high tech marketing fundamentals: process and product
TRANSCRIPT
High Tech Marketing Fundamentals: Process and Product
Complexity of Technology Phaedrus
What does the story teach technology marketers?
Unintended Consequences South American Fire Ant
Technological Paradoxes Freedom-Enslavement Control-Chaos
Technological Backlash Luddites GMF Others?
The business enterprise has two —and only two—basic functions: marketing and innovation.
Marketing and innovation produce results; all the rest are costs…
-- Peter Drucker
Innovation without Marketing…
Radio (1900-20) Television (1930s) AT&T Picturephone
Wrong “App” targeted Missing business model Ahead of time (1960)
Technology is ubiquitous
Examples of traditional “high-tech” industries: Computers and information technology Biotechnology Telecommunications Internet
Examples of some industries where technological innovation is creating radical changes: Agriculture Waste Management (GM organisms) Automotive Consumer Products (GMF, irradiated chicken)
A Supply Chain Perspective on Technology
Often, technological innovations occur at upstream (i.e., supplier) levels in the supply chain…
…affecting the manufacturing process or the inner workings of a product, but…
…end-user behavior may not be significantly affected
Examples: cars, food, computing, hair styling, Internet, phone
The Where of Technology
Process technology Product technology
Definition of Technology:
Technology is people using knowledge, tools,
and systems to control processes and the environment.
Definition of High-Technology: No single preferred method for identifying
high technology industries. High technology industries have a great
dependence on science and technology innovation that leads to new or improved products and services.
Definitions of Technology: Government Perspective Classify industries based on objective,
measurable indicators: the number of technical employees $ spent on R&D # of patents filed in industry
Why is it so difficult to succeed in High-Tech settings? Complexity of Context (Hyper)competition Dynamic/Fickle/Ultra-demanding consumers Incomplete Information/Partial Knowledge Timing/Synchronization problems Organization/Culture problems Money problems
Marketing Strategy in High-Tech Markets I
Characteristics Common to High-Tech Markets: Supply Side “Unit-one” costs: when the cost of producing the
first unit is very high relative to the costs of reproduction Ex: development vs. reproduction of software
Demand-side increasing returns: When the value of the product increases as more people adopt it Also called network externalities and bandwagon effects Ex: telephone, fax, MS Word Implications: may give away products for free (IM)
Characteristics Common to High-Tech Markets: Supply Side Tradeability problems arise because it is difficult to value
the know-how which forms the basis of the underlying technology Ex: How much to charge for licensing the rights to a waste-eating
microbe?
Knowledge spillover: Another type of externality that arises from the fact that technological developments in one domain spur new developments and innovations in other areas. Ex: Human Genome Project
Common, Underlying Characteristics of High-Tech Markets: Demand Side Perspective Market Uncertainty Technological
Uncertainty Competitive Volatility
Market Uncertainty
Technological Uncertainty
Competitive Volatility
Marketing of High-Technology
Products & Innovations
Market Uncertainty:
Consumer fear, uncertainty and doubt (FUD) Customer needs (sometimes rather tastes) change
rapidly and unpredictably (recorded books, e-books?)
Customer anxiety over the lack of standards and dominant design (Laserdisc, DVD, DivX)
Uncertainty over the pace of adoption Uncertainty over/inability to forecast market size
Technology Uncertainty:
Will the new innovation function as promised? What is the timetable for new product development? Will the supplier be able to fix customer problems
with the technology? What are unanticipated/unintended consequences? (When) Will our technology be obsolete?
Competitive Uncertainty:
Who will be future competitors? What will be “the rules of the game” (i.e., competitive
strategies and tactics)? What will “product form” competition be like?
competition between product classes vs. between different brands of the same product
Implication: Creative destruction?
Effects of Uncertainty?
Adoption rate! There are five variables that have been cited as responsible for
speed of technology adoption: Relative Advantage: the degree to which an innovation is
perceived as better than the idea it supersedes Compatibility: the degree to which an innovation is perceived as
consistent with existing values, past experiences, and needs of potential users
Complexity: the degree to which an innovation is perceived as relatively difficult to use and understand
Trialability: the degree to which an innovation may be experimented with on a limited basis
Observability: the degree to which the results of an innovation are visible to others (Wow-factor).
Rogers, “Diffusion of Innovation.”
Think Telephone
Introduced in 1877, people had to be convinced that it was useful.
Despite its simple design and seemingly obvious value, it took 75 years for the telephone to reach 50 million users
It wasn't until the 1960s that users saw a residential phone as a necessity.
Diffusion Rates
The printing press (~1440): 400 years (1833, NY Sun).
The automobile (1885): 75 years (market saturation in US around 1960)
The telephone (1876): 85 years (full saturation in the 1960s)
The fax machine (around 1843): 140 years (late 1980s)
The Internet (1968) 35 years (mid-2000 an estimated 130 million Americans had
access to the Internet, 330 million globally)
Value: Perceived Need-Perceived Price Variables essential to the successful uptake
of technology: Providing an infrastructure Providing a function Providing the right price point Providing a compelling need to buy (make it a
necessity).
Telegraph! Faster than Phone…Why? Morse presented prototype of the electric
telegraph to the US Congress in 1838 by 1873 Western Union had carried more
than twelve million messages
creation of the infrastructure which supported it. cheap and predictable rates. a shared language (global communication).
What is a disruptive technology? Disruptive technologies typically have worse performance, at
least in the near term. But: They have features that a few fringe and generally new
customers value and which represent a key source of competitive value in the future.
Products based on them are typically cheaper, simpler, smaller and frequently more convenient to use - often representing a new product architecture, design, and even market (category).
They often bring a new and different value proposition.
See Christensen: “The Innovator's Dilemma”
Examples:
Muskets Steam ships Automobiles PCs Hard disk Digital photography Sony Walkman
Continuum of Innovations
Incremental Radical •Extension of existing product or process•Product characteristics well-defined•Competitive advantage on low cost production•Often developed in response to specific market need•"Demand-side" market
•New technology creates new market•R&D invention in the lab•Superior functional performance over "old" technology•Specific market opportunity or need of only secondary concern•"Supply-side" market
Supplier vs. Customer Perceptions of Nature of Innovation
Mismatch: Delusion
Incremental
Breakthrough
Mismatch: Shadow
Contingency Theory
Type of marketing strategy is contingent upon the nature of the innovation.
Marketing Strategy
New Product Success
Type of Innovation -Breakthrough -Incremental
Examples of Implications of Contingency Theory:
R&D/Marketing Interaction
Type of Marketing Research
Role of Advertising
Pricing
Breakthrough Incremental
“technology push” “customer pull”
Lead users; developers
Surveys; focus groups
Primary demand; customer education
Selective demand; build image
May be premium More competitive
Virden
What should Jim Merrick do about VM 2.0? What do you think of Merrick’s crew? What should be the role of marketing in high-
technology firms?