healing cards most demons can’t heal themselves, and some demons even damage themselves. the best...

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Healing Cards Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal. Energy Recursion is a popular choice. It can cheaply and effectively heal Demons, and it can also cure Infection. Superior Restorative can heal lots of Demons at once, but it’s an expensive trick, and it doesn’t heal the user. The best place to put Superior Restorative is the center of the hex, but the Demon in the center tends to get attacked the most. Energy Recursion 1 reflex 1 hand Special Attack: Any Demon Heal: Heals any Demon for 15 energy points. Antitoxin: Choose any Demon that is Infected. Remove the Infection. 1 Powerup .5 reflex 1 hand 1 Powerup Superior Restorative 4 reflex 2 hands Special Attack: Any Demon Healing Ring: Restores 15 EP to all Demons adjacent to the user of this attack. 3 Powerups

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Page 1: Healing Cards Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal. Energy Recursion

Healing Cards

Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal.

Energy Recursion is a popular choice. It can cheaply and effectively heal Demons, and it can also cure Infection.

Superior Restorative can heal lots of Demons at once, but it’s an expensive trick, and it doesn’t heal the user. The best place to put Superior Restorative is the center of the hex, but the Demon in the center tends to get attacked the most.

Ene

rgy

Rec

ursi

on

1 re

flex

1 ha

nd

Sp

ecia

l Att

ack

: A

ny D

emon

Hea

l: H

eals

any

Dem

on f

or 1

5 en

ergy

po

ints

.

Ant

itox

in: C

hoos

e an

y D

emon

that

is

Infe

cted

. Rem

ove

the

Infe

ctio

n.1 P

ower

up

.5 r

efle

x1

hand

1 P

ower

up

Sup

erio

r R

esto

rativ

e

4 re

flex

2 ha

nds

Sp

ecia

l Att

ack

: A

ny D

emon

Hea

ling

Rin

g: R

esto

res

15 E

P to

all

Dem

ons

adja

cent

to th

e us

er o

f th

is a

ttack

.

3 P

ower

ups

Page 2: Healing Cards Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal. Energy Recursion

Healing Cards (cont’d)

Rejuvenating Rings isn’t as cheap as Energy Recursion, but it’s still a popular choice because it heals larger amounts of damage. If one Demon has all the damage, Spin Rings can patch it up in a flash. If the damage is more spread out, Throw Rings will let you heal up to three different Demons for 10 EP each.

Soul-Body Connection doesn’t heal the user’s EP, but it does get rid of Special Conditions. Conveniently enough, it relies on the Demon that is affected by those Conditions to cure them. Keep in mind, however, that 1-handed Demons can’t use Soul-Body Connection, so they need to be protected more carefully.

Rej

uven

atin

g R

ings

1 re

flex

1 ha

nd

Sp

ecia

l Att

ack

: A

ny D

emon

Spi

n R

ings

: Hea

ls th

is D

emon

for

15

EP

. Fli

p a

coin

. If

head

s, h

eals

10

extr

a E

P

Thr

ow R

ings

: Hea

ls a

ny D

emon

for

10

EP

. Fli

p 2

coin

s. F

or e

ach

head

s, h

eals

ano

ther

Dem

on f

or 1

0 E

P.

Thi

s at

tack

can

’t h

eal a

sin

gle

Dem

on f

or m

ore

than

10.

1 re

flex

1 ha

nd

2 P

ower

ups

2 P

ower

ups

Sou

l-B

ody

Con

nect

ion

2 re

flex

2 ha

nds

Sp

ecia

l Att

ack

: A

ny D

emon

Res

tore

: Rem

oves

all

Spec

ial C

ondi

tions

fr

om th

is D

emon

. Thi

s at

tack

can

be

used

ev

en w

hile

Stu

nned

.

2 P

ower

ups

Page 3: Healing Cards Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal. Energy Recursion

Eas

ter

Egg

Sp

ecia

l Att

ack

: A

ny S

tand

ard

Dem

on

Luc

ky F

ind:

Dra

w a

car

d.

Tho

roug

h H

unt:

Sea

rch

your

dec

k fo

r a

Sta

ndar

d D

emon

wit

h a

diff

eren

t nam

e th

an th

e us

er,

and

sum

mon

it. I

f yo

u ca

n’t,

this

att

ack

heal

s th

e us

er

for

all d

amag

e an

d re

mov

es a

ll S

peci

al C

ondi

tion

s fr

om

the

user

. Shu

ffle

you

r de

ck a

fter

war

ds e

ithe

r w

ay.

1 re

flex

1 ha

nd

3 re

flex

1 ha

nd1

Ear

th P

ower

up

1 P

ower

up

Healing Cards (cont’d)

Energy Comet is a more expensive way of healing something. It takes enough hands and reflex that, under normal circumstances, it takes an Essential or Ancient Demon to use it. On the other hand, it can get rid of up to 60 damage, so an Essential or Ancient Demon can benefit quite a bit from it.

Regenerative Rune is another way of healing a group of Demons, but it can also be used to remove Tiredness if you have a Water Powerup on hand and an Essential or Ancient Demon to give it to.

Ene

rgy

Com

et

Sp

ecia

l Att

ack

: A

ny E

ssen

tial

or

Anc

ient

Dem

on

Sup

er H

eal:

Hea

ls a

ny D

emon

for

30

EP.

Fl

ip a

coi

n. I

f he

ads,

hea

ls th

at D

emon

for

30

mor

e E

P.

4 re

flex

3 ha

nds

3 P

ower

ups

Reg

ener

ativ

e R

une

Sp

ecia

l Att

ack

: A

ny D

emon

Hea

l Bur

st: H

eals

all

Dem

ons

in a

sm

all t

rian

gle

for

10 E

P.

Invi

gora

ting

Fum

es: H

eals

all

Dem

ons

in a

di

amon

d fo

r 10

EP.

Als

o, if

any

of

the

targ

ets

are

Tir

ed,

rem

ove

the

Tir

ed c

ondi

tion

.

2 re

flex

1 ha

nd1

Pow

erup

5 re

flex

3 ha

nds

1 W

ater

Pow

erup

2 P

ower

ups

Page 4: Healing Cards Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal. Energy Recursion

Faster Upgrades

Sometimes a player finds himself or herself in a situation where all the cards they have are Standard Demons. Since winning is so much easier with Upgrades, these Special Attacks help make up for the bad luck of the draw.

Gilded Shroud might only work once (since it shuffles itself into your deck), but just one Essential Demon can save your life in a bad situation. However, keep in mind that Gilded Shroud doesn’t work for 1-handed Demons.

Azure Halo doesn’t get you an Essential Demon. It goes almost all the way, and gets you an Ancient Demon! However, Greater Upgrade is an expensive attack, so use it wisely!

Gild

ed S

hrou

d

2 re

flex

2 ha

nds

Sp

ecia

l Att

ack

: A

ny S

tand

ard

Dem

on

Inst

ant U

pgra

de: S

earc

h yo

ur d

eck

for

an E

ssen

tial

Dem

on th

at c

orre

spon

ds

to th

is D

emon

, and

put

it in

to y

our

hand

. Shu

ffle

Gil

ded

Shr

oud

into

yo

ur d

eck.

2 P

ower

ups

Azu

re H

alo

4 re

flex

2 ha

nds

Sp

ecia

l Att

ack

: A

ny E

ssen

tial

Dem

on

Gre

ater

Upg

rade

: Sea

rch

your

dec

k fo

r an

A

ncie

nt D

emon

that

cor

resp

onds

to th

is

Ess

entia

l Dem

on, a

nd p

ut it

into

you

r ha

nd.

Shuf

fle

Azu

re H

alo

into

you

r de

ck.

3 P

ower

ups

Page 5: Healing Cards Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal. Energy Recursion

Faster Upgrades (cont’d)

It’s insane, but there’s a way to go further. Black Lightning is a riskier play than Gilded Shroud or Azure Halo, but it lets you get an Elder Demon.

Gilded Shield is different from all the other upgrading Special Attacks. The most noteworthy difference is that it doesn’t upgrade your Standard Demons unless they’re right about to go down, but there are other differences. A one-handed Demon can still use Gilded Shield, and Gilded Shield returns to your hand when you make an upgrade with it. Of course, the effects of Counter-Upgrade stop working if you upgrade your Demon the regular way, but the normal approach lets you choose when your Demon upgrades instead of your opponent.

Bla

ck L

ight

ning

4 re

flex

2 ha

nds

Sp

ecia

l Att

ack

: A

ny A

ncie

nt D

emon

Fin

al U

pgra

de: S

earc

h yo

ur d

eck

for

an E

lder

D

emon

that

cor

resp

onds

to th

is A

ncie

nt D

emon

, an

d pu

t it i

nto

your

han

d. D

isca

rd B

lack

L

ight

ning

, and

shu

ffle

you

r de

ck. F

lip

a co

in. I

f ta

ils,

dea

ls 2

0 da

mag

e to

eve

ry A

ncie

nt D

emon

yo

u co

ntro

l.

4 P

ower

ups

Gild

ed S

hiel

d

3 re

flex

1 ha

nd

Sp

ecia

l Att

ack

: A

ny S

tand

ard

Dem

on

Cou

nter

-Upg

rade

: Whe

n th

e us

er’s

EP

dro

p to

(or

bel

ow)

0, s

earc

h yo

ur d

eck

for

an E

ssen

tial

D

emon

that

cor

resp

onds

to th

e us

er a

nd u

pgra

de

the

user

imm

edia

tely

inst

ead

of d

isca

rdin

g it

. S

huff

le y

our

deck

aft

erw

ards

.

2 P

ower

ups

Page 6: Healing Cards Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal. Energy Recursion

Powerup Control

Physical Attacks are a simple, popular way to fight, but if you get the wrong Powerups, then you’re in trouble. However, Special Attacks can help you out.

Elemental Convergence is the most flexible way of getting the Powerups you need. It takes one of the Powerups that your Demons can use, but don’t revolve around, and trades it for one that fits your needs better. Better still, Emphasize Essence can discard the Powerup that you turned to use it, so you aren’t left completely powerless.

Humidification is a more specialized card. It only turns Wind into Water, but it’s much better at what it does than Elemental Convergence is. Essential Earth Demons and Ancient Steam Demons use it the most.

Ele

men

tal C

onve

rgen

ce

0 re

flex

0 ha

nds

Sp

ecia

l Att

ack

: A

ny D

emon

Em

phas

ize

Ess

ence

: Loo

k at

this

D

emon

’s S

econ

dary

Ele

men

t. D

isca

rd o

ne

Pow

erup

of

that

ele

men

t. L

ook

at th

is

Dem

on’s

Pri

mar

y E

lem

ent.

Sear

ch y

our

deck

fo

r 1

Pow

erup

of

that

ele

men

t and

put

it in

to

your

han

d. S

huff

le y

our

deck

aft

erw

ards

.

1 P

ower

up

Hum

idif

icat

ion

0 re

flex

0 ha

nds

Sp

ecia

l Att

ack

: A

ny D

emon

Con

dens

e: S

earc

h yo

ur d

eck

for

a W

ater

Pow

erup

an

d pu

t it i

nto

your

han

d. S

huff

le a

Win

d P

ower

up in

to

your

dec

k.

Pre

cipi

tate

: Unt

urn

one

of y

our

Wat

er P

ower

ups.

1 W

ind

Pow

erup

0 re

flex

0 ha

nds

1 W

ind

Pow

erup

Page 7: Healing Cards Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal. Energy Recursion

Powerup Control

Like Humidification, Eruption is a specialized card. Since Fire Powerups are usually the ones that get discarded for powerful attacks, Eruption can be used to get them back, for the price of Rock Powerups. Magma Demons don’t usually discard Fire Powerups, but there are still ways to use Eruption, if you know what you’re doing.

Eru

ptio

n

0 re

flex

0 ha

nds

Sp

ecia

l Att

ack

: A

ny D

emon

Fla

min

g C

rack

: Tak

e a

Fir

e Po

wer

up o

ut o

f yo

ur

Dis

card

Pil

e an

d pu

t it i

nto

your

han

d. S

huff

le a

Roc

k P

ower

up in

to y

our

deck

.

Lav

a F

low

: Unt

urn

one

of y

our

Fir

e P

ower

ups.

0 re

flex

0 ha

nds

1 R

ock

Pow

erup

1 R

ock

Pow

erup

Page 8: Healing Cards Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal. Energy Recursion

Extra Attack

Sometimes the Demons you have don’t quite do what you want. Most of them have Special Attacks of their own, but there are also Special Attacks that any Demon can use to get a different punch.

Blazing Bolts will let any Demon at all use a Fire Powerup for some direct damage. It’s especially convenient if you get lots of Fire Powerups that can’t be used by your current Demons.

Frozen Treasure works best with Demons that can draw cards, but even without them it can be used to double the cards a player draws at the start of their turn.

Bla

zing

Bol

ts

Sp

ecia

l Att

ack

: A

ny D

emon

Las

er: D

eals

15

dam

age,

and

fli

p a

coin

. If

head

s, d

eals

5 e

xtra

dam

age.

1 re

flex

1 ha

nd1

Fir

e P

ower

up

Froz

en T

reas

ure

Sp

ecia

l Att

ack

: A

ny D

emon

Tha

w D

raw

: Fli

p th

e to

p 2

card

s of

yo

ur d

eck

face

-up.

The

nex

t tim

e yo

u dr

aw f

rom

you

r de

ck, a

dd th

e fa

ce-u

p ca

rds

to y

our

hand

.

2 re

flex

2 ha

nds

1 Ic

e P

ower

up

Page 9: Healing Cards Most Demons can’t heal themselves, and some Demons even damage themselves. The best solution is a Special Attack that can heal. Energy Recursion

Extra Attack (cont’d)

Winds of Fate is built to take advantage of bad luck. Since Powerups are the least effective cards at turning a bad situation around, Preemptive Power not only uses them to quickly deal damage, but also shuffles the deck to try and change the user’s luck. Hope Draw doesn’t give the player a card right away, but that one extra card can be a big help in a bad situation.

Win

ds o

f F

ate

Sp

ecia

l Att

ack

: A

ny D

emon

Pre

empt

ive

Pow

er: S

how

you

r op

pone

nt th

e to

p 4

card

s of

you

r de

ck. D

eals

20

dam

age

for

each

P

ower

up r

evea

led

this

way

. Shu

ffle

you

r de

ck

afte

rwar

ds.

0 re

flex

2 ha

nds

1 P

ower

up

3 re

flex

2 ha

nds

1 W

ind

Pow

erup

2 P

ower

ups

Hop

e D

raw

: Fli

p th

e to

p ca

rd o

f yo

ur d

eck

face

-up

. The

nex

t tim

e yo

u dr

aw f

rom

you

r de

ck, a

dd th

e fa

ce-u

p ca

rd to

you

r ha

nd.