how to kill your students - hjem - nkul...david sobel on patient engagement at the 2016 diabetesmine...

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How to kill your students

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Page 1: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

How to kill your students

Page 2: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

About Me

Jason Ready

ICT Teacher, Heimdal VGS

Gamer & MotivatorFounder: Heimdalls Quest

Page 3: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's
Page 4: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's
Page 5: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Games / Definitions

GamificationCommercialGames Serious

Games

Page 6: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Commercial Games

“…a game designed primarily for entertainment.”

Page 7: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Serious Games

“…a game designed for a primary purpose other than pure entertainment.”

Page 8: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Gamification

Gamification is Motivational Design

“The use of game elements and mechanics in a non-game context in order to engage users, modify behavior and solve problems”

Page 9: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Gamification in society

https://cdn.theconversation.com/files/120922/area14mp/image-20160503-19535-wg3teo.jpg

http://ehstoday.com/environment/treading-gingerly-gamification-safety David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10

Page 10: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Gamification in school

Page 11: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Gamification in school

Page 12: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Heimdall's QuestHow to kill your students?Why kill your students?

Page 13: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Research

• Increased motivation

• Engaged students

• Modified behavior

• Students enjoy it!

Page 14: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Research on Heimdall's Quest

• Cooperation

• Social aspects of team

• Personal choice

• Self-organization

• Motivation

• Modifying behavior

• Experience points

• Powers

• Attendance

• Game mechanics

Page 15: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Student experiences“Everyone sits together and there is no one who is outside the group. Everyone is included. Even those that don't have such a good social antenna are part of the group and have friends. So that's really positive.”

“I almost dropped out of school the year before Heimdall’s Quest. I didn’t really want to go to school at all.”

“If we worked hard in class there was always more opportunity to earn XP and that made it worth putting in the extra effort.”

Page 16: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Teacher experiences

“I don’t have any gaming experience…. Yet my students understood the rules and concepts immediately. They explained to me how to participate as a teacher.

“Merete Bolstad2013 , Narvik VGS

Page 17: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Questions?

Page 18: How to kill your students - Hjem - NKUL...David Sobel on Patient Engagement at the 2016 DiabetesMine Innovation Summit, slide 10 Gamification in school Gamification in school Heimdall's

Contact infoJason Ready

Twitter: @heimdallsquest

Email: [email protected], [email protected]

Powerpoint: http://bit.ly/NKULGAME

MCS Thesis: https://brage.bibsys.no/xmlui/handle/11250/2430714