how a japanese mobile rpg made it big outside japan (dena)

15
Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved. Blood Brothers Matters How a Japanese Mobile RPG Made it Big Outside Japan 21 st May, 2013 DeNA Singapore Managing Director Tetsuya Mori

Post on 17-Oct-2014

3.993 views

Category:

Entertainment & Humor


0 download

DESCRIPTION

 

TRANSCRIPT

Page 1: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

Blood Brothers MattersHow a Japanese Mobile RPG Made it Big Outside Japan

21st May, 2013DeNA SingaporeManaging DirectorTetsuya Mori

Page 2: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

2

Blood Brothers Matters to the World No.1 in 33 Countries*

* GooglePlay

Page 3: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

3

Blood Brothers Matters to JapanA win without a Japan leverage

Super Mario

Final Fantasy

Rage of Bahamut

Blood Brothers

Win!

Win!

Hardware Push

Hardware Push

No hardwareleverage

No hardwareleverage

No regionalleverage

Win!

Win!

Win!

Win!

Win!

Page 4: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

4

● Revenue keeps increasing!● ARPU keeps climbing!● Why?

Wow!

Blood Brothers Matters to DevelopersBecause it makes good money

Page 5: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

5

Blood Brothers Matters to DevelopersEvents make a difference

● Games inside a Game● Different game play● Special set up● Limited rare items

● Limited time offering

● Multiple times a month

● Unique event each time● Competitive and cooperative● Feeling of growth & power

● Active user group management

Page 6: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

6

You’re kidding…

Blood Brothers Matters to DevelopersDouble ARPU during events

Page 7: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

7

Raid Bosses Special Dungeons PVP Events

Blood Brothers Matters to DevelopersPrepare several different events

Page 8: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

8

1. Leaderboards2. Separation into groups3. Incentivizing effort4. One day, one match5. Rewarding effort

Blood Brothers Matters to DevelopersKey Event Design Points

Make the player’s goal clear and

attractive

Page 9: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

9

Blood Brothers Matters to DevelopersStructuring and Managing Leaderboards

Why bother?

Why worry up

here? Just a little

further!

Into smaller groups

Page 10: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

10

Blood Brothers Matters to DevelopersGiving smart incentives

More points for successive wins.Double points while the crowd cheers.

1Pt

2Pt

3Pt

2X

Page 11: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

11

Blood Brothers Matters to DevelopersDon’t get players tired or bored

A week-long match against the same opponent is too longOne day One match

3-4 different events a month

Page 12: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

12

Blood Brothers Matters to DevelopersGive rewards with leverages

Boost!+1% to +40%

Increasingly fewer promotions as you go up

Not that easy to stay at the top!

Higher Rank = Bigger Stat Boost

Page 13: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

13

Blood Brothers Matters to DevelopersIt is a service!

• Game concept • Game design• Visual presentation• Audio presentation

• Monetization architecture• Continuous event operations • Dynamic user management• Analytics driven game-balancing • KPI based game life management

Art Science

Actively Managed Games-As-A-Service

Page 14: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

14

DeNA HQ Studio

DeNA SingaporeDeNA Hanoi

Actively ManagedGames-As-A-Service

Core competence transfer

through participative development and game

operations

and more…

Blood Brothers Matters to South East AsiaDeNA transfers its core competence

Page 15: How a Japanese Mobile RPG Made it Big Outside Japan (DeNA)

Copyright (C) 2013 DeNA Co.,Ltd. All Rights Reserved.

Come and join DeNA as players, developers, and employees!

15