high-performance multithreaded producer-consumer designs – from theory to practice
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High-performance Multithreaded Producer-consumer Designs – from Theory to Practice. Bill Scherer (University of Rochester) Doug Lea (SUNY Oswego) Rochester Java Users’ Group April 11, 2006. java.util.concurrent. General purpose toolkit for developing concurrent applications - PowerPoint PPT PresentationTRANSCRIPT
High-performance Multithreaded Producer-
consumer Designs – from Theory to Practice
Bill Scherer (University of Rochester)
Doug Lea (SUNY Oswego)
Rochester Java Users’ Group
April 11, 2006
April 11, 2006 Scherer & Lea 2
java.util.concurrent
• General purpose toolkit for developing concurrent applications– No more “reinventing the wheel”!
• Goals: “Something for Everyone!”– Make some problems trivial to solve by everyone
– Develop thread-safe classes, such as servlets, built on concurrent building blocks like ConcurrentHashMap
– Make some problems easier to solve by concurrent programmers
– Develop concurrent applications using thread pools, barriers, latches, and blocking queues
– Make some problems possible to solve by concurrency experts
– Develop custom locking classes, lock-free algorithms
Overview of j.u.c• Executors
– Executor
– ExecutorService
– ScheduledExecutorService
– Callable
– Future
– ScheduledFuture
– Delayed
– CompletionService
– ThreadPoolExecutor
– ScheduledThreadPoolExecutor
– AbstractExecutorService
– Executors
– FutureTask
– ExecutorCompletionService
• Queues– BlockingQueue– ConcurrentLinkedQueue– LinkedBlockingQueue– ArrayBlockingQueue– SynchronousQueue– PriorityBlockingQueue– DelayQueue
• Concurrent Collections– ConcurrentMap
– ConcurrentHashMap
– CopyOnWriteArray{List,Set}
• Synchronizers– CountDownLatch
– Semaphore
– Exchanger
– CyclicBarrier
• Locks: java.util.concurrent.locks– Lock
– Condition
– ReadWriteLock
– AbstractQueuedSynchronizer
– LockSupport
– ReentrantLock
– ReentrantReadWriteLock
• Atomics: java.util.concurrent.atomic– Atomic[Type]
– Atomic[Type]Array
– Atomic[Type]FieldUpdater
– Atomic{Markable,Stampable}Reference
April 11, 2006 Scherer & Lea 4
Key Functional Groups
• Executors, Thread pools and Futures– Execution frameworks for asynchronous tasking
• Concurrent Collections: – Queues, blocking queues, concurrent hash map, …– Data structures designed for concurrent
environments• Locks and Conditions
– More flexible synchronization control– Read/write locks
• Synchronizers: Semaphore, Latch, Barrier– Ready made tools for thread coordination
• Atomic variables– The key to writing lock-free algorithms
April 11, 2006 Scherer & Lea 5
Part I: Theory
April 11, 2006 Scherer & Lea 6
Synchronous Queues
• Synchronized communication channels• Producer awaits explicit ACK from
consumer• Theory and practice of concurrency
– Implementation of language synch. primitives (CSP handoff, Ada rendezvous)
– Message passing software– Java.util.concurrent.ThreadPoolExecutor
April 11, 2006 Scherer & Lea 7
Hanson’s Synch. Queue
datum item;Semaphore sync(0), send(1), recv(0);
datum take() { void put(datum d) { recv.acquire(); send.acquire(); datum d = item; item = d; sync.release(); recv.release(); send.release(); sync.acquire(); return d; }}
April 11, 2006 Scherer & Lea 8
Hanson’s Synch. Queue
datum item;Semaphore sync(0), send(1), recv(0);
datum take() { void put(datum d) { recv.acquire(); send.acquire(); datum d = item; item = d; sync.release(); recv.release(); send.release(); sync.acquire(); return d; }}
April 11, 2006 Scherer & Lea 9
Hanson’s Queue: Limitations
• High overhead– 3 semaphore operations for put and take– Interleaved handshaking – likely to block
• No obvious path to timeout support– Needed e.g. for j.u.c.ThreadPoolExecutor
adaptive thread pool– Producer adds a worker or runs task itself– Consumer terminates if work unavailable
April 11, 2006 Scherer & Lea 10
Java 5 Version
• Fastest known previous implementation• Optional FIFO fairness
– Unfair mode stack-based better locality– Big performance penalty for fair mode
• Global lock covers two queues – (stacks for unfair mode)– One each for awaiting consumers, producers– At least one always empty
April 11, 2006 Scherer & Lea 11
Remainder of Part I
• Introduction
• Nonblocking Synchronization– Why use?– Nonblocking partial methods
• Synchronous Queue Design
• Conclusions
April 11, 2006 Scherer & Lea 12
Nonblocking Synchronization
• Resilient to failure or delay of any thread• Optimistic update pattern:
1) Set-up operation (invisible to other threads)2) Effect all at once (atomic)3) Clean-up if needed (can be done by any thread)
• Atomic compare-and-swap (CAS)
bool CAS(word *ptr, word e, word n) { if (*ptr != e) return false; *ptr = n; return true; }
April 11, 2006 Scherer & Lea 13
Why Use Nonblocking Synch?
• Locks – Performance (convoying, intolerance of
page faults and preemption)– Semantic (deadlock, priority inversion)– Conceptual (scalability vs. complexity)
• Transactional memory– Needs to support the general case– High overheads (currently)
April 11, 2006 Scherer & Lea 14
Pro
gra
mm
er E
ffo
rt
System Performance
CoarseLocks
CannedNBS
FineLocks
Ad HocNBS
HW TM
Software TM (STM)
April 11, 2006 Scherer & Lea 15
Linearizability [HW90]
• Gold standard for correctness
• Linearization Point where operations take place
Time flows left to right
T1: Enqueue (a)
T2: Enqueue (b)
T3: Dequeue (a)
T4: Dequeue (b)
April 11, 2006 Scherer & Lea 16
Linearizability [HW90]
• Gold standard for correctness
• Linearization Point where operations take place
Time flows left to right
T1: Enqueue (a)
T2: Enqueue (b)
T3: Dequeue (b!)
T4: Dequeue (a!)
April 11, 2006 Scherer & Lea 17
Partial Operations• Totalized approach: return failure• Repeat until data retrieved (“try-in-a-loop”)
– Heavy contention on data structures– Output depends on which thread retries first
T1: Dequeue (b!)
T2: Dequeue (a!)
T3: Enqueue (a)T4: Enqueue (b)
April 11, 2006 Scherer & Lea 18
Dual Linearizability
T1: Dequeue (a)
T2: Dequeue (b)
T3: Enqueue (a)T4: Enqueue (b)
Break partial methods into two first-class
halves: pre-blocking reservation, post-
blocking follow-up
April 11, 2006 Scherer & Lea 19
Next Up: Synchronous Queues
• Introduction
• Nonblocking Synchronization
• Synchronous Queue Design– Implementation– Performance
• Conclusions
April 11, 2006 Scherer & Lea 20
Algorithmic Genealogy
Treiber’sStack
DualStack
UnfairSQ
M&SQueue
DualQueue
FairSQ
SourceAlgorithm
ConsumerBlocking
ProducerBlocking,Timeout,Cleanup
Fair mode Unfair mode
April 11, 2006 Scherer & Lea 21
Algorithmic Genealogy
Treiber’sStack
DualStack
UnfairSQ
M&SQueue
DualQueue
FairSQ
SourceAlgorithm
ConsumerBlocking
ProducerBlocking,Timeout,Cleanup
Fair mode Unfair mode
April 11, 2006 Scherer & Lea 22
M&S Queue: Enqueue
Queue
Dummy Data DataData Data Data
E1
E2Queue
DataData Data Data
Head Tail
TailHead
Dummy Data
April 11, 2006 Scherer & Lea 23
M&S Queue: Dequeue
Queue
Dummy Data Data Data Data
Queue
OldDummy
NewDummy Data Data
D1
D2
Head
Head
Tail
Data
Tail
April 11, 2006 Scherer & Lea 24
The Dual Queue
• Separate data, request nodes (flag bit)– queue always data or requests
• Same behavior as M&S queue for data• Reservations are antisymmetric to data
– dequeue enqueues a reservation node– enqueue satisfies oldest reservation
• Tricky consistency checks needed• Dummy node can be datum or reservation
– Extra state to watch out for (more corner cases)
April 11, 2006 Scherer & Lea 25
Dual Queue: Enq. (Requests)
Queue
Dummy Res. Res. Res. Res.
Head Tail
E1
E2
E3
Read dummy’s next ptr
CAS reservation’s data ptr from nil to satisfying data
Update head ptr
E1
E2
E3
April 11, 2006 Scherer & Lea 26
Dual Queue: Enq. (Requests)
Queue
Dummy Res. Res. Res. Res.
Head Tail
E1
E2
E3
Read dummy’s next ptr
CAS reservation’s data ptr from nil to satisfying data
Update head ptr
E3
ItemE2
April 11, 2006 Scherer & Lea 27
Dual Queue: Enq. (Requests)
Queue
Res. Res. Res.
Tail
E1
E2
E3
Read dummy’s next ptr
CAS reservation’s data ptr from nil to satisfying data
Update head ptr
E3
Item
OldDummy
NewDummy
Head
April 11, 2006 Scherer & Lea 28
Synchronous Queue
• Implementation extends dual queue• Consumers already block for producers
– add blocking for the “other direction”
• Add item ptr to data nodes– Consumers CAS from nil to “satisfying request”– Once non-nil, any thread can update head ptr– Timeout support
• Producer CAS from nil back to self • Node reclaimed when it reaches head of queue: seen as
fulfilled node
April 11, 2006 Scherer & Lea 29
The Test Environments
• SunFire 6800– 16 UltraSparc III processors @ 1.2 GHz
• SunFire V40z– 4 AMD Opteron processors @ 2.4 GHz
• Java SE 5.0 HotSpot JVM
• Microbenchmark performance tests
April 11, 2006 Scherer & Lea 30
Producer-Consumer Handoff
0
10000
20000
30000
40000
50000
60000
1 2 3 4 6 8 12 16 24 32 48 64
Pairs
ns/
tran
sfer
SynchronousQueue SynchronousQueue(fair) SynchronousQueue1.6
SynchronousQueue1.6(fair) HansonSQ
Synchronous Queue Performance
16processorSunFire
680014X difference
April 11, 2006 Scherer & Lea 31
ThreadPoolExecutor Impact
16processorSunFire
6800
ThreadPoolExecutor [SPARC]
0
10000
20000
30000
40000
50000
60000
1 2 3 4 6 8 12 16 24 32 48 64
threads
ns/
task
SynchronousQueue SynchronousQueue(fair)
SynchronousQueue1.6 SynchronousQueue1.6(fair)
10X difference
April 11, 2006 Scherer & Lea 32
Next Up: Conclusions
• Introduction
• Nonblocking Synchronization
• Synchronous Queue Design
• Conclusions
April 11, 2006 Scherer & Lea 33
Conclusions
• Low-overhead synchronous queues
• Optional FIFO fairness– Fair mode extends dual queue– Unfair mode extends dual stack– No performance penalty
• Up to 14x performance gain in SQ– Translates to 10x gain for TPE
April 11, 2006 Scherer & Lea 34
Future Work: Types of Scalability
A. Constant overhead for operations, irrespective of the number of threads
– “Low-level” – doesn’t hurt scalability of apps– Spin locks (e.g. MCS), SQ
B. Overall throughput proportional to the number of concurrent threads
– “High-level” – data structure itself– Can be obtained via elimination [ST95]– Stacks [HSY04]; queues [MNSS05]; exchangers
April 11, 2006 Scherer & Lea 35
Part II: Practice
• Thread Creation Patterns
– Loops, oneway messages, workers & pools
• Executor framework
• Advanced Topics
– AbstractQueuedSynchronizer
April 11, 2006 Scherer & Lea 36
Autonomous Loops
• Simple non-reactive active objects contain a run loop of form:• public void run() {
while (!Thread.interrupted()) doSomething();}
• Normally established with a constructor containing:• new Thread(this).start();
– Or by a specific start method– Perhaps also setting priority and daemon status
• Normally also support other methods called from other threads– Requires standard safety measures
• Common Applications– Animations, Simulations, Message buffer Consumers, Polling
daemons that periodically sense state of world
April 11, 2006 Scherer & Lea 37
Thread Patterns for Oneway Messages
April 11, 2006 Scherer & Lea 38
Thread-Per-Message Web Server class UnstableWebServer {
public static void main(String[] args) { ServerSocket socket = new ServerSocket(80); while (true) { final Socket connection = socket.accept(); Runnable r = new Runnable() { public void run() { handleRequest(connection); } }; new Thread(r).start(); } }}
• Potential resource exhaustion unless connection rate is limited– Threads aren’t free!– Don’t do this!
April 11, 2006 Scherer & Lea 39
Thread-Per-Object via Worker Threads
• Establish a producer-consumer chain– Producer
Reactive method just places message in a channel Channel might be a buffer, queue, stream, etc Message might be a Runnable command, event, etc
– ConsumerHost contains an autonomous loop thread of form:while (!Thread.interrupted()) { m = channel.take(); process(m); }
• Common variants– Pools
Use more than one worker thread– Listeners
Separate producer and consumer in different objects
April 11, 2006 Scherer & Lea 40
Web Server Using Worker Threadclass WebServer { BlockingQueue<Socket> queue = new LinkedBlockingQueue<Socket>();
class Worker extends Thread { public void run() { while(!Thread.interrupted()) { Socket s = queue.take(); handleRequest(s); } } }
public void start() { new Worker().start(); ServerSocket socket = new ServerSocket(80); while (true) { Socket connection = socket.accept(); queue.put(connection); } }
public static void main(String[] args) { new WebServer().start();
}}
April 11, 2006 Scherer & Lea 41
Channel Options
• Unbounded queues– Can exhaust resources if clients faster than handlers
• Bounded buffers– Can cause clients to block when full
• Synchronous channels– Force client to wait for handler to complete previous task
• Leaky bounded buffers– For example, drop oldest if full
• Priority queues– Run more important tasks first
• Streams or sockets– Enable persistence, remote execution
• Non-blocking channels– Must take evasive action if put or take fail or time out
April 11, 2006 Scherer & Lea 42
Thread Pools
• Use a collection of worker threads, not just one– Can limit maximum number and priorities of threads– Dynamic worker thread management
Sophisticated policy controls– Often faster than thread-per-message for I/O bound actions
April 11, 2006 Scherer & Lea 43
Web Server Using Executor Thread Pool
• Executor implementations internalize the channel
class PooledWebServer { Executor pool =
Executors.newFixedThreadPool(7);
public void start() { ServerSocket socket = new ServerSocket(80); while (!Thread.interrupted()) { final Socket connection = socket.accept(); Runnable r = new Runnable() { public void run() { handleRequest(connection); } }; pool.execute(r); } }
public static void main(String[] args) { new PooledWebServer().start();
}}
April 11, 2006 Scherer & Lea 44
Policies and Parameters for Thread Pools
• The kind of channel used as task queue
– Unbounded queue, bounded queue, synchronous hand-off, priority queue, ordering by task dependencies, stream, socket
• Bounding resources
– Maximum number of threads
– Minimum number of threads
– “Warm” versus on-demand threads
– Keepalive interval until idle threads dieLater replaced by new threads if necessary
• Saturation policy
– Block, drop, producer-runs, etc
• These policies and parameters can interact in subtle ways!
April 11, 2006 Scherer & Lea 45
Pools in Connection-Based Designs
• For systems with many open connections (sockets), but relatively few active at any given time
• Multiplex the delegations to worker threads via polling– Requires underlying support for select/poll and nonblocking I/O– Supported in JDK1.4 java.nio
April 11, 2006 Scherer & Lea 46
The Executor Framework
• Framework for asynchronous task execution• Standardize asynchronous invocation
– Framework to execute Runnable and Callable tasks– Runnable: void run()– Callable<V>: V call() throws Exception
• Separate submission from execution policy– Use anExecutor.execute(aRunnable)– Not new Thread(aRunnable).start()
• Cancellation and shutdown support• Usually created via Executors factory class
– Configures flexible ThreadPoolExecutor– Customize shutdown methods, before/after hooks, saturation
policies, queuing
April 11, 2006 Scherer & Lea 47
Executor
• Decouple submission policy from task execution• public interface Executor {
void execute(Runnable command);}
• Code which submits a task doesn't have to know in what thread the task will run– Could run in the calling thread, in a thread pool, in a single
background thread (or even in another JVM!)– Executor implementation determines execution policy
– Execution policy controls resource utilization, overload behavior, thread usage, logging, security, etc
– Calling code need not know the execution policy
April 11, 2006 Scherer & Lea 48
ExecutorService
• Adds lifecycle management• ExecutorService supports both graceful and immediate shutdown public interface ExecutorService extends Executor {
void shutdown(); List<Runnable> shutdownNow(); boolean isShutdown(); boolean isTerminated(); boolean awaitTermination(long timeout, TimeUnit
unit);
// … }
• Useful utility methods too– <T> T invokeAny(Collection<Callable<T>> tasks)
– Executes the given tasks returning the result of one that completed successfully (if any)
– Others involving Future objects—covered later
April 11, 2006 Scherer & Lea 49
Creating Executors
• Sample Executor implementations from Executors• newSingleThreadExecutor
– A pool of one, working from an unbounded queue• newFixedThreadPool(int N)
– A fixed pool of N, working from an unbounded queue• newCachedThreadPool
– A variable size pool that grows as needed and shrinks when idle
• newScheduledThreadPool– Pool for executing tasks after a given delay, or
periodically
April 11, 2006 Scherer & Lea 50
ThreadPoolExecutor
• Numerous tuning parameters– Core and maximum pool size
– New thread created on task submission until core size reached
– New thread then created when queue full until maximum size reached
– Note: unbounded queue means the pool won’t grow above core size
– Maximum can be unbounded
– Keep-alive time– Threads above the core size terminate if idle for more than
the keep-alive time
– Pre-starting of core threads, or else on demand
April 11, 2006 Scherer & Lea 51
Customizing ThreadPoolExecutor
• ThreadFactory used to create new threads– Default: Executors.defaultThreadFactory
• Queuing strategies: must be a BlockingQueue<Runnable>– Direct hand-off using SynchronousQueue: no internal
capacity; hands-off to waiting thread, else creates new one if allowed, else task is rejected
– Bounded queue: enforces resource constraints, when full permits pool to grow to maximum, then tasks rejected
– Unbounded queue: potential for resource exhaustion but otherwise never rejects tasks
– Note: Queue is used internally—you cannot directly place tasks in the queue
• Subclass customization through beforeExecute and afterExecute hooks
April 11, 2006 Scherer & Lea 52
Rejected Task Handling
interface RejectExecutionHandler {void rejectedExecution(Runnable r, ThreadPoolExecutor e);
}• Tasks are rejected by a pool
– When it saturates with a bounded queue and maximum pool size– After it has been shutdown
• Four pre-defined policies—nested classes in ThreadPoolExecutor– AbortPolicy: execute throws RejectedExecutionException
– CallerRunsPolicy: execute invokes Runnable.run directly
– Discards this task if the pool has been shutdown– DiscardOldestPolicy: discards the oldest waiting task and
tries execute again– Discards this task if the pool has been shutdown
– DiscardPolicy: silently discard the rejected task
April 11, 2006 Scherer & Lea 53
Case Study: Puzzle Solver
interface Puzzle<P, M> { // P: Position, M: Move P initialPosition(); boolean isGoal(P position); Iterable<M> moves(P position); P applyMove(P position, M move);}
• A general framework for searching the space of positions (states) linked by moves (transitions)– Applies to, for example, sliding block puzzles
– With discrete choices of move for each block configuration• Tools:
– ConcurrentHashMap – ThreadPoolExecutor– AtomicReference– CountDownLatch
April 11, 2006 Scherer & Lea 54
Puzzle Solver: Node Class• Represents a chain of moves from an initial position
– Contains a back pointer so we can reconstruct these moves
class Node<P, M> { final P pos; final M move; final Node<P, M> pre;
Node(P p, M m, Node<P, M> n) { pos = p; move = m; pre = n; }
List<M> asMoveList() { List<M> s = new LinkedList<M>(); for (Node<P,M> n=this; n.move != null; n=n.pre) s.add(0, n.move); return s; }}
April 11, 2006 Scherer & Lea 55
Puzzle Solver: Recursive (sequential) Soln.
public List<M> solve() { P pos = puzzle.initialPosition(); return search(new Node<P, M>(pos, null, null));}
List<M> search(Node<P, M> n) { if (!seen.contains(n.pos)) { seen.add(n.pos); if (puzzle.isGoal(n.pos)) return n.asMoveList(); for (M move : puzzle.moves(n.pos)) { List<M> result = search(new Node<P,M>( puzzle.applyMove(n.pos, move), move, n)); if (result != null) return result; } } return null;}private final Set<P> seen = new HashSet<P>();
April 11, 2006 Scherer & Lea 56
Puzzle Solver: Concurrent Solution // Inner class of concurrent Solver class class TaskNode extends Node<P,M> implements Runnable {
TaskNode(P p, M m, Node<P,M> n) { super(p, m, n); }
public void run() { if (isSolved() || seen.putIfAbsent(pos, true) != null) return; if (puzzle.isGoal(pos)) setSolution(this); else for (M move : puzzle.moves(pos)) { P newPos = puzzle.applyMove(pos, move); exec.execute( new TaskNode(newPos, move, this)); } }}
April 11, 2006 Scherer & Lea 57
Puzzle Solver: Concurrent Solution (2)
class Solver<P, M> {private final Puzzle<P,M> puzzle;private final ExecutorService exec = ...private final ConcurrentMap<P, Boolean> seen = new ConcurrentHashMap<P, Boolean>();
Solver(Puzzle<P,M> p) { this.puzzle = p; }
public List<M> solve() throws InterruptedException { exec.execute(new TaskNode( puzzle.initialPosition(), null, null)); return getSolution(); // block until solved}
boolean isSolved() { ... }
void setSolution(Node<P,M> n) { ... }
List<M> getSolution()throws InterruptedException { ... }
}
April 11, 2006 Scherer & Lea 58
Puzzle Solver: Thread Pool Configuration• Entire framework only applies if either:
– Significant, independent work done in concrete isGoal, moves, and applyMoves methods, or
– Many processors to keep busy• Pool must not saturate; either
– Use unbounded queue—trading memory for time– But note that sequential version may use a lot of memory too
– Use unbounded pool size– More risky! Threads are much bigger than queue nodes
• Use AbortPolicy to make pool shutdown simple– Use of ExecutorService also allows for cancellation
• Suggest:
exec = new ThreadPoolExecutor( NCPUS, NCPUS, Long.MAX_VALUE, TimeUnit.NANOSECONDS, new LinkedBlockingQueue<Runnable>(), new AbortPolicy() );
April 11, 2006 Scherer & Lea 59
Puzzle Solver: Tracking the Solution
• Requirements:– Set solution at most once– getSolution must block until solution available– Release resources once solution found
• Options– Use synchronized with wait/notifyAll– Use Lock and Condition await/signalAll– Use a custom FutureTask– Use atomic variable and a synchronizer: CountDownLatch
April 11, 2006 Scherer & Lea 60
Interactive Messages
• Synopsis– Client activates Server with a oneway message
– Server later invokes a callback method on client
– Callback can be either oneway or procedural– Callback can instead be sent to a helper object of client
– Degenerate case: inform only of task completion• Applications
– Completion indications from file and network I/O– Threads performing computations that yield results
April 11, 2006 Scherer & Lea 61
Completion Callbacks
• The async messages are service activations
• The callbacks are continuation calls that transmit results– May contain a message ID or
completion token to tell client which task completed
• Typically two kinds of callbacks– Success—analog of return– Failure—analog of throw
• Client readiness to accept callbacks may be state-dependent– For example, if client can only
process callbacks in a certain order
April 11, 2006 Scherer & Lea 62
Completion Callback Example
• Callback interfaceinterface FileReaderClient {
void readCompleted(String filename);void readFailed(String filename,IOException ex);
}
• Sample Clientclass FileReaderApp implements FileReaderClient {
private byte[] data;void readCompleted(String filename) { // ... use data ...}void readFailed(String filename, IOException e){ // ... deal with failure ...}void doRead() { new Thread(new FileReader(“file”,data,this)).start();}
}
April 11, 2006 Scherer & Lea 63
Completion Callbacks continued• Sample Serverclass FileReader implements Runnable {
final String name;final byte[] data;final FileReaderClient client; // allow nullpublic FileReader(String name, byte[] data, FileReaderClient c) { this.name = name; this.data = data; this.client = c;}void run() { try { // ... read... if (client != null) client.readCompleted(name); } catch (IOException ex) { if (client != null) client.readFailed(name, ex); }}
}
April 11, 2006 Scherer & Lea 64
Locks and Synchronizers
• java.util.concurrent provides generally useful implementations– ReentrantLock, ReentrantReadWriteLock– Semaphore, CountDownLatch, Barrier, Exchanger– Should meet the needs of most users in most situations
– Some customization possible in some cases by subclassing
• Otherwise AbstractQueuedSynchronizer can be used to build custom locks and synchronizers– Within limitations: int state and FIFO queuing
• Otherwise build from scratch– Atomics– Queues– LockSupport for thread parking/unparking
April 11, 2006 Scherer & Lea 65
Synchronization Infrastructure
• Many locks and synchronizers have similar properties– “acquire” operation that potentially blocks– “release” operation that potentially unblocks other– Examples:
– ReentrantLock, ReentrantReadWriteLock, Semaphore, CountDownLatch
• Implementations have to deal with the same issues:– Atomic state queries and updates– Queue management– Blocking, interruption handling, timeouts
• Nature of state and queuing policies can vary wildly• For specific state and queuing policies a common infrastructure
can be factored out
April 11, 2006 Scherer & Lea 66
AbstractQueuedSynchronizer
• Common synchronization infrastructure for locks/synchronizers– State can be represented as an int– Queuing order is basically FIFO
• Supports notion of both exclusive and shared acquisition semantics– Exclusive acquire only allowed when not held either
exclusively or shared– Shared acquire only allowed when not held exclusively
• BUT AQS knows nothing about this– YOU define when the synchronizer can and can’t be acquired– YOU define all the usage rules
– Reentrant acquisition, only owner can release, …– Barging is/is-not permitted
April 11, 2006 Scherer & Lea 67
Using AbstractQueuedSynchronizer
• Public method are implemented in terms of protected methods that your subclass provides– acquire calls tryAcquire– acquireShared calls tryAcquireShared– release calls tryRelease, etc …
• You implement whichever of the following suit your needs– tryAcquire(int) , tryAcquireShared(int) – tryRelease(int) , tryReleaseShared(int) – isHeldExclusively()
– Used if you want to provide Condition objects – Default implementations throw UnsupportedOperationException
• You use the available state related methods to do the implementation– int getState(), void setState(int), boolean compareAndSetState(int, int)
April 11, 2006 Scherer & Lea 68
Example: Mutex• Mutex: a non-reentrant mutual-exclusion lock
– Only need to implement exclusive mode methods• State semantics:
– State == 0 means lock is free– State == 1 means lock is owned– Owner field identifies current owning thread
– Only owner can release, or use associated Condition• Class outline
• class Mutex implements Lock { Thread owner = null; class Sync extends AbstractQueuedSynchronizer { // AQS method implementations ... } Sync sync = new Sync(); // implement Lock methods in terms of sync ...}
April 11, 2006 Scherer & Lea 69
Example: Mutex (2)• boolean tryAcquire(int acquires) – Purpose:
– Acquire in exclusive mode if possible and return true;– Else return false– acquires argument semantics determined by the application
• Mutex.Sync implementation• public boolean tryAcquire(int unused) {
if (compareAndSetState(0, 1)) { owner = Thread.currentThread(); return true; } return false;}
– compareAndSetState(int expected, int newState)– Atomically set the state to the value newState if it currently has the
value expected. Return true on success, else false
April 11, 2006 Scherer & Lea 70
Example: Mutex (3)
• boolean tryRelease(int releases) – Purpose: – Set state to reflect the release of exclusive mode
– May fail by throwing IllegalMonitorStateException if current thread is not the holder, and the holder is tracked
– Return true if this release allows waiting threads to proceed; else return false
– releases argument semantics determined by the application• Mutex.Sync implementation
• public boolean tryRelease(int unused) { if (owner != Thread.currentThread()) throw new IllegalMonitorStateException(); owner = null; setState(0); return true; // wake up any waiters}
April 11, 2006 Scherer & Lea 71
Example: Mutex (4)
• Condition support– AQS provides inner ConditionObject class– AQS subclass must:
– Support exclusive acquisition by the current thread
– Report exclusive ownership via isHeldExclusively– Ensure release(int) fully releases and a subsequent acquire(int) fully restores the exclusive mode state
• Mutex.Sync implementation• protected boolean isExclusivelyHeld() {
return owner == Thread.currentThread();}protected Condition newCondition() { return new ConditionObject();}
Example: Mutex (5)• Mutex.Sync implementation of Lock methods: public void lock() { sync.acquire(1); }
public boolean tryLock() { return sync.tryAcquire(1); } public void unlock() { sync.release(1); }public Condition newCondition() { return sync.newCondition(); }public boolean isLocked(){ return sync.isHeldExclusively(); }public boolean hasQueuedThreads() { return sync.hasQueuedThreads(); }public void lockInterruptibly()throws InterruptedException { sync.acquireInterruptibly(1);}public boolean tryLock(long timeout, TimeUnit unit) throws InterruptedException { return sync.tryAcquireNanos(1, unit.toNanos(timeout));}
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AQS Queue Management• Basic queuing order is FIFO• Single queue for both shared and exclusive acquisitions
– Practical trade-off:– Two queues more expressive; but
– Atomically working with two queues much harder
• Queue query methods can aid with anti-barging semantics– boolean hasQueuedThreads()
– Returns true if any thread is queued
– Thread getFirstQueuedThread()– Returns the longest waiting thread if any
• Additional monitoring/management methods (slow!):– Collection<Thread> getQueuedThreads()– Collection<Thread> getExclusiveQueuedThreads()
– Collection<Thread> getSharedQueuedThreads()
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Dual Stack: Implementation
TOS
Data Request
(1) (2a) (2b) (3b)
Fulfiller
Request
TOS TOS TOS
Rest
Rest Rest
Rest