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  • 7/25/2019 HeroQuest Spiced Up 2 Page 2.3

    1/2

    A 2 page extract from A Heros Quest - Spiced up Edition

    Very Special thanks to all at the Innhttp://forum.yeoldeinn.com/index.php Masha FX 2.3 20/01/2016

    ero uest

    Character Creation Body & Mind 10 Points divided

    A Heros Mind limits total skills available

    2 Mind - Use of Weapons.2 Mind - Each Magic Element.

    1 Mind - Each Extra Skill.

    A Hero has 6 Points to spend on skills

    1 point - Use of Weapons, list starting weapon1 point each - Combat d6, Magic Element and

    Extra Skill.

    HeroQuest Core Characters

    B M E A/R D Weapon Extra

    Barbarian 8 2 - 3 2 Sword

    Dwarf 7 3 - 2 2 Axe Disable Traps

    Elf 6 4 1 2 2 Sword

    Wizard 4 6 3 1 2 -

    Advanced HeroQuest Characters

    B M E A/R D Weapon ExtraWarrior 8 2 - 2 3 Sword

    Dwarf 7 3 - 2 2 Hammer Stand Fast

    Elf Archer 7 3 - 1/2 2 Bow Agility

    Wizard/Cleric 4 6 2 1 2 - Healing

    Dragon Strike Characters

    B M E A/R D Weapon Extra

    Ranger 6 4 - 2 2 Sword Tame Beast

    Dwarf 6 4 - 2 2 Axe Stand Fast

    Elf Archer 6 4 - 1/2 2 Bow Agility

    Wizard/Druid 4 6 2 1 2 - Healing

    Thief/Rogue 5 5 1 1/1 2 -

    Sneak - Throwing Knives (Female Thief)

    Thief 6 4 - 1/1 2 - Sneak - Disable Traps - Throwing Knives

    Random Quests - Each Hero starts with 1 equipment up to the value of 150g or a Potion of Healing.

    Bonus Action - Sacrifice 1 rolled movement D6 to

    Change Weapon

    - Exchange between inventory and hand.

    Give

    - Weapon or potion to another Hero whilst passing or adjacent.

    Climb

    Table/chair/ladder. Table counts as 2 squares, gives a larger area to attack and be attacked.

    Peek/Listen

    - Look through key hole to reveal contents of room, not activating the room.

    Pass aTest of Mind The sacrificed D6 must be equal or lower than your mind value.

    Sneak - Pass a ToM and move undetected. A Monster must pass a ToM to break a Heros sneak and attack.

    A Hero may Sneakthrough an unopened door, reveal the room and be undetected, the door remains closed. A

    Monster must pass a ToM to move and attack, breaking the Heros Sneak. Effectively smelling out who lurks

    in the darkness and alerting the others of the Heros presence.Any Monster not attempted a ToM can Attack!

    Search in the presence of Monsters. Triggering a trap will break sneak, alerting monsters.

    Attacked Monsters that survive will break sneak, alerting monsters.

    Air/Water Element, not essentially magic but represent Thief skills. If you have a Genie, you stole a lamp!

    Healing ToM and sacrifice 1MP to heal an adjacent Hero 4BP or any Hero on the board 2BP.

    Tame Beast ToMand sacrifice 1 MP to attempt to control a Monster. The Monster must fail a ToM to be

    controlled and remains so until a successful pass, EWP rolls 1d6 at start of each turn. Not effective on undead.

    Agility- MAM - Move up to the value of 1D6, Action, Move up to the value of the other.

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  • 7/25/2019 HeroQuest Spiced Up 2 Page 2.3

    2/2

    A 2 page extract from A Heros Quest - Spiced up Edition

    Very Special thanks to all at the Innhttp://forum.yeoldeinn.com/index.php Masha FX 2.3 20/01/2016

    Game Mods

    Initiative - M decides play order (Advanced initiative can change play order).

    Movement - Double 1 - Move and trip - Roll 1CD, if skull lose 1BP.

    Monsters - Use US edition stats - Use Skull tokens from AHQ to track BP.

    Search for Treasure once per room. A room not searched for traps and featuring a trap, will trigger the trap.

    Place Hero on the trapped square, dont pick a card.

    Chaos Tokens - From Advance HeroQuest

    The Evil Wizard Player draws a token using the Rotationand/or gg Timer rules. Once drawn the EWPcan look at the token but keeps it secret from the Heroes. A token can be activated at various moments

    throughout the Quest. To activate, the EWP calls out its name, reveals it to the Heroes and implements the

    effect. Multiple tokens can be held but only one activated at a time, discard after use.

    Chaos Tokens Activate Effect

    Ambush When a Hero re-enters an

    emptied room or corridor

    Replace the monsters of that room or corridor, excluding

    Characters.

    Character When a room is revealed Place a Character into the newly revealed room.

    Escape During a Heros turn Move 1 Monster up to its Move value away from the Heroes.

    Fate During combat Reroll any 1 Monsters failed CD in attack or defence.

    Trap When a Hero opens a door Same as Spear Trap.

    Wondering Monster During a Heros turn Same as Wondering Monster Treasure card.

    Rotation - At the start of the EWP phase, if no monsters were in play that turn.

    Egg Timer - Every 2 mins the Heroes take to complete a round. Increase decrease accordingly 30s/Hero in

    play. Pause the timer when revealing a room.

    Monster Skills

    Goblin MAM Small fast slippery lil buggers.

    Orc ??? Standard Monster, do they need one?

    Fimir Tail Counter Attack if not killed when attacked.

    Skeleton Scythe Diagonal Attack.

    Zombie Infection If wounded by Z, Hero rolls 1CD start of every turn, BS -1BP, until healed.

    Mummy Curse Paralysis Hero ends movement when first encountered.Chaos Warrior Stand Fast +1 CD in attack if no movement.

    Gargoyle Whip Extended reach. . Whip!

    Flight 1 turn flight, 1 turn grounded, reduce range.

    Monsters to add

    Archer - Same as monster type but with ranged attack.

    Spear - Same as monster type but with diagonal attack.

    Characters- The Wondering Monster of that Quest but a Chieftain, Champion etc. Give the character +1 to

    all stats and the appropriate monster skill. Extra unique minis required.

    Weapon Mods- Equipment can be sold at 50% of cost, no trade on starting weapons.

    Short Sword Dual Wield, 2 Attacks, not Diagonal Attack as printed on card.

    A lost weapon is found if the room or corridor it was used in is searched.

    Damage - A Hero rolls all Black Shield, discard a boughtweapon used during that combat.

    New Weapons

    Longsword - +1 AD, Diagonal Attack 350 Gold

    Mighty Sword - +2 AD, 2 Handed. Mighty Blow. Any Skulls not used on wounds or blocked, follow through.

    Dagger of Back Stab/Assassins Blade - Thief. If in Sneak roll 2CD in Attack.

    Throwing Knife Bandolier - Thief. Throw twice in 1 turn

    Elven Boots of Agility - MAM, roll doubles, move 1D6, action, move the other.

    The full,Heros Quest Spiced Up Edition

    has many more mechanicsBerserker, Exchange Squares,

    Fumble, Furniture Search, Advanced Initiative, Push Back, Solo Play - No EW, Spell Combining. Countlessnew cardsCharacters, Equipment, Treasure and Spells, but will likely remain a WIP for some time.

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