gwc2013 - javier molina - the platform of fun
TRANSCRIPT
Mobile Gamification
June 20, 2013Gamification World Congress
Javier Molina Romero artmobile CEO
i+d agency platform
Luz Angela Hernández
artmobile KClunes, 17 de junio de 13
GAMIFICATIONSTRATEGY
Social Authentication
Easter Eggs
Instances
Leaderboards
Notifier
Profile
Badges LevelsStats
Avatars
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We believe in gamification “in motion”
- conScore Report Spain is the top 1 in Smatphones penetration.- Users are migrating from TV to mobile.- 92% Smartphones users access to internet from it.- Low cost marketing flow.
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Common game mechanics for mobile apps
•Leaderboards
•Badges
•Comtest
•Challenges
•Achievements
•Social graph
•Location-based
•Reputation
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MANAGEMENT STRATEGY
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Activitywith
purpose
Buildingskilld
SocialIntegration
Fun =
EMPOWER THROUGH ENGAGEMENT Kathy Sierra
16% higher retention
+ + = 46% higher retention
25% increase in-game expenditure in real/virtual goods and services
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The business of mobile gamification
•Engagement
•Call to action
•User retention
•Data driven
•M-commerce
•Advertising
•Sponsored rewards
•Branded virtual items
•Loyalty cards
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Simple Game Mechanic:
Keeping the ball juggling to keep the ball in the air for as long as possible by bouncing it off any part of the body that is allowed in the rules of football.
Levels:5 Different Glasses = 5 different soccer balls
Plus:Social Graph.
Leaderboard.
Badges
Red Ball. 30 ball juggles
Juggle Hero. 50 Ball Juggles, etc
Anecdote:Leader: 4 consecutive hours juggling the ball
TOQUE CEPSA
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2000 = 12 Seconds
2013 = 5 Seconds
AVERAGE HUMAN ATTENTION SPAN IN GAMEPLAY
Kathy Sierra
Focused Attention
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Creating passionate user - Kathy Sierra
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MAIN COMPONENTS OF A GAMIFIED APP
• Simple and easy to use.
• They have some kind of goal or deadline.
• There is a reward system.
• They can interact with other users.
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-• Motivates to enhance
performance.
• Competiton.
• Comunity.
• Recognition.
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• Engage consumers in its Fanta brand.
• Earn points
• Leaderboards and rankings
• Try products
• Prizes
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THE KEY TO MOBILE GAMIFICATION
• It has to empower users.
• Let users solve a problem.
• Aligned to the business model
• Logical to your market
• Part of a bigger Strategy
• Test-iteration-adaptation-test..
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WWW.NOALASAPPABURRIDAS.COM
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