grupo de investigación de tecnologías de información y mecatrónica

1
Grupo de Investigación de Tecnologías de Información y Mecatrónica VR and BCI in industry Techniques like VR and BCIs can be widely used in industry in: Virtual visits & exploration Training simulation Robot tele-operation Creation of personal robots Man-robot collaboration through BCI Brain-Computer Interfaces (BCIs) BCI's are a direct channel between the brain and external devices. The analysis of the brain behavior is mainly via an electroencephalogram (EEG) due to its fine resolution, easy of use and portability. BCI Applications • Accessibility • Neurological Rehabilitation Emotional therapy Interactive gaming Robot control and Tele- operation • Interactive communication Militar applications • Behavioral analysis (frustration, engagement, boredom, etc.) Introduction The Human – Computer Interaction (HCI) field seeks to perform quality in interaction, adaptability and intelligence in interfaces between man and machines, achieving a balance between funcionality and usability in the systems, focusing in physical, cognitive and afective aspects of interaction. There are vision-based HCI, gesture-based HCI, audio-based HCI and touch- based HCI according to the main tools and techniques used, such as facial expression recognition, corporal movements tracking, gesture recognition, voice recognition, speech-based commands, data gloves, multitouch surfaces, calligraphy recognition, etc. Main trends in interactive technologies •Intelligent and adaptive surfaces (Multimodal HCI) •Virtual/Augmented Reality •Ubicomp (Web 4.0): Ubiquitous computing, pervasive interfaces, ambient intelligence General Applications: Man-Robot interaction Adaptive education • Accessibility • Medical/Surgical assistance • Tracking, positioning and localization • Intelligent videoconferences Intelligent gaming • E-Commerce Interactive Manufacturing: Virtual Reality and Brain Computer Interfaces in Design and Manufacturing Solar System VR BCI BCI + Robot Ing. Roberto Hernández / Dr. César Cárdenas Virtual Reality (VR) Computer-generated ambients simulating physical pressence in real or imaginary situations. Generally artefacts such as Head-Mounted Displays (HMD), Data Gloves, Audio/video systems and Sensors (light, distance, etc.) are used. VR Applications • Highly immersive ambients Training simulation VR gaming • Virtual communication Other Relevant Applications STEM education in K-12 students (Cárdenas & Hernández, 2012): Adaptive education in K-12 students, a more interactive and engaging way to motivate students to study STEM-related careers. Space Avatar Mission (space robots tele- control; Cárdenas, Hernández & Mendieta, 2012): In the future it will be possible to have your own avatar in space and explore the Solar System and more by yourself without ever leaving the Earth, just by using a BCI or a VR interface.

Upload: marny-valdez

Post on 31-Dec-2015

35 views

Category:

Documents


2 download

DESCRIPTION

Interactive Manufacturing : Virtual Reality and Brain Computer Interfaces in Design and Manufacturing. Brain-Computer Interfaces ( BCIs ) - PowerPoint PPT Presentation

TRANSCRIPT

Page 1: Grupo de Investigación de Tecnologías de Información y  Mecatrónica

Grupo de Investigación de Tecnologías de Información y Mecatrónica

VR and BCI in industry Techniques like VR and BCIs can be widely used in industry in:• Virtual visits & exploration• Training simulation• Robot tele-operation• Creation of personal robots • Man-robot collaboration through BCI

Brain-Computer Interfaces (BCIs)BCI's are a direct channel between the brain and external devices. The analysis of the brain behavior is mainly via an electroencephalogram (EEG) due to its fine resolution, easy of use and portability.

BCI Applications• Accessibility• Neurological Rehabilitation• Emotional therapy• Interactive gaming• Robot control and Tele-operation• Interactive communication• Militar applications• Behavioral analysis (frustration,

engagement, boredom, etc.)

IntroductionThe Human – Computer Interaction (HCI) field seeks to perform quality in interaction, adaptability and intelligence in interfaces between man and machines, achieving a balance between funcionality and usability in the systems, focusing in physical, cognitive and afective aspects of interaction.

There are vision-based HCI, gesture-based HCI, audio-based HCI and touch-based HCI according to the main tools and techniques used, such as facial expression recognition, corporal movements tracking, gesture recognition, voice recognition, speech-based commands, data gloves, multitouch surfaces, calligraphy recognition, etc.

Main trends in interactive technologies• Intelligent and adaptive surfaces (Multimodal HCI)•Virtual/Augmented Reality•Ubicomp (Web 4.0): Ubiquitous computing, pervasive interfaces,

ambient intelligence

General Applications:• Man-Robot interaction• Adaptive education• Accessibility• Medical/Surgical assistance• Tracking, positioning and

localization• Intelligent videoconferences• Intelligent gaming• E-Commerce

Interactive Manufacturing: Virtual Reality and Brain Computer Interfaces in Design and Manufacturing

Solar System VR BCI BCI + Robot

Ing. Roberto Hernández / Dr. César Cárdenas

Virtual Reality (VR)Computer-generated ambients simulating physical pressence in real or imaginary situations. Generally artefacts such as Head-Mounted Displays (HMD), Data Gloves, Audio/video systems and Sensors (light, distance, etc.) are used.

VR Applications• Highly immersive ambients• Training simulation• VR gaming• Virtual communication

Other Relevant Applications• STEM education in K-12 students (Cárdenas & Hernández, 2012):Adaptive education in K-12 students, a more interactive and engaging way to motivate students to study STEM-related careers.

• Space Avatar Mission (space robots tele-control; Cárdenas, Hernández & Mendieta, 2012):

In the future it will be possible to have your own avatar in space and explore the Solar System and more by yourself without ever leaving the Earth, just by using a BCI or a VR interface.