headshot geek issue 3

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1 ISSUE 3: CALL OF DUTY BLACK OPS III • KRYOLAN • CHRISTMAS GIFT GUIDE Slid3 Animation, Toy Design, Video Games... What Doesn’t He Do? Also Inside: E.G. Daily Bill Moseley Tony Todd

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Our third issue features Willem-Paul Van Overbruggen (a.k.a. Slid3). Also included are interviews with Bill Moseley, Tony Todd, and E.G. Daily. We also test out some Kryolan makeup, share our Christmas wish list, and review Call of Duty Black Ops III.

TRANSCRIPT

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1 HEADSHOT GEEK / / Is sue 3I S S U E 3 : C A L L O F D U T Y B L A C K O P S I I I • K R Y O L A N • C H R I S T M A S G I F T G U I D E

Slid3Animation, Toy Design, Video Games... What Doesn’t He Do?

Also Inside: E.G. DailyBill MoseleyTony Todd

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T A B L E O F C O N T E N T S

Bill Moseley . . . . . . . . . . . . . . . . . . . . . . . . . . . . .PAGE 04

Kryolan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .PAGE 06

Tony Todd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .PAGE 10

Christmas Gift Guide . . . . . . . . . . . . .PAGE 12

Slid3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .PAGE 14

E .G . Daily . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .PAGE 18

Call of Duty Black Ops III . . . . . .PAGE 21

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Editor/DesignerPriscilla Wilson

WritersJeff GuerreroJim LeyvaRoss MaszczakBrett RoseEva SarraccoPriscilla Wilson

© Headshot Geek, 2015

Editor/DesignerPriscilla Wilson

WritersJeff GuerreroJim LeyvaRoss MaszczakBrett RoseEva SarraccoPriscilla Wilson

© Headshot Geek, 2015

Call of Duty Black Ops III Review, page 21

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O N E A C T O R T H A T ’ S S C A R Y G O O D By Jim Leyva

HEADSHOT GEEK: What projects are currently being worked on?

BILL MOSELEY: I just got back from three weeks in Queensland, Australia where I was filming the movie Boar. The movie is about a giant killer pig that gets loose in the outback. He’s not a big fan of people so he proceeds to gore and stomp his victims throughout the film. It is kind of like Jaws on land. It is a cool creature feature by a great young Australian director named Christopher Lee Sun. I had a wonderful time working on this film. I also recently got back from Syracuse, New York where I was attending the horror convention, Scare-A-Con. Scare-A-Con was a lot of fun in part because I had the chance to hang out with my buddy Adrian Bar-beau, who you may know starred in Swamp Thing. We also worked together on an old HBO series called Carnivàle. I have another movie coming out that I did earlier this year called Minutes to Mid-night. There’s a great underground movie director named Fred Olen Ray and his son actually directed Minutes to Midnight so that was a lot of fun to work on. I have a couple things in the works and in about a month I’ll be headed to England to work on a zombie apocalypse movie called Shed Of The Dead. It’s kind of tongue and cheek, but it’s got a lot of zombies so it’s certainly going to make me famous.

HG: We did a little research and found that your career included work in journalism. How did the transition from journalist to actor come about?

BM: Well initially I did all kinds of different jobs for magazines just to pay the rent. I did some things for Rolling Stone and National Lampoon as well as Interview Magazine and Omni though that was not really the direc-tion I want to go. I was actually in Boston right after college, somewhere between ‘74 and ‘76, and was working for a company called the Andrews Gunite Company. One day I was driving around as assistant to the president of the company and drove past a marquee for a drive-in movie theater featur-ing a movie titled The Texas Chainsaw Massa-cre. When I saw The Texas Chainsaw Massacre I just thought that was the perfect title to a movie. I ended up seeing the movie in Bos-ton about a month later and got so freaked out by it that I ended up having to see it a bunch more times so I wouldn’t be so trau-matized. I figured if I saw it more than three or four times I would be able to anticipate what’s coming so some of the fear and shock of what was occurring would lighten up a little bit. What actually ended up happening was the more I saw it the worse it got. Finally, I was working one summer on a ranch in Wyoming and I was working next to a kid that drank a lot of Mellow Yellow, ate a lot of candy bars and popsicles and would basically go into a sugar delirium. As we were working side-by-side one day, this kid started blathering away in one of his sugar induced rants and I heard him say “Ahhh, Texas Chainsaw Manicure”. When he said “Texas Chainsaw Manicure” I heard it and I thought “holy shit”. I went back to the bunkhouse and I pulled out a piece of paper and I wrote out a five-minute scenario of a woman who goes to the beauty parlor

and gets her hair done, and then the beauti-cian says “would you like anything else?” She says “Yes, I’d like a manicure.” Out of the back of the beauty parlor you hear a chainsaw start and out comes Leatherface who starts sawing her hands. When I came back to New York after the summer on the ranch, I gathered up some friends and we rented Sonia’s Hair Fashions on Staten Island. We got a little dough together and got a little crew together and we went out and shot The Texas Chainsaw Manicure. I even gave myself a cameo as the hitchhiker character from the original Texas Chainsaw Massacre film. I wasn’t able to do much with this, but my ambition was to sell it to Saturday Night Live or something. Nobody would take The Manicure for one reason or another, so when I was assigned by Omni to cover the making of the 2001: A Space Odyssey sequel called 2010 I was flown out to Los Angeles to cover the making of the sequel. While I was there, I brought along a copy of The Manicure because my friend from high school, Peter S. Seaman, lived in LA. Peter was a successful screenwriter who had written a movie titled Who Framed Roger Rabbit. I had dinner with my buddy and after dinner we sat in front of the VCR and I showed him The Manicure, and he loved it. He said “Man, this is great, why don’t you leave me a copy of this and I’ll walk it into Tobe Hoper, who happens to have an office across the hall from me at Paramount Pictures.” Tobe was the direc-tor of The Texas Chainsaw Massacre and was working on Poltergeist at the time. So my friend walked the tape into Tobe and Tobe popped the tape into his VCR and appar-

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Bill MoseleyLIFELONG HORROR MOVIE FAN BILL MOSELEY sat down with Headshot Geek to discuss his past, present and future in the horror film industry which includes starring roles in cult classics like House of 1000 Corpses, Devils Rejects and The Texas Chainsaw Massacre 2.

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ently loved The Manicure. Tobe then called in his producing partner, a guy named Steven Spielberg, and Steven watched it and he loved it as well. They both especially loved my cameo as the hitchhiker. I ended up getting Tobe’s home number so I called him and I identified myself as the guy that did The Manicure. Tobe said “Geez, I loved The Manicure. Bill, who’s the person that played the hitchhiker?” I said “Well, that was me” to which he replied “Well, if I ever do a sequel, I’ll keep you in mind”. Well, two years went by and I never heard another word from Tobe. One night the phone rang and it was a person identify-ing himself as “Kit Carson”, who actually was the co-writer of The Texas Chainsaw Massacre 2. He asked me for my home ad-dress and he said he wanted to send me a copy of the script. I believe my reaction to his call was, “Who is this really?” Because I really didn’t buy that this was a real call. Well I ended up giving him my address and a couple days later the script showed up and I read it, called Kit back and just said “This is awesome!”. He had me read

for the part of Chop-Top Sawyer. So I did and I thought, “Shit man, this is a big part”. I told him that the script was hilarious and he was very happy to hear that. When he said “We’ll be in touch”, I really didn’t know what that meant. I figured maybe the movie company would fly me out to L.A. for an audition or something and I get a free trip to LA worst case. I didn’t think I’d ever get the part and instead a couple days later I got a call from the Canon Films legal department asking if I wanted to negotiate the contract or if I had an agent. That was amazing to me, I had no idea why this was happening or how this was happening. I had previously met an agent at a Christmas party so I called her up and asked her if she can negotiate a contract for me, and of course she was happy to do it being it was free money. So she called me back and she said they wanted me for the part of Chop-Top. She then said, “Well, that’s the good news, but there is bad news. They’re only going to pay you the Screen Actors Guild scale”. At the time as a writer I was only making roughly $300 a week, maybe. Fortunately,

I had very cheap rent at the time. When I asked what scale was she said, “Well, I think it’s only $1,600 a week”. I laughed and said, “Yeah, I think I can handle that”. I asked if that was the only bad news, she said no, “They want you to shave your head for the make up”. I said that was fine but she said, “Well, I told them as a working actor you wouldn’t be able to get any additional parts, so they agreed to pay you $5,000 to shave your head”. I really would have done it for free to get this role, but I guess that’s why we have agents. I just thought that whole situation was hilarious. They shaved my head, flew me down to Austin Texas, and in the spring of 1986 we shot The Texas Chainsaw Massacre 2, and that’s what started me in this business.

HG: What can we expect to see from Bill Moseley in the future?

BM: More of the same. I am still relatively young and healthy. I keep getting jobs so just expect, whether it’s large parts are small, I’ll keep showing up.

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Bill Moseley

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Kryolan

Photography by Priscilla Wilson

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Kryolan THE SCIENTIFICALLY ENGINEERED MAKE-UP MAKERBy Eva Sarracco

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AS A COMMON BEAUTY name in Europe for 70 years, Kryolan is relatively new to the United States, being intro-duced to California in only 1976. Started in Berlin in 1945 by German chemist Arnold Langer, it was originally created as body care products for Berliners of the post-WWII era. Since then Kryolan has developed and perfected shades in over 16,000 products for every kind of makeup

effect imaginable, and their products are currently used in more than 80 countries in every continent worldwide. Kryolan has sponsored the popular USA reality TV series, Face Off, where talented contestants compete against each other using Kryolan products to create special effects such as those in horror and science fiction films. Although Kryolan has been supplying products mostly for professional use in theater, film and television industries, its quality is quickly

causing a rise in popularity among every-day consumers. The range of the Kryolan product lines also allow for more flexible make-up options for ordinary people. Kryolan has a few product lines available, each for a different purpose. The Dermacolor line is one of their best known product lines and what they refer to as their “cosmetic camouflage.” It is a highly pigmented and waterproof make-

up, designed to cover anything from tattoos to birthmarks to burn scars. This type of product would be useful to those who have undergone skin trauma or have skin difficulties. Their Dermacolor line also provides a light option, which can be used everyday and is the middle ground between normal foundation and their reg-ular Dermacolored camouflage make-up. Another one of their more popular lines is their Aquacolor line, and this is their most color intense line. Products in this

line are applied by moistening a sponge or brush and then applying it directly to the face or body for an intense color with a smudge-proof finish. It is can be easily removed with soap and water. The original glycerine-based product of the Aquacolor line was scientifically for-mulated by Langer and, to this day, the formula remains exactly the same. Their High Definition line is designed for use

with HD photography, film and TV, while their Supracolor line is designed for outstanding coverage, unbeatable skin compatibility and an extensive selection of bright colors. They also provide a Pri-vate Care line for face and body which is designed to care for, cleanse and replenish skin with essential moisture through the use of creams, balms and gels. Kryolan offers a range of cosmetic tools besides make-up which include eyelashes, body jewels, brushes and even beards. Their

Before application After application

Although Kryolan has been supplying products mostly for professional use in theater, film and television industries, its quality is quickly causing a rise in popularity among everyday consumers .

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special effects products also provide 3D skin effects that look like gruesome injuries or conditions. These effects are created by using products such as their Cine-Wax, Soft Putty and Eyebrow Plastic. Besides being a leader in the cosmetic industry by providing state-of-the-art products with outstanding quality, Kryolan does not test their products on animals. They even make note on their web page that no Kryolan product has ever been test-ed on animals. Another wonderful as well as surprising fact to note is that they never discontinue colors, and can reproduce past products at any time. Kryolan proudly makes their own make-up products using raw materials of the highest purity and ex-ceeding the requirements and expectations for cosmetics. Kryolan hosts a variety of events includ-ing seminars, workshops and exhibitions.

Their workshops offer hands-on training using the latest in Kryolan Professional Make-up products. In 2014 they hosted the event Global Face Art in Dubai. This event brought together some of the biggest and most important names and global make up artistry. Kryolan was kind enough to send us a sample to test, and we had some fun with their Body Illustration Make-up Color (BIC) Extra palette. This is a compact make-up that allows the artist to create

special color effects on the skin, such as arteries, veins, injuries with color anoma-lies, and tattoos. The palette we sampled has 18 different colors, including a range of browns, reds, blues and a few greens. Also included are black, white and yellow. After careful consideration, we decided to try a classic arm tattoo. Upon initial inspection of the palette, it looked almost like the watercolor paint I played with as a kid. When I opened it up to use it, it almost felt the same as well. It was a hard, cake-like substance and it did require me to read the instruc-tions since use of the product was not intuitive. As it turns out, the products needs to be applied with a BIC Activator moistened brush. After picking up some color, the product needs to be applied fairly quickly to the desired area of the skin since it dries quickly. After the first

layer of product was applied, the make-up looked pretty good but the color was very light. After an additional application, the color deepened and I could really begin to appreciate the beauty of this product. As it dried it became both smudgeproof and waterproof. I was even able to paint on top of previously coated areas with another color with no problem whatsoev-er. Once it dried I was unable to remove it with water, or even soap and water. Removal requires the use of their Hydro

Make-up Remover Oil for easy removal. In fact, without the remover, the product would be very difficult to take off. After my personal hands-on intro-duction to this product and additional information about their various lines, I am interested in checking out more of their products. Considering the closest Kryolan headquarters is located San Francisco’s Tenderloin district, practically around the corner from where I currently reside, I may need to make a trip over to explore their products in more detail. Besides being a top notch product that is geared for every use imaginable, I especially like the idea that I will never have to hear of a product I like being “discontinued”. Kryolan has been one of the longest operating make-up lines around and they won’t be going away anytime soon. With all the colors and more of the rainbow, this cosmetic Mecca will address any make-up need you can imagine. It is quite evident that Kryolan is a company that has worked to build a great reputa-tion in the make-up industry, and they are proud of their products as well as their processes. With the great selection, quality and price, I am looking forward to seeing the next innovative products Kryolan will create.

Removal is easy with the right product

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TonyTodd

FROM STAGE TO SCREENBy Jim Leyva

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BEST KNOWN FOR his starring role in the iconic horror movie Candyman and currently as the voice of Zoom in WB’s The Flash. Producer and actor of both stage and screen, Tony Todd, took time out of his busy schedule to talk to Headshot Geek.

HEADSHOT GEEK: Can you tell us about some of the projects currently being worked on?

TONY TODD: Well, I have my masters in theater so I always go back to the roots. I’m currently working on a wonderful theater piece called Ghost In The House about the last two hours of the first African-American heavyweight boxing champion, Jack John-son’s life. We are performing in UCLA and have been touring at different colleges and theaters across the country, with an eye on Broadway. We have Freddie Roach who’s going to come to our show as well as Sugar Shane Mosley & Richard Steele, it’s really getting a lot of buzz. There have been talks of a miniseries regarding the life of Jack Johnson but for the time being we are carry-ing the torch, on stage featuring real life ac-tors. It’s myself and three women on stage. I have also recently began working as the voice of Zoom on the television show The Flash which has been on everybody’s radar. I’ve done three episodes so far and there’s at least 13 of them in the works.

HG: You touched on my next question a bit, but during our research we learned of your Masters in theater. Have you always known, perhaps from a young age, that you wanted to pursue acting?

TT: I knew it from the time I was a sophomore in high school. In between my freshman and sophomore year I had a growth spurt, I grew an additional six inches though that was completely useless to me being so uncoordinated. It was during that awkward phase time I had an English teacher give me a copy of Shakespeare’s The Tempest and it was like a lightbulb went off. From that point on I knew this was going to be my calling.

HG: Do you necessarily have a preference between theater and film?

TT: I love them both but if I had to choose,

there’s nothing like live theater. You get an immediate reaction. I feel it’s deeper work because there’s no cuts and there’s no retakes, though I have a deep rooted love for both. My aunt and I used to watch clas-sic movies every night, it was part of our routine and my growing process. Once we were done watching the movies we would then talk about them. You should see my DVD collection, it’s full of both good and bad movies.

HG: Night of The Living Dead was one of the first starring roles you had. What can you tell us about that experience?

TT: I remember seeing the original in a drive-in theater when I was in high school and it just blew me away. It felt so real you know? You know that visceral moment you have when you see a film, particularly at a young age, and it’s just an “Oh my God” moment? That’s what happen when I saw the original movie. I had some early success when I started my career and I happen to be in Pittsburgh shooting a movie with my friend, Forrest Whitaker, and I heard they were doing a remake of the movie. I ran over on my only day off and happen to have caught Tom Sa-vini coming around the corner. He initially tried to avoid me because I was breaking the rules by not having an appointment. I sort of said “Look you have to listen to me” so he sat down on the couch, with a bit of my help, and I just started riffing. As I was doing this I seen a light go off in his eyes. That was on a Saturday, on Monday I had the offer. That was the only time in my life I ever manhandled a producer/director, in a good way. I just led him to the light.

HG: You’re probably best known for your starring role in the horror movie Candyman. What can you tell us about being in such an iconic horror film?

TT: You know, I’ve learned to accept it. When Candyman first came out it wasn’t as an intense of a response as it is now or what it has been in the last 10 years. It kind of, in some ways, flew under the radar initially. It wasn’t until about three years after it came out, I was with my daughter Christmas shopping and everywhere we

went people kept coming up to me who were fans of the film. In the early days of cable Candyman and myself both ben-efited from a constant bombardment of the film being shown almost every night. To this day when people come up to me to discuss the movie, out of curiosity I ask what age they were when they first saw the film. When people answer my question it seems the average age is eight years old. Bernard Rose, who’s a good friend of mine and also the director of Candyman told me that when somebody watches a particular horror movie, especially at a young age and they dig it that movie stays in their consciousness forever. I feel that’s one of the reasons why it’s so admired.

HG: Fans of the horror genre can be very unique characters in their own right. Have you had any interesting interactions with fans?

TT: Absolutely, especially during horror conventions. The first ones I did, people would come up to me with actual body parts in jars of formaldehyde. I’ve also had fans insisting on showing me their mangled body parts whether it be fingers, hands, arms, legs, whatever. The thing that prob-ably resonates most with me is when fans want to show me their body art. I person-ally do not have any tattoos, not that I’m against it, I’ve just made a choice that is not for me. It’s just always odd to see your face on different parts of people’s body. Other than possibly the whole Star Trek/Star Wars universe, I feel that horror fans are the most, and I choose this word carefully, rabid.

HG: Do you have any advice for somebody looking to break into the horror movie industry?

TT: Yeah, just try to find a way to tell a new story or an old story with a new perspective. Keep it honest, keep it simple, keep it true and always remember what frightens you the most and try to convey that to the audience. Bernard Rose and I just recently re-teamed for a new version of Frankenstein. It’s been touring the world and it’s also won two best film awards at Brussels recently so keep an eye out for that. It should be out early next year.

Follow Tony on Twitter at @TonyTodd54.

FROM STAGE TO SCREEN

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1. Gest: We all know that Sci-Fi comic books and movies predict the future when it comes to technology. Are you ready to get your Minority Report on? The bril-liant minds behind Gest have created hand controllers that react to intuitive movements and translate this to your computer and devices. $200 // gest.co

3. Boogie Dice: These dice roll by themselves when you clap, snap your fingers or bang on the table! Boogie Dice have a sound detector, motion detector, built-in micro-phone, LEDs and can be programmed with your smartphone. They can easily replace your boring, non-dancing dice in just about any game. $22 // boogiedice.com

2. Predator 1/4 Scale: One of NECA’s newest action figures, a 1/4 scale Predator action fig-ure, won us over with LED lights in the mask and wrist computer. Dropping in time for Christmas, this will be limited to initial orders and there will be only one pro-duction run. $99.99 // necaonline.com

4. Kamigami Robots: These robots are lightning-fast, and can be controlled with your smartphone or tablet. They are fun to play with on their own, but also have the ability to communicate with each other so friends can pit their bots against each other for some real life PvP action. $49 // kamigamirobotos.com

Christmas Gift GuideIT’S THE MOST WONDERFUL TIME FOR SOME GEAR By Priscilla Wilson

WE AT HEADSHOT GEEK are really just kids at heart and love the latest and greatest gadgets and toys. If you’re at a loss for what to give to your favorite geek then look no further. We put together a gift guide that includes the newest products that we would love to find under the Christmas tree.

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5. The Walking Dead Com-pendium Vol. 3: The third and newest collection of The Walking Dead series will appeal to your favorite zombie fan. This 1,000 page paperback collects #97-144 and continues on the story revolving around Rick Grimes. For friends and family who are huge fans of the TV show, all three collections would make a wonder-ful collector’s gift. $59.99 // imagecomics.com

7. Gobag: Any traveling convention attendee will agree that space in their suitcase is priceless. Enter Gobag, the newest contender for the carry-on bag that offers more. Each Gobag comes with a Max Pack Bag which vacuum compresses all soft items creating more room for those collectibles, autographed items, and memorabilia. $308 // wearegobag.com

6. Hydra Smartbottle: Both fun and functional, this liquid container also serves as a bluetooth speaker and a device charger. Equally impressive is its LED light – perfect for outdoor night activities or to serve as a reading lamp. The bottle also contains a storage space for the safekeeping of small, important items. This new product fits neatly into a bicycle bottle holder or eas-ily clips onto a backpack. $30 // hydra-smartbottle.com

8. LEGO Star Wars Millennium Falcon: Star Wars fans and LEGO fans alike will lose their minds over this incredible new 1,329 piece set that comes with six minifigures. Both the exterior and interior are incredibly detailed with a detachable cockpit, rotating laser turrets with a hatch, dual spring-loaded shooters, and more. $149.99 // shop.lego.com

Christmas Gift Guide

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Journey

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H U M B L EJourney

of a

By Ross Maszczak

C R E A T O R

continued >>

WILLEM-PAUL VAN OVERBRUGGEN

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IT IS RARE IN MY DAILY LIFE that I have the opportunity to meet someone who creates for the joy of others and is able to make a living from it. Willem-Paul Van Overbruggen (WP) gave me just such a chance. As with many humble artists who enjoy collaborating, you might not know his name, but you know his work. WP’s career in digital creation began

early and similarly to many other artists, with the appreciation and enjoyment of art. In his case it was gaming on an Amiga at his cousin’s animation studio NeoGeo (no relation to the Japanese gaming company) at about the age of twelve. Eventually, he be-gan learning and creating in 2D animation software and as he saw his creations come to life, he knew this was to be his path. As he continued his education, WP’s cre-ative spirit and the guidance of the staff at NeoGeo led him to the next logical step, the third dimension and the widely utilized SGI

(Silicon Graphics Image). The team and environment at NeoGeo was instrumental in his growth and it is clear that he has a great appreciation for it. “Everyone tolerated my presence there and taught me so much.” Towards the end of his senior year in high school, he was hired by NeoGeo’s co-founder, Ton Roosendaal, for his new company Not A Number. Here he provided 3D content

utilizing as well as demonstrated their software at graphics expos worldwide over the next three years. Roosendaal could not have had a better candidate for the job as that software began at NeoGeo and continued its growth at Not A Number. Blender is an open source 3D rendering creative suite which is completely free for use for any purpose and has run parallel to WP for his entire career. Unfortunately, Not A Number closed its doors in 2002 due to bankruptcy. Its demise led to WP’s freelancing career under the name Slid3 where he honed his

personal style – A great deal of which can be seen at Slid3.com. His portfolio there not only unveils an amazing collection of work, but his personal nature as well. Many artists attempt to sequester them-selves off from the world, speaking only with their work but not WP. Throughout his career, he has collaborat-ed in a multitude of applications of his ani-

mation and visual inceptive talents. A quick search of the web will yield credits for a handful of short martial arts films in which he was able to work with some personal friends. His contributions on these projects were not only in the digital realm, but in set puppeteering as well. “I was definitely aiming for more of a visual effects/anima-tion career path at that stage, but the Dutch film industry is a small one and at that time not FX heavy, and I figured out early that I wasn’t that much of a character animator.” In 2005, he joined the renowned Van-

Throughout his career, he has collaborated in a multitude of applications of his animation and visual inceptive talents .

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guard Entertainment Group and took on a number of different roles centered around environments but also including prop design and lighting. They are most recently known for their contributions to the HALO legacy with Spartan Assault and Spartan Strike but one should not overlook their earlier works. Both Gatling Gears and Greed Corps were well orchestrated and successful titles on XBox Live Arcade, the Playstation Network and PC. 2006 brought another unique opportu-nity for WP, as he was given the opportunity to work on a video for the Dutch music group Emotional Elvis’ video for “HipHop/Breakdance”. The entire project was shot with a skin and bones budget and in a

miniscule eight hour day but has received acclaim for its professionalism and quality. The entire project was a great lesson for him in communication as well as planning. It also allowed a tiny ember to begin burn-ing in the hearth of his mind. “I definitely want to return to doing music videos one day if the opportunity arrives, since there’s something incredibly satisfying in marrying images and music together and I’m just way too big a movie geek.” He is currently working on a project with WeLoveFine with an anticipated showcase in the first quarter of 2016. Judging by his current portfolio as well as his affinity and track record for successful collaborations, I’d get my wallet ready. In the end, I have to admit I am in awe of the journey, goals and mantra of this fun, cat loving man. I’m his own words “I think it comes down to making people happy. If I can give people a little smile when they see my work I consider it a success, and if I can com-bine that with making a living, all the better.”

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A BABY’S GOTTA DO what a baby’s gotta do! A hallmark catch phrase spoken by Tommy Pickles in a distinct voice that we can’t help but remember. The woman behind that voice is E.G. Daily, whose gift has brought many characters to life from Buttercup in the Powerpuff Girls to the adorable pig, Babe. The talent doesn’t end there as E.G. has also had her fair share in acting, as well as crafting some musical dance hits. E.G. sat down with us and shared some of her journey on how it all hap-pened, and what’s next for her. Not included in the interview are my excessive amounts of

fangirling and nervous giggling with someone that really contributed to my childhood.

HEADSHOT GEEK: You’ve done it all! A true artist. From acting to singing to voiceovers, your talent is an unstoppable trifecta. Where did it all begin?

E.G. DAILY: I think it began with just a great desire to be singing – using my voice. In acting, I was always a little bit shy and awkward, and singing was a thing I could do alone in my room and enjoy the feeling

of. As I got older I started realizing how much I loved playing with my voice, so I like playing around with it for acting and characters. And I started noticing as a little kid I would do little kid voices a lot. It started really young and as I got older, I started booking a lot of movies in the 80s and right out of high school I started booking even more movies. A lot of those characters were ones that had a lot of edgi-ness and character about them. And then it moved from there. I was doing bands at the same time while I was doing movies.

B y J e f f G u e r r e r o

E .G . Daily

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I would be out on the Sunset Strip at 15 and 16 playing with bands, and I just kept finding different ways to use my mind, my body, my voice, and my face.

HG: How does a voiceover gig work? How much content or direction are you given prior? What’s your thought process in actu-ally giving something a voice?

E.G.: It’s not a lot. I’m usually given a picture of a character and then they ask me to come up with a voice. And usually the first voice I come up with in looking at the face of that character or the body and face of that charac-ter is the right one. I don’t really spend a lot of time trying to come up with all these different voices for one character. I basically will imitate the face: the width of the face, the tongue, the cheeks, the chubbiness of the cheeks, or way

the lips are curved, or the the lips are fat. I don’t spend a lot of time, I just go by my first thought. I do that with humans too. I look at humans and play this game where I try to imagine what their voice sounds like – before they talk – and usually I’m right!

HG: As a 90s baby myself, I grew up with Tommy Pickles. The life you brought into that character makes me want to come through the phone and hug you because that was my childhood. I used to draw him all the time because I felt so connected to him. Would you say that this is when your voiceover career took off?

E.G.: For sure! It was the first audition I ever went on for a cartoon, ever in my life – and it just blew up! Then I did Buttercup on Powerpuff Girls and that blew up. Then I started doing a whole bunch of cartoons – Quack Pack, Chalk Zone – pretty awesome. I got to grow up with everybody that watched these shows. And of course your moms and dads that raised you guys because they had to watch Rugrats. And then I got to grow their kids up. And now I get to grow up with their kids’ kids with the re-runs!

HG: I feel like if I had your talent, I would be sitting on the bus just people watching and giving them voices. What has been the craziest or most challenging voice you’ve had to do?

E.G.: Froggy from The Little Rascals. That voice is like ripping your throat. And also the video games because you’re always yelling things like ‘Commander!’ all the time. Ha.

HG: I’ve got to ask about Pee-Wee. Every-thing about the whole series is so zany and crazy and perfect. What was it like working with him on Pee-Wee’s Big Adventure?

E.G.: Just awesome. It’s the 30th anniversa-ry right now too! Pee-Wee is amazing – just a doll and a good friend now. He’s so loyal too – today’s my birthday and he never for-gets! He always sends me some sweet card

and some sweet text with some funny little animation. He’s just cool and thoughtful like that – really sweet.

HG: Totally random, but have you ever ordered a pizza over the phone in Tommy Pickles or Buttercup’s voice? Haha.

E.G.: Of course you’d ask that question, you nerdy guy! But yes of course – I do all kinds of crazy stuff. I call people in weird voices all the time. I do Tommy Pickles all the time and they’re completely confused. It’s super fun.

HG: Speaking of voices – I am a big fan of The Voice and when I saw you pop up on my TV I’m pretty sure I yelled out in excitement. It was no surprise out of 50,000 people auditioning you made it through. How was that whole experience?

E.G.: Pretty big deal. Pretty big deal. Espe-cially for me in my career I was kinda like they’re definitely not going to put me on that show – that would be crazy! But, I got it simply because of my voice! It was just awesome. It taught me a lesson that you can make anything happen at any age. At any

age! Most people don’t believe that it can happen, so they don’t even try.

HG: Totally team Blake. Is Blake as awesome as I think? I mean you got to hang out with Cher too right? No big deal. What were some of the highlights from being on The Voice?

E.G.: Yes and yes. Both of them are so awesome. The highlights were working with all the fun people and getting to know everybody. Getting to sing everyday – it was like being at singing camp: rehearsing, wardrobe, and everything else. It was like a dream to be on The Voice. They’re so cool.

HG: Do you hope to put most of your energy into your singing career now?

E.G.: I put my energy in everywhere day-to-day. Today I’m singing a little, and then I did some voiceover reads this morning, and then later I get to have some birthday fun with my friends later for a little bit. I just kind of try to keep a balance. I don’t really have any rules about it. I just keep flowing with present day.

HG: What can we expect from E.G. for the rest of the year and heading into 2016?

E.G.: There’s this whole new album I’m releasing pretty soon. It’s going to be so much fun. I always have videos I’m posting up on my website that are really fun to do. I just did a cover of a Lifehouse song called “Trying” because I love how beautiful that song is. And then I’m in the movie 31 which comes out soon – the Rob Zombie movie – and it’s going to be awesome! I just ran into his producer and managers last night and they said it’s his best movie ever to date – the best one he’s ever done. I have a really badass character in that movie!

HG: Any last words or shoutouts?

E.G.: I love you all! You can follow me on Twitter (@RealEGDaily) so I can keep you guys up to date with everything. I also have a Facebook page. So go like that too! And then come find me EGdaily.com! Just come find me and we can have fun and laughs together. Thank you guys for being with me on this journey!

Singing was a thing I could do alone in my room and enjoy the feeling of .

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D O N ’ T F O R G E T T O R E L O A DB y B r e t t R o s e

Call of DutyB L A C K O P S I I I

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continued >>

Call of DutyB L A C K O P S I I I

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CALL OF DUTY: Black Ops III is the third installment from developer Treyarch. Most fans of the franchise rave about zombie mode when it comes to Black Ops, but Treyarch wanted to show fans that they are not a one-trick pony. A lengthy campaign, convoluted story, additional game modes, and a wide variety of new features make this year’s Call of Duty more than just a rehash. Sometimes though, less is more.

A vast majority of people will pick up the yearly installment of Call of Duty purely for the multiplayer experience. I have several friends who completely ignore the campaign and go straight for the online play. Zom-bies and head-to-head online multiplayer definitely dominate the screen time in most households. I was pleasantly surprised when I realized more effort was put into the cam-

paign mode this go round. The game itself takes place forty years in the future where everything seems to be in disarray. All the characters have a Direct Neural Interface (DNI) embedded in their brains which allows them to communicate with each other and a multitude of ma-chines. You can hack enemy robots, access data from computers instantaneously, and even view memories from others who have a

DNI just by touching their head. It sounds confusing, and it definitely is. You and your team travel around the world trying to uncover how the DNI program came about and what really happened. I do not want to spoil too much, but let’s just say Christo-pher Meloni (Detective Stabler for you Law & Order: SVU fans) has a key role through-out the game. I applaud Treyarch for taking

the time to focus on the story, but they did not hit the mark on this one. It is difficult to follow what is going on in the game and even more difficult trying to explain it to someone else. One area that never really changes in Call of Duty is the controls. Over the years I have memorized what button does what and anybody can pick it up relatively quickly. There are some added features for this game,

however, and I found myself quite annoyed while playing. The DNI implanted in your character allows you to have some “special powers” called Cyber Cores. For example, you can hack robots, send out a swarm of nanodrones (robotic flies that eat the flesh of your enemy), and blow up barrels with the touch of a button. Having all these powers is great, but switching between them in the

The online multiplayer is fantastic and Treyarch knew not to change too much there . The Call of Duty franchise has a huge cult following for online matchmaking and they want to keep fans happy .

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middle of combat is quite the chore. You have to click on the D-pad, carefully select the skill you want, and then wait for it to charge up all while robots and machine gun wielding maniacs are charging towards you. The concept is excellent, but the implemen-tation does not really work. Once again, I feel like less is more in this instance. The story and certain parts of the controls are lacking, but the gameplay really saves the day. The online multiplayer is fantastic and Treyarch knew not to change too much there. The Call of Duty franchise has a huge cult following for online matchmaking and they want to keep fans happy. The Cyber Cores are available in multiplayer games, but you only have access to one at a time so you do not have to worry about switching between them. Zombie mode has four levels (more to come in the future) and there is a complete backstory for the entire zombie part of the game. I did not spend too much time with it (playing solo for zombies is no fun), but it looked like a great experience. Everybody knew there would be online multiplayer and Zombie mode, but I was excited to see that there were several others surprises in the game. There is a Free Run

mode where you get to test your parkour skills as you run through different obstacle courses. I spent several hours trying to beat my high score. There is a Custom Game mode for those who do not want to play against others online or for those trying to hone their skills. You can pick any multi-player map and play against AI opponents. Combat Immersion mode puts you up against increasingly challenging waves of en-emies. This mode was extremely challenging and after a few hours of playing I was only able to reach wave six out of sixteen. Finally, there is Nightmare mode. This mode lets you replay the entire game, but it’s you against zombies! The story is completely different, but the levels are identical and of course there are zombies. Treyarch made sure there was a ton of content in this one. When playing a first person shooter it is easy to overlook the graphics and sounds from the game. One gets so immersed that they forget to take a look around and see what really is going on. The graphics are spot on and the cutscenes make it feel like you are at the movie theater. Bullets rico-cheting, grenades exploding, people scream-ing, and a wide variety of other sounds are

all delivered beautifully in Black Ops III. The little things are often skimmed over, but the graphics and sounds hit the mark. Call of Duty: Black Ops III is a solid game and should please any fan of the series. The multiplayer is on point, new modes offer hours of additional fun, and of course there are zombies. New features and combat mechanics were introduced to this game, but really did not succeed. I always wanted an enjoyable story from one of these games, but I think they need to stick to what they know. If you enjoy blowing stuff up (es-pecially zombies) then you will not be disap-pointed with Call of Duty: Black Ops III.

C A L L O F D U T Y STORY

CONTROLS

GAMEPLAY

SOUND

GRAPHICS

OVERALL

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