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    Harvest Moon "A Wonderful Life" Special Edition for Playstation 2 FAQ &Strategy Guide

    By Purplepassion10

    Questions? E-mail me at [email protected]

    Introduction

    When I purchased this game I couldn't find an official strategy guideanywhere. So I went online and searched. I found some guides with bits andpieces. If I put them all together I would have a decent guide, but with alot of unanswered questions. How do I get a daughter? I can get a paintingfrom Cody? What's with that lizard up by the waterfall? So I took it as mypersonal mission to make a complete easy to understand guide to Harvest Moon- It's A Wonderful Life. I hope you enjoy it. And if there is somethingI've missed or you still have a question, feel free to e-mail me at theaddress above. O.K. Ready? Here we go!

    General Info

    Harvest Moon "It's A Wonderful Life" Special Edition is just one in along line of Harvest Moon games. In this particular game, your character isa young man who has just taken over a farm in Forget-Me-Not Valley that waspreviously owned by his father. Your fathers friend Takakura also lives onthe farm. He is there to help you along by answering questions, and fillingorders for you. The object of this game is to make friends with all thetownspeople while cultivating a successful and profitable farm and family.That's right... family. Your character shows up single but is supposed toget married by the beginning of year 3. And along with marriage comes thechild. After you get married. The object of the game changes. You mustraise your child to choose the right career path. Do you want your child totake over the farm or to be a brilliant scholar? It's up to you. It's alsoa good idea to experiment with growing hybrid crops. By the time the gameends your child will be grown and you'll be an old man hopefully with lots offriends and lots of money. Good luck!

    Controls

    I thought you might need to know what all the buttons do first.Directional buttons: These buttons turn you but don't make

    you walk or move.Left Analog Stick: This makes your guy walk/run.Right Analog Stick: Turns your whole viewSquare Button: This button accesses your rucksack,

    and the village map when you're riding

    your horse.Triangle Button: Washes your livestock at the water

    trough. Cuddles your animals. You also eatfood with this button.

    Circle Button: You cancel an action with this button.This is also how you get off your horse.

    X Button: Executes any action. You use thisbutton the most.

    Start Button: Brings up a screen where you can seeall your carried items, money, calender

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    day and a visual picture of how yourguy is feeling.

    1st Left & Right Button: Gives you a magnified view. It's hardto master maneuvering .

    2nd Left Button: Whistles for your horse. Changespages on your inventory.

    2nd Right Button: Whistles for your dog. Changes pageson your inventory.

    Game Chapters: Chapter 1 - A Beginning Chapter 2 - A BirthChapter 3 - Harvest

    Chapter 4 - Farm Life Chapter 5 - A Journey Chapter 6- Twilight________________________________________________________________________________________

    Chapter One The People

    A. Eligible Bachelorettes

    There are four girls that you can choose from to be your wife. Eachwith different personalities and qualities.Once you woo them to the point of marriage, the Harvest Sprites will give youa Blue Feather in the summer of the first year. Give this to your sweetie topropose.*TIP: You must propose to someone by the end of winter year 2 or the gamewill end. No matter when you propose, you will not be married untilSpring day one of the following year.

    Lumina:

    *TIP: Will not take gifts while she's playing piano.

    Lumina is the youngest of the choices at 18 years old. She lives withher Aunt Romana at the Villa and prefers flowers for gifts. She's verypleasant and easy to please.

    Celia:

    *TIP: Come by the farm at 2:30pm daily. Celia will be outside.

    Celia lives with Vesta at her farm. Celia makes a wonderful wife butmarrying her will upset Marlin and Vesta since Celia is already betrothed tosomeone else. If you choose Celia, you may have trouble getting gifts fromVesta and Marlin since they're not too happy about your union.

    Muffy:

    *TIP: Alot of times Muffy won't take gifts when she's behind the bar.

    Muffy is the oldest of the potential brides at 30 years old. At thispoint she's pretty desperate and easy to woo. She works at the Blue Bar andloves getting flowers. You'll have to win over Griffin before he'll allow youto marry Muffy.

    Nami:

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    By far the most difficult girl to befriend. She's quite cranky. Ipersonally have never married her, but I know she likes to get the humanstatues and some bones from the dig site as gifts. I also hear a rumor thatif you propose to Nami in the first year, you'll be able to use the boat atthe beach to fish in. Let me know if this works, I'm curious.

    B.Townspeople

    (Person/Location/Gifts/Tips)

    Carter Dig Site Eggs, milk Will not takegifts while inside the dig site.

    Besttime:before 9:30am/after5 pm

    Flora Dig Site Milk, fish Best time:before 9:30am/after 5 pm.

    Vesta Vesta's farm Flowers ---------

    Marlin Vesta's farm Cheese,milk,eggs ---------

    Celia Vesta's farm Flowers She's outsideVesta's farm at 2:30pm

    Gustafa Green Yurt (tent) Flowers Will not takegifts while playing guitar.

    Nina Village houses Flowers Only in yearone.

    Galen Village houses/ Cooked dishes,fish,wild plants.

    Ruby Inner Inn Milk, crops Gives you Ruby'sspice in year 2.

    Tim Inner Inn Fish, milk, eggs, crops. --------------

    Rock Inner Inn Flowers, coins. Doesn't likeflowers after year 2.

    Nami Inner Inn Statues,skulls She doesn't liketo talk very long.

    Dr. Hardy Village houses Gemsoil, fish Lives in Galen'sold house after year 1.

    Takakura Your farm Cooked dishes,milk -------------

    Patrick/Kassy Fireworks hut Flowers,wild plants Climb the ropeto enter their elevated house.

    Griffin Blue Bar Gold Coins,fish, stones from digsite. -------------

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    Muffy Blue Bar Flowers May not takegifts while behind bar.

    Daryl Labratory Bones,fish,eggs May not take gifts whilein the lab. Isn't awake til after 1pm.

    Hugh Village houses Milk, coins Won't take giftswhile jogging.

    Wally Village houses Milk, crops Won't take giftswhile jogging.

    Chris Village houses Flowers,milk,fruit Catch her athome in the evening.

    Grant Village houses Eggs Enters game inyear 2. Won't take gifts while sitting.

    Kate Village houses Flowers Loves to go tothe dig site/spring.

    Cody Metal Trailer Eggs, statues Will not takegifts while arms are crossed or working on art.

    Romana Villa Flowers Will not takegifts while sitting in her chair.

    Sebastian Villa Milk,fish,crops ---------------

    Lumina Villa Flowers Will not takegifts while playing piano.

    Van Van's shop ------------- I can't get himto take any gifts from me.________________________________________________________________________________________

    *TIP: How do you know if someone has become your friend? Ride bythem on your horse or run by. If they are officially your friend, they'rehead will turn and watch you as you pass. If they don't watch you pass by,that's a hint that you need to pay more attention to them.

    C. Your Family

    As in real life, every choice for a bride will have differentpersonalities and different scheduales. So will your child. A child withCelia will have dark hair and will most likely take over the farm. A child

    with Muffy will have blonde hair and tends to be more athletic. And so on.Learn your families patterns for cruising around the farm and talk to themoften, give them gifts. If you don't, your wife will lose hearts and yourchild will not choose the career you were steering him/her towards.

    *TIP: Yes I said him or her. You can choose a daughter if you want. Ifit's a son you want, then just skip this section because you willautomatically get one. But if you want a daughter, here's what you have todo:

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    Talk to Nina (Galen's wife) daily and give her gifts. Around the endof Fall in year one she'll offer to tell you about a strange dream she had.Make sure you listen to her dream (It's about the Harvest Sprites) Then,starting on the first day of Winter go up to the Harvest Sprites tree by theWaterfall. It's the big tree with two spotted mushrooms in front of it. Eatone of the mushrooms to get into the Sprites tree. (That part stumped me. Icouldn't figure out how to get in. I thought that the mushrooms might bepoisonous and I'd die if I ate them or something. But...no.) You have totalk to "Mr. Pots" 100 times before the end of winter to get your daughter."Mr. Pots" is a collection of three pottery vases at the right side of theHarvest Sprites tree house.

    Note:You do not have to leave and come back into the tree house foreach talking session. Eat one mushroom and pester the pots 20 times pervisit. Mr. Pots' responses will change and progress from time to time untilhe offers to grant you a request if you promise to go away. When you receivethis prompt, talk to the center Sprite (red suit) and he will convince Mr.Pots that you are a friend and a nice guy and you will get your daughter. Ifyou don't accomplish this by the last day of Winter, year one, then it willbe too late. Make sure that when he grants your wish, you leave the poor guyalone. He's quite upset with you at this point because you bugged him 100

    times. If you bug him some more, he may take your wish back.No matter who you marry, you have to accept the fact that they are not

    going to help you work on the farm. Your wife and child are just there andyou have to keep them happy!

    As your child gets older he/she will eventually get their own bedroomadded onto the house. On the bookshelf you have he option of peeking intotheir dairy. DO IT! It lets you know how your child is feeling and whatcareer they are leaning towards. Don't feel guilty. Your child won't bemad._______________________________________________________________________________________

    Chapter 2 The Farm

    A. Buildings

    1. Your House

    The house you live in may start out small, but every spring your housewill grow a little bit bigger. Adding room by room. After year one you'llget a wife, a child and a kitchen. After year two, your child will have abedroom of their own. Year three - you get your own bedroom. After thisthere are no other home extensions.

    In your house you have a bed, a little kitchen, a TV, a couplebookshelves and a record player. You can earn several records from differenttownfolk (more on that later.) On the table next to your bed, there is a

    green book. Click on that book to sleep, save your game and check gamestatus. If you go down to "Assets" you can see how you, your wife and childand your animals are fairing. Under your status it shows 3 bars: ST forstamina, SP for spirit and AP for appetite. Appetite and stamina can easilybe remedied with food and sleep. Spirit is a little harder. You can tell ifyour guy has low spirit not only by the bar but by the look on his face. Alow spirit face will not be smiling. He may even look mad. You can fix thisa few different ways. Talking to alot of townspeople. Buying a few drinksat the blue bar or buying a Turbojolt from Van. That's the quickest fix. Butit costs 750G.

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    On the right wall, you have one useless bookshelf and one withTakakura's notebook and the "Config" book. At the start of the game, you'llneed to go to config and turn the vibration on (you'll need it for fishing.)As for Takakura's notebook, you may need that for answering any questions youmay have about crops or animals or tools. On the wall between the 2bookcases, there is a calender. Check here daily to see if Van's shop isopen that day or maybe there is a festival. Also make it a habit ofchecking the weather and horoscope every morning. You can build your dayaround those results. However both the weather and horoscope (as in reallife) are notoriously unreliable. Still, it's a good idea to check. I haveseen no corolation between an unlucky day and having anything bad actuallyhappen. The only possible difference between a lucky and unlucky day may bethat you might not catch as many fish on an unlucky day. But that's aboutit.

    2. Dog House

    When you get your dog at the start of the game, Takakura will build ahouse for your dog. It sits right outside your front door. The dog will goinide his house during bad weather. And you can feed him by putting any of

    your food items into the bowl next to the dog house.

    3. Chicken Coop

    The chicken coop is the white building with the blue trim. Chickenfeed costs 150g per serving. That freaked me out at first. I thought itmeant 150g per day. But I found out that it takes a few days for a full coopof chickens to eat all of one serving. Whew! A full coop equals 8 chickens.The game will not allow you to put an egg in the incubator if you alreadyhave a full coop.

    4. Food Storage/Ordering Room

    You will use this room in all phases of the game. It contains afreezer where you can store all crops, fish, eggs, and milk. An order form.Takakura will bring you animals, tools, fodder, medicine, and chicken feed ifyou order it here. You can also order your building extensions and sellanimals here. There are two baskets, one for selling crops and one forselling milk/eggs. You cannot sell fish here. But hopefully you'll neveruse this as a means of selling your produce. Here's a good plan:

    *TIP: By doing the following, you will ensure a future with lots ofmoney. At the start of the game you are given a normal cow. From day oneyou should save all of your normal cows "S" milk and half of the "B" milk inthe storage freezer. You can sell all of the "A" milk to Van. This will behard to do at the beginning since milk is one of the few foods to eat orgifts to give. But it will get easier. Once you aquire the food processingroom, you can turn all of your saved milk into cheese and butter. Sell all

    the "S" butter/cheese to Van. All the "B" butter/cheese can be used forrecipies. ( See more on milk, cheese, and butter prices in the chapter oncows.)

    5. Takakura's House

    His house is located next to the storage shed at the end of yourproperty. You won't need to go in there much until year 2 when Takakurabrings Tartan home. Tartan is the 2-headed talking plant that hybridizes

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    your plants for you. It's kept in Takakuras house. More on Tartan in thesection on hybridizing.

    6. Tool Shed

    The smaller building attached to the barn is the tool shed. On dayone you should go right in there and scoop up all the tools available.You'll start out with a cow milker (which you never use) a small wateringcan, a heavy hoe and a heavy sickle. It'll do for now. There is also astorage cabinet. You'll find 2 tomato seeds here. When you make seeds,order fodder or the like, Takakura will put your items in there. And lastbut not least there's a door that leads to the barn (I didn't notice thatuntil year 3.) Well, that's about it for that building.

    7. Barn/Pasture

    Your barn is the biggest building on your farm. It has a silo foryour fodder and a fully fenced pasture out back. You can get fodder to feedyour animals out of the window/storage bay at the left wall of the barn.Right next to the fodder window ther is a little noteboard that will tell you

    how many fodder you have remaining in the silo. Down the left wall a littleways is a trash chute. This won't come in handy for you unless you get thefodder maker. You have enough room in your barn for 8 animals. 2 of thoseslots will be taken up right away with your first cow and your horse.

    Along the back wall there is a big board with animal pictures on it.This tells you the status of all the animals in the barn. You may alsonotice that mysterious red button on the back wall. I am endlessly gratefulfor this one. It's the bell system that calls your barn animals into and outof the barn. Push the red button inside the barn to call the animals in fromgrazing. There is another red button outside the pasture door to call theanimals outside. No more shoving them in and out one by one. It'sautomatic.

    The pasture is huge. There's a water trough where you can wash youranimals and alot of grass that you have to put fertilizer on. But that'sabout it. You need to buy fertilizer at Vesta's farm and place it on thegrass square by square. And it's not cheap. Fertilizer costs 200g persquare. And you need to buy some ASAP or you will run out of food for youranimals. *It takes exactly one game month for fertilized grass to grow tocutting gieght. Grass will change to a dark green color when it's ready tocut. Take your sickle out of your rucksack and walk to a grass square. Thebutton icons in the top right corner will say "cut" when you walk over readygrass holding your sickle.

    8. The Crop Fields

    There are 3 fields to plant crops in. The first one is right next toyour house. This field has the worst soil. Alot of crops will not grow

    here. I use this field to grow my tree crops in (Bananas, apples etc.) Theywill grow in any soil. Don't plant regular crops here.

    The next field is on the far side of the chicken coop. It has midgrade soil. This is where you should plant crops to start out. All cropswill grow here. Not to mention that it's the closest field to the fountainwhere you refill your watering can. Nice!

    The 3rd field won't be an option until sometime in year 2. There is awooded area past the second field and the useless shed at the back end ofyour farm. Takakura will offer to clear it for you for 10,000g in year 2.

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    Which is a small price to pay for the exceptional soil that's underneath. Assoon as you can afford it, get this done.

    B. Expansions

    1. Seed Maker

    One of the most important things to aquire is the seed maker.You can buy it for 6,000g or you can befriend Daryl who will eventually giveyou one as a gift. But you have to earn it from him by the end of year 2. Ihave tried and tried to get it from Daryl and have never suceeded. But Iknow it can be done. Once you get the seed maker, you can put any crop intoit and in 2 days you've doubled your seeds. It has 12 slots inside. Whenyou put one crop in, it turns into two seeds. It's perfect to expand yourcollection of hybrid crops. And once you upgrade your seeds it doubles thoseas well.

    *TIP: You'll make a ton of money if you turn a bunch of peaches orbanana into seeds. Banana seeds sell to Van for 140g each (before haggling)as opposed to selling the regular bananas to him for 50g each. Veryprofitable. Get your hands on one ASAP. Once you get one, Takakura will put

    it in the toolshed.

    2. Food Processing Room

    This one is a doozy at 30,000g but, it is the single mostimportant addition to your farm. This room will increase your income 10fold. Once you save the money for this baby it will be added onto your cropstorage room with a door connection the two rooms. It includes a machine toturn milk into butter and another machine to turn milk into cheese.Depending on what kind of milk you use, you could make "good" butter/cheeseor "regular" butter/cheese. Of course the good butter/cheese sells to Vanfor more G. Below is a list of what milk makes what:

    Milk Selling Prices: Note-*N=normal cheese/butter *G=good cheese/butterI have underlined the milk that should be sold

    as cheese/butter.

    Cow B milk A milk S milk

    Normal 75/-- *N 115/138 *N 150/180 *G

    Brown 115/? *N 175/? *G 225/? *G

    Marble 115/? *N 175/? *G 225/? *G

    Star 270/324 *G 405/480 *G 540/648 *G__________________________________________

    Good Butter/Cheese sells to Van for 300/360g

    I'm sorry that I don't have the haggle prices for Brown or Marble milk. Inever bought these kind of cows. Why would I want to...look what you can getfor star milk!

    3. Milking Room

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    3 words...WASTE OF TIME!! I could think of alot of betterways to throw away 60,000g. You pay all that money and you have to shoveyour stubborn cows through the door one by on to be "automatically" milked.If you have a full barn, it'll take you all day. Much faster just to milk'em by hand. I wish they would have put the bell system on this one. Ohwell, save your G's.

    4. Pond

    The pond is just something pretty to have. It's cheap to buyat 2,500g. And if you get it by the end of year one, you have the option ofkeeping 2 ducks later on in year 2. But you can get the pond anytime in thegame even if you don't want ducks. If you get it, it will be placed next tothe tree in your pasture. It'll take out some of your grass so make sure youdon't put fertilizer on the grass right in front of the tree or you'll wastethat money you spent on fertilizer.

    5. Chicken Yard

    The chicken yard is a good and bad thing to have. It's fairly

    cheap at 10,000g. The good thing is that you can leave your chickens heresafely and you don't have to feed them. They'll even magically go back tothe coop when bad weather arises. But the bad thing is putting the chickensinto the pen. There's no bell system here either. You have to carry themout one by one to the yard which will be put in place of the useless shedbetween field 2 and 3. With a full coop it'll take you a couple of gamehours hours to finish. It's up to you if you think it's worth your time.

    *TIP: You need to let your chickens outside at least once per gameyear or their health bar will start to go down and they'll get grouchy.Although the pen does keep them in one place, you can just at easily put themright outside the coop door for a day to keep them happy.

    6. Fertilizer Maker

    I happen to like this one. I forget how much it costs but,it's worth the price anyway. Once you get it, you can make your ownfertilizer from flowers, crops, wild plants or anything else. I usedflowers. They're common and not expensive to waste. Just put flowers in thegarbage chute located in the barn. 2 flowers = 1 square of fertilizer. Thenrun around to the outside of the barn by the silo and get out yourfertilizer. It' a little time consuming since you can only get out onefertilizer at a time, but you can get your whole field fertilized in no time.You can also use it to fertilize your crops, or sell it to Van for some extraG's.

    Chapter 3 Animals

    1. Your Dog

    You get to choose from 2 dogs at the beginning of the game.There's no difference in the two except for their ears. Your dog will neverleave your farm and you can't carry him off the farm. If you want to getyour dog's hearts up, you have to pick him up and talk to him and also feedhim once a day. The dog can only be useful to you if you train it all theway. And it's gonna take some work. When you approach the dog, the icon inthe top corner will give you a few options. "Pick up or Train." Press the"Train" button and you'll see 4 more symbols. One is located off to the

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    side. Hold a button down until the dog gets a green or red heart bubble overhis head. That means he has successfully completed one repetition of thatpaticular training exercise. The icon off to the left is the most difficultfor you to do. (It looks like a horseshoe with an arrow.) Take the leftanalog stick and move it back and forth in a horseshoe shape. You have toget the timing right or your guy will stop too soon. Repeat the movementuntil your dog gets a green or red heart. If you want to stop training,press the circle button. As your dog's training progresses, each trick willtake longer and longer. You'll be there a while. Luckily time stops whileyou're training. If you want to check the training progress, go to the"assets" page of the green book in your house. The green bar indicates howmuch he's been trained. Once he's fully trained, he'll chase that homelessguy away from your food storage shed. And he'll keep Daryl from peeping inyour windows and things. He'll be an excellent guard dog.

    2. Your Horse

    I've only seen 2 kinds of horses, brown and white. Takakurawill give you your horse on the first day of Fall. It will always be a maleand you cannot choose what color horse you get. Riding your horse saves you

    time and energy. You'll notice how quickly you get tired in the time beforeyou get your horse.

    *TIPS: Did you know that if your guy is tired you can ride your horseand raise your energy levels. Not much but enough. Also, no matter whereyou are in the village, you can always whistle for your horse and there heis. Even if he's inside the barn.

    Your horse needs to eat once a day. But once you get his heart levelsup, you won't need to feed him hardly at all. He needs to be brushed,washed, and cuddled to get his heart levels up. The last 3 hearts are thehardest to earn. If you have apples, feed him one per day. He loves apples.

    *TIP: A good way to get his hearts up fast is to do all of the abovethings but make sure you talk to him every time you're about to climb on fora ride.

    I don't know why your horse even has a health bar. You can leave himout in the rain with you while you get your work done and he'll be fine/However, I've never left him outside overnight. Maybe that will ruin hishealth. You only get one horse and your horse cannot have a baby. As withthe rest of the animals, never bother your horse when he's sleeping. But youcan climb on for a ride while he's sleeping. He doesn't mind.

    3. Cows

    There are so many things to know about cows. Where do Ibegin. You are given a Normal cow to start the game. Cows give milk for 40days only after having a calf. Your cow will start out giving alot of milk.(4-6 bottles 2 times a day) But it will slowly decrease.

    *TIP: When your cow gets down to 2 bottles of milk per milking, order

    the miracle potion. That way you can continuously get milk from your cowwith no interuption.

    It takes approximately 21 days from the miracle potion for you cow togive birth. Here's a breakdown:Day one: Miracle Potion Day 3: Cow is officially pregnant

    Day 18: Cow is put in isolationDay 20 or 21: Calf is born Days 22-25: Cow makes 2 bottles of Mother'smilk per day (must be given to calf) Day 25-?: Your cow givesregular milk.

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    As long as your cow still has milk, you can still milk her up untilyou put her in the isolation fence. Then she won't let you until she has herbaby.

    Do not leave your cows outside in bad weather or they'll get sick.Don't leave them out overnight even if the weather is good. Cows need to befed and milked twice a day, 6 hours apart. If you try to milk your cowbefore enough time has passed, they'll get a little upset bubble over theirhead and they'll growl at you. Upset them enough times, and their heartlevels will go down. Also, don't bother them when they're sleeping. Ifthey're asleep they are kneeling on the ground with their head down and eyesclosed.

    *TIP: If you're not sure if they're asleep, simply talk to them, ifthey moo in response, they're awake. No moo--sleeping. While your cow isgiving you alot of milk (3 or more bottles per milking) they tend to behungrier than usual. If they're in the barn, you may notice them mooing atthe fodder bin with an angry bubble over their head. Or perhaps, they keepeating their fodder right when you put it in the trough. In this case, youcan settle them down by hand-feeding them one serving of fodder. They justwant a little snack and some attention from you. Then fill their trough asusual.

    There are 4 types of cows: Normal, Brown, Marble and Star.There are 3 levels of milk: B milk (cheapest), A milk (mid-grade) and

    S milk (best)*TIPS: Tired of getting B milk? You can raise the quality of your

    cow's milk. If you feed your cow nothing but good fodder for 2 days. That Bmilk will shoot up to S milk. You can order good fodder from the foodstorage shed.Also, you do not need any of the animal milkers. When you walk up to a cowto milk it, you do it by hand unless you take the cow milker out of yourrucksack first. So, if you get desperate for money you can sell your cowmilker to Van for 450g.

    3A. Calves

    When a calf is born the Harvest Sprites will put it into theprotective calf hutch. You don't have to. Until the calf has grown bigenough it will stay in the hutch which sits in the corner of the pasture bythe water trough. As soon as the calf is born, milk the mother cow to get abottle of Mother's milk (It looks like a baby bottle). Take it out to thehutch. (Now this is the hard part) In the front of the calf hutch. there isa door with a window. You have to approach the side of the door in order togive the calf the milk. Inch towards the door and watch the icon in the topright corner. Around the calf hutch, the icon will usually say "check" or"?" or "talk". Move toward the side of the door with the milk in your handuntil it says "show". Then select it and wait until the bottle disappears.It's difficult, I know, but you have to give the calf milk or it will getsick. (I learned the hard way). Also, put one fodder inside the hutch.

    (Just walk straight up to the door). And if you plan on keeping that calf,love and talk to it daily. Then when it's grown, you'll have a head start onthose heart levels.

    As the calf grows bigger in the calf hutch, it will decide that itprefers fodder over milk. If it rejects your milk, start checking andrefilling it's fodder supply daily. It's a good way to tell that it's daysin the calf hutch are numbered.

    After approximately 1/2 a game month, the calf will outgrow the hutchand take it's place in the barn. (The Sprites will let you know when it'stime). But your cow is still just a teenager. It cannot give you milk until

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    it's fully grown and has a calf of it's own. You can tell if it's grown bythe change in it's size. A fully grown cow will be the same size as theothers.

    The very day that your calf grows up, you can give it the miraclepotion. That is, if no other cow is pregnant. Unfortunately, you can onlyhave one pregnant cow at a time. So plan carefully so that you never run outof milk giving cows. Here's what I did:

    There are six available spaces for animals in your barn. I didn'tbother with sheep or goats. I had one star bull to mate my cows with. (Hewas actually the calf of my first star cow that I bought). It doesn't costyou anything to use your own bull for mating. I had one Normal cow. I useher milk for gifts and cooking. And 3 star cows. I left 2 spaces open forthe rotating calves. After I got a full enough barn, I would sell every calfonce it outgrew the calf hutch. If you don't have the available slot for anew calf in the barn, the game won't even let you get another miracle potion.So keep those spaces open in order to keep the milk a-flowin'! I kept starcows simply because you get so much money for their milk. But you can choosefrom any of the 4 kinds. Part of the fun might be to breed different kindsof cows together and see what you get. Also selling a full grown or teenagecow nets you more money than selling a calf. Last but not least, you have to

    wait until the day after a cow is isolated before you can order a miraclepotion for another cow. That' the soonest you can impregnate another cow.

    3. Sheep

    Don't even bother with sheep. They only give you wool onceper season and they eat just as much as cows. There are 3 types of wool youcan get depending on heart levels.

    Normal - sells for 75gWhite - sells for 115g (before haggling)Golden- sells for 600g (before haggling)

    4. Goat

    You can only buy a goat from Van in year 2 and 3. It costs4,000g and Van will throw in the goat milker for free. (Remember you can sellthe milker back to Van since you don't need it.) The only reason to buy agoat is if you're completly out of cow's milk. The goat will give you up to4 bottles of milk per day for 40 days. After that, you can't have little goatbabies so you have to have Takakura sell him.. And that's that.

    5. Ducks

    If you order the pond in year one, then in year two you'll geta cut scene with your wife saying that she's spotted two ducks in the pond.Then she'll ask you if you want to keep them. Here's the pros and cons...

    Pro's: You'll get little baby ducks that you could keep or sell for someextra G. Con's: Just 2 more animals to worry about. The ducks don'tactually lay their own eggs. The chickens do. 2 or 3 times per season achicken will lay one egg that will hatch as a duckling. You can tell thedifference by picking up an egg and checking on it. You have to add yourducks to the count of your chiken coop. They count as 2 chickens. So if youhave 6 chickens and 2 ducks, you have a full coop and no more eggs can be putin the incubator.

    *TIP: Ducks can be left outside no matter the weather. Or they canbe kept in the coop.

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    6. Chickens

    Chickens are definately a necessity. At first you'll have tobuy a rooster and a hen to start. They are 1,500G each. And they come toyou as egg laying adults which is nice. Now hurry up and get their heartlevels up and they'll be laying golden eggs in no time. Only happy chickenslay golden eggs. Chickens lay eggs every 2-3 days. You need to check eachegg to see if its a regular egg or a fertilized egg. Only fertilized eggscan be placed in the incubator to get a chick. You only need one rooster sosell all males once they're fully grown (450G each). It takes about one gameweek for a baby chick to grow up. Chicken feed sells for 150G per serving.It sounds like alot of G's but one serving lasts 2-3 days with a full coop ofchickens, so it streaches pretty far. You can avoid feeding them at all ifyou leave them outside in the chicken yard. It's hard to tell if a chickenis sleeping. If a chicken has it's head to the ground and wings pointeddown, then it's asleep. You can pick up a sleeping chicken to get an egg orto talk to it and it won't mind. But if you nuzzle a sleeping chickenthey'll get the upset bubble over they're head. Here's the list of thedifferent eggs and what they sell for:

    Type Selling Price ea.

    Norm. 40 G

    Fertilized 50 G

    Golden 300/360 G

    7. Cat

    You can get the black cat once you give Romana a couple ofgifts in year one. Around summer of year 2 you'll get a cut scene when youcome out of your house. Romana will offer you the black cat. You can passup the offer or take it. The cat doesn't contribute anything to your farm..As a matter of fact he just demands your attention and eats your dogs food.But it's nice to be meowed at as you walk by. And you can leave the catoutside 24/7. Just make sure you fill your dogs bowl twice per day.________________________________________________________________________________________

    Chapter 4: Crops (*For information on Wild plants/flowers, seeCooking)

    Hey, you have to eat, right? At the start of the game, go toVesta's farm by 6 banana seeds, 4 tomato seeds, and 6 turnip seeds. If youlook in the tool shed cabinet you'll see that Takakura kindly started you off

    with 2 tomato seeds. Whoopee...Plant the banana seeds in the field rightnext to your house. Make sure to keep one empty square between each tree.Pland the crop seeds in the farther field. This should leave you with justenough G's for a fishing pole. (More on that later.)

    *TIP: Trees do not need to be watered. Plants need water 2 times aday. Trees make fruit over and over again. But once you harvest a plantcrop, it needs to be hoed down. You do not have to water on rainy days. Butyou do have to water on snowy days.

    Certain crops grow in certain seasons. Some take longer to grow thanothers. Turnips are ready in 6 days, potatos take 10. I'll highlight these

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    for you in an easy to read chart. The best idea is to plant every crop onthe first day of the season so you won't lose any by waiting too long.

    Crop Chart Sp=spring Su=summer F=fall

    Crop Type Season(s) Growing time

    Carrot plant F/W 9-10 daysMelon plant Su/F 8-9 daysPotato plant Sp-W 9-10 daysStrawberry plant F/W 8-9 daysTomato plant Sp-F 7-8 daysTurnip plant Su-W 5-6 daysWatermelon plant Sp/Su 8-9 daysYam plant F 7-8 days___________________________________________________

    Trees take one year to fruit from the time they're planted. Bananas,Peaches and Oranges fruit in Summer. Apples and Grapes fruit in fall. You

    cannot plant anything right next to a tree. You have to leave at least onesquare empty on all sides of the tree. If you plant trees in a solid rowhalf of them will die. Trees will also overshadow and kill crops. So giveyour trees room. Before a tree gets fruit it has blossoms for one season.Starting the first day of the following season, fruit will appear. From thispoint on, you can either wait for the fruit to fall off or, if you're theimpatient type, you can shake the tree to make some fruit fall. For thefirst year or two, tree fruit should be the only crop sold to Van.Everything else is too valuable for food.

    *TIP: Bananas are the most profitable of the trees especially if youturn the fruits into seeds. You will double the number of seeds using theseed maker and sell each seed to Van for 140G each. (before haggling)

    So that about covers it for your first generation crops. But have youheard of hybrid crops AKA 2nd generation crops?

    Chapter 4: Hybridization

    A. Tartan/2nd Generation Crops

    In Spring of year 2, Takakura will bring home a strange 2-headed talking plant named Tartan. Tartan is responsible for blending yourcrops. At the beginning of year 2, go into Takakura's house every day after6:30pm until Tartan arrives. After that, you can enter Takakura's houseanytime to hybridize. First you must befriend him by talking to him daily.Let him "analyze" a few crops too. After 2 or 3 days, he will ask you if youwant to hybridize. Now, Tartan can be moody. Some days he may just want totalk and analyze crops for you. Some days it may take a while before he'll

    give you the option of hybridizing. Because he's so moody, you should saveyour game before you go to see him. A bad mood will cause him to spit outthe crops you were trying to hybridize and you'll lose them forever. If thishappens, and you have saved your game before you went in, simply restart yourgame and try again. Tartan's bad moods don't last. What didn't work lasttime will probably work the next time. I've included a list of combinationsfor second generation crops at the end of this chapter.

    *TIP: You must give a new crop combination to Tartan in order or theywon't work. i.e. A tomato plus turnip = a Trady. A turnip plus tomato =nothing and you lose a turnip and a tomato forever. So be careful to enter

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    them right. As far as I know, this rule only applies to 2nd generation crops.You don't have to worry about the order when you're making rare crops/trees(3rd gen.) or using Happy Lamps, Gemsoil and Upseed.

    B. Hybridizing Flowers

    A few of the wild plants around the village will help you makebetter crops.

    1. Gemsoil - This is a gray flower that can be found every 3 days inthe fall by Carter's dig site. It's the least helpful because it only allowsyou to plant a seed in any kind of soil. Even bad soil. I just save theseto give as gifts to Dr. Hardy and the fireworks brothers.

    2. Happy Lamp - These are pretty red flowers found down by Gustafa'sYurt every 3 days in the summer. And one is found by Cody's trailer too.When combined with a seed, a happy lamp allows you to plant that seed in anyseason. Nice!

    Upseed - By far the most valuable and the most rare of the 3. Oneupseed flower is located by the stream on the path to the digsite. Anotherby Cody's trailer. They bloom every three days in the winter. When added to

    a seed, they instantly upgrade your seed to a coveted "S" seed. "S" cropssell for more money. (They impress the heck out of the townsfolk too) Whenyou put an "S" seed into the seedmaker. You get 2 "S" seeds back.

    *TIP: To combine one of these with your crops. You have to use seedsnot crops. Take a seed and your choice of a wild plant into Tartan. Select"hybridize" and combine the two. It will produce a new bag of seed. (A bluebag will appear when using upseed.)

    C. 3rd Generation (Rare) Crops

    Now in order to make 3rd generation (rare) crops, youasolutely need a seed maker! The cool thing about rare crops is that you getto name them yourself. However, those silly game programmers only gave youspace for a 4 letter name. So, it might be a good idea to follow the listbelow and use numbers instead of names. It will save alot of confusion andit makes good use of the 4 spaces provided. These crops hybridize in thesame way as 2nd generation crops. Here's an alphabetical list of 2ndgeneration crops and known 3rd generation crops. (I'm sure there's more thanthese.)

    2nd Generation Crop List (alphabetical)

    Spring = SP Summer = SU Fall = F Winter = WNOTE: a backslash means "and" Spring/Summer. a dash means "through". Fall-Spring

    New Crop Combination Growing

    Season(s)

    Bashber Potato/Watermelon SP/SUBashota Potato/Yam W-SUBerrican Strawberry/Yam F-SPBerryber Strawberry/ Watermelon SP/SUBerrylon Strawberry/Melon F-SPBerrytoma Strawberry/Tomato SP-FCabbery Carrot/Strawberry F-SPCabber Watermelon/Carrot SP/SU

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    Cady Carrot/Turnip W-SUCamelo Carrot/Melon SU/FDhibe Turnip/Strawberry F-SPDhilon Melon/Turnip SU/FGretoma Watermelon/Tomato SP-FKandy Turnip/Yam W-SUKanro Yam/Carrot SU/FKashry Yam/Watermelon SP/SUMelotoma Melon/Tomato SP-FPaberryta Strawberry/Potato F-SPPotamelo Potato/Melon SU/FRadita Turnip/Potato W-SURaury Turnip/Watermelon SP/SUSholo Melon/Yam SU/FTobatama Potato/Tomato SP-FTomaca Tomato/Carrot SP-FTataro Potato/Carrot W-SUTrady Turnip/Tomato SP-FYamato Yam/Tomato SP-F_____________________________________________________________________________

    ___________

    2nd Generation Tree Crops

    New Crop Combination

    Gehju----------------------------Grape/BananaJurum--------------------------- Grape/PeachLanmuge---------------------- Orange/PeachMagenge----------------------- Banana/OrangeMagerum----------------------- Banana/PeachOrahge-------------------------- Grape/OrangeOraphu-------------------------- Orange/ApplePhuju----------------------------- Apple/GrapePhurum-------------------------- Apple/Peach________________________________________________________________________________________

    3rd Generation Crop ListNote: Silver Rock can only be created from 6pm-6am.Golden Rock can only be created from 6am-6pm.RC=rare crop*TIP: Although it's fun to name your own rare crops. Since there are somany of them, it would be a good idea to number them using the system below.Otherwise, it would be really confusing to use the recipe list._____________________________________________________________________________

    ___________Crop# --------- New Crop------------- Combination of----------

    --- Growing------ Growth TimeType

    ________________________________________________________________________________________

    rc 1 Red Light Bulb Berrylon / TradySpring 6-7 days

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    rc 2 " " Berrylon / Tomaca "" " "

    rc 3 ----------------------- Berrytoma / Camelo rc 4 ----------------------- Berrytoma / Dhilon rc 5 ----------------------- Cabbery / Melotoma -

    ---------- -------------rc 6 ----------------------- Dhibe / Melotoma

    ________________________________________________________________________________________

    rc 7 Purple Garlic Cady / TataroSpring 8-9 daysrc 8 " " Potamelo / Sholo

    ________________________________________________________________________________________

    rc 9 White Carrot Cabber / CadySpring 7-8 daysrc 10 " " Cabber / Tataro rc 11 -------------------- Caberry / Cady -

    ---------- -------------rc 12 -------------------- Caberry / Tataro -

    ---------- -------------rc 13 -------------------- Cady / Camelo -

    ---------- -------------rc 14 -------------------- Cady / Kanro -

    ---------- -------------rc 15 -------------------- Cady / Tomaca -

    ---------- -------------rc 16 -------------------- Camelo / Tataro -

    ---------- -------------rc 17 -------------------- Kanro / Tataro -

    ---------- -------------rc 18 -------------------- Tataro / Tomaca -

    ---------- -------------________________________________________________________________________________________

    rc 19 Bean Sprout Berryber / MeloberSpring 7-8 daysrc 20 " " Cabber / Melober "

    " " "________________________________________________________________________________________

    rc 21 White Chicken Cady / RaditaSpring 7-8 days

    ________________________________________________________________________________________

    rc 22 Bomb Berryber / MelotomaSpring 6-7 daysrc 23 " " Berrylon / Gretoma "

    " " "rc 24 --------- Berrytoma / Melober -

    --------- ------------

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    ________________________________________________________________________________________

    rc 25 Bell Berrylon / DhibeSpring 7-8 days

    ________________________________________________________________________________________

    rc 26 Eggplant Bashber / GretomaSummer 9-10 daysrc 27 " " Bashber / Kashry "

    " " "rc 28 -------------- Bashber / Melober -

    ------------ --------------rc 29 -------------- Bashber / Paberryta -

    ------------ --------------rc 30 -------------- Gretoma / Kashry -

    ------------ --------------rc 31 -------------- Gretoma / Melober -

    ------------ --------------

    rc 32 -------------- Gretoma / Tobatama ------------- --------------

    rc 33 -------------- Kashry / Melober ------------- --------------

    rc 34 -------------- Melober / Potamelo ------------- --------------

    rc 35 -------------- Melotoma / Potamelo ------------- --------------

    rc 36 -------------- Melotoma / Tobatama ------------- --------------________________________________________________________________________________________

    rc 37 Blue Light Bulb Berryber / DhilonSummer 7-8 daysrc 38 " "Berrylon / Cabber "

    " " "rc 39 ----------------------- Berrylon / Raury rc 40 ----------------------- Caberry / Melober

    ________________________________________________________________________________________

    rc 41 Garlic Bashota / CadySummer 8-9 daysrc 42 " " Kandy / Tataro "

    " " "_____________________________________________________________________________

    ___________

    rc 43 Peanut Berrytoma / TradySummer 7-8 daysrc 44 " " Gretoma / Melotoma "

    " " "rc 45 ----------- Gretoma / Trady -

    ------------ -------------rc 46 ----------- Melotoma / Tomaca -

    ------------ -------------

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    rc 47 ----------- Melotoma / Trady ------------- -------------

    rc 48 ----------- Tomaca / Trady ------------- -------------________________________________________________________________________________________

    rc 49 Silver Rock Dhilon / KashrySummer 8-9 daysrc 50 " " Dhilon / Yamato "

    " " "rc 51 ----------------- Kandy / Melober -

    ------------ -------------rc 52 ----------------- Raury / Sholo -

    ------------ -------------rc 53 ----------------- Sholo / Trady -

    ------------ -------------________________________________________________________________________________________

    rc 54 Golden Rock Dhilon / KashrySummer 8-9 daysrc 55 " " Dhilon / Yamato "

    " " "rc 56 ------------------- Kandy / Melober -

    ------------ -------------rc 57 ------------------- Raury / Sholo -

    ------------ -------------rc 58 ------------------- Sholo / Trady -

    ------------ -------------________________________________________________________________________________________

    rc 59 Maracas Dhibe / DhilonSummer 7-8 days

    ________________________________________________________________________________________

    rc 60 Green Apple Bashota / KandySummer 9-10 daysrc 61 " " Kanro / Kandy "

    " " "________________________________________________________________________________________

    rc 62 Yellow Carrot Berrican / KashryFall 6-7 days

    rc 63 " " Berrican / Sholo "" " "

    rc 64 --------------------- Kashry / Sholo -------- ---------------

    rc 65 --------------------- Kashry / Yamato -------- ---------------

    rc 66 --------------------- Sholo / Yamato -------- ---------------________________________________________________________________________________________

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    rc 67 Yellow Pea-pod Camelo / DhilonFall 8-9 days

    ________________________________________________________________________________________

    rc 68 Yellow Light Bulb Berrylon / CaberryFall 6-7 days

    ________________________________________________________________________________________

    rc 69 White Radish Cabber / KanroFall 8-9 daysrc 70 " "Cabber / Tomaca "

    " " "rc 71 -------------------- Caberry / Kanro -

    ----- -------------rc 72 -------------------- Caberry / Tomaca -

    ----- -------------rc 73 -------------------- Camelo / Kanro -

    ----- -------------rc 74 -------------------- Camelo / Tomaca -

    ----- -------------rc 75 -------------------- Kanro / Tomaca -

    ----- -------------________________________________________________________________________________________

    rc 76 Beige Fruit Bashber / BashotaFall 8-9 daysrc 77 " " Bashber / Cabber "

    " " "rc 78 ----------------- Bashber / Paberryta -

    ----- -------------rc 79 ----------------- Bashber / Potamelo -

    ----- -------------rc 80 ----------------- Bashber / Tataro -

    ----- -------------rc 81 ----------------- Bashber / Tobatama -

    ----- -------------rc 82 ----------------- Bashota / Paberryta -

    ----- -------------rc 83 ----------------- Bashota / Potamelo -

    ----- -------------rc 84 ----------------- Bashota / Tataro -

    ----- -------------rc 85 ----------------- Bashota / Tobatama -

    ----- -------------rc 86 ----------------- Cabber / Potamelo -

    ----- -------------rc 87 ----------------- Paberryta / Potamelo -

    ----- -------------rc 88 ----------------- Paberryta / Tataro -

    ----- -------------rc 89 ----------------- Paberryta / Tobatama -

    ----- -------------

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    rc 90 ----------------- Potamelo / Tataro ------ -------------

    rc 91 ----------------- Potamelo / Tobatama ------ -------------

    rc 92 ----------------- Tobatama / Tataro ------ -------------________________________________________________________________________________________

    rc 93 Cymbals Berrylon / CadyFall 7-8 daysrc 94 " " Camelo / Dhibe "

    " " "________________________________________________________________________________________

    rc 95 Purple Light Bulb Berrylon / DhibeWinter 6-7 days

    ________________________________________________________________________________________

    rc 96 Sycamore Seed Kandy / CadyWinter 7-8 days

    ________________________________________________________________________________________

    rc 97 Whistle Cabber / CameloWinter 7-8 daysrc 98 " " Cabber / Caberry "

    " " "rc 99 ----------- Camelo / Cabberry -

    --------- -------------________________________________________________________________________________________

    rc 100 Unknown Cabber / RaurySpring ?rc 101 " " Kanro / RaditaSummer ?rc 102 ---------------- Camelo / BerrylonWinter ?rc 103 ---------------- Radita / KandySpring ?rc 104 ---------------- Dhilon / CabberyFall ?rc 105 ---------------- Berrylon / CabberSpring ?

    ________________________________________________________________________________________

    Chapter Five: Fishing

    In the beginning of the game, fishing will be your main sourceof income and food. Make sure to save your money for day 3 when Van comes totown. I think the fishing pole costs 520g and you can only buy it from Van.There are 5 places to fish. Waterfall, upstream, downstream, the Spring andSwamp. Each location catches you different kinds of fish. The spring is

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    located by the Harvest Sprites Treehouse. The Waterfall is by Carter's DigSite. Upstream is considered to be anything above the bridge up to theWaterfall. Downstream is below the bridge. And the Swamp is betweenGustafa's Yurt and Cody's trailer. You cannot fish at the beach. ( I don'teven know why they put a beach there.)

    In order to fish, pull the fishing pole out of your rucksack and walkup to the water's edge. If you notice, the icon in the top corner should say"fishing". Press the "x" button to cast your line. Now you play the waitinggame. It could take a few seconds to a few minutes to get a nibble. Sinceyou don't have to hold any buttons while you wait, now might be a good timeto file those fingernails or get that homework done. A fish will nibble afew times before it bites. You don't do anything until the red bobber istaken underwater with a splash. The key to successful catching is not topress the "x" button until the bobber goes down and back up again. Then reel'em in. Make sure you put them in your rucksack and not eat them. Iaccidently ate a 2,000G Sharshark once. I'm still kicking myself!

    *TIP: In my experience, the longer you wait for a nibble and thelonger it takes to reel it in, the better and more valuable the fish willbe. For example a Huge Yamane will take longer to catch than a tiny snelt.Patience is the key. On an average fishing day you should be able to catch 6-

    8 fish or more.For the first year or so, you need to save all the fish worth 70G or

    less for food and gifts. Sell all the fish to Van worth more than 70G. Anddon't forget, anything worth 101G or more can be haggled with Van for moreG's. More on haggling in the chapter on Van's shop.

    Below is a list of fish types, locations and selling prices:

    FISHING LIST

    Fish Selling Price Haggle Price

    Tiny Arna 300g 360g Arna 400g 480g Big Arna 400g 480g Huge Arna 1500g 1800g

    ________________________________________________________________________________________

    Tiny Colombo 10g ------- Colombo 20g ------- Big Colombo 40g ------- Huge Colombo 100g -------

    ________________________________________________________________________________________

    Tiny Huchep 60g -------

    Huchep 90g ------- Big Huchep 170g 204g Huge Huchep 250g 300g

    ________________________________________________________________________________________

    Tiny Nayamane 50g -------- Nayamane 60g -------- Big Nayamane 130g 156g Huge Nayamane 200g 240g

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    ________________________________________________________________________________________

    Tiny Rainbob 70g -------- Rainbob 80g -------- Big Rainbob 150g 180g Huge Rainbob 500g 600g

    ________________________________________________________________________________________

    Tiny Sharshark 500g 600g Sharshark 600g 720g Big Sharshark 1200g 2000g Huge Sharshark 2500g 3000g

    ________________________________________________________________________________________

    Tiny Snelt 20g -------- Snelt 30g -------- Big Snelt 60g --------

    Huge Snelt 100g -------- ________________________________________________________________________________________

    Tiny Yamane 300g 360g Yamane 500g 600g Big Yamane 1000g 1200g Huge Yamane 2000g 2400g

    ________________________________________________________________________________________

    *TIP: Remember, there is no "magic fishing spot" but fishing incertain places will eventually net you the more valuable fish. Also, I haveonly caught a Sharshark in Spring and Summer. I'm not sure if you can catchthem any other time of year.________________________________________________________________________________________

    Chapter 6: Cooking

    *TIP: To fill your appetite bar, you have to eat threeindividual foods or one cooked meal.Since you can only make Soups and Saladsat first, it would be a good idea to plant lots of Turnips and Tomatoes.That way you can cook alot of Light Pickles and Marinade. You have to cook25 successful meals before the rest of the courses are unlocked.

    When you bring up the cooking window (as you stand at the kitchen

    stove) you'll notice there are 3 squares. If a recipe says Turnip andnothing else - like Light Pickles - it means to use 3 Turnips. You have tofill in all the squares before it will let you cook a meal. Once you haveunlocked all the courses, you will have Salad, Soups, Entrees, Main Courses,and Desserts. Keep the recipe list for reference. You can't possiblymemorize all of them.

    Make sure you choose the right course when you make a recipe. If youmake a recipe that belongs in another category, you will get a failed recipe.And eating a failed recipe will fill you up but it will give you one heck ofa tummy ache.

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    Below is a supposedly complete recipe list. There's probably a fewthat have been missed. Some recipes have 2 selling prices next to them. Thefirst is the regular selling price. The second is what you can get afterhaggling with Van. Have fun experimenting!

    Recipe List

    *NOTE: The recipes are listed in two groups. The first group uses onlyregular or 1st generation crops. The second group uses one or more rarecrops which are listed by number. Refer to the crop list.________________________________________________________________________________________

    Name of Dish IngredientsPrice Haggle Price

    SOUPS

    Potato Soup Potato/Hackberry/Mugwort100g --------

    Earth Soup Carrot/Potato100g --------Fish Stew Potato/Fish/Turnip250g 300gStew Potato/Milk/Carrot200g 240gTomatama Soup Carrot/Tomato90g -------Yam Soup Yam110g 132g

    _____________________________

    Good 4 U Soup RC 96 / RC 52 or 57400g 480gGood Soup Fish/Turnip/Bashota250g 300gRare Stew RC 100 / Milk / RC 23400g 480gSouper Soup RC 10, 59 or 98 / RC 1, 38 or 68400g 480g

    ________________________________________________________________________________________

    SALADS

    Fruit Salad Tomato/Apple/Orange40g --------

    Light Pickles Turnip25g --------Marinade Mugwort/Tomato or Turnip/Fish35g --------Tomacarro Salad Tomato/Carrot35g --------Tomamelo Salad Tomato/Melon35g --------

    ____________________________

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    Dhibe Salad Dhibe/Tomato/Berrytoma35g --------Egg Salad Egg/Tomato/Gretoma25g --------Mellow Salad Melotoma / Dhilon / RT 2335g --------Melon Salad Melon/Tomato/Trady25g --------Pickles 1 Trady/Raury25g --------Pickles 2 Cabber25g --------Potamelo Salad Potamelo/Tomato/Berrytoma35g --------Rare Salad- RC 14, 23, 26, 46, 61, 67, 69 or 81/ Tomato/ Dhilon350g 400gRed Salad Tomato/Trady/Dhibe35g --------Red Veggies RC 1 / Tomato / Trady35g --------

    Shiny Salad RC 1, 38 or 68 / Apple / Orange ________________________________________________________________________________________

    ENTREES

    Fried Mushrooms Wild Mushroom/Turnip/Butter80g --------Fried Veggie Tomato/Carrot/Butter70g --------Grape Pie Grape/Egg/Butter50g --------Melon Pie Melon/Egg/Butter50g --------Sashami Fish150g 180gSashami (Lg) Big Fish200g 240gSmoothe Veggie Turnip/Potato/Carrot or Tataro75g --------Strawberry Pie Strawberry/Egg/Butter??? ??

    _________________________________

    Fried Nuts RC 46 / Potato / Butter Mixed Fry RC 27 or 81 / Hackberry / Fish95g --------

    Shiny Stir Fry RC 1, 38 or 68 / Turnip / Butter450g 540gShiny Tempura RC 1, 38 or 68 / Fish /450g 540g

    ________________________________________________________________________________________

    MAIN COURSES

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    Curry Potato/Carrot/Ruby Spice200g 240gGratin Milk/Butter/Cheese200g 240gMeuniere Set Butter/Milk/Mushroom250g 300gMushroom Curry Potato/Mushroom/Ruby Spice200g 240gMushroom Gratin Butter/Milk/Mushroom150g 180gOmelet Egg/Butter200g 240g

    __________________________________

    Baked Tataro RC 52 or 57 / Tataro / Egg125g 150gBean Bowl RC 61150g 180gFish Set RC 52 or 57 / Fish250g 300g

    Hot Curry RC 59 / Carrot / Ruby Spice250g 300gMixed Veggies RC 61 / Potato or Berrican / Egg150g 180gMountain Bowl RC 81 / Wild plant / Mushroom150g 180gMushroom Pasta RC 101 / Cady225g 270gRootbaisse RC 52 or 57 / Carrot125g 150gVeggie Pasta RC 27 / Tomato / Wild Plant200g 240g

    ________________________________________________________________________________________

    DESSERTS

    Carrot Cake Carrot/Egg/Milk150g 180gFruit Juice Any 2 Fruit/Milk50g -------Fruit Punch Any 3 Fruit150g 180gGrilled Yam Yam75g -------Ice Cream Brown Milk/Star Milk110g 132g

    Love Cocktail Grape/Watermelon200g 240gPeach Tart Peach/Egg/Butter125g 150gPound Cake Butter/Egg/Milk175g 210gRich Juice Star Milk/ any 2 Fruit75g -------Strawberry Short Cake Strawberry/Egg/Milk190g 228g

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    Sweet Potato Yam/Egg/Butter150g 180gVeggie Cake Tomato/Egg/Milk150g 180g

    ____________________________

    Cocktail Phuju / Melotoma190g 228gDancing Dessert RC 25, 59, 98 or 104 / RT 1-9 / Apple350g 420gDhibe Cake Dhibe / Egg / Milk1,675g 2,010gGood Juice Tomato / Gretoma / Apple60g --------Juice DX RC 14 or 100 / Carrot / Orange400g 480gKashry Sherbet Brown Milk / Star Milk / Kashry Magenge Jam Magenge45g --------Orahge Juice Orahge

    75g --------Phurum Jam Phurum40g --------Short Tart RT 8 / Egg / Butter125g 150gSuper Yam RC 65400g 480gSweet Cocktail Gehju / Oraphu200g 240gVeggie Juice Tomato or Carrot / Berrylon50g -------

    ________________________________________________________________________________________

    A. Ruby Spice

    Some of the recipes call for "Ruby Spice". The way you getthis is by befriending Ruby at the Inner Inn.Most people say that they didn't get the Ruby Spice until year 2. I managedto get mine in Winter of year one. It's just an exotic spice that she pickedup in her travels. Around the end of year 1. Start going to visit Rubyafter 12pm noon. You need to catch her alone in her kitchen. When you get acut scene, she'll give you the spice.

    Starting in year 2 you'll have a refrigerator. You can store crops,meals, fish, milk and eggs here as well as the Food Storage Room and yourRucksack.

    *TIP: Meals cannot go bad. And unlike hybridizing, you can putingredients in any order. If it's a valid recipe, they will always work.

    B. Wild Plants / Flowers

    All the wild plants and flowers found around the village canbe used for something. Although you can't eat the flowers, they make greatgifts and can be used to make fertilizer. (See the section about theFertilizer Maker.) There are 6 kinds of Wild Plants. They grow in differentseasons in different places. Here's a list:

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    Wild Plants by Season Type Selling Price Uses

    Spring:Mugwort Plant 15g RecipesToy Flower Flower 10gGifts/Fertil.Goddess Drop Flower 15gGifts/Fertil.

    Summer:Happy Lamp Flower 25gHybridizingRoyal Fern Plant 15g RecipesMist Moon Flower 10gGifts/Fertil.

    Fall:Hackberry Mushroom 20g Recipes

    Bracken Mushroom 15g RecipesTrick Blue Flower 10gGifts/Fertil.Gemsoil Plant 20gHybridizingMatsutake Mushroom 25g RecipesToadstool Mushroom 100g Sell to

    Van

    WinterSorrel Plant 20g RecipesUpseed Flower 25gHybridizingAmorous Flower 10gGifts/Fertil.

    ________________________________________________________________________________________

    Chapter 7: Carter's Dig Site

    Digging at the dig site is also an excellent way of makingmoney in your first year. All the things that you dig up here can be sold toVan or given to certain people as gifts. Some are more valuable than others.In the first year, the dig site is very small with only a few things you candig up. Every year the dig site gets a little bigger and you can find moreand more items. Be sure to find the stone tablets. That's what Carter islooking for. There is one tablet to find every year. I hear a rumor that if

    you find all the stone tablets and make friends with Carter, he will give youa Chihuahua dog. *TIP: Once you dig up one square, you can still find itemin that square if you keep digging.

    Below is a list of items you can find at the digsite year by year andtheir value:

    Year One: Item Selling Price

    Old Money 10gSkull Fossil 50g

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    Human Statue 40gMoon Ore 40g

    Year Two:Sugar Ore 50gFossil 40gHorse Statue 70gSilver Coin 40g

    Year Three:Hip Fossil 60gHop Ore 80gJade Ball 150g/180g

    Year Four:Gold Coin 50gStrange Fossil 100gMisc. Stones 300g-2,500g

    *Note: Every year reveals new items to find, but you can still dig up items

    from the previous year(s).(Except for Stone Tablets) So by year 6, you'redigging up everything on this list.

    *TIP: Want it to stop raining/snowing for the day? All you have to do isenter and exit the dig site. When you come back out, the rain or snow willhave stopped.

    Chapter 8: Van's Shop

    Van is your #1 buyer. He signs you paychecks. It's too badhe only comes twice a month. He opens shop on the 3rd and 8th at aroundnoon. However, he's been known to show up at late as 2:00. But he closespromtly at 6:00pm. When he opens and closes shop, the whole game stops tolet you know it. (unless you're inside a building.)So if you're fishing, you'll lose that fish. Time your fishing around Van'sshop times.

    A. Haggling

    The key to making money with Van is haggling. Every item hasone set price that Van offers. Every item that initially sells to Van for101g or more can be haggled for a higher price. For instance, a GoldenChicken Egg sell for 300g each. That's a great price right? If you hagglewith Van you'll get 360g for it. When you show him an item he'll ask you,"Will you take 300g for it?" Just say NO! He will either offer you a betterprice or he'll say "That's too bad." But don't give up. He'll eventually gettired of you asking and give you a better price just to shut you up. In

    extremely rare cases, you could get a second offer of an even better price.In my experience, it has to be a lucky day (check your TV) and the items haveto be really, really good. Like a very valuable fish or Star "S" milk. Ifyou think you're lucky, refuse his offer of a higher price by saying "nevermind" he'll either say "That's too bad" or give you a higher price.Remember, jerking Van around too much will make it much harder for you to gethigher prices on things. He'll eventually give you a better price, but youcould be there all day with a very grouchy Van.

    You can sell anything to Van. Even flowers, fodder, tools orfertilizer. Everything but your farm animals. (you do however buy the goat

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    from Van.) If you sell crops to him he'll offer you the same price for themthat you would get if you put them in the shipping bins. But if you turnthose crops into seeds with your Seed Maker and sell the seeds to Van, youget alot more G's.

    Van offers to sell several items that are exclusivley at his store.Some are only available certain years. They are as follows:

    Records: There are several records that you can collect. More onthose in the next chapter. Van offers 2 of them. Winter Theme (Year one)and Spring Song (Year 2 and after).

    Health Drinks: Van offers 3. Turbojolt - 750g, Bodyhyper - 1,000g,and Bodigizer - 750g. Each one has a different boosting effect on you.

    Home Interiors: Each year, (if you buy them) Van will offer you newdecorations for the inside of your home. Interior one is what you alreadyhave in your home.

    Interior 2 costs 5,000g (Year 2)Interior 3 costs 30,000g (Year 3)Interior 4 costs 100,000g (by Year 4, you'll have the money to

    spend.)Buying a new interior basically gets you new rugs, mats and

    tablecloths. Plus a new rug for your child's room.Toys: When your child is little, Van will offer several different

    toys to buy. Blocks, a ball, a car and a big Teddy Bear. You should getthem all. It helps you child bond with your child. The first three toysmentioned are offered in the first year only. The Bear is offered in Year 2.When you bring any toy home, just put it in your child's toy box. He/shewon't take it from you if you show it to him. But he/she will take it out andplay with it from time to time.

    Vase: In year 4 you can buy a special Vase for your house. It's ahuge floor vase and Van will deliver it to your house personally. Thereseems to be no purpose for it except to look pretty in your bedroom.

    Goat: You have to buy the goat from Van. But if you want to sell thegoat, go through Takakura. The goat costs 4,000g to buy.

    Chapter 9: MISC.

    A. Collector's Items

    Most of the people in the village can offer you aspecial gift at some point. But you have to make them your friend first.

    1.Records

    At the beginning of the game you are supplied with 2records. Breeze and Quiet Winter. But here are more you can find aroundtown.

    64 Memories: After winning 10 games of Territory Capture,Kassey or Patrick will give it to you .

    Joy of Fall: Mukumuku will give it to you. You can only findhim by the Sprites tree in the Winter time.

    Marine Jazz: You have to befriend Griffin at the Blue bar andcatch him alone in his room to get this record.

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    Summer Memories: If you become friends with Carter, waituntil a day when Van's shop is open. (That's Carter's day off.) He'll giveyou this record if you talk to him on the beach.

    Town Spirit: Sebastian the butler at Romana's Villa gives youthis one. (You have to catch him in his room.

    Winter HM: Given by Kate. Grant and Samantha's daughter.

    ________________________________________________________________

    2. Tools:

    Wool Clippers - Wally gives these to you.Fishing Pole #2 - See Galen for this from year 2 on.Strange Hoe - Given by Tim at the Inner InnWierd Hoe - Given to you by Vesta in year one.Strange Sickle - See CodyWeird Sickle - Dr. Hardy gives this one to you.Wooden Watering Can - A special watering can from

    Romana.________________________________________________________________

    3. Other

    Alarm Clock - Given by Grant in Year 2.Fireworks - See Patrick from Year 3 on.Gold Medal - From Wally. Year 3 on.Necklace - Given to you by Flora from Year 3 on.Sheet Music - See Romana from Year 3 on.Tumtum Drum - See Gustafa in his hut from Year 3 on.

    ________________________________________________________________

    B. Your Own Shop

    Did you know that you could have your own garage sale?That's right! Just pick a day when Van is not in town. Go to the spot wherehe sets up shop. Walk around that area until the icon in the top rightcorner says "open store" (or open shop, I forget) then you play the waitinggame. When someone walks by, talk to them. They'll ask about a certainitem. You have the choice of squeezing every possible nickle out of them oryou can give them a deal on it. After selling that item, see if they wantsomething else. You could be there all day so make sure you have taken careof your farm duties before you go. When you want to leave, walk to the edgeof the carpet that you're standing on and follow the icon's directions.

    *TIP:Before you set up shop, leave everything at home that you don'twant to sell. i.e.tools, animal medicine, etc. If someone asks to buysomething and you say no, you'll lose points (and business) with them.

    C. Mukumuku

    What the heck is that abominable snowman up by thespring? He's sweet and cuddly but Daryl is on an endless quest to capturehim. Well, all I know is that you get certain gifts from him. If you givehim 3 fish a day for 3 days, He'll give you that lizard you see by thwaterfall. ( Has to be done in chapter one.) Also if you give him 3 flowersa day for 3 days, he'll give you the "Joy of Fall" record. The cool thingabout that one is you can do this over and over again. He'll give you thesame record repetedly and you can sell all but one to Van for 486g each

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    (after haggling) Keep one for yourself. What's the catch? After chapterone, you can only find Mukumuku in the Winter.

    D. Games

    1. Grave Cleaning: When dear Nina dies at the end ofchapter one. Galen moves to a little house on Grave Hill in front of Vesta'sfarm. Nina's gravestone is next to it. If you can catch Galen standing byher grave, he may ask you to clean it for him. You have 30 seconds to do it.

    2. Territory Capture: The fireworks brothers, Kasseyand Patrick play a game with you called Territory Capture. Climb the rope totheir elevated house. If they're holding fireworks in their hands, they'lloffer to play the game with you. Ask the brother on the right side to play,and you get to take your turn first. As the brother on the left, and he'llgo first. Win 10 games and they'll give you the "64 memories" record. Istill haven't won this game.

    3. Milk Drinking Contest: After Year 1, go to theInner Inn around mid-afternoon. If you catch Rock, Grant or Hugh in thefront room and talk to them, they'll ask you if you want to play. This gameis fairly easy to win.

    4. Unknown Game: I heard of a game where you help theHarvest Sprites clean the Goddess Spring or something and they would give youthe owl that sits on the Harvest Sprites tree. I haven't had any proof ofthis. But let me know if it really does work.________________________________________________________________________________________

    Conclusion

    Well, guess what?! That about covers it. If I have missed anything,or if you have any questions, please E-mail me at the address on page one.And please put "HMAWL question" in the title or I could delete you like aspammer. I hope you enjoy this game as much as I do.

    GOOD LUCK!

    Copyright (c) 2006 by Purplepassion, and GameWinners.com. All rightsreserved. This document may not be duplicated or modified without priorpermission.