greedy algorithms
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Greedy Algorithms. Review: Dynamic Programming. Summary of the basic idea: Optimal substructure: optimal solution to problem consists of optimal solutions to subproblems Overlapping subproblems: few subproblems in total, many recurring instances of each - PowerPoint PPT PresentationTRANSCRIPT
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Review: Dynamic Programming Summary of the basic idea:
Optimal substructure: optimal solution to problem consists of optimal solutions to subproblems
Overlapping subproblems: few subproblems in total, many recurring instances of each
Solve bottom-up, building a table of solved subproblems that are used to solve larger ones
Variations: “Table” could be 3-dimensional, triangular, a
tree, etc.
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Greedy Algorithms A greedy algorithm always makes the choice
that looks best at the moment The hope: a locally optimal choice will lead
to a globally optimal solution For some problems, it works well
Dynamic programming can be overkill; greedy algorithms tend to be easier to code
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Review:The Knapsack Problem
The famous knapsack problem: A thief breaks into a museum. Fabulous
paintings, sculptures, and jewels are everywhere. The thief has a good eye for the value of these objects, and knows that each will fetch hundreds or thousands of dollars on the clandestine art collector’s market. But, the thief has only brought a single knapsack to the scene of the robbery, and can take away only what he can carry. What items should the thief take to maximize the haul?
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Review: The Knapsack Problem More formally, the 0-1 knapsack problem:
The thief must choose among n items, where the ith item worth vi dollars and weighs wi pounds
Carrying at most W pounds, maximize value Note: assume vi ,wi ,and W are all integers each item must be taken or left in entirety
A variation, the fractional knapsack problem: Thief can take fractions of items
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Solving The Knapsack Problem The optimal solution to the fractional knapsack
problem can be found with a greedy algorithm How?
The optimal solution to the 0-1 problem cannot be found with the same greedy strategy Greedy strategy: take in order of
dollars/pound
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The Knapsack Problem: Greedy Vs. Dynamic The fractional problem can be solved greedily The 0-1 problem cannot be solved with a
greedy approach As you have seen, however, it can be solved
with dynamic programming
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Change Making Problem How to make 63 cents of change
using coins of denominations of 25, 10, 5, and 1 so that the total number of coins is the smallest?
The idea: make the locally best choice at each
step. Is the solution optimal?
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Greedy Algorithms A greedy algorithm makes a locally optimal choice in the
hope that this choice will lead to a globally optimal solution.
The choice made at each step must be: Feasible
Satisfy the problem’s constraints locally optimal
Be the best local choice among all feasible choices Irrevocable
Once made, the choice can’t be changed on subsequent steps.
Do greedy algorithms always yield optimal solutions? Example: change making problem with a denomination
set of 11, 5 and 1 and to make 15 cents of change.
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Applications of the Greedy Strategy Optimal solutions:
change making Minimum Spanning Tree (MST) Single-source shortest paths Huffman codes
Approximations: Traveling Salesman Problem (TSP) Knapsack problem other optimization problems
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Minimum Spanning Tree (MST) Spanning tree of a connected graph G: a connected
acyclic subgraph (tree) of G that includes all of G’s vertices.
Minimum Spanning Tree of a weighted, connected graph G: a spanning tree of G of minimum total weight.
Example:
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Prim’s MST algorithm Start with a tree , T0 ,consisting of one vertex
“Grow” tree one vertex/edge at a time Construct a series of expanding subtrees T1, T2, … Tn-1. .At each stage
construct Ti+1 from Ti by adding the minimum weight edge connecting a vertex in tree (Ti) to
one not yet in tree choose from “fringe” edges (this is the “greedy” step!)
Or (another way to understand it) expanding each tree (Ti) in a greedy manner by attaching to it the
nearest vertex not in that tree. (a vertex not in the tree connected to a vertex in the tree by an edge of the smallest weight)
Algorithm stops when all vertices are included
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Examples 3
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Fringe edges: one vertex is in Ti and the other is not.Unseen edges: both vertices are not in Ti.
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The Key Point Notations : T: the expanding subtree.,Q: the remaining
vertices.
At each stage, the key point of expanding the current subtree T is to determine which vertex in Q is the nearest vertex.
Q can be thought of as a priority queue: The key(priority) of each vertex, key[v], means the
minimum weight edge from v to a vertex in T. Key[v] is ∞ if v is not linked to any vertex in T.
The major operation is to to find and delete the nearest vertex (v, for which key[v] is the smallest among all the vertices)
Remove the nearest vertex v from Q and add it to the corresponding edge to T.
With the occurrence of that action, the key of v’s neighbors will be changed.
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ALGORITHM MST-PRIM( G, w, r ) //w: weight; r: root, the starting vertex
1. for each u V[G]2. do key[u] 3. P[u] Null // P[u] : the parent of u4. key[r] 05. Q V[G] //Now the priority queue, Q has been built.6. while Q 7. do u Extract-Min(Q) //remove the nearest vertex from
Q8. for each v Adj[u] // update the key for each of u’s
adjacent node9. do if v Q and w(u,v) < key[v]10. then P[v] u11. Key[v] w(u,v)
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Notes about Prim’s algorithm
Need priority queue for locating the nearest vertex
Use unordered array to store the priority queue:
Efficiency: Θ(n2)
use min-heap to store the priority queue
Efficiency: For graph with n vertices and m edges: (n + m) logn
O(m log n)
number of stages(min-heap deletions)
number of edges considered(min-heap key decreases)
Key decreases/deletion from min-heap
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Another Greedy Algorithm for MST: Kruskal
Edges are initially sorted by increasing weight Start with an empty forest “grow” MST one edge at a time
intermediate stages usually have forest of trees (not connected)
at each stage add minimum weight edge among those not yet used that does not create a cycle at each stage the edge may:
expand an existing tree combine two existing trees into a single tree create a new tree
need efficient way of detecting/avoiding cycles algorithm stops when all vertices are included
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Kruskal’s AlgorithmALGORITHM Kruscal(G)//Input: A weighted connected graph G = <V, E> //Output: ET, the set of edges composing a minimum spanning tree of
G.
1. Sort E in nondecreasing order of the edge weights w(ei1) <= … <= w(ei|E|) 2. ET ; ecounter 0 //initialize the set of tree edges and its size3. k 0 4. while encounter < |V| - 1 do
k k + 1 if ET U {eik} is acyclic ET ET U {eik} ; ecounter ecounter + 1
5. return ET
P314-P317 (UNION-FIND ALGORITHM)
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Efficiency of Kruskal’s AlgorithmEfficiency: For graph with n vertices and m
edges: O(n + m logn)
if use the efficiency UNION-FIND algorithm.
SORT: O( m logm) FIND: O( m logn) UNION: O( n)So the efficiency of Kruskal’s Algorithm is O(n + m
logn)
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Minimum Spanning Tree-SUMMARY Is Prim’s algorithm greedy? Why? Is Kruskal’s algorithm greedy?
Why?
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Shortest Paths – Dijkstra’s Algorithm Shortest Path Problems
All pair shortest paths (Floy’s algorithm) Single Source Shortest Paths Problem (Dijkstra’s
algorithm): Given a weighted graph G, find the shortest paths from a source vertex s to each of the other vertices.
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Prim’s and Dijkstra’s Algorithms Generate different kinds of spanning trees
Prim’s: a minimum spanning tree. Dijkstra’s : a spanning tree rooted at a given source s, such
that the distance from s to every other vertex is the shortest. Different greedy strategies
Prims’: Always choose the closest (to the tree) vertex in the priority queue Q to add to the expanding tree VT.
Dijkstra’s : Always choose the closest (to the source) vertex in the priority queue Q to add to the expanding tree VT.
Different labels for each vertex Prims’: parent vertex and the distance from the tree to the
vertex.. Dijkstra’s : parent vertex and the distance from the source to
the vertex.
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Dijkstra’s AlgorithmALGORITHM Dijkstra(G, s)//Input: A weighted connected graph G = <V, E> and a source vertex s//Output: The length dv of a shortest path from s to v and its penultimate vertex pv for
every vertex v in VInitialize (Q) //initialize vertex priority in the priority queuefor every vertex v in V do
dv ∞ ; Pv null // Pv , the parent of vinsert(Q, v, dv) //initialize vertex priority in the priority queue
ds 0; Decrease(Q, s, ds) //update priority of s with ds, making ds, the minimumVT
for i 0 to |V| - 1 do //produce |V| - 1 edges for the treeu* DeleteMin(Q) //delete the minimum priority elementVT VT U {u*} //expanding the tree, choosing the locally best vertexfor every vertex u in V – VT that is adjacent to u* doif du* + w(u*, u) < dudu du + w(u*, u); pu u*Decrease(Q, u, du)
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Notes on Dijkstra’s Algorithm Doesn’t work with negative weights
Can you give a counter example? Applicable to both undirected and directed
graphs Efficiency
Use unordered array to store the priority queue: Θ(n2)
Use min-heap to store the priority queue: O(m log n)
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Summary The greedy technique suggests constructing a
solution to an optimization problem through a sequence of steps,each expanding a partially constructed solution obtained so far,until a complete solution to the problem is reached .On each step,the choice made must be feasible,locally optimal,and irrevocable.
Prim’s algorithm is a greedy algorithm for constructing a minimum spanning tree of a weighted connected graph.It works by attaching to a previously constructed subtree a vertex closest to the already in the tree.
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Summary Kruskal’s algorithm is another greedy algorithm for
the minimum spanning tree problem.It constructs a minimum spanning tree by selecting edges in increasing order of their weights provided that the inclusion doesn’t create a cycle.
Dijkstra’s algorithm solves the single-source shortest-path problem of finding shortest paths from a given vertex (the source) to all the other vertices of a weighted graph or digraph.It works as Prim’s algorithm but compares path lengths rather than edge lengths.Dijktra’s algorithm always yields a correct solution for a graph with nonnegative weights.