” (Holsti, 1969, p.598). This technique has been widely used in the CSR academia

during the past decades (Gray et al., 1995; Adams et al., 1995; Adams and Harte, 1999; Perrini,

2006; Mirfazli, 2008).

However, while companies show concern about sustainability and report on their social actions

and achievements through corporate websites and annual reports, it is argued that the objective

of such publications and the focus of these social programs are unclear (Baumgartner and Ebner,

2010). CSR strategies may be guided by internal and external CSR orientation wherever the

organization contributes to value along the chain. Internally, a company may be able to plan and

communicate its aim, however, externally the company may be reliant on the actions and

reactions of other parties that form the networks in which they operate. The value of CSR is

difficult to quantify (Salzmann et al., 2005) because economic value only materializes in the long

term. In fact, Spence and Bourlakis (2009) argue that there is no evidence of positive results

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from CSR activities. Thus quantifying the value of sustainability programs and social projects is

not the only difficulty; identifying the beneficiaries of such value, if existing at all, is also an

issue. So, the question is not only about how much value is created but also how it is distributed.

To mitigate these limitations, the results of content analysis are further tied to the gaming

industry interim review report issued by the Macao government in May, 2016 in which the CSR

performances of gaming operators has been examined by using survey approach for the same

observed period, 2011-2015. Last but not the least, further investigation effort is placed on the

positive social impacts and value delivered by the gaming operators through analyzing the data

obtained from Statistics Bureau of the Macao SAR, mainly for the interests of the

aforementioned primary stakeholder groups.

Findings and discussions

The results of content analysis demonstrate the CSR information related to society/community,

government and employee accounts for the most significant portion of the overall contents (see

Table One and Table Two). Supplier and customer, the two ends of the value chain were left

behind with very limited exposure. For website disclosure, Galaxy becomes the best performer

and MGM is in the second place (see Table One). The ranking is changed when referring to the

CSR reporting in the annual reports (see Table Two). MGM becomes the leader while Sands and

Galaxy take the second and third positions. Following sections discuss the types of CSR

activities reported by the observed companies and the social value these industry players have

co-created with respective stakeholder groups.

[Insert Table One and Two here]

Government

According to the content analysis result (see Table Three), responsible gambling and legal

compliance are the two CSR aspects that the six gaming operators have undertaken, mainly for

making response to government’s call. For responsible gambling, all the observed companies

advertise related information to their team members and patrons. In addition, they provide

training to staff and representatives on identifying problem gambling behavior and offer

assistance to players regarding problem gambling issues around the clock. For legal compliance,

it is noted all the observed companies take methods to ensure the indoor air quality in compliance

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with the regime of Tobacco Prevention and Control. The gaming operators disclose this

information is mainly for taking the responsibility to ensure their operating conditions complying

with the concession and subconcession contracts signed with the government including the

fulfilment of social responsibility (refer to the contracts available at www.dicj.gov.mo).

Besides, tax income is another important area that the gaming sector contributes to the Macao

government. According to the statistical data, the proportion of gaming tax towards total tax

income has been increasing from 57.6% in 2003 to 87.6% in 2014 (Bulletin, 2015). In addition,

the sufficient fiscal surplus creates considerable flexibilities for the government to build up

infrastructures to meet the demands of the local community.

[Insert Table Three here]

Society and community

Disclosures related to society and community aspects mainly refer to

transportation/accommodation arrangements for overseas employees, supporting SMEs, local

procurement and development of non-gaming elements in the tourism industry. Majority of the

operators have expressed their willingness to support the business of local SMEs. Information of

variety types of supports for local enterprises has been disclosed, such as the sustainable

procurement procedures engaged by Melco to support the creation of a healthy and beneficial

business environment where SMEs can grow and flourish. Giving priority to local SMEs when

looking for suppliers, provide meaningful interaction and opportunities for knowledge-sharing is

another example which has been incorporated by many operators.

As mentioned in the concession and subconcession contracts, the gaming operators need to

support the Macau SAR Government to foster new industries and accelerate the process of

Macau’s economic diversification (refer to the contracts available at www.dicj.gov.mo). Recent

years, the development of the gaming industry has created the added values of its related industries,

like hospitality industry, wholesale and retail industry, construction industry, banking industry and

catering industry. Statistical data shows a certain increase in the GDP of these industries and have

generated an income of 23.2 billion Macao pataca (equivalent to 2.9 billion USD) in 2014

(Bulletin, 2015). In addition, the non-gaming sectors also have created a large amount of job

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positions. In 2014, non-gaming employees accounted for 44% of the total number of employees

in gaming operators (Bulletin, 2015).

As mentioned, creation of employment position is an important contribution made by the gaming

operators. In CSR disclosure, it is stated majority of the employees engaged by the gaming

operators were in the gaming field, the overall proportion of local employees is much higher than

that of overseas employees. This can be reflected in statistics, till the end of 2014, the

unemployment rate of local people has decreased to 1.7% which is the lowest level in the history.

In addition, making donation to charitable organizations, participated in charitable events and

provide funding to educational institutions are the common CSR practice conducted by the

gaming operators (see Table Three). According to the financial figures subtracted from the

annual reports, the total donation made to the local and oversea community by the six gaming

operators has reached to 289.7 million Macao pataca in 2014

Other stakeholders

For employee, the disclosed CSR contents indicate that all of the six gaming operators provided

opportunities for upward and lateral mobility to their employees, provide training and support for

employee’s further education. They also strictly implement the security, health and safety

programs to ensure a good working environment. For the sake of supplier, several gaming

operators have supported SMEs by giving priority to local SMEs in procurement of services or

products. Knowledge sharing seminars is anther manner through which the gaming operator can

help local suppliers to improve the quality of their product and service and ensure the quality is in

line with international level. The observed companies did not report much CSR information

related to consumer. Most common example is the established mechanisms that the gaming

operators have established to handle consumer issues and enhance two-way communications.

In summary, based on the integrated analysis on CSR reporting and statistical data, the positive

impacts of the gaming industry are mainly on local economy, business environment of small and

medium-sized enterprises (SMEs), society and people’s livelihood. The gaming industry had

delivered significant value to local economy and society in which a considerable portion comes

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from their interactions with stakeholders. Besides, tourists in Macao participating in gaming

activities have also contributed to non-gaming spending.

Conclusion

In conclusion, findings of this study show that sustainability of the companies in the gaming

tourism industry is built with the participation of a variety of stakeholder groups, like

consumers/customers, government, community, suppliers and employees. The social value

co-created with these parties, mainly reflected by rapid GDP growth, increased fiscal reserves,

relatively low unemployment rate sustained and creation of favorable conditions to drive the

development of non-gaming industries in Macao. Furthermore, the result also shows CSR

disclosure becomes an important media that fuels the pride, trust, and consistency of the members

of the value chain. It suggests working together with the stakeholders can live up to the values that

companies promised and ultimately supports sustainability.

As for the research contribution, this study contributes to the extant value co-creation literature by

extending the topic to other stakeholder groups rather than only focuses on the interaction between

firms and their consumers. In addition, this is one of the first studies on value co-creation via CSR

disclosure based on companies in gaming tourism industry, especially in a region under the “one

country, two systems”. Moreover, the paper is pioneering in exploring how companies use CSR

reporting to whiten their image and restore social value from gaming operation, the typical vice

sector integrated with tourism business. Last but not the least, the research findings can be served

as an important reference for local government to refine their related regulations or guidelines in

order to ensure the healthy and sustainable development of the gaming tourism industry. For future

study, company level analysis and country level comparison can be conducted for further

investigation in this area.

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Table 1: Number of CSR activities or events reported in corporate websites

Stakeholders Galaxy MGM Sands SJM Melco Wynn Total

Society/community 222 123 32 26 31 24 458

Government 53 31 12 0 12 7 115

Employee 52 0 0 7 8 4 71

Supplier 4 6 2 0 4 1 17

Customer 5 0 0 0 1 0 6

Total 334 157 47 38 54 37 664

Table 2: Total quantity of CSR information disclosed in 2011-2015 annual reports

Stakeholders Galaxy MGM Sands SJM Melco Wynn Total

Society/community 336 509 560 194 104 46 1749

Government 83 77 53 35 32 18 298

Employee 60 376 245 36 39 26 782

Supplier 0 0 2 0 0 1 3

Customer 5 0 0 3 1 0 9

Total 484 962 860 268 176 91 2841

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Table 3: CSR activities disclosed in corporate website and annual reports

Company Major CSR activities

Galaxy Donations/sponsorship made to local community, victims of natural

disaster and students in rural areas.

Environmental protection and sustainability, energy and water saving,

water and waste recycling and circulation

Provide training to employee for career development

Expand and upgrade its facilities for improving employee’s working

environment

Support Tobacco Prevention and Control Law

Establish communication platforms for raising work-related feedback

Collaborated and participated in local community activities

Anti-corruption and anti-money laundering

Supplier Assessment for Impacts on Society

Close monitoring product and service quality

Create communication channel for customer feedback

Responsible gambling

MGM Donate and raise fund for local community and rural areas

Implement SME engagement program

Sustainable procurement/Green purchasing

Water and energy saving

Recycling waste and control gas emission

Improve employee wellbeing and communication with employee,

implement employee assistance program

Organize social events and gatherings

Training and education

Respect the human rights of employee, standing against forced labor

and trafficking

Assess vendor code of conduct related to supplier

Support/sponsor the social events organized by government and

community

Responsible gaming

Sands Donation made to community, charitable society and educational

institute

Launch SME support program

Saving water and energy

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Implement green procurement and supply chain policy

Recycling waste and control gas emission

Diversity and equal opportunity

Training and further education

Participated and sponsor the social events organized by local

community

Open hotel facilities for public and educational institute use

Responsible gaming

SJM Donation made to local community and charitable events

Saving water and energy

Reduce carbon emission

Recycle waste

Promote environmental protection

Tobacco prevention and control

Implement health and safety program

Training and education

Workforce diversity

Data privacy

Ensure food safety

Responsible gaming

Melco Donation made to the local community, victims of natural disaster,

charitable organizations

Participate and sponsor charitable events

Knowledge sharing with venders/suppliers

Encourage SME to create healthy and beneficial business

Energy and water saving

Reduce gas emission

Recycle electronic device

Job creation, ensure employment for local people

Occupational health and safety management

Training and further education

Ensure diversity and equal opportunity

Wynn Donation made to local community

Participate and support charitable events

Support the business of SME; provide training and seminar to share

knowledge with local SMEs

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Energy and water saving

Recycle and minimize waste

Employee assistance program

Training and education

Equal opportunity and non-discrimination

Responsible gaming

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Appendix

Quantity of CSR information disclosed in annual reports

Stakeholders Galaxy MGM Sands SJM Melco Wynn Total

2015

Society/community 56 119 157 85 0 40 457

Government 15 28 11 14 0 18 86

Employee 38 51 51 18 0 26 184

Supplier 0 0 2 0 0 1 3

Customer 5 0 0 3 0 0 8

Total 114 198 221 120 0 85 738

2014

Society/community 80 127 130 37 44 1 419

Government 31 13 10 11 15 0 80

Employee 5 66 18 18 23 0 130

Supplier 0 0 0 0 0 0 0

Customer 0 0 0 0 0 0 0

Total 116 206 158 66 82 1 629

2013

Society/community 90 106 94 24 23 1 338

Government 13 13 9 4 3 0 42

Employee 12 116 57 0 0 0 185

Supplier 0 0 0 0 0 0 0

Customer 0 0 0 0 0 0 0

Total 115 235 160 28 26 1 565

2012

Society/community 47 98 89 26 3 1 264

Government 11 13 11 3 1 0 39

Employee 5 80 50 0 4 0 139

Supplier 0 0 0 0 0 0 0

Customer 0 0 0 0 0 0 0

Total 63 191 150 29 8 1 442

2011

Society/community 63 59 90 22 3 3 240

Government 13 10 12 3 1 0 39

Employee 0 63 69 0 4 0 136

Supplier 0 0 0 0 0 0 0

Customer 0 0 0 0 0 0 0

Total 76 132 171 25 8 3 415

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