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HOME-MESS SYSTEM Presentation III: Evaluation of Prototype I Arundhati, Ihab, Ibrahim, Fareed, Zain

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The 3rd round of presentation - evaluating our design prototype and coming up with design solutions for the next phase

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Page 1: Home Mess System III

HOME-MESS SYSTEM Presentation III: Evaluation of Prototype I

Arundhati, Ihab, Ibrahim, Fareed, Zain

Page 2: Home Mess System III

 “TESTING” THE MOMENT

OF TRUTHINTR

OD

UC

TIO

N

Source- http://blogs.msdn.com/willy-peter_schaub

• Testing is the big unknown, often ignored world that intends to uncover design and construction flaws in a solution.

• The earlier we start testing, the better the testing strategy, the better the test coverage, the sooner we can reveal the flaws and address them.

• Uncovering a flaw when a solution is still in early construction phases is a reasonably cost effective and easy flaw to resolve

Page 3: Home Mess System III

OBJECTIVES

“Reaching a deeper understanding of the users'

expectations and impressions of the system.”

Discovering strengths and weaknesses in prototype design

Identification of barriers to successful penetration of the system functions

Evaluation of non-response (non-participation) elements in design

Exploitation of evaluations results and outcomes for improving system layout and architecture

Page 4: Home Mess System III

OUR APPROACH Step 1: Decide on testing

strategy- Technical review of the

solution- Involving both developers

and users- Starting from the ‘inside’- Define the boundaries and

scope

Step 2: Prepare the ‘battle plan’

- Define the types, objective, target users for testing

- Define process of task scenarios for testing

Page 5: Home Mess System III

EVALUATION METHODS

Page 6: Home Mess System III

TRIANGULATION

THEO

RYFIELD

EXPERT

Cognitive Walkthrough

User Testing

Heuristic Evaluation

Page 7: Home Mess System III

Theory Based- Cognitive Walkthrough Measure the usability aspect by collecting empirical

data of task breakdown and recognizing the sequence/path taken by the user.

  Field Based- User Testing Observation of users in their home environment. A

basic structure would be kept as a guideline. It’s a user centric approach

  Expert Based- Heuristic Evaluation Identify usability problems based on established

human factors principles. The method will provide recommendations for design improvements.

 

Page 8: Home Mess System III

COGNITIVE WALKTHROUGH

Page 9: Home Mess System III

Th

e s

tag

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a c

og

nitiv

e

walk

thro

ug

h a

nd

the d

ep

en

den

cie

s

betw

een

sta

ges

Pre

para

tion

P

hase

Execu

tion

P

hase

Page 10: Home Mess System III

TASK BASED WALKTHROUGHS- APPROACH

Users Identified:what knowledge, skills, experience will they have?

Tasks Identified:set of representative taskssequence of actions needed to achieve each task

Page 11: Home Mess System III

PROCESSING MODEL OF HUMAN COGNITION

1) User sets a goal to be

accomplished by the system

2) User searches the interface for

currently available actions

3) User selects the action that

seems likely to make progress

toward the goal.

4) User performs the

selected action and

evaluates the system's feedback

Page 12: Home Mess System III

PREDEFINED PROBLEM CRITERIA1. User articulates a goal & cannot

succeed in attaining it within 2 minutes

2. User explicitly gives up

3. User articulates a goal and has to try three or more actions to find a solution

4. User produces a result different from the task given

5. User expresses surprise

6. User expresses some negative affect or says something is a problem

7. User makes a design suggestion

Page 13: Home Mess System III

KLM: KEYSTROKE LEVEL MODEL

K Press a key or button

P Point to a target on the display

H Home hands on input device

D Draw a line segment

M Mentally prepare for an action

R (system response time)

KLM Operators: Description

OperationTime (sec)

Reach the screen

H 0.20

Move finger to ‘Event’ (menu)

P(menu item)

1.10

Click on ‘Event’ K 0.40

Move finger to highlighted date

P(field)

0.15

Click on field K 0.30

Total 2.15

1 2 3

A 4.3 2.5 3.5

B 2.4 4.4 1.8

C 2 2 3

D 3.2 2.75 1.4

E 2.7 3.2 1.9

Chart Title

View Event Leave Mes-sage

Add new task

Page 14: Home Mess System III

USER TESTING

Page 15: Home Mess System III

Set task scenarios for user testing

Recruit prospective users

Record each session of testing

Observe and Analyse data

Follow up with a cooperative evaluation questionnaire

THINK ALOUD PROTOCOL : APPROACH

Page 16: Home Mess System III

1. “Create a new task” To ascertain the path that the user would follow and

their understanding of the system layout

2. “Leave a direct message” To test the user’s intuition when no clear path has been defined.

3. “Create a new event”

4. “Check for reminders”

TASK SCENARIO

Page 17: Home Mess System III

USERS TESTED

"Anything that can go wrong will go wrong” - Murphy’s Law

Measures of usability should cover:  •Effectiveness ( the ability of users to complete tasks using the system, and the quality of the output of those tasks)•Efficiency ( the level of resource consumed in performing tasks) •Satisfaction (users’ subjective reactions to using the system)

Page 18: Home Mess System III

SCALES USEFULNESS EASE OF USE

Very Useful

Useful

Somewhat Useful

Not Useful

Poor12345 Very Easy

Easy

Somewhat Easy

Somewhat Difficult

Difficult

Page 19: Home Mess System III

QUESTIONNAIRE

Page 20: Home Mess System III
Page 21: Home Mess System III

1 2 3 4 5 6 7 8 9 10

A 3 2 3 2 4 2 3 2 3 2

B 5 2 4 1 4 1 1 1 4 1

C 4 2 4 2 5 2 2 1 3 1

D 4 2 5 1 4 2 1 2 4 1

E 5 1 5 1 3 1 1 1 5 1

0.5

1.5

2.5

3.5

4.5

5.5

SC

ALE

Page 22: Home Mess System III

USER QUOTES

“Good white space – links are obvious – clearly labeled – browsing divided very nicely – good subcategories.”

“What is ‘camera’ icon for? It was the first choice I noticed.”

“I think the designers have done well”

“I don’t know which button to click with the options present in more that one place on the main screen.”

Page 23: Home Mess System III

HEURISTICS EVALUATION

Page 24: Home Mess System III

SEVERITY RATING SCALE

0

•I don't agree that this is a usability problem

1

•Cosmetic problem only — need not be fixed unless extra time is available on project

2

•Minor usability problem — fixing this should be given low priority

3

•Major usability problem — important to fix, so should be given high priority

4

•Usability catastrophe — imperative to fix this before product can be released

Page 25: Home Mess System III

SEVERITY RATINGS

Avg. Severity

Std Deviation

1. Visibility of system status 2.8 0.45

2. Match between system and the real world

0.4 0.55

3. User control and freedom 1.8 0.55

4. Consistency and standards 1 0

5. Error prevention 1 0

Page 26: Home Mess System III

Avg. Severity

Std Deviation

6. Recognition rather than recall 0 0

7. Flexibility and efficiency of use 1 0

8. Aesthetic and minimalist design

1.4 0.89

9. Help users recognize, diagnose and recover from errors

0 0

10. Help and documentation N/A N/A

Page 27: Home Mess System III

Visibility of system status

Match between system & world

User control & freedom

Consistency & Standards

Error prevention

Recognition rather then recall

Flexibility & efficiency of use

Aesthetic & minimalist design

Recovery from errors

0 0.5 1 1.5 2 2.5 3

Page 28: Home Mess System III

THEMATIC PROBLEMS IDENTIFIED

HEURISTIC

1. Visibility of system status -Informative system feedback

2. User control and freedom - Help - Lack of privacy control

3. Flexibility and efficiency of use

-Lack of accessibility options

4. Aesthetic and minimalist design

- Confusion with the 3 level navigation system

Page 29: Home Mess System III

COMPILED EVALUATION ANALYSIS

Page 30: Home Mess System III

IMPLEMENTING CHANGES

• Changing the appearance of menu buttons i.e., from text to icons

• Modifying the notification bar to no longer appear as buttons

Clearly define functionality difference of home screen buttons

• Add to the sound feature with ‘narration’

Add more functionality to accessibility option

• Make it illustrative with tutorials for functions

Incorporate a better help function

Improve system response further

Implement privacy options

Page 31: Home Mess System III

CONCLUSION

Evaluation reveal s flaws in the system

Triangulated by methods: - Cognitive Walkthrough - User Testing - Heuristic Evaluation

Formulated data and analyzed the severity for each problem

Derived possible design and functionality solutions for next phase of prototype development

Page 32: Home Mess System III

SEE YOU WITH OUR REDESIGNED PROTOTYPE

ANY QUESTIONS?