gwc2013 - javier molina - the platform of fun

25
Mobile Gamification June 20, 2013 Gamification World Congress Javier Molina Romero artmobile CEO i+d agency platform Luz Angela Hernández artmobile KC lunes, 17 de junio de 13

Upload: gamificationworldcongress

Post on 09-May-2015

654 views

Category:

Business


1 download

TRANSCRIPT

Page 1: GWC2013 - Javier Molina - The Platform of Fun

Mobile Gamification

June 20, 2013Gamification World Congress

Javier Molina Romero artmobile CEO

i+d agency platform

Luz Angela Hernández

artmobile KClunes, 17 de junio de 13

Page 2: GWC2013 - Javier Molina - The Platform of Fun

GAMIFICATIONSTRATEGY

Social Authentication

Easter Eggs

Instances

Leaderboards

Notifier

Profile

Badges LevelsStats

Avatars

lunes, 17 de junio de 13

Page 3: GWC2013 - Javier Molina - The Platform of Fun

lunes, 17 de junio de 13

Page 4: GWC2013 - Javier Molina - The Platform of Fun

We believe in gamification “in motion”

- conScore Report Spain is the top 1 in Smatphones penetration.- Users are migrating from TV to mobile.- 92% Smartphones users access to internet from it.- Low cost marketing flow.

lunes, 17 de junio de 13

Page 5: GWC2013 - Javier Molina - The Platform of Fun

lunes, 17 de junio de 13

Page 6: GWC2013 - Javier Molina - The Platform of Fun

lunes, 17 de junio de 13

Page 7: GWC2013 - Javier Molina - The Platform of Fun

lunes, 17 de junio de 13

Page 8: GWC2013 - Javier Molina - The Platform of Fun

lunes, 17 de junio de 13

Page 9: GWC2013 - Javier Molina - The Platform of Fun

lunes, 17 de junio de 13

Page 10: GWC2013 - Javier Molina - The Platform of Fun

lunes, 17 de junio de 13

Page 11: GWC2013 - Javier Molina - The Platform of Fun

lunes, 17 de junio de 13

Page 12: GWC2013 - Javier Molina - The Platform of Fun

Common game mechanics for mobile apps

•Leaderboards

•Badges

•Comtest

•Challenges

•Achievements

•Social graph

•Location-based

•Reputation

lunes, 17 de junio de 13

Page 13: GWC2013 - Javier Molina - The Platform of Fun

MANAGEMENT STRATEGY

lunes, 17 de junio de 13

Page 14: GWC2013 - Javier Molina - The Platform of Fun

Activitywith

purpose

Buildingskilld

SocialIntegration

Fun =

EMPOWER THROUGH ENGAGEMENT Kathy Sierra

16% higher retention

+ + = 46% higher retention

25% increase in-game expenditure in real/virtual goods and services

lunes, 17 de junio de 13

Page 15: GWC2013 - Javier Molina - The Platform of Fun

The business of mobile gamification

•Engagement

•Call to action

•User retention

•Data driven

•M-commerce

•Advertising

•Sponsored rewards

•Branded virtual items

•Loyalty cards

lunes, 17 de junio de 13

Page 16: GWC2013 - Javier Molina - The Platform of Fun

http://gamygame.com

lunes, 17 de junio de 13

Page 17: GWC2013 - Javier Molina - The Platform of Fun

Simple Game Mechanic:

Keeping the ball juggling to keep the ball in the air for as long as possible by bouncing it off any part of the body that is allowed in the rules of football.

Levels:5 Different Glasses = 5 different soccer balls

Plus:Social Graph.

Leaderboard.

Badges

Red Ball. 30 ball juggles

Juggle Hero. 50 Ball Juggles, etc

Anecdote:Leader: 4 consecutive hours juggling the ball

TOQUE CEPSA

lunes, 17 de junio de 13

Page 18: GWC2013 - Javier Molina - The Platform of Fun

2000 = 12 Seconds

2013 = 5 Seconds

AVERAGE HUMAN ATTENTION SPAN IN GAMEPLAY

Kathy Sierra

Focused Attention

lunes, 17 de junio de 13

Page 19: GWC2013 - Javier Molina - The Platform of Fun

Creating passionate user - Kathy Sierra

lunes, 17 de junio de 13

Page 20: GWC2013 - Javier Molina - The Platform of Fun

MAIN COMPONENTS OF A GAMIFIED APP

• Simple and easy to use.

• They have some kind of goal or deadline.

• There is a reward system.

• They can interact with other users.

lunes, 17 de junio de 13

Page 21: GWC2013 - Javier Molina - The Platform of Fun

-• Motivates to enhance

performance.

• Competiton.

• Comunity.

• Recognition.

lunes, 17 de junio de 13

Page 22: GWC2013 - Javier Molina - The Platform of Fun

• Engage consumers in its Fanta brand.

• Earn points

• Leaderboards and rankings

• Try products

• Prizes

lunes, 17 de junio de 13

Page 23: GWC2013 - Javier Molina - The Platform of Fun

THE KEY TO MOBILE GAMIFICATION

• It has to empower users.

• Let users solve a problem.

• Aligned to the business model

• Logical to your market

• Part of a bigger Strategy

• Test-iteration-adaptation-test..

lunes, 17 de junio de 13

Page 24: GWC2013 - Javier Molina - The Platform of Fun

WWW.NOALASAPPABURRIDAS.COM

lunes, 17 de junio de 13

Page 25: GWC2013 - Javier Molina - The Platform of Fun

lunes, 17 de junio de 13