harry potter 5 hints

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Harry Potter & The Order Of The Pheonix (Playstation 2) Complete Walkthough Version 1.0 By Trinity Reloaded ([email protected]) August 28th 2007 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~ Contents ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~ Chapter 1 Introduction Chapter 2 Information Chapter 3 Walkthrough Chapter 4 Room Of Rewards Chapter 5 100% Room Completion Chapter 6 FAQ’s Chapter 7 Credits & Thanks Chapter 8 Copyright ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~ Chapter 1 Introduction ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~ I have written walkthroughs for all the other Harry Potter games except one. In fact a Harry Potter game was what started me off writing walkthroughs in the first place. I was stuck and checked for a walkthrough on the XBOX but could not find one so I wrote one. Just like then there are no walkthroughs on this site as yet for the playstation so I decided to write one. The only game I did not write a walkthrough for was the Goblet of Fire as I did not like the changes they made from the original Harry Potter format. Fortunately they have returned to their original style of play and have improved upon it by expanding Hogwarts to make a massive playing area with out loading screens.

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Page 1: Harry potter 5 hints

Harry Potter & The Order Of The Pheonix (Playstation 2)

Complete Walkthough Version 1.0

By Trinity Reloaded ([email protected])

August 28th 2007

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

Contents

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

Chapter 1 Introduction

Chapter 2 Information

Chapter 3 Walkthrough

Chapter 4 Room Of Rewards

Chapter 5 100% Room Completion

Chapter 6 FAQ’s

Chapter 7 Credits & Thanks

Chapter 8 Copyright

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

Chapter 1 Introduction

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

I have written walkthroughs for all the other Harry Potter games except one.

In fact a Harry Potter game was what started me off writing walkthroughs in

the first place. I was stuck and checked for a walkthrough on the XBOX but

could not find one so I wrote one. Just like then there are no walkthroughs

on this site as yet for the playstation so I decided to write one.

The only game I did not write a walkthrough for was the Goblet of Fire as I

did not like the changes they made from the original Harry Potter format.

Fortunately they have returned to their original style of play and have

improved upon it by expanding Hogwarts to make a massive playing area with

out loading screens.

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In conclusion I really liked this one and will enjoy playing it again. I only

hope you enjoy it as much as I did.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

Chapter 2 Information

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

1. Marauder’s Map

The castle of Hogwarts is a very large playing area and when you first start

the game it is very easy to get lost, especially if you have not gained the

portrait passwords and have to travel the long way around to get anywhere.

To make this task easier you have full use of the Marauder’s Map. Press the

select button to access the map and you will see Hogwarts grounds laid out in

front of you. If you press the direction pad to the left you will see a full

list of rooms in Hogwarts and can press the X button to select whichever room

you want to reach. Pressing right on the direction pad will give you a list of

any characters in the game that have a task for you to do. Again, press the X

button to select them.

When you have selected your destination you can press the select button again

to return to the game and foot prints will be laid out in front of you showing

you which way to go. A very handy addition to the Harry Potter series I

thought.

2. Non-Combat Spells

Accio

Accio is also known as the summoning charm and is used to pull objects towards

you. To cast the spell pull back twice on the analogue stick.

Depulso

Depulso is the opposite of Accio and is used to push things away from you. It

is known as the banishing spell.Push forwards twice on the analogue stick

twice to cast it.

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Reparo

Around Hogwarts there are many things that are broken and Reparo can be used

to mend them. Very useful if you want to get the School Pride Cup. To cast it

roll the analogue stick round in a clockwise direction.

Reducto

Reducto does the opposite to Reparo and will break things down. It is not used

often but you need to know it to complete the game. To cast it roll the

analogue stick in an anticlockwise direction.

Wingardium Leviosa

This is probably the most used spell in the game and can be the trickiest to

master. To cast it you start the analogue stick in a forwards position and roll

it around the top from left to right. When you have lifted an item you can then

move it around by moving the right analogue stick and drop it by pressing the

X button.

Incendio

This charm is also known as Bluebell Flames. It can be used to light many

things around Hogwarts grounds and will be needed for certain cups. To cast it

move the analogue stick from top to bottom while aiming at whatever you want

to light.

3. Combat Spell

Expelliarmus

This is known as the Disarming Charm and will take the wand of your opponent

if they are kneeling on the ground. You need to be reasonably close for it to

work though so don’t expect to disarm an opponent from far away. To cast it

use the same method as Accio and pull back twice on the analogue stick.

Stupefy

The Stunning Charm can be very effective to bring an opponent an opponent down

so you can take their wand. To cast this spell move the analogue stick round

in an anticlockwise direction.

Protego

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This is probably the most valuable combat spell, especially if you are playing

through on the hard difficulty. Is will conjure up a shield that will rebound

attack spells from you onto the original caster. To use it push forwards on

the analogue stick twice.

Rictumsempra

This is the Tickling Charm and although it sounds useless, it can be used to

temporarily preoccupy your opponent. Cast Rictumsempra the same way you do

Incendio, by moving the analogue stick from top to bottom a few times.

Petrificus Totalus

This is known as the body-bind curse and will paralyse your opponent

completely for a few seconds. To cast it move the analogue round in a

clockwise direction.

Levicorpus

This jinx will flip your opponent upside down and hang them in the air. To

use it you need to move the analogue like you do for Wingardium Leviosa. Start

with the analogue in a forwards position the wiggle it around from left to

right a few times.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

Chapter 3 Walkthrough

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

---------------

*The Beginning*

---------------

The game begins with Harry and Dudley stuck in a tunnel with two. Dementors.

To get rid of them you need to cast three Patronus Charms. To do this wiggle

the right analogue stick from side to side and Expecto Patronum will be cast.

-------------------

*12 Grimauld Place*

-------------------

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After the cut scene you are now beside Sirius at 12 Grimauld Place. Your

first task here is to help Ginny push all the furniture against one wall of

this room. To do this you must first teach Ginny how to cast Accio and

Depulso. After Sirius’s demonstration of Accio you must cast it one three

items of furniture then Ginny will copy the spell too. When you have done that

you must do the same with Depulso. When she has learnt both spells you may

then use them to move the furniture against the far wall.

With Ginny’s task finished it is now time to help Hermione. For this task you

need to learn how to cast Reparo. As with Ginny, watch Sirius then copy the

spell and repair three piles of plates. When Hermione has also cast the spell

you must then repair the rest of the furniture around the room.

To help Ron you need to learn Wingardium Leviosa. Once more, watch Sirius and

cast Wingardium Leviosa on three items of clothing in front of the trunk. When

Ron has put the fourth one in you only need to move the ones off the bed into

the trunk and you are finished at Grimauld Place. Enjoy the cut scene.

------------------------------------------

*Hogwarts School Of Witchcraft & Wizardry*

------------------------------------------

When you regain control you are in the Clock tower Courtyard. Walk towards the

entrance of Hogwarts and talk to Fred and George. They will tell you how to

use the Marauders Map so you can find Hermione.

----------------------------------

*Go To The Gryffindor Common Room*

----------------------------------

You will find she is in Gryffindor Tower so head there first. When you reach

the portrait of the Fat Lady you will find that you don’t know the password.

To get it you need to find any member of Gryffindor and ask them. There is

usually one on the staircase at this point. When you have it go back to the

portrait and enter the common room.

When you enter the common room you will find Hermione waiting for you. She

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asks you to check the notice board, to do this cast Accio to spin it around

then press the action button when facing the board. When you have read the

board you will have to find Neville. Use your Marauders map to do so.

-------------------------------------

*Go To Defence Against The Dark Arts*

-------------------------------------

On your way down to Neville you will however, be stopped by Moaning Myrtle who

will introduce you to the Room of Rewards. This is where are the cups you can

earn throughout the game are kept. There are also some good interviews worth

watching, (if you are the kind of person who enjoys DVD extras), of the cast

and makers of the film. These are unlocked as you reach each Discovery level.

You will find Neville on the Suspended Bridge surrounded by Slytherins. Pull

out your wand and target them by pressing R1 so they run away. When they are

gone all four of you can now go to Defence Against the Dark Arts.

------------------------------------

*Fred And George: Duelling Practice*

------------------------------------

After your lesson the only alternative to learn the practical side of defensive

magic is to talk to Fred and George, at least for now anyway. Find them on the

map and head down to talk to them. They will teach you how to remove an

opponent’s wand using Expelliarmus. To cast this spell is just like using

Accio, summoning their wand to you if you like. Hit Fred with three

Expelliarmus spells and they will move on to teach you Stupefy. Again, cast

this one three times on Fred and then you will have learnt them. Now you can

have your first wizards duel.

This Slytherin can be taken down in three moves if you do it right. Hit him

with two Stupefy spells and when he is on his knees hit him with Expelliarmus.

Make sure you are stood reasonably close to them so your spells are more

likely to hit and be effective.

When the duel is over you can see a cut scene then you will be back in the

common room with Ron and Hermione.

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--------------------------------

*Library Book For Healing Hands*

--------------------------------

For Hermione to heal your hand you need to pay a visit to the Library so find

it on the map and head on down there. There are two ways you can get to the

library, either follows the footsteps or you can go to the portrait that

Hermione points out and get its password. (See Chapter 4).

The book you want is on top of one of the four bookcases in the first section

of the Library and it is awkward to get to. To reach it is easy, you need to

climb on the table and the book will fly off to another bookcase. Move the

table using Wingardium Leviosa over to the bookcase the book is on now and

climb up again. The book will fly away again and you must repeat the process

until the book has landed on the table in the middle of the room. Now you can

just hop down and get it by using the action button. When you have the book

you need to go to Moaning Myrtles bathroom so you can read it in peace.

-------------------

*Myrtle’s Bathroom*

-------------------

When you reach the bathroom Hermione will show you how to cast Incendio. When

she has shown you how to cast it use the spell to light the lamps around the

taps. When they are all lit Myrtle will come and blow them out again. After

this there is a long cut scene to watch.

------------------------------------------------------

*Neville Longbottom: Finding The Room Of Requirements*

------------------------------------------------------

When you regain control of Harry you will now need to find Neville again. Use

the map and you can go straight to him. When you reach him he will ask for

some help to remove the Devil Snare. Cast Incendio at the plant and continue

to cast it on the plants inside the greenhouse until they are all gone. When

the plants are all gone, Neville will show you the Room of Requirements.

Follow him up to the seventh floor, (don’t panic if he moves quickly, if you

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fall behind too far he will slow down).

-------------------------------

*Finding The Members Of The DA*

-------------------------------

Once you have found the room you need to find all the other members of the DA

and tell them where the room is. Before you leave to find them though you need

to teach Neville how to cast Protego. As always, cast the spell three times

then Neville will copy and you have learnt a new spell. At this point you have

found 4/28 DA Members.

------------------------------------

*Angelina Johnson: Trophy Room Trap*

------------------------------------

Angelina can be found in the Trophy Room off the Great Hall. To get to her you

will need to use Wingardium Leviosa on Dumbledore’s chair that is blocking the

door. When you get down to the Trophy Room you will find it in complete

disarray. The first thing you need to do is to put the Trophies on the right

pillar. Each base has either a gold or silver square around it, put the right

trophies on depending on the colour of the square. When all four trophies are

in the right spot you need to repair the glass for all four cabinets. When you

are done Filch and Malfoy are both very disappointed. Angelina will bring

Alicia Spinnet and Katie Bell with her so that makes 7/28 DA Members found.

-------------------------------------------------------

*Anthony Goldstein: Revealing The Room Of Requirements*

-------------------------------------------------------

Anthony can be found in the Fourth Floor corridor near the Clock Tower. All

you need to do is talk to Anthony and he will go on up and join the others in

the Room of Requirements. He will however ask you to find Michael Corner and

Terry Boot and tell them too. When you have found all three you will have

10/28 Members found.

-----------------------------------

*Cho Chang: Mischief In The Owelry*

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-----------------------------------

Cho can be found in the Owelry so go out into the grounds and find the Owelry

then go inside the tower to talk to Cho. To get Cho to go to the Room of

Requirements you need to help her catch an owl. To get the owl for her you

need to chase it from place to place for a b it. Start by walking over to the

owl in the window. Follow it half way up the stairs and walk towards it and it

will fly off again. Get to the top of the stairs and walk as close to the wall

as possible. Harry will then flatten himself against the wall and you can

sidle across to the owl making it fly off again. Continue shuffling along the

wall and touch the owl again to move it on to its next spot.

When it has moved shuffle all the way back to the left then go halfway up the

next set of stairs and touch the owl again. Walk to the top of the stairs and

when you reach the owl it will fly off to the third floor. Climb the steps in

front of you then wall sneak across a short way to the owl once you have used

Reparo on the broken bit of floor. The bird will shift to the window so sidle

back and get the bird to move up to the top floor.

The owl will be waiting for you at the top of the stairs. When you have

touched it, it will fly to the top of the first of three broken posts. Use

Reparo on the broken post and Harry can climb up and touch the owl. When you

do it will fly off and land on the next one. Repeat the process of Reparo and

climbing for the last two posts then the owl will finally come to rest on the

perch in the middle of the room. From here you can climb down and catch that

nuisance bird once and for all for Cho. With that dine she will leave for the

Room of Requirements and take Marietta with her. With Cho and Marietta on

their way that makes 12/28

----------------------------------------

*Colin Creevey: Getting Back The Camera*

----------------------------------------

Colin is in the Paved Courtyard and has had a mishap with his camera. Some

Slytherins have thrown it up onto a high ledge and you need to get it back for

him. To start with you need to cast Incendio on the Devils Snare as it is

blocking the way you need to go. With Colin’s help the four of you have it

down in no time. When it is out the way move the benches so they are stacked

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one on top of the other right ion front of the lowest ledge on your left. You

can then climb on them and up onto that ledge. From the lower ledge, climb up

onto the higher one then you can sidle along the narrow ledge to the drain

pipe. Go up the drain pipe until you reach a second narrow ledge and sidle

along it to pick up one of Fred and George’s hidden packages. When you reach

the end there is another drain pipe to climb up and from that you can reach a

third narrow ledge.

When you get to the end of the third ledge you will need to cast Reparo on the

broken drain pipe. To do this you will need to stand on the widest part of the

ledge you are on as Harry cannot cast a spell while facing the wall. When you

have fixed it, sidle over to the pipe and use it to climb up to the last

ledge.

Again, when you reach the widest part of the ledge you need to cast a spell.

Target the broken bit of the ledge and cast Reparo on the broken bit. Then

sidle over to the fixed part and stand on there to cast either Wingardium

Leviosa or Accio to shift it off the ledge and down to Colin below. Now all

you need to do is climb back down. Fortunately going down is quicker as you

can now use the middle drain pipe all the way to the bottom ledge. When you

reach the bottom Colin will agree to bring Dennis to the Room of Requirements

and that gives you 14/28 found.

------------------------------------

*Dean Thomas: Finding The Gargoyles*

------------------------------------

Dean is in the Transfiguration Courtyard trying to finish the homework set for

him by Professor Binns. To help him you will need to find 5 talking Gargoyles

around Hogwarts grounds and talk to them. The can be found in the following

locations.

1. The first on is in the Transfiguration Courtyard near the large tree.

2. This one is found on the left end of the bridge for the Viaduct.

3. To find this one you will need to go to the Paved Courtyard and repair the

stairs in the far corner. With this done you can follow a path around the

courtyard until you come to a hole in the floor. Use Reparo then follow the

path all the way to the end and talk to the gargoyle.

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4. In the corridor outside the Defence Against the Dark Arts classroom there

is a large set of spiralling stairs. The fourth gargoyle can be found half way

up.

5. Follow the corridor from the Grand Staircase on the fourth floor and go up

the stairs at the end. At the top there is a small door leading onto a

balcony. Go out onto the balcony and turn to your left hand side, (not

Harry’s). The gargoyle is at the end of the balcony.

When you have found all five Gargoyles go back to the Transfiguration

Courtyard and talk to Dean again. When you talk to him you will have 15/28

members sent to the Room of Requirements.

-------------------------------------------------

*Ernie Macmillan: Finding The Potion Ingredients*

-------------------------------------------------

Ernie is down by Hagrid’s Hut trying to find some potions ingredients for

Professor Snape’s next lesson. You need to help him find them as you need them

too and this is the only way you are going to get him to the meeting. All you

need to find are five Moley Plants and a Mandrake root. To find the Moley

Plants go to the locations below.

1. The first plant is right near Ernie in the middle of Hagrid’s pumpkin patch.

2. There is a Moley plant beside an upright stone on the path near Hagrid’s

Hut.

3. This one is near the stone circle on the path leading to and from Hagrid’s

Hut.

4. In the stone circle near the entrance to the covered bridge.

5. By the path leading from the stone circle to the owelry, at the base of the

hill.

When you have all five you need to go to the Herbology classroom. When you get

to the greenhouse area go into the right hand greenhouse and walk through to

the next room. In here you will find pink fluffy earmuffs to wear. Put them

on and you can pick the Mandrake root from the plant pot on the side. When you

have it go back to Ernie and he will go off to the meeting and you now have

16/28 members.

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-----------------------------------------------------------------------

*Fred & George Weasley: Fred, George & Lee Jordan Hiding The Fireworks*

-----------------------------------------------------------------------

Fred, George and Lee can all be found in the Boathouse. Talk to any of the

three and they will explain they have a little situation and are trying to

hide some “sensitive items”. To help them you must go inside the Boathouse and

climb up onto the floor above. When you are up use Wingardium Leviosa on both

covers that are on the boats. When they are both open, the others below will

pass you the boxes one at a time. You need to use Wingardium Leviosa to put

three boxes in each boat then cover them over again. Don’t panic if you drop

one, they will keep sending them until you have six safely tucked away in the

boats. When you get back down they will give you a preview of what’s in the

box. Cast either Incendio or Reducto (if you have learnt it yet) on the box

and enjoy your reward. Well done, you just helped them prove the boxes are

idiot proof. With that done those three will come to the meeting bringing your

total members found to 19/28.

---------------------------------------

*Ginny Weasley: Trouble With The Twins*

---------------------------------------

Ginny is in the Gryffindor common room and explains that Fred and George have

lost some Doxy Venom and we need to get them back from Umbridge. Go up to the

boy’s dormitory and open Harry’s trunk to get the Invisibility Cloak out and

put it on. When you have it on go to the Defence Against the Dark Arts

classroom and you will find your way blocked by two students being punished by

Umbridge. To get the away from her door so you can pass you need to walk into

the tables that have the two vases on to knock them off. Knock the first one

off then nip round the desks to get past the first one. Then break the vase

by the second one and step aside so he can run to the vase. When he does run

past and go up the stairs to Umbridge’s office.

When you are in go through the archway on the right hand side of the room and

Hermione will get the venom for you. When you have it, get out of the office

and walk past the students in the classroom to the corridor outside. When you

are in the corridor the game takes over and you will be back in the dormitory.

Take off the cloak and go back down to the common room and give Ginny the Doxy

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Venom. With that done Ginny will leave for the meeting giving you 20/28 found.

----------------------------------

*Hannah Abbot: Revision Nightmare*

----------------------------------

Hannah is right at the bottom of the Grand Staircase but will not join the

meeting as she is afraid of getting caught. To get Hannah to the meeting you

need to find secret way for her to get there. (She may be the only person in

the game more highly strung than Hermione!).

To find this passage all you need to do is go to the far end of the Dungeon

from where Hannah is stood and go up one set of stairs. Here you will find

another portrait. If you talk to him he will tell you the password is

Scurrilous Scoundrel. When you have done that, go back and talk to Hannah and

she will agree to come to the meeting and she will tell Justin Finch-Fletchley

about it too. That means 22/28 found.

------------------------------------------------------

*Lee Jordan: George & Lee Jordan Hiding The Fireworks*

------------------------------------------------------

(See Fred & George Weasley)

------------------------------

*Luna Lovegood: The Thestrals*

------------------------------

Luna can be found by following the path behind Hagrid’s Hut. She will not

come to the meeting until you have tempted the Thestrals down for their

dinner. This is one of my least favourite of the tasks in this game. You need

to get the ball of food up the hill to the top. You can use Wingardium Leviosa

to move it up but it has to be done in stages. At some points up the hill you

will see rocks that can be used to hold the food while you gain a better

position to move it on to the next one. When the Thestrals have had their feed

she will agree to come to the meeting. That makes 23/28.

----------------------------------------------------

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*Michael Corner: Revealing The Room Of Requirements*

----------------------------------------------------

Michael can be found on the Stone Bridge. When you have found him, talk to

him and he will ask you to find Anthony Goldstein and Terry Boot. When all

three are found you will have 10/28 Members in the Room of Requirements.

-------------------------------------------------

*Padma Patil: Revealing The Room Of Requirements*

-------------------------------------------------

When you have spoken to either Padma or Parvati you will need to go up to

Divination and meet them outside the classroom. When you find them outside the

classroom, talk to them and you can enjoy a short cut scene. When that is done

the girls will agree to some to the meeting giving you 25/28 found.

---------------------------------------------------

*Parvati Patil: Revealing The Room Of Requirements*

---------------------------------------------------

See Padma Patil.

-----------------------------------------

*Susan Bones: Rescue From The Slytherins*

-----------------------------------------

Susan is in the Entrance Courtyard and is being harassed by Crabbe and Goyle.

To get rid of the two apes you will need to duel them. Use Stupefy and

Expelliarmus to defeat them and Protego to protect yourself. When they are

gone you can tell Susan about the meeting and she will agree to go. Nearly

there, 26/28 members found.

------------------------------------------------

*Terry Boot: Revealing The Room Of Requirements*

------------------------------------------------

Terry is in the Clock Tower Courtyard. Terry will ask you to find Anthony

Goldstein and Michael Corner. All you need to do is talk to him though then

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find the other two. When all three are found you have 10/28 Members found.

----------------------------------------

*Zacharias Smith: Helping With Homework*

----------------------------------------

Zacharias is in the Library and you need to help him with his homework to make

sure he attends. All you need to do is get the Monster book of Monsters in the

Library. Go into the second section of the Library and you will find the book

on the last bookshelf on the right. When you return to Zacharias with the book

he tells you that he also wants some Wiggenweld potion. You need to go to the

Hospital Wing and you can find the potion on the bedside table next to the

last bed on the right. Take that back to Zacharias and he will set you a final

task. Now you need to find Nearly Headless Nick and ask him when he died. This

task is made easy as Nick will come to you. After the cut scene talk to

Zacharias again and he will go to the Room of Requirements. That should be all

28 found and they are waiting for you in the Room of Requirements.

----------------------

*Room Of Requirements*

----------------------

With all members of the DA found and safely tucked away in the Room of

Requirements you can go there and learn some new spells. Only a few of the

members will ask you to teach them something so you do not need to wait until

they are all found to learn these new spells. If you have found the person who

asks you to teach them a spell you can go there at any time to learn it.

------------------------------------------

*Cho Chang: Cho Wants To Learn Levicorpus*

------------------------------------------

As always Hermione will show you what to do with the analogue stick. Copy her

spell three times and after your third Cho will cast Levicorpus. This spell is

now available to you in duels.

--------------------------------------------------------

*Colin Creevey: Colin Wants To Learn Petrificus Totalus*

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--------------------------------------------------------

Pertificus Totalus is the Body-bind Curse and will freeze your opponent on the

spot. Hermione will demonstrate the wand movement and then you copy her by

casting the spell three times at Neville. When you have done this Colin will

copy the spell and you will now have full use of this in any future duels.

---------------------------------------------

*Ginny Weasley: Ginny Wants To Learn Reducto*

---------------------------------------------

Reducto is the opposite of Reparo, it will break things down for you. As

before Hermione will show you the wand movement and you copy her. Cast the

spell three times and Ginny will copy you.

--------------------------------------------------------

*Zacharias Smith: Zacharias Wants To Learn Rictumsempra*

--------------------------------------------------------

Rictumsempra is the Tickling Charm but is more useful than it sounds. Try

using it in a duel and you will see the benefits. For the last time, copy

Hermione’s wand movement three times, (at least this one you get to practice

on Zacharias), then Ron will copy the spell.

When you have learnt all the spells with the other members of the DA you will

get to watch a cut scene. When that’s out the way you will be beside Ron in

the common room. You need to leave Gryffindor Tower. As you go through the

portrait you will come face to face with Professor McGonagall. She will direct

you to the headmaster’s office.

-----------------------------

*Rush To Dumbledore’s Office*

-----------------------------

Find Albus Dumbledore on the Marauder’s Map and go down to him. You will meet

him when you reach the Entrance Hall. After that you will need to watch

another cut scene. When the cut scene finishes you will be in the Potions

classroom with Snape.

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He is here to teach you Occlumency, (which if you didn’t know is a form of

magic used to block other wizards from using Legilemency and reading your

mind).

Your task during this lesson is to repeatedly tap the analogue stick in the

opposite direction to the one in which Snape’s wand went. So if his wand goes

left, you tap the stick to the right repeatedly until he is forced back to the

middle and changes direction. If you can push his wand back to the middle four

times he will be forced out of that memory and will try to get at another.

When you have pushed him out of enough memories the lesson will end.

----------------

*Grimauld Place*

----------------

When you return to the game you are back at Grimauld Place for a brief visit.

There is not much to do here so you can talk to Arthur Weasley if you like and

return straight to Hogwarts. If however you would like to explore you can do

so.

You can talk to Lupin and Tonks in the kitchen or leave and go up the stairs.

On this floor there are three doors, two of which lead to the same room with

the Black family tree. In here you can talk to Sirius if you wish. If you go

into the room at the top of the stairs leading from the kitchen you can talk

to Ginny and help her with a task. She is trying to find Black family

artefacts that Kreacher has hidden.

The first item is a jewellery box under the small cabinet between the windows,

use either Accio or Wingardium Leviosa to move it. Behind the picture on the

wall at the far end of the room is a locket. For anyone who doesn’t know it,

this necklace is actually very important in the sixth Harry Potter story. A

nice touch to have put it in I thought. The cabinet beside the picture has a

book on it, use the action button to pick it up. You can also use the action

button on the bookcase in the opposite corner to the picture. With that done

there really is nothing more to do here but talk to the other people in the

house.

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Up the stairs are two doors that you cannot use and a hidden portrait of

Sirius’s mother screaming insults at you but if you carry on up to the next

floor you can find Ron and Hermione in a bedroom to chat with. The other door

on this floor is useless.

On the top floor there are two useless doors but the one on the left makes a

weird sound when you go near it. I think Kreacher is inside.

When you are happy that you have done all you want to do here, go back to the

kitchen and talk to Mr Weasley who will then in turn ask you to find Sirius.

Go back upstairs to the Tapestry room and talk to Sirius and you will be

returned to Hogwarts.

----------------------------------

*Harry’s Second Occlumency Lesson*

----------------------------------

With Christmas out the way it’s time to get back to business. Harry needs to

find Snape in the Potions classroom for his next Occlumency lesson. Repeat the

same process as you did for the last lesson. Move Snape’s wand back to the

middle four times to push him out of Harry’s memory. Four memories saved and

the lesson is over. With this lesson over it’s time to return to the DA in the

Room of Requirements.

When you have finished the lesson you can go back to the Room of Requirements

and teach the DA members how to cast a Patronus Charm. To teach them this

spell all you need to do is press the triangle button to pull out your wand

and Harry will shout “Expecto Patronum”. When he has done this wiggle the

analogue stick as you did at the beginning of the game. When you have cast the

spell once a cut scene will take over.

After that you will find yourself duelling members of the Inquisitorial Squad.

You are not supposed to win this duel so don’t expect to. After you have lost

you will watch another cut scene.

With Umbridge in charge the DA have scattered and there are other problems

arising at Hogwarts. Hagrid has disappeared and you need to get to his hut to

help cover his over-sized tracks. When you get to Hagrid’s you will find a

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group of Slytherins (a.k.a. the Inquisatorial Squad), outside setting fire to

his hut. You will need to duel them though by now you know all the spells and

have them ready to use.

--------------------------------------

*Colin Creevey: Howlers In The Owelry*

--------------------------------------

To help Colin you need to get into the Owelry, unfortunately Umbridge has

locked it. Your only way in is to use the ledges around the outside and get

in through one of the windows. To start with though you will need to get past

the Devils Snare. With the other three helping you, you can use Incendio and

get rid of it. With this done you can use the drain pipe next to the stairs to

climb up to a ledge.

Sidle along the first ledge you can reach and at the end you will find a ridge

of stone carving you can use to climb downwards. From this bottom ledge you

can sidle left to reach a window and climb into the Owelry.

When you are in Colin will pass the packages up through the window. You need

to use Wingardium Leviosa to put the packages into the roosts marked with red

crosses. You will find two on the ground floor, two on the first floor and one

half way up the stairs between the first and second floor. If you drop one

down the stairs you will need to wait for Colin to send you another box rather

than run down and try to lift it back up the stairs.

When all the boxes are in the right Owl holes Colin will shout up and tell you

Filch is coming. Run all the way upstairs to the rafters and the door at the

top will be open. Go through and use Reparo on the broken ledge then use it to

climb out of the window. From the window ledge move left and Harry will climb

onto another stone ridge. Use this to climb down to a lower ledge then sidle

left to find another ridge. Use this one to reach a lower ledge then move all

the way to the left of this ledge. Use yet another ridge to reach a lower

ledge.

Follow that ledge all the way to the left then use the ridge there to get to

another ledge further down. From that ledge move right to another ridge then

down to another ledge and then head right past the window you used to get into

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the Owelry. Continue just past that window onto the ridge to the right of it

and climb to the upper ledge. Move to the right on that ledge and at the end

you will finally find the ridge needed to climb all the way to the bottom.

---------------------------------------

*Dean Thomas: Sabotage The Clock Tower*

---------------------------------------

Dean is near the Clock in the Tower and has a great idea to sabotage

Umbridge’s lessons. To do this you need to tamper with the clock. To start

with move the large cogs off the right hand side of the clock and put them on

the left hand side so the clock runs backwards. Keep them in the same order as

you took them off, for example, put the one you found on the bottom onto the

bottom peg on the left hand side.

When all three cogs have been moved you need to go up the stairs to the next

level and pass Dean down the cogs you find up there using Wingardium Leviosa.

When you have passed all three cogs down to Dean go back down so you can put

them on the clock.

To put these three on you will need to use the pegs in the bottom right hand

corner that run down in a straight line. Put them on with the biggest cog in

the middle and the clock will start to go berserk.

---------------------------------------

*Luna Lovegood: Swamping The Courtyard*

---------------------------------------

Luna can be found in the Clock Tower Courtyard. She has a nice little trick up

her sleeve courteous of Fred and George. The have stashed portable swamps in

each of the Courtyards of Hogwarts. What you need to do is to get them from

their hiding places and set them off. To help you in this task there are red

crosses marked where you need to be to get the swamp or where to put it to set

it off.

Clock Tower Courtyard

To get to this swamp you need to find the red cross near the bottom of the

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fruit tree and stack two stone benches on that cross. Use them to climb up

onto the ledge above. From there you can climb up to another ledge then onto

the roof. Use Reparo on the hole in the roof so you can walk across then use

Reducto on the roof of the turret to reveal the swamp. Now use Wingardium

Leviosa on the swamp to get it down to the courtyard and it should

automatically land on the red cross. When you have dropped the swamp climb

back down and use either Reducto or Incendio on the box to set the swamp off.

Paved Courtyard

Go up the stairs in the corner that you repaired earlier for Dean’s homework

and follow the path round until you find a broken pipe in a corner. Use Reparo

on the pipe and climb up. Sidle left along the first ledge you come to then

when you reach the end, instead of going up carry on going left across the

next ledge. When you reach the end of this one climb up to the roof using that

drain pipe. Follow the roof around to the end and you will find the portable

swamp. Wingardium Leviosa it down to the others and they should put it on the

red cross. All you need to do now is climb back down and set it off.

Transfiguration Courtyard

With this one Ginny will tell you that she had to hide it in a tree so that it

wouldn’t be discovered. When you get over to the tree cast Wingardium Leviosa

at the swamp. Unfortunately before you can get it down you are interrupted by

some Slytherins. You need to duel them to get rid of them. When you have, use

Wingardium Leviosa to get the swamp down and put it on the red cross then set

it off.

---------------------------------------

*The Parvati Twins: Silencing Umbridge*

---------------------------------------

The Parvati twins can be found in a fifth floor corridor and they have an

ingenious idea of how to upset Umbridge. Their task for you is quite simple.

Find two benches and stack them under the pink speaker nearby. Climb on top

of the bench and use the action button to pour Babbling Beverage into the

speaker. When you have done that you will have other speaker to find and

tamper with. There locations are listed below.

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1. Third Floor Corridor (near the Grand Staircase)

2. Second Floor Corridor (near the Library)

3. First Floor Corridor (near the Stone Bridge)

4. Entrance Courtyard

5. Viaduct Entrance (at the top of the stairs near the corridor)

With all the speakers you will find two benches you can use to stack

underneath each one and sabotage it. Do this to all six speakers to make

Umbridge more amusing to listen to.

----------------------------------

*Severus Snape: Occlumency Lesson*

----------------------------------

When you have completed all the tasks for the DA members if is time for your

next Occlumency lesson. As before protect Harry’s memories from Snape and the

lesson will soon come to an end. When the lesson has finished you will be

grateful to hear that this is your last lesson. Now you need to find Fred and

George.

------------------------------

*Fred And George: Finest Hour*

------------------------------

Fred and George are waiting for you on the Fifth floor with Lee Jordan and

anther plan for more mischief. From here you take control of one of the twins

and you need to set off the swamp with either Incendio or Reducto.

When you have done that a cut scene takes over and the twins are busted. This

however, is their finest hour and they go out in true Weasley twin’s fashion.

When the scene has finished you will find yourself on the broom flying around

the Grand Staircase. You need to set off the boxes of Weasley fireworks on the

various landings up and down the stairs. This can be a bit tricky on the

broomstick but it is easier than you think when you have the hang of it. You

will slow down on the broom when you start casting your spell. Hit each one

with either Reducto or Incendio and try to dodge the fireworks zooming around

when you have set them off. Don’t panic if you do get hit though as you will

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take control of the other twin each time you get hit.

When you have set the last one off on the stair case you will then be in the

Great Hall. Set off the box of fireworks at the end of the hall near the

teacher’s table and you can relax now and enjoy the cut scene.

-----------------------------------

*Save Ron, Luna, Ginny And Neville*

-----------------------------------

When you regain control of the game you are down at Hagrid’s hut and need to

save your friends. They are just above you at the Stone Circle but they are

being attacked by the Inquisatorial Squad. This is another wizard’s duel for

you to fight in. Use your arsenal of spells and take them down. The most

important thing to remember to take them out quickly is to get in close when

they are on their knees and hit them with Expelliarmus. If you get their wand

they are down for good. With them out the way you are on the Thestrals and on

your way to the Ministry.

-------------------

*Ministry Of Magic*

-------------------

After several cut scenes you will take control again when the Death Eaters and

Sirius have arrived and you will have control over Sirius. Here you must duel

with Lucius Malfoy and Bellatrix Lestrange. This duel can be pretty tough

depending on which difficulty setting you chose to play on. It is not

impossible to win but it is worth noting that you don’t have to. If Sirius is

knocked down the story will continue anyway.

-----------------

*Lord Voldermort*

-----------------

When you have either lost or won this duel it will be time to face Voldermort.

To start with you will face him in a wizard’s duel, this time as Dumbledore.

Keep casting Protego on yourself and use the offensive spells you have. Time

your attacks so they go out after his Protego spell has worn off or you risk

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taking hits yourself. This part should not be difficult though.

For the second stage of this duel Voldermort will be stood up on the fountain.

This time he will cast a spell that sucks all other jinxes or curses up into a

large green orb floating above him. When enough spells have been drawn

together he will release it at you, use Protego to send it right back at him.

Sometimes they will not hit him the first time but he will move them around

him in an orange circle. When that happens cover yourself with Protego again

so when he sends it back at you, you can deflect it back at him. Hit him

enough times and the duel moves on to the next stage.

This stage is noticeably harder than the others. Voldermort will be floating

tables and chairs above himself which he sends flying down to you from time to

time, all the while shooting spells at you too. You will have to be slightly

more offensive in this one but do not by any means loosen on your defensive

spells. The only way you will survive this stage is to continually cast

Protego on yourself while cast quick offensive jinxes such as Stupefy or

Expelliarmus. With enough persistence he will go down leaving just one last

thing to do.

Harry must now resist Voldermort’s efforts to possess him. This is done

exactly like Occlumency lessons. Tap the analogue stick in the opposite

direction to the way Voldermort’s wand goes. Force it back to the middle four

times and he will be forced out of that memory and move onto another. Save

five memories from Voldermort and he will be forced out and defeated.

--------------------------------

*Dumbledore Returns To Hogwarts*

--------------------------------

Congratulations you have now completed the main story line to the game. With

Dumbledore reinstated back as headmaster of Hogwarts the school grounds will

be returned to normal. Fred and George’s swamps are gone and the speakers and

announcements have disappeared along with them.

If you have not had a chance to complete all the side tasks and mini games now

is the time to do it. For information on how to earn each cup in the Room of

Requirements and how to complete each room 100% read the chapters below. Good

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luck and congratulations again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

Chapter 4 Room Of Rewards

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

To make things easier I will number the cups 1-18 starting with the cabinet to

the left of the portrait you enter through.

-----------------

*1. Homework Cup*

-----------------

– Complete all Teacher Mini-Quests 4/4

After Neville has shown you the Room of Requirements for the first time the

teacher’s mini-quests will become available. Below are the teachers that have

the quests, where to find them and how to complete their tasks.

1.1 Filius Flitwick

Professor Flitwick can be found in the second floor corridor near the Library.

For this assignment you need to find out who has the book you need. The girl

who has the book is in the Great Hall so head down there and when you enter a

quick cut scene will show you who has the book. It is a Ravenclaw girl on the

table on the far right in the second group of tables down the hall. Go and

talk to her and she will let you look at the book .When you have you will be

able to go back to Professor Flitwick.

1.2 Minerva McGonagall

Professor McGonagall can be found on the outside of the Transfiguration

Courtyard looking for some first years. She has given them detention but they

seem to have holed themselves up in the Divination Tower instead. All you need

to do is head up there and talk to them. Send them down to Professor

McGonagall and then return and talk to her yourself. Although Professor

McGonagall does not agree with your methods she does award ten points to

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Gryffindor.

1.3 Pomona Sprout

Professor Sprout is in the Greenhouses, naturally. When you talk to her she

will ask if you have completed your homework. Of course you aren’t so you need

to go and talk to Neville in the Room of Requirements. He will tell you that

he has a book on Self Fertilizing Shrubs beside his bed in the boy’s

dormitory. Go to Gryffindor Tower and find the book. You will find it on the

cabinet on Harry’s right hand side as you enter the dormitory. When you have

the book go back down and give Professor Sprout your essay.

1.4 Severus Snape

Snape can be found in front of the Potions class in the dungeon. If you have

reached the part in the game where you need to do Occlumency lessons then you

will have to wait until the end to do this task as Snape disappears inside the

Potions class and you cannot gain access to that classroom until this task is

complete.

Once again, to complete the homework you will need to find a book. Fortunately

this one is in the most obvious place, the Library. The book you want is in

the Restricted Section. This is the third section of the Library that is

separated with little gates. To find the book go all the way to the back of

the room and it is on the bookshelf on the far left, second bookshelf from the

back. When you have it, go back to Snape and hand in the homework.

-------------------------

*2. Studious Success Cup*

-------------------------

– Get and ‘O’ in all lessons 3/3

When you have completed the Teacher’s Mini-Quests three of them will set you

O.W.L.’s to take. If you can achieve and O for Outstanding in all three of

them you will win this cup. The time you are given to reach each grade depends

on which level of difficulty you chose to play the game on. If you decided to

take the challenge and play it on hard you will find it difficult to reach the

O in each lesson. The grades you can achieve are listed below.

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1. O for Outstanding

2. E for Exceeds Expectations

3. A for Acceptable

4. P for Poor

5. T for Troll

Professor Flitwick’s Exam

For this test you will need to cast a series of Charms. Which charm you need

will be called out by Professor Flitwick and you need to aim at the right

piece of furniture and cast it. The grade you get depends on how quickly you

can perform each charm on the right piece of furniture. The order in which he

calls them never changes so if you don’t get it first time it is easier to get

each time you try as you begin to remember what comes next. To save you the

trouble I have listed them below. To achieve an O for this test you will need

to cast the spell as soon as you can so you are casting continuously

throughout the exam.

1. Wingardium Leviosa on the bench on the far right.

2. Reducto on the tree stump in the middle.

3. Reparo on the plates to the right of the stump.

4. Accio on the chain hanging in the fire place on the right.

5. Depulso on the cabinet that appears on the left.

6. Accio on the chain in the fireplace.

7. Incendio on the candle and plaque that appears on the far left.

8. Reducto on the tree stump.

9. Reparo on the plates.

10. Wingardium Leviosa on the stone bench.

Professor Sprout’s Exam

For this test you need to re-pot Mandrakes as fast as you can. They will

appear in two rows of pots, some will be broken with Mandrakes in them and

others will be empty waiting for Mandrakes to be put it.

The first set will appear with five Mandrakes on the left and five new pots on

the right. Use Wingardium Leviosa to move them into their new pots. The second

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set will have two Mandrakes on the left and three on the right, each at

alternate pots. The third round will have three Mandrakes on the left and two

on the right. This is different though. Instead of each Mandrake facing their

new pot, they are scattered around so you will need to find a new pot for

them. It shouldn’t be too tricky to do. That was the final round so you can

see if you have reached O or try again if you did not.

Professor Snape’s Exam

To pass this test you need to make a potion by adding the right coloured

bottle into the cauldron depending on what colour the potion is at the time.

For example, if the potion is yellow, use Wingardium Leviosa on the yellow

bottle and drop it into the cauldron. The bottles will then change place and

the potion will change colour ready for the next bottle. The order in which

you need to add the bottles is listed below.

1. Light Blue

2. Green

3. Pink

4. Blue

5. Green

6. Yellow

7. Light Blue

8. Blue

9. Pink

10. Yellow

--------------------

*3. Ornithology Cup*

--------------------

- Find all the flying creatures of Hogwarts 5/5

Around Hogwarts there are five groups of flying creatures that can be found.

You only need to get discovery points from one different creature within each

group to achieve the cup.

3.1 Crows

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On the Suspended Bridge there are three crows perched on the ropes. Two are

high and one is low, walk over to them to make them fly away. You can also

find crows in the Stone Circle an at Hagrid’s Hut.

3.2 Owls

Obviously these are found at the Owelry. Three owls can be found near the

ground on the outside of the Owelry. Two are on the wall and one is on a

perch. There is a sack on the floor that you can use Wingardium Leviosa on to

feed a treat to each owl. There are also owls around the outside of the tower

that is the Owelry but you will not be able to get those until later in the

game when you are helping Colin to annoy Umbridge.

3.3 Seagulls

These are found at the Boathouse. The first one is on the wall near the bottom

of the stairs leading down from the Entrance Courtyard. There are two perched

on the right hand side of the Boathouse that you can touch. On the left hand

side of the Boathouse you can use Wingardium Leviosa on the sack on the ground

to feed a treat to the three seagulls roosting there.

3.4 Bats

These are found on the Stone Bridge, or more precisely, under it. On the left

hand side of the bridge, (near the entrance to the first floor), climb up onto

the far side wall and the camera will change showing you a stone ridge. You

can use this ridge to climb down to a ledge below you. On that ledge sidle all

the way to the right and use the second ridge to move down to a lower ledge.

Step out onto this ledge and take a step and bats will fly out past you.

3.5 Pixie

There is only one Pixie you need to find and it is in the Defence Against the

Dark Arts classroom. When you enter go over to the right hand row of desks and

cast Wingardium Leviosa on the second one from the back to release the Pixie.

--------------------------

*4. Portrait Password Cup*

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--------------------------

– Find all the Portrait Passwords of Hogwarts 12/12

There are twelve passwords to find in all and although they are not necessary

to complete the main story line, they will help a lot. They can cut your

travelling time around the castle quite dramatically as their passages offer

many shortcuts. If you talk to a portrait and all they do is continue to sleep

on, this means you need to find their “other” portrait and talk to that one as

most of them will have and entrance and exit portrait that are identical to

look at.

1. Fat Lady’s Portrait

This is the first password you will get. When you are trying to find Hermione

at the beginning of the game you need to find the password to get into

Gryffindor Tower. At this point in the game there is usually a Gryffindor

running up or down the staircase near you. Grab them and ask them if they know

the portrait password. If there is not a member of Gryffindor near you then

find any Gryffindor and they will tell you. When you do find out the password

you need is "Mimbulus mimbletonia".

2. Damara Dodderige’s Portrait

You must speak with this woman when you see her on the Grand Staircase on a

Third Floor landing. If you try to talk to her in her other portrait she will

just snooze on. To get her password is very simple. All you need to do is go

down the staircase to talk to the painting of Gifford Ollerton on the first

floor. When you have asked him for her food return to her portrait and she

will tell you the password is “Chops and Gravy”.

3. Gifford Ollerton’s Portrait

You must talk to his portrait on the first floor landing of the Grand

Staircase. When you do he will tell you that he may only let someone from

Hufflepuff through unless they have the password. To get the password you need

to have helped a member from Hufflepuff House. So the simple solution is to

find someone from Hufflepuff and ask them for the password. I can usually find

one in the Entrance Hall to talk to. When you have found one, they will

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remember that you helped Cederic Diggory last year at Hogwarts so they will

tell you the password is “Dragon’s egg”.

4. Percival Pratt’s Portrait

This rhyming man can be found on the fifth floor landing of the Grand

Staircase. He will ask you to “seek the man with faces three”. To find the guy

with three faces you need to go up to the seventh floor near the Room of

Requirements. If you stand with your back to the door for the Room of

Requirements and walk down the corridor in front of you, the portrait you are

looking for is on your left at the end of the corridor. It is covered in

cobwebs so you will need to use Incendio on his portrait first before you can

talk to him. When you do he will tell you to find Basil Von Fronsac.

To find him you need to go to the portrait on the second floor landing on the

Grand Staircase. When you talk to him he will send you to the portrait of the

Shepherdess on the second floor landing which is very confusing as you are on

that. The secret is he means another second floor landing. You need to go to

the corridor on the second floor. When you get to the corridor you will find

some stairs that keep turning back on themselves with landings in between. The

shepherdess in on the second landing down. Talk to her and she will tell you

to talk to Google Stump. To find him you need to go to the Viaduct Entrance.

When you get there you will find Google Stump to the right at the bottom of

the stairs. He will direct you to Gifford Abbot at the bottom of the Grand

Staircase. He is the Hufflepuff portrait whose password is “Dragon’s Egg”.

Talk to him and he tells “This password is absurd”.

5. Boris the Bewildered’s Portrait

This portrait is in the Third Floor corridor near the broken suits of armour.

To get his password you need to talk to someone who was at Hogwarts fifty

years ago. If you know your Hogwarts well enough you will remember that

Moaning Myrtle was killed at Hogwarts fifty years ago by a Basilisk. Go to her

bathroom and talk to her and she will tell you the password is

“Forget-me-never”.

6. Library Portrait

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To get this password you need to bring him the headline from today’s Daily

Prophet because this is a staff passage and he won’t let you through any other

way. To get a copy of the Daily Prophet you need to go to the Great Hall and

walk to the far end of the Hall. Find the Headmaster’s Lectern in front of the

teacher’s table and first cast Depulso on it to see a quick cur scene of the

bird windows in the rafters. (You will also see the roof which is an unheard

of thing in Hogwarts.) When you have done that cast Wingardium Leviosa on the

lectern and you will see four owls fly down over the tables. One of them was

carrying the Daily Prophet. Run over and pick it up then go back to the

portrait in the Library and tell him the “news”. He will then tell you the

password is “No News Is Good News”.

7. Google Stump’s Portrait

You must talk to his portrait on a second floor landing on the Grand Staircase.

He will tell you to find a first year Ravenclaw student and ask them where

Rowena Ravenclaw came from. Head down to the Entrance Hall and you will find

one there. Ask them and they will tell you she came from the Glens. Go back to

Google and he will grant you access and tell you the password is

“Studious Success”.

8. Basil Von Fronsac’s Portrait

He can be found in the Viaduct Entrance to the right of the bottom of the

stairs. He will only tell you the password if you can get rid of anyone within

earshot. This is the easiest password to get. Pull out your wand and aim it at

everyone in the entrance so they run away. When you have cleared them out talk

to the portrait again and he will tell you the password is “Volo Futrus Unus”.

9. Dungeon’s Portrait

This portrait is the one you need to open so that Hannah Abbot will attend the

first DA meeting. He can be found up one flight of stairs in the Dungeon at

the base of the Grand Staircase. All you have to do is talk to him and he will

tell you the password is “Scurrilous Scoundrel”.

10. Herbology Portrait

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This guy is apparently a bit fed up with looking at the portrait opposite him.

All it is is a picture of an eye but you need to cover it up for him to give

you the password. To do this you must repair the two broken suits of armour

either side of the picture. Use Reparo on them both and a banner will drop

down to cover the picture. When this is done talk to the Portrait and he will

tell you the password is “Flaming Earwigs”.

11. Slytherin Portrait

To find this one go all the way to the end of the Dungeon Corridor and talk to

her. She will tell you that she only lets in people with the password and only

Slytherins have the password. To get this password you will need your

invisibility cloak so go up to the dormitory and get it on. When you have it

go back down to the portrait and you will over hear a group of first year

Slytherins talking about using the passage so they aren’t late for their

potions lesson. Follow them down to the end of the corridor and they will use

the password. Now that you have over heard it you can now go back up and put

the invisibility cloak back then go and tell her the password is “Slytherins

Are Supreme”.

12. Crazy Portrait

This portrait is found on the seventh floor and he will ask you to find "him".

By this he means that you must find his "other" portrait. Go down to the fourth

floor and find him then cast Incendio on the cobwebs covering him up. Talk to

him and he will tell you that the password is "Three heads are better than

one."

--------------------

*5. House Ghost Cup*

--------------------

– Find all the house ghosts of Hogwarts

4/4

Throughout Hogwarts there are four places that have a portrait of each ghost.

This portrait is broken into four pieces and they are all lying on the floor.

You must use Wingardium Leviosa to pick up each piece and place it back on the

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wall where there are four paler patches. When all four pieces are in place you

will have discovered that ghost and they will roam up and down the corridor

with the exception of Nick who will appear each time in the game when you

stand still too long and will remind you what you need to do at each stage in

the game.

5.1 Nearly Headless Nick - Gryffindor

The first ghost will actually come and talk to you during the game. This is

Nearly Headless Nick and he will appear when you leave the Room of

Requirements for the first time to go and find the other DA Members. If

however you would like to find him before that then his portrait can be found

on the third floor. You will see it as you come off the Suspended Bridge next

to the Exploding Snap Champion.

5.2 The Grey Lady – Ravenclaw

The portrait for the Grey Lady can be found right outside the Library on the

wall opposite.

5.3 The Fat Friar - Hufflepuff

You will find this portrait on the first floor near the Stone Bridge. If you

come from that direction move through the round part of the corridor and it is

a little way down the next stretch of corridor.

5.4 The Bloody Baron – Slytherin

This portrait is hidden deep in the Dungeons of Hogwarts. When you enter the

corridor, go through the first part into the second and there will be a small

room leading off from this part. The portrait for the Baron is in there.

-------------------

*6. Characters Cup*

-------------------

– Find all characters in the game. 58/58

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At the point in the game when you first find the Room of Requirements you will

already have encountered 18/58 characters needed for this cup. There is no

real effort needed to get this one as you will find all the characters just by

playing the game and completing the tasks available. This cup however will not

be finished until the end of the game when you have fought Voldermort.

---------------------

*7. Grand Master Cup*

---------------------

– Beat all the wizard chess champions

3/3

For this cup there are three Chess Champions to be found and defeated around

Hogwarts. You will have to play them in a certain order as some will not play

you until you have defeated one of the others. They will all play the same

rules and they are standard to a game of chess.

I cannot really give you any tips on how to beat them all. There is however a

way around debating them fairly. I got stuck here myself as I am not a chess

player so I went looking through the forums on this site. I cannot remember

the name of the person who posted this suggestion (so I cannot give credit

unfortunately), but they said to find a site where you can play chess and

mimic the game.

To do this I used www.chess.com and set up a game against a computer player

with them playing as white. Every time they moved I copied it on the game then

when they in game player moved I copied that into the pc. With this method it

was easy to beat all three players every time. I just wish I could beat them

for real loll.

7.1 Start with the Gryffindor Champion who can be found in the Gryffindor

Common Room.

7.2 The second opponent you need to take on is the Slytherin Champion who can

be found in the Great Hall.

7.3 Finally, when you have defeated both of the other champions you may take

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on the Ravenclaw Champion in the Library.

-----------------------

*8. Exploding Snap Cup*

-----------------------

– Beat all exploding snap champions 2/2

There are two Exploding Snap Champions around Hogwarts who must be beaten to

earn this cup. You will know you have found them as you will hear their cards

exploding nearby them. You will need to play two different styles of snap, one

for each champion, to defeat them both.

8.1 The Gryffindor Champion can be found on the Third Floor near the portrait

of Nearly Headless Nick. If you come from the Suspended Bridge end you will

see her as soon as you step into the corridor. She will play the Classic Rules

which means the cards will turn over one at a time. When two are turned one

after the other that match, press the square button to call snap. If you call

snap on a pair that don’t match they will explode reducing the amount of

matches you can make in a game. With each pair you match the speed at which

they turn will increase. You must find six or more matches to beat this

champion.

8.2 The Hufflepuff Champion can be found in the Fifth Floor corridor near the

Clock Tower. If you enter from the Clock Tower you will see her half way down

the passage. She will play the Patience Rules. This is played like a game of

pairs. The cards will be laid out in front of you face down and you turn two

at a time and try to find a match. When you have turned over though, you will

only have a short amount of time to find its match before the card explodes so

speed is a factor. Find five or more pairs and you will win.

------------------------

*9. Golden Gobstone Cup*

------------------------

– Beat all Gobstones champions

4/4

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This is by far the worst part of this game. There are three styles for playing

Gobstones and two of them are easy enough but the third is awful! You need to

beat each Champion in three games following their rules.

9.1 Ravenclaw Champion – Clock Tower Courtyard – Jack Stone Rules

This game is easy enough and should not give you too many problems. Each

player has four Gobstones and the Jack Gobstone is placed in the middle of the

circle. The aim of the game is to have one of your Gobstones closest to the

Jack than any other at the end of the game. As your opponent goes first the

easiest thing to do is to try each time to knock his Gobstone away from the

Jack. As hitting his one will slow your Gobstone down it will usually stop

somewhere near the Jack. Beat him three times then you can move on.

9.2 Hufflepuff Champion – Entrance Courtyard – Traditional Rules

This variation of Gobstones is awful. It may take some getting used to as

precision is the key. The game begins with fifteen Gobstones in a circle in

the middle of the playing field. You and your opponent will take it in turns

to flick one of your Gobstones into the ring and try to knock one of the

golden Gobstones out of the ring. You each play with only one Gobstone each

and move it around the playing area each time you take a turn. If you knock a

golden Gobstone out and your Gobstone follows though, they golden one you

knocked out will go to your opponent. Persevere and try to be as accurate as

you can. That, coupled with the fact that the Hufflepuff Champion is prone to

making mistakes from time to time will help you win. Beat him three times.

9.3 Slytherin Champion – Paved Courtyard – Snake Pit Rules

Like the Jack Stone rules this one is easy and applies pretty much the same

playing theory. Instead of trying to get close to the Jack Stone, this time

you need to get as close as you can to the hole in the middle without actually

dropping down into it. I used the same method as I did for the Jack Stone

rules and each time it was my turn I knocked my opponent’s ball out of the

way. As theirs slowed mine down it was usually a fail safe way of preventing

mine from dropping into the snake pit. You each get four Gobstones and

whoever’s is the closest at then end wins.

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9.4 Gryffindor Champion – Paved Courtyard – One of Each

When you have beaten all of the other three champions you can then challenge

the Gryffindor champion. You will need to beat her in one game of each of the

three rules. This means you need to beat her once playing the traditional

rules, once playing the jack stone rules and once playing the snake pit rules.

You can play her the same as you did the others using the same methods except

when playing the traditional rules. You go first and she does not make

mistakes like the Hufflepuff champion. To get a lead on her you will need to

do one of two things. On your first turn deliberately miss the ring of

Gobstones forcing her to break them up so you can be the first to get one out

of the circle or be flash and try to knock two out at once. This is highly

possible in your second move of the game. Aim for a group of two or more

Gobstones side by side and hit them hard. If you aim right and don’t leave the

circle you can get two out at once.

----------------------------

*10. Friend of the Year Cup*

----------------------------

– Find Luna’s lost belongings

5/5

When you have defeated Lord Voldermort at he end of the game, Luna will be

found in the Entrance Hall stood in front of the statue. Talk to her and she

will tell you that she has lost her stuff and needs to get them back. To get

this cup you need to find her missing belongings and give them back to her.

10.1 Great Hall – This can be found on the first table on the left as you

enter, about half way down.

10.2 Entrance Courtyard – Use the broom to sweep away the leaves on the right

hand side of the courtyard, (the side the boathouse is on) and you will find

one of her things under a pile of leaves.

10.3 Viaduct Entrance – Look on the floor next to the portrait.

10.4 Library – This is in plain sight on the end of the table.

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10.5 Clock Tower Courtyard – As you come out of the portrait head straight

into the courtyard and you will see it lying on the ground in front of the

fountain.

------------------

*11. Smuggler Cup*

------------------

– Find Fred and George’s hidden parcels around Hogwarts

12/12

Dotted around Hogwarts Fred and George have hidden a dozen packages, none of

which they want to get into the hands of Filch or Umbridge. Find all twelve

and you will win this cup.

11.1 Stone Circle – Cast Depulso on the fern by the rock in the middle of the

Stone Circle.

11.2 Stone Circle – Cast Depulso on a fern that lays half way up the trail

leading to the Owelry.

11.3 Hagrid’s Hut – Cast Wingardium Leviosa on one of the pumpkins in the

patch and place it on top of Hagrid’s hut on the chimney. When it gets blown

off a package will drop out for you to pick up.

11.4 Hagrid’s Hut – Cast Depulso on one of the ferns behind Hagrid’s Hut.

11.5 Hagrid’s Hut – Cast Depulso on a second fern behind Hagrid’s Hut.

11.6 About halfway between Hagrid’s Hut and the Thestral clearing there is

another fern on the trail. Cast Depulso on it to get another package.

11.7 Hagrid’s Hut – Go to the Thestral clearing and cast Depulso on the fern

near the bottom on the hill.

11.8 Owelry – When you are helping Colin to mail the chocolates you need to

climb around the outside of the Owelry. When you do you can touch a few owls

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but only one is needed for the cup.

11.9 Paved Courtyard – When you are gathering the DA you will need to help

Colin retrieve his camera from a high ledge. When you do this you will find a

package on the second ledge up.

11.10 Boathouse – At the bottom of the stairs leading from the Entrance

Courtyard, turn and walk to the right hand side of the screen to find a

package lying on the ground.

11.11 Boathouse - This one can be found lying on the ground halfway down the

trail that leads from the Boathouse to the Paved Courtyard.

11.12 Library – At the back of the first section to the Library is a large

cabinet. Cast Depulso on it to move it aside then collect the package from the

gap behind it.

-----------------------

*12. Secret Statue Cup*

-----------------------

– Find the secret wizard chess statues of Hogwarts. 12/12

There are twelve statues taken from Wizard chess and hidden around the school.

You will find them behind tapestries but not all the tapestries have a statue

behind them. Use Depulso to move the curtain and see if there is more than

just a wall behind it. If there is use Wingardium Leviosa to open the tapestry

and you will find your statues.

12.1 Fourth Floor – Coming from the Grand Staircase move down the corridor

until you come to some windows on your left. Halfway along the window section

there is a tapestry on the wall opposite. Cast Wingardium Leviosa to reveal

the chess statue behind it.

12.2 Second Floor – Near the Library the corridor bends twice. On one of those

bends is a tapestry hiding a statue.

12.3 Second Floor – Opposite the last tapestry is a spiral staircase. Go up it

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and go through the door at the top. Opposite you as you come out is another

tapestry with another chess statue.

12. 4 Herbology – Coming from the second floor corridor turn into the corridor

at the bottom of the stairs and cast Wingardium Leviosa on the second tapestry

on the left.

12.5 First Floor – Coming from the Grand Staircase, go through the first

corridor and into the one beyond it. In here cast Wingardium Leviosa on the

first tapestry you come to on the left.

12.6 Second Floor – Coming from the Stone Bridge, cast Wingardium Leviosa on

the first tapestry on the left as you enter into the round part of the

corridor.

12.7 Second Floor – Follow the corridor round until you come to a section that

has a long stretch of carpet. Cast Wingardium Leviosa on the tapestry on the

left.

12.8 Second Floor – Turn the corner and cast Wingardium Leviosa on the next

tapestry on the left.

12.9 Go to the end of the corridor and cat Wingardium Leviosa on the last

tapestry on the right before you reach the stairs.

12. 10 Dungeons – Follow the corridor round until you are in the last room at

the end. Turn to the right as you enter and cast Incendio on the cobwebs to

reveal the statue.

12.11 Dungeon Corridor – As you enter turn to the right and cast Incendio on

the cobwebs concealing the statue.

12.12 Dungeon Corridor – Walk to the end of the corridor and cast Incendio on

the cobwebs there.

------------------------------------

*13. Famous Witches and Wizards Cup*

------------------------------------

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– Find the hidden wizard plaques around Hogwarts. 15/15

Hidden around Hogwarts there are fifteen plaques. Some of them are hidden

behind stones on the wall and need you to cast Accio to remove the stones.

You can then use the square button to look at the plaque. The others will need

you to cast Incendio on the small candle below it before you can look at the

plaque.

13.1 Dungeons – As you enter go down the corridor a short way and you will see

the plaque. Cast Incendio to light the candle then press the square button to

examine the plaque.

13.2 Dungeons – Go into the next corridor and you will see the plaque at the

end near the room, with the Bloody Baron’s portrait in it. Light the candle

then examine the plaque.

13.3 First Floor – Enter from the Stone Bridge and follow the first corridor

to the end where you can turn left into another corridor. Before you turn into

the next one there are four bricks on the wall opposite you. They can be a bit

hard to see as it is dark. Reveal the plaque then examine it.

13.4 First Floor – Turn left into the next corridor and go to the end. Beside

the door to the Grand Staircase is another plaque, light it then examine it.

13.5 Second Floor – Enter the corridor from the Transfiguration Courtyard and

turn to the right as soon as you enter. On the wall are four pale bricks, cast

Accio on them then examine the plaque.

13.6 Second Floor - Follow the corridor and turn right at the junction. At the

next turn you will see the plaque beside the door to Myrtle’s Bathroom. Light

the candle and examine the plaque.

13.7 Herbology – Near the portrait you can use as a short cut there, there is

a plaque you can light then examine.

13.8 Herbology – On the wall opposite the last one there are four pale bricks.

Move them with Accio then examine the plaque beneath it.

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13.9 Second Floor – Stand with your back to the Library and look on the wall

to the left. On that wall there are four pale bricks. Move them then examine

the plaque.

13.10 Second Floor – Continue down the corridor and turn left at the portrait.

On your left is another plaque, light it then examine it.

13.11 Third Floor – Enter from the Grand Staircase and go through the round

room into the corridor. Halfway down the corridor you will see the plaque on

the right. Light it then examine it.

13.12 Fourth Floor – Enter from the Grand Staircase and look closely at the

wall on the left as soon as you enter the corridor. Cast Accio on the four

pale bricks then examine the plaque.

13.13 Fifth Floor – Enter from the Grand Staircase and go through the round

room. Step through the arch into the next corridor and turn to your right.

Beside the arch you just came through are four pale bricks. Move them and

examine the plaque underneath.

13.14 Fifth Floor - Move further down the corridor turn round the corner. You

can find the plaque between to suits of armour. Light it then examine it.

13.15 Fifth Floor – Go through the arch at the end of the corridor and turn to

face the wall on your right. Cats Accio on the bricks and examine the plaque.

----------------------

*14. Nature Trail Cup*

----------------------

- Find all the rare creature tracks hidden in Hogwarts 3/3

These tracks can all be found around Hagrid’s Hut.

14.1 The first set of tracks belong to a Hippogriff and can be found at the

end of the low wall that runs along side the pumpkin patch.

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14.2 The second ones belong to Fang and are at the start of the trail leading

from the hut to the Thestral clearing.

14.3 The last set are Thestral tracks and can be found half way down the

trail from the hut to the Thestral clearing.

------------------

*15. Explorer Cup*

------------------

- Find all known areas of Hogwarts 100%

This one is awarded to you once you have been in every room or area within

Hogwarts grounds. If you have not gotten this cup by the end of the game,

(which I know could surely not happen), then you need to look at your

Marauder’s Map and visit each room on the list to the left of the main map

page.

----------------------

*16. Architecture Cup*

----------------------

- Uncover all the hidden Hogwarts symbols. 12/12

These are found in groups of four, one for each house of Hogwarts. They are

found in three different locations.

16.1 Entrance Courtyard – In this courtyard there are four piles of dead

leaves. Beside one of the piles is a broom. Use Wingardium Leviosa to pick the

broom up and sweep up the piles of leaves in each corner until you have

uncovered all four insignia. You can if you like put a bench with the matching

Insignia on each symbol but it is not a requirement for the cup.

16.2 Paved Courtyard – Repair the broken stairs in the corner and go up onto

the balcony. Up here there are four broken statues. Repair each one with

Reparo to reveal four more Insignia. Again you can place the benches on the

matching symbol but you do not need to.

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16.3 Transfiguration Courtyard – For the last four you need to cast Wingardium

Leviosa on the globe sculpture in the middle of the courtyard. This will light

up eight shields on the floor. Around the edge of the courtyard there are

eight benches which will now have a different coloured shield on each one.

Move each bench onto one of the coloured shields around the sculpture so the

shields match. When all eight shields match you will have found all of the

Insignia needed for this cup.

---------------------------------------

*17. Defence Against The Dark Arts Cup*

---------------------------------------

- Cast all defensive spells in a single encounter. 6/6

For this cup you do not have to get into six different wizard duels. Each

person you duel with counts towards this cup so you will have plenty of

opportunities to earn it. Keep checking though as plentiful as they are, the

opportunities are limited.

----------------------

*18. School Pride Cup*

----------------------

- Complete all Hogwarts Chores

66/66

Around Hogwarts there are things you can do to tidy up the school such as cast

Reparo on broken items or straighten up the suits of armour. Completing all

these chores to smarten the place up will earn you this cup. I have listed all

the shores below.

18.1 Seventh Floor

Cast Reparo on the four broken pots in the corners of this floor. 4/66

18.2 Gryffindor Boys Dormitory

Cast Depulso on four of the beds to make them tidy. 8/66

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18.3 Fifth Floor

Cast Depulso on four rugs to shake the dust out of them. 12/66

Cast Depulso on two suits of armour enough times to make them stand up

straight. (Three times on the first one and four times on the fourth one

down.)

14/66

Cast Reparo on the broken suit of armour. 15/66

18.4 Fourth Floor

Cast Depulso on the first suit of armour three times. 16/66

Cast Reparo on two broken pots.

18/66

Cast Depulso on the two rugs up the stairs. 20/66

18.5 Hospital Wing

Use Depulso one five untidy beds to make them straight.

25/66

18.6 Third Floor

Cast Depulso on the first three suits of armour in the corridor. 28/66

Cast Reparo on the suit of armour at the top of the stairs and the one at the

bottom of the stairs.

30/66

Cast Reparo on the broken pot at the bottom of the stairs. 31/66

Cast Depulso twice on the last suit of armour. 32/66

18.7 Defence Against The Dark Arts

Use Wingardium Leviosa on the mop at the top of the stairs and move the mop

down to the statue at the bottom. Use the mop to clean up the two dusty

patches on the floor beside the statue.

34/66

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18.8 Herbology

Cast Reparo on the two broken suits of armour outside the greenhouses. 36/66

18.9 Second Floor

Cast Reparo on two broken pots Near the Viaduct Entrance. 38/66

Cat Depulso on the rug near the Transfiguration Courtyard. 30/66

Cast Depulso on the two rugs near the Library. 41/66

Cast Reparo on the broken pot near the portrait. 42/66

18.10 Entrance Hall

Open the door to the left of the entrance leading to the courtyard and cast

Wingardium Leviosa on the mop. Move the mop out and clean the four dusty

patches that are on the ground near the statue.

46/66

18.11 Entrance Courtyard

Cast Wingardium Leviosa on the broom near a pile of leaves then move the

broom over the piles of leaves until you have found four Hogrwarts symbols,

one in each corner of the courtyard. 50/66

18.12 First Floor

Use Reparo to mend three broken pots along the corridor. 53/66

18.13 Viaduct Entrance

Cast Reparo on the four broken pots in the corners. 57/66

Use Wingardium Leviosa on the mop near the bucket and clean the three

dusty patches near the entrance. 60/66

18.14 Dungeons

Cast Reparo on the broken suit of armour in the second corridor. 61/66

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Cast Depulso to straighten up five suits of armour in the last corridor.66/66

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

Chapter 5 100% Rom Completion

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~

Below I have listed each room and included a list on how to get 100% in each

one. You will also notice after each job I will include how mand Dixcovery

Points you get for each action.

-----------

*Boathouse*

-----------

% ACTION

4 Near the bottom of the stairs leading down from the Entrance Courtyard

there will be a gull sitting on the wall. Walk near it and it will fly

away. 10DP

49 Light the twenty two torches on the stairs from the Entrance Courtyard

using Incendio. 110DP

53 At the bottom of the stairs, move to the right hand side of the screen

to collect one of Fred and George’s packages. 10DP

61 In front of the Boathouse on the right hand side there are two sea

gulls perched on posts. Walk over and touch them both. 30DP

65 Light the two torches that are either side of the Boathouse entrance

and you will get a short cut scene of all the torches you lit coming

down the stairs. 20DP

69 To the right of the portrait inside the Boathouse there is a chain on

the wall. Walk over and pres the square button in front of it for a

mention of the Durmstrang ship that moored on the lake during the

Triwizard Tournament. 10DP

92 On the left hand side of the Boathouse entrance there are three more

sea gulls. Use Wingardium Leviosa on the sack on the floor and feed a

treat to each of the birds. 40DP

96 From the left side of the Boathouse there is a trail that leads up to

the Paved Courtyard. Follow that trail and about half way round you

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will find one of Fred and George’s packages. 10DP

100 Keep following that trail round until you can see the arch that leads

into the Paved Courtyard. Use Incendio to light the torches either

side of that arch. 10DP

--------

*Charms*

--------

There is nothing to find here.

-------------

*Clock Tower*

-------------

% ACTION

38 Start at the top of the Clock Tower, coming from the fifth floor. Walk

to the left of the clock and cast either Accio or Depulso (your choice)

on the small bells hanging in the frame. This will result in a small

cut scene of the larger bells playing Harry Potter’s theme. 50DP

53 Go all the way down to the bottom of the tower and stand looking at

the portrait. To the left of it you will see four paler bricks in the

wall. Cast Accio on them then press the square button to examine the

Slytherin sign. 25DP

69 Repeat the same thing for the next set of pale bricks along the wall

and look at the Ravenclaw sign. 25DP

84 Repeat this again to see the Gryffindor sign. 25DP

100 Finally repeat this to see the Hufflepuff sign and to see all their

colours hanging down. 25DP

-----------------------

*Clock Tower Courtyard*

-----------------------

% ACTION

15 Use Reparo on the four statues around the fountain in the middle of

the courtyard to put them back together and the water will start in

the fountain again. 55DP

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91 Use Wingardium Leviosa to move five pears from the floor or the tree

into the bucket nearby. 25DP

100 Beat the Ravenclaw Gobstone Champion three times playing the Jack

Stone rules. 25DP

----------------

*Covered Bridge*

----------------

There is nothing to be discovered here.

-------------------------------

*Defence Against The Dark Arts*

-------------------------------

% ACTION

3 Starting at the bottom of the stairs as you come from the Suspended

Bridge, press the square button when stood in front of the large

statue the holds the entrance to the secret passage to Honeydukes

shop in Hogsmead. 10DP

6 Halfway up the stairs cast Incendio on the talking gargoyle. 5DP

11 At the top of the stairs use Wingardium Leviosa on the mop and throw

it down the stairs. Keep casting on it until you have moved it all the

way down to the statue at the bottom. When it is down cast the spell

again and hover the mop over the two dusty patched on the floor until

it has cleaned them both up. 20DP

14 Go back upstairs and enter the classroom. At the back against the

right hand wall you will see a large cabinet. Cast Depulso on it to

move it over then press the square button when close enough to look at

the space behind it that you revealed. Ah, Gilderoy Lockheart. Harry

even misses him compared to Umbridge. 10DP

17 Cast Depulso on the large projector in the middle of the room to start

it up. 10DP

20 Cast Wingardium Leviosa on the second desk from the back in the right

hand row to release a Pixie. Another reminder of Gilderoy

Lockheart. 10DP

48 Now cast Wingardium Leviosa on all the desk in the right hand row so

the lids on all four desks are raised. Stand at the front of the class

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and cast Depulso on the first desk. If you have done it right all the

lids will close like a house of cards. 25DP

83 Do the same for the desks in the left hand row but bear in mind, there

are five desks in this row so be sure to lift the lids on all of

them. 25DP

90 Stand in front of the blackboard and press the square button to start

the chalk writing on it. 25DP

97 Cast Accio on the blackboard then press the square button again so the

chalk writes on the other side of the board. 25DP

100 Cast Incendio on the furnace at the back of the class near the stairs

to Umbridge’s office. 10DP

------------

*Divination*

------------

There is nothing to find here.

------------------

*Dungeon Corridor*

------------------

% ACTION

50 As soon as you enter the corridor turn to your right and cast Incendio

on the cobwebs that are covering the chess statue. 10DP

100 Walk to the other end of the corridor and do the same for the cobwebs

there to find another chess statue. 10DP

----------

*Dungeons*

----------

% ACTION

4 As you enter the corridor, walk half way down and cast Incendio on the

plaque then press the square button to examine it. 10DP

8 Go through to the next part of the corridor and turn right. Use Reparo

on the broken suit of armour in front of you. 10DP

45 Turn around so you are looking up the corridor again and go through

Page 52: Harry potter 5 hints

the door at the end in front of you. All there is in this tiny room

are the four pieces of portrait on the floor. Use Wingardium Leviosa

to put them back on the wall and reveal the Bloody Baron, Slytherin’s

House Ghost. 25DP

49 Go back to the previous corridor and turn left as you enter. Cast

Incendio on the candle in front of the plaque then press the square

button to examine it. 10DP

53 Go through the arch beside the plaque and turn right as you enter.

Cast Incendio on the cobwebs to reveal a chess statue. 10DP

62 Turn around and you will see a curved room with many suits of armour.

Starting on the left hit the armour four times with Depulso. 25DP

72 Use Depulso twice on the next suit of armour. 25DP

81 Use Depulso twice on the third suit of armour. 25DP

91 Skip the next suit of armour and use Depulso four times on the fifth

one. 25DP

100 Finally cast Depulso four times on the last suit of armour. 25DP

---------------

*Entrance Hall*

---------------

% ACTION

100 Open the door to the left of the main entrance and you will find a

mop. Use Wingardium Leviosa on it to move it out and clean the four

dusty patches at the base of the statue by hovering over each one.

When all four are clean you will get a cut scene of the statue and

some history from Hermione. 45DP

--------------------

*Entrance Courtyard*

--------------------

% ACTION

1 Beat the Hufflepuff Gobstone Champion three times, playing the

Traditional rules. 5DP

5 Cast Wingardium Leviosa twice on the wheelbarrow next to the entrance

to place the wood in the torches. 20DP

13 As you come out of the entrance hall turn to the left and you will see

Page 53: Harry potter 5 hints

a pile of leaves with a broom beside it. Use Wingardium Leviosa to

hover the broom over the four piles of leaves in each corner of the

courtyard. This will uncover four hidden Hogwarts Insignia. 55

96 At the far end of the courtyard there are four benches that will glow

with a different colour shield after you have swept the leaves. Move

each bench with Wingardium Leviosa onto the right coloured Insignia on

the floor. 100DP

98 There is a path that leads around the outside of the courtyard. The

arch that divides the courtyard and the path has two small pillars

either side. Cast Incendio on them both to light them. 10DP

100 Now go to the other arch dividing the path and the courtyard and light

the two pillars there with Incendio. 10DP

-------------

*Fifth Floor*

-------------

% ACTION

15 Starting from the Grand Staircase go through the round room and into

the corridor beyond it. Cast Depulso on the two rugs on the floor in

front of you. 20DP

33 Cast Depulso on the first suit of armour three times. 25DP

41 Use Reparo to fix the broken suit of armour. 10DP

56 Continue down the corridor and turn the corner then cast Depulso on

the two rugs there to shake them out. 20DP

63 Between the two rugs there is plaque. Cast Incendio on it then press

the square button to examine it. 10DP

81 Cast Depulso on the fourth suit of armour four times. 25DP

89 Go through the little arch at the end of the end of the corridor and

turn to your right. On the wall there are four paler bricks. Cast

Accio on them then press the square button to examine. 10DP

93 Turn into the next corridor and beat the Hufflepuff Exploding Snap

Champion. 5DP

100 Go back to the first suit of armour and face the arch leading to the

round room at the beginning. Beside the arch you will see four pale

bricks. Cast Accio on them then press he square button to examine the

plaque. 10DP

Page 54: Harry potter 5 hints

-------------

*First Floor*

-------------

% ACTION

6 Enter the corridor from the Grand Staircase and turn right as soon as

you enter. Cast Incendio on the candle then press the square button to

examine the plaque. 10DP

11 Cast Reparo on the broken pot to the left of the entrance. 10DP

14 A little further along the wall there is a lamp that needs lighting.

Use Incendio on it. 5DP

19 Further up use Reparo on the broken pot there. 10DP

22 Light another lamp further along using Incendio. 5DP

28 Move along again and use Reparo on the broken pot there. 10DP

33 Go through the little arch at the end of the corridor then turn to

your left. On the wall are four pale bricks. Cast Accio on them then

press the square button to examine the plaque. 10DP

39 Go down the corridor until you come to a tapestry on your left. Cast

Wingardium Leviosa on it to reveal a hidden chess statue. 10DP

44 Move down the corridor until you reach the four portrait pieces on the

floor. As you move down this bit of corridor light two lamps on the

wall using Incendio. 10DP

100 Cast Wingardium Leviosa on each piece of portrait and put them on the

wall to reveal the Fat Friar. Hufflepuff’s House Ghosts. 25DP

--------------

*Fourth Floor*

--------------

% ACTION

20 Starting from the Grand Staircase hit the suit of armour with Depulso

three times as you enter the corridor. 25DP

36 Move down the corridor until you reach the windows. Turn to your

right and you will see a broken pot. Use Reparo on it the cast

Wingardium Leviosa to release a chocolate frog. (Sometimes you need to

cast again after the frog has come out as you don’t always get

credited with points the first time). 20DP

44 Move down the corridor until you reach the half way point for the

Page 55: Harry potter 5 hints

windows. Turn to your left and cast Wingardium Leviosa on the tapestry

to reveal a hidden chess statue. 10DP

52 Move to the end of the windows and cast Reparo on the broken pot. 10DP

68 Go up the stairs and turn right then cast Depulso on both the rugs to

shake them out. 20DP

76 Between the two rugs there is an arch leading to a balcony. Go through

there and move to the left of the screen to find one of the talking

gargoyles. Cast Incendio on it. 5DP

92 Go back into the corridor and go through the door at the end and up

the spiral staircase. Cast Incendio to light the four lamps at the

top. 20DP

100 Sorry I missed something the first time round. Go all the way back to

the door that leads to the Grand Staircase and find four pale bricks

on the wall near the door. Cast Accio on them then press the square

button to examine the plaque. 10DP

-----------------

*Grand Staircase*

-----------------

Nothing to discover here.

------------

*Great Hall*

------------

% ACTION

11 Beat the Slytherin Chess Champion on the table near the teacher’s

table. 10DP

21 To the right of the teacher’s table there are four different coloured

tubes on the wall, each representing one of the houses. Cast Depulso

on any one of the tubes to set out their house colours in the hall. It

doesn’t matter which house you choose nor do you get anything extra

for hitting all four. 10DP

32 Cast Depulso on the headmaster’s podium in front of the teachers

table. 10DP

42 Cast Incendio on the headmaster’s podium to bring out all the floating

candles in the Great Hall. 10DP

Page 56: Harry potter 5 hints

53 Stand with your back to the teacher’s table and cast Wingardium

Leviosa on the table to your left (not the one closest to the

wall) 10DP

58 Walk down to the next set of tables and cast Wingardium Leviosa on the

one on the right, (again, not the one near the wall). 5DP

89 Walk to the third set of tables closest to the door and cast Wingardium

Leviosa on the two tables closest to the outer walls. 30DP

100 Go to the fireplace in the middle of the hall and cast Accio on the

little chain hanging down in the top left corner of the fire. This

will light all the torches around the room. 10DP

---------------------------

*Gryffindor Boys Dormitory*

---------------------------

% ACTION

10 Starting on the left as you enter, press the square button when stood

in front of the cabinet on Harry’s right. This will make Harry look at

Neville’s book. 10DP

20 On the bed next tot the cabinet press the square button to look at

Neville’s toad Trevor. 10DP

30 Cast Depulso on Harry’s bed (next to Neville’s) to tidy up the bed

sheets. 10DP

40 Examine Dean’s bed (next to Harry’s) for a comment about his West Ham

posters. 10DP

50 Now cast Depulso to make Dean’s bed. 5DP

60 Cast Depulso on the bed beside Dean’s to make that one too. 5DP

70 Go round the bed you just made and look at Ron’s trunk near the window

by using the square button. 10DP

80 On the next bed, stand at the foot of it and press the square button

to examine the trunk underneath. 10DP

90 Now cast Depulso on the bed to tidy it up. 25DP

100 Finally, cast Incendio on the furnace in the middle of the room to

light the fire and warm the room. 10DP

------------------------

*Gryffindor Common Room*

------------------------

Page 57: Harry potter 5 hints

% ACTION

1 Cast Accio on the notice board to flip it over. 10DP

5 Cast Accio on the notice board again to flip it back to the black

board side then stand in front of it and press the square button to

start some chalk writing on it. 25DP

6 Use Accio on the books on the table next to the Gryffindor Chess

Champion. 10DP

7 Beat the Gryffindor Chess Champion. 5DP

8 Stand in front of the portrait to the right of the Chess Champion and

press the square button to talk to the portrait. 10DP

10 Talk to the next portrait along the wall by using the square

button. 10DP

15 Cast Accio on the four yellow books on the small bookshelf under these

portraits. 10DP

17 Cast Accio on the large cabinet to the right of the stairs leading to

the dormitories. 10DP

18 Stand on the table beside the large cabinet and talk to the portrait

hung above it. 10DP

19 Cast Wingardium Leviosa on the pile of logs in the basket beside the

fire. 10DP

33 When you can hear someone calling you and asking to talk to you, use

Wingardium Leviosa on the large empty armchair beside the fireplace

to move it out of the way. Now use Wingardium Leviosa to move the

large table that you stood on, into the place where the armchair was.

You can now stand on the table and talk to the Quidditch portrait. He

asks you to find his snitch which you can do so in the portrait on the

left of the dormitory stairs. Just walk over to it and press the

square button. 100DP

37 The Quidditch player will release a snitch into the room. Press the

square button when it is near you to catch it. 25DP

97 Go back to the books on the small bookcase below the portraits and

cast Accio on them again. When they are in the air or as they leave

the shelf cast Incendio on each of them. 110DP

99 Cast Wingardium Leviosa on the notice board. 10DP

100 Cast Depulso on the large cabinet to the right of the stairs to

straighten it up again. 10DP

Page 58: Harry potter 5 hints

--------------

*Hagrid’s Hut*

--------------

% ACTION

14 Scare off the three frogs on the path between Hagrid’s Hut and the

Thestral clearing. 50DP

39 Cast Wingardium Leviosa on one of the pumpkins in Hargrid’s pumpkin

patch and lift it into the air and place it in Hagrid’s chimney. When

it explodes you will get some points and one of Fred and George’s

packages will be released. 10DP

43 Walk over and pick up the package. (If it gets stuck in the air as it

has done with me use Accio to collect it) 10DP

54 On the wall to the right of Hagrid’s Hut there are three crows. Walk

over and touch each one. 40DP

57 At the end of the wall there are some Hippogriff prints. Stand over

them and press the square button. 10DP

61 Underneath one of the pumpkins in the patch there is a bone for Fang.

Pick it up using Wingardium Leviosa and float it into the hut through

the open window. 10DP

64 Cast Accio on the front door to Hagrid’s Hut. 10DP

71 At the back of the hut there are five ferns, cast Depulso on them and

two of them will reveal a package from Fred and George. 20DP

86 Near Hagrid’s hut there is a watering can. Pick it up using Wingardium

Leviosa and move it around the area at the back of the hut. There are

four plants that you can water and grow. I had trouble finding them as

I could not see them before they grew but I knew I was watering the

right spot when the can tipped and starting pouring water. When this

happens, stay in that spot until the plant grows. 45DP

93 On the path between Hagrid’s hut and the Thestral clearing there are

two more sets of tracks. Press the square button when stood over them

to get the points. 20DP

96 On the same path there is another fern you can use Depulso on to

reveal another package from Fred and George. 10DP

100 At the bottom of the hill in the Thestral clearing there is another

fern. Use Depulso to get the package from it. 10DP

-----------

Page 59: Harry potter 5 hints

*Herbology*

-----------

% ACTION

6 Enter the greenhouses and turn left. In this one you should see

Professor Sprout and in front of her is a root wiggling about. Walk

over to it and press the square button to pick it up. 10DP

17 Use Reparo on the two broken suits of armour outside the greenhouses

to hide the painting of the eye. 20DP

22 As you enter the greenhouse area turn right and enter that greenhouse.

On the table is a jar, walk towards it and press the square button to

examine it. 10DP

72 At the other end of the table are a watering can and a pot of earth.

First you need to pick up the earth with Wingardium Leviosa and pour

soil into each pot on the table. This can be tricky as you will not

know you are filling them up unless you stand close enough to see the

pot. When you have all four pots full use the watering can to water

each one and you will grow four Bubotubers. 45DP

78 Leave the greenhouse area and go to the last suit of armour in the

corridor. Beside it is a plaque. Light the candle with Incendio then

press the square button to examine it. 10DP

83 Opposite the place there are four pale bricks on the wall. Cast Accio

on them then press the square button to examine. 10DP

89 Turn the corner and cast Wingardium Leviosa on the second tapestry on

the right to reveal a hidden chess statue. 10DP

94 Go back to the greenhouse area and stop as soon as you enter. In front

of you near the ceiling there is a small pull cord, cast Accio on

it. 10DP

100 Turn into the right hand greenhouse again and put on a pair of

earmuffs. While wearing these you can approach the door at the end and

cast Accio on it. 10DP

---------------

*Hospital Wing*

---------------

% ACTION

46 Cast Accio on the six sliding screens used to separate the beds. 55DP

Page 60: Harry potter 5 hints

95 Cast Depulso on the five beds that aren’t made to tidy them up. 50DP

100 Cast Incendio on the furnace at the end of the ward to light the

fire. 10DP

---------

*Library*

---------

% ACTION

22 Cast Wingardium Leviosa on the two quills sitting in the ink well on

the middle table. 10DP

44 At the back of the first section of the Library there is a large

cabinet. Move it aside using Depulso then pick up the package from

Fred and George that was behind it. 10DP

100 Beat the Ravenclaw Chess Champion. 25DP

-------------------

*Myrtle’s Bathroom*

-------------------

% ACTION

3 Walk forward and press the square button on the sinks to reveal the

entrance to the Chamber of Secrets. 10DP

22 Light the twelve lamps that are all around the bathroom. 60DP

61 Stand with your back to the sinks and cast Depulso on all the cubicle

doors on the left hand row to open them. When they are all open cast

Accio on the door closest to the sinks to make them all close

again. 25DP

100 Now repeat the process for the cubicles on the right hand side. 25DP

--------

*Owelry*

--------

% ACTION

13 While you are helping Colin break into the Owelry you will come across

an owl on the first ledge. Touch it and make it fly away. 10DP

25 When you have got the first bird, go down to the second ledge and go

Page 61: Harry potter 5 hints

right to touch another owl. 5DP

38 When you start to escape the Owelry to avoid Filch climb out of the

top window and move down to the ledge below. Sidle left and touch the

owl there. 5DP

50 Move down to the second ledge and this time move right for an owl.

Touch him for some discovery points and he will also drop one of Fred

and George’s packages down to the ground for you. 5DP

63 Go back and move down to the third ledge and touch the owl there. 25DP

68 When you get to the bottom pick up Fred and George’s package. 10DP

95 Near where the package fell you will see two owls on the wall and a

third on a perch. Use Wingardium Leviosa on the sack on the floor to

lift out a treat and give it to one of the owls. Lift out a treat for

each of the other two as well and feed all three. 40DP

100 I missed this the first time so had to go back and do it. Sorry if you

have to go all the way back to do this. When you have climbed out of

the top window of the Owelry, instead of going down, climb all the way

to the top and step out onto the ledge for a quick cut scene. 110DP

-----------------

*Paved Courtyard*

-----------------

% ACTION

2 When you are gathering the DA for their first meeting you will need to

retrieve Colin’s Camera from up on a ledge. While you do that you will

walk across a ledge with one of Fred and George’s packages on. 10DP

3 Use Incendio to light the two torches either side of the entrance

leading to the boathouse. 10DP

10 Go up the stairs you repaired earlier in the game and cast Reparo on

the four broken statues up there to reveal four hidden Hogwarts

Insignia. 45DP

13 Cast Incendio on the four torches scattered between the statues to

light them all. 30DP

15 At the end of the balcony cast Incendio on the gargoyle you found

earlier for Dean. 25DP

80 Around the edge of the courtyard are four benches, each now has a

different coloured badge under it. Use Wingardium Leviosa on each

bench and place it over the insignia that has the same coloured

Page 62: Harry potter 5 hints

badge. 100DP

82 Go back up the stairs and climb the drain pipe you fixed when getting

the portable swamp down. When you reach the ledge above sidle all the

way to the left until you reach a stone ridge that you can use to go

up or climb across to the next ledge. Go up the stone ridge and onto

the roof then follow it round until you find some broken roof tiles.

Press the square button when looking at them. 10DP

84 Beat the Slytherin Gobstone Champion three times playing the Snake Pit

rules. 10DP

100 Beat the Gryffindor Gobstone Champion three times in one game of each

of the three rules. 100DP

---------

*Potions*

---------

% ACTION

100 Walk into the classroom and stand in the middle and turn to face the

door. On the table in front of you is a rack holding five green test

tubes. Cast the following spells on it so that one of the five test

tubes will jump up with each one you cast. When all five spells have

made a tube jump you will get your points. Cast Accio, Depulso,

Incendio, Wingardium Leviosa and Reparo on them. 10DP

--------------------

*Prefect’s Bathroom*

--------------------

% ACTION

22 Cast Accio on the bottom of the bath tub to fill it with water. 10DP

44 Turn around and cast Depulso on the middle cubicle door to flood the

water and release the Triwizard egg. 10DP

100 Cast Wingardium Leviosa on the egg and lift it up and into the bath

water. 25DP

-----------------

*Room Of Rewards*

-----------------

Page 63: Harry potter 5 hints

There is nothing to find here.

--------------

*Second Floor*

--------------

% ACTION

3 Starting from the Viaduct Entrance cast Wingardium Leviosa on the

tapestry on the left as soon as you enter the corridor. This will

reveal a hidden chess statue. 10DP

6 Continue down the corridor a small way and do the same for the next

tapestry on your right to reveal another statue. 10DP

13 Walk down the corridor until it turns a corner and just before you

turn it you will see a broken pot in the corner. Use Reparo to mend it

then cast Wingardium Leviosa on it to release a chocolate frog. 20DP

16 Turn the corner and cast Wingardium Leviosa on the next tapestry on

your right to reveal yet another chess statue. 10DP

22 Enter the next part of the corridor and walk forwards until about half

way down where you will see a broken pot at the T-junction in this

corridor. Use Reparo to mend it then use Wingardium Leviosa twice to

release two more frogs. 20DP

25 Also at the T-junction you will notice a lamp that has not been lit.

Light it with Incendio then walk down the corridor a little further to

light another one. 10DP

29 Go back to the T-junction and cast Depulso on the rug that leads to

the other part of this corridor. 10DP

32 Continue down past the rug and go down the small set of stairs at the

end. Just in front of the door on the left hand wall you will see four

pale bricks. Cast Accio on them to reveal a plaque then press the

square button to examine it. 10DP

33 Go back to the T-junction and back to the lamp you last lit. Slightly

further down, just before you reach the door at the end is a third

lamp that needs lighting. 5DP

37 To the left of the door in front of you is a plaque. Cast Incendio to

light the candle in front of it then press the square button to

examine it. 10DP

40 Turn the corner and head down the corridor and light two more lamps as

Page 64: Harry potter 5 hints

you go with Incendio. 10DP

43 At the end of the corridor turn and look back the way you came. Either

side of the corridor are two small pillars. Use Incendio on them to

light the flames within. 10DP

46 To the left of these pillars is another tapestry. Use Wingardium

Leviosa on it to reveal another chess statue. 10DP

-------------------------------------------------------------------------------

This floor is unique in that it is split into two parts. For the rest of this

floor you will need to head to the library and star from there.

-------------------------------------------------------------------------------

49 Stand with your back to the Library and look to your left. On the wall

you will see four paler bricks. Use Accio to move them and reveal a

plaque then walk up to it and press the square button to examine

it. 10DP

81 Standing again with your back to the Library, you will see four paler

patches on the wall in front of you. On the floor there are four parts

to one portrait. Cast Wingardium Leviosa on each piece of the portrait

and place it back on the wall to reveal the Grey Lady, Ravenclaw’s

House Ghost. 25DP

87 Turn and face down the corridor then use Depulso on both of the rugs

in front of you to shake them out. 20DP

90 Walk to the portrait at the turn of the corridor and cast Reparo on

the broken pot in the corner. 10DP

94 Turn left to face the next part of the corridor and cast Incendio on

the plaque on the left hand wall. Now press the square button to

examine it. 10DP

97 Cast Wingardium Leviosa on the tapestry that is next to the plaque to

reveal a hidden chess statue. 10DP

100 Finally turn right and go up the spiral staircase at the end of the

corridor. Go through the door at the top and cast Wingardium Leviosa

on the tapestry in front of you to reveal another chess statue. 10DP

---------------

*Seventh Floor*

---------------

% ACTION

25 Follow the corridor round until you come to a point where it splits

Page 65: Harry potter 5 hints

off into two directions. At this point there is a broken pot, use

Reparo to fix it. 10DP

50 From here continue in the direction you were heading right to the end

where it turns a corner. Here you can use Reparo on another broken

pot. 10DP

75 Turn the corner and walk all the way to the end and down the steps to

fix another pot. 10DP

100 Turn around this corner and go up some more steps and fix a final pot

up here. 10DP

--------------

*Stone Bridge*

--------------

% ACTION

67 Light the four torches hanging at either end of the bridge and you

will be shown a cut scene of some stone work you can use to climb down

on. 20DP

100 Go to the left hand side of the bridge and climb up onto the wall

furthest from you. From there you can grab onto a stone ridge and use

it to climb down to a ledge below. When you reach the ledge sidle

along it to the right and use another stone ridge to move down

further. When you reach the lower ledge step off to the left and move

a couple of paces until a swarm of bats flies past you. 10DP

--------------

*Stone Circle*

--------------

% ACTION

3 As you come from the Covered Bridge turn around and fact the bridge.

Use Incendio to light the torch beside the arch. 5DP

10 In the middle of the circle there is a fern by a rock. Cast Depulso

on it then pick up the package from Fred and George when it is

revealed. 10DP

42 There are two crows sitting on top of two of the stones in the circle.

Walk over to both stones and make them fly away. 15DP

48 Walk to the rock that was between the two with birds on and press the

Page 66: Harry potter 5 hints

square button while facing it. 10DP

55 Move half way up the trail leading to the Owelry and cast Depulso on

the fern there then pick up Fred and George’s package as it comes

out. 10DP

87 On the path to Hagrid’s hut there are two more crows sitting on posts.

Touch them both to make them fly away. 30DP

100 Face the entrance to the Covered Bridge and look at the first stone on

the right of the entrance. You can use Wingardium Leviosa on that

large Stone and move it in front of the larger stone next to it. When

it is in place stand on it and you will get a cut scene about

Hagrid. 10DP

------------------

*Suspended Bridge*

------------------

% ACTION

71 On the left hand end of the bridge there are three crows roosting on

the ropes, two up high and one down low. Walk towards them and each

one will fly away. 40DP

81 Staying at this end of the bridge there is a broken drain pipe. Use

Reparo on it then climb up it a little way for a cut scene of the

Owelry off in the distance. 10DP

100 At both ends of the bridge there are two torches. Light all four with

Incendio. 20DP

-------------

*Third Floor*

-------------

% ACTION

10 From the Grand Staircase go through the round room and into the

corridor beyond it. As you enter, cast Depulso three times on the suit

of armour on your left. 25DP

20 Move further down the corridor and cast Depulso twice on the next suit

of armour. 25DP

31 Go further down again and use Depulso four times on the third suit of

armour and you will get a cut scene of all three of them standing up

Page 67: Harry potter 5 hints

nicely. 25DP

35 On the wall opposite the third suit of armour there is a plaque. Use

Incendio to light the candle then press the square button to examine

it. 10DP

39 Go through the arch at the end and at the top of the stairs use Reparo

on the broken suit of armour. 10DP

43 Go to the bottom of the stairs and use Reparo to mend the broken pot

in the corner. 10DP

47 Cast Reparo on the broken suit of armour that was beside the broken

pot. 10DP

57 Cast Depulso on the second suit of armour twice to make it stand up

straight. 25DP

98 Use Wingardium Leviosa on the four pieces of portrait on the floor and

put them back on the wall where the four paler patches are. This will

show you a portrait of Nearly Headless Nick. 25DP

100 Beat the Gryffindor Exploding Snap Champion. 5DP

-----------------

*Transfiguration*

-----------------

There is nothing to find here.

---------------------------

*Transfiguration Courtyard*

---------------------------

% ACTION

1 Cast Incendio on the talking gargoyle under the tree. 5DP

2 Go to the middle of the courtyard and cast Wingardium Leviosa on the

large globe sculpture to make it spin. When it does eight house logos

will light up on the ground. 10DP

100 Move the eight benches that can be found around the edge of the

courtyard, onto their matching spots. There are two for each house,

just match up the colours under the benches to the ones on the floor.

When all eight are in place you will see the four grassy

insignias. 100DP

Page 68: Harry potter 5 hints

-------------

*Trophy Room*

-------------

% ACTION

50 As you walk into the room you will see a fireplace. Beside it there is

a duster and two dusty trophies, one beside the other (they are both

gold). Use Wingardium Leviosa on the feather duster and hover it over

both trophies until they are both clean. 20DP

100 Stand in front of the two trophies you just dusted and press the

square button to examine each one in turn. 20DP

-------------------

*Umbridge’s Office*

-------------------

Umbridge's office shouldb e completed after Dumbledore has returned to

Hogwarts.

% ACTION

33 On the walls there are three strings of plates all depicting kittens.

Urgh! Use Depulso on them to flip them over. 40DP

89 Lying around in here there are four pieces of parchment, one on the

desk and three on the floor. Use Wingardium Leviosa on each piece and

put it in Umbridge’s fire. 50DP

100 Move through the arch into the area where Umbridge stores the

confiscated items. In the corner you will see Moody’s large chest.

Cast Wingardium Leviosa on it to open it then press the square button

to examine it. 10DP

---------

*Viaduct*

---------

% ACTION

10 From the Paved Courtyard turn and use Incendio to light the torches

either side of the arch leading back to the courtyard. 10DP

20 Walk round the Viaduct and cast Incendio on the stone Gargoyle on the

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left hand side of the bridge. (The one you needed to talk to for Dean

Thomas). 10DP

70 Cast Incendio on the ten torches lining both sides of the bridge from

one end to the other. 50DP

90 Light the torches either side of the door leading to the Viaduct

Entrance and you will get a cut scene of all the torches you just

lit. 20DP

100 Climb onto the wall beneath the left hand torch that you just lit for

another little scene about Snape and a view of the Dungeons. 10DP

------------------

*Viaduct Entrance*

------------------

% ACTION

8 As you enter from the Viaduct you will see a book on a stand in front

of you. Walk up to it and press the square button. 10DP

17 Cast Reducto on the large bookcase full of junk on the right of the

stair case. 10DP

33 Cast Wingardium Leviosa on the two umbrella stands on either side of

the staircase. 20DP

67 In the corners around this area there are four broken pots. Cast

Reparo on them to fix them up. 40DP

75 Go back to the pot closest to the mop and bucket and cast Wingardium

Leviosa on it twice to release some chocolate frogs. 10DP

100 Cast Wingardium Leviosa on the mop and move it to the bottom of the

stairs. Once there hover it over the three dusty patches on the floor

to clean them up. 40DP

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cHAPTER 6 FAQs

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~~~~~~~~~~

Q) Sometimes when I am running Harry slows down to a walk?

A) This will happen if the game is loading something. Usually it is a new area

of Hogwarts or if someone you are passing or with starts to talk.

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Q) I have tried to find Professor Snape to do his Mini-Quest but he is not

there?

A) If you have reached the point in the game when you are taking Occlumency

lessons, Professor Snape will be inside the Potions class. As you cannot get

into the classroom without completing his task you will need to wait until the

end of the game to do it.

Q) There is a cabinet in the Room of Requirements that only says Find ?. What

does it mean?

A) This cup can only be done after defeating Voldermort. To get this cup you

need to find Luna’s lost property but she will not look for them until the

last day of term.

Q) I can’t get rid of the Devils Snare by the Owelry/Paved Courtyard?

A) To remove Devils Snare you need four people. To get these two pieces you

will need to wait until later in the game when you do two tasks for Colin

Creevey. He will be with you, Ron and Hermione and the four of you can kill it

without problems.

Q) I have tried to talk to a portrait to get it’s password but all it does is

snore at me?

A) If this happens then you are talking to the wrong end of the portrait. By

end I mean there is two of each portrait that guards a passage and you need to

talk to the portrait at the right end for them to wake up and talk to you.

Q) I have done what you said to do to get the room complete or get the

discovery points but it hasn’t worked as I have neither.

A) Sometimes it doesn’t always register what you have done. Try casting the

spell a couple of times and it should give you what you needed.

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~~~~~~~~~~

Chapter 6 Credits & Thanks

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~~~~~~~~~~

There really are no credits or thanks yet as this is my first version, but I

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would like to thank EA Games for making this great game and JK Rowling for

creating the world of Harry Potter with its unlimited possibilities.