grde1013 introduction to 3d modelling and rendering semester...

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Unit study package code: GRDE1013 Mode of study: Internal Tuition pattern summary: Note: For any specific variations to this tuition pattern and for precise information refer to the Learning Activities section. Tutorial: 1 x 3 Hours Weekly This unit does not have a fieldwork component. Credit Value: 25.0 Pre-requisite units: Nil Co-requisite units: Nil Anti-requisite units: Nil Result type: Grade/Mark Approved incidental fees: Information about approved incidental fees can be obtained from our website. Visit fees.curtin.edu.au/incidental_fees.cfm for details. Unit coordinator: Title: Mr Name: Jarrad Gittos Phone: 08 9266 4170 Email: [email protected] Location: Building: 201 - Room: 514E Teaching Staff: Name: Bachtiar Yakushov Email: [email protected] Location: Building: 201 Administrative contact: Name: Sarah Norman-Brown Phone: . Email: [email protected] Location: Building: . - Room: . Learning Management System: Blackboard (lms.curtin.edu.au) Unit Outline GRDE1013 Introduction to 3D Modelling and Rendering Semester 1, 2016 Faculty of Humanities Department of Design GRDE1013 Introduction to 3D Modelling and Rendering Bentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities Page: 1 of 14 CRICOS Provider Code 00301J The only authoritative version of this Unit Outline is to be found online in OASIS

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Page 1: GRDE1013 Introduction to 3D Modelling and Rendering Semester …ctl.curtin.edu.au/teaching_learning_services/unit_outline_builder/pdf... · Introduction to 3D Modelling and Rendering

Unit study package code: GRDE1013

Mode of study: Internal

Tuition pattern summary: Note: For any specific variations to this tuition pattern and for precise information refer to the Learning Activities section.

Tutorial: 1 x 3 Hours Weekly

This unit does not have a fieldwork component.

Credit Value: 25.0

Pre-requisite units: Nil

Co-requisite units: Nil

Anti-requisite units: Nil

Result type: Grade/Mark

Approved incidental fees: Information about approved incidental fees can be obtained from our website. Visit fees.curtin.edu.au/incidental_fees.cfm for details.

Unit coordinator: Title: MrName: Jarrad GittosPhone: 08 9266 4170Email: [email protected]: Building: 201 - Room: 514E

Teaching Staff: Name: Bachtiar YakushovEmail: [email protected]: Building: 201

Administrative contact: Name: Sarah Norman-BrownPhone: .Email: [email protected]: Building: . - Room: .

Learning Management System: Blackboard (lms.curtin.edu.au)

Unit Outline

GRDE1013 Introduction to 3D Modelling and Rendering Semester 1, 2016

Faculty of Humanities Department of Design

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 1 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

Page 2: GRDE1013 Introduction to 3D Modelling and Rendering Semester …ctl.curtin.edu.au/teaching_learning_services/unit_outline_builder/pdf... · Introduction to 3D Modelling and Rendering

Acknowledgement of Country We respectfully acknowledge the Indigenous Elders, custodians, their descendants and kin of this land past and present.

Syllabus In this unit, you will be introduced to the fundamentals of 3D modelling, texturing, lighting and rendering in a digital environment. You will work on a set project which will facilitate the education of both the theoretical and technical fundamentals of 3D design.

Introduction Introduction to 3D Modelling and Rendering introduces you to the concepts behind bringing 3D computer graphic elements to life, taking you on a journey from concept to final product throughout the 12 weeks of study.

You will be introduced to a variety of principles and terminology behind digital 3D modelling, texturing, lighting and rendering throughout the semester. The projects will see you create a 3D interior design from concept to final delivery, with all content being created from scratch by yourself. The activities have been separated in logical order, to introduce you to the production process involved with creating 3D assets, and 3D visualisations. 

For this unit, you will be using Autodesk's Maya, an industry standard 3D application used in the entertainment and visualisation industries. You can acquire a free student version of Maya from the following link - http://www.autodesk.com/education/free-software/maya

It is recommended you have access to a decent computer, or set aside some time to work in the computer labs at Curtin University. It is expected that you spend at least 6 hours per week outside of class time to work on your projects.

Unit Learning Outcomes All graduates of Curtin University achieve a set of nine graduate attributes during their course of study. These tell an employer that, through your studies, you have acquired discipline knowledge and a range of other skills and attributes which employers say would be useful in a professional setting. Each unit in your course addresses the graduate attributes through a clearly identified set of learning outcomes. They form a vital part in the process referred to as assurance of learning. The learning outcomes tell you what you are expected to know, understand or be able to do in order to be successful in this unit. Each assessment for this unit is carefully designed to test your achievement of one or more of the unit learning outcomes. On successfully completing all of the assessments you will have achieved all of these learning outcomes.

Your course has been designed so that on graduating we can say you will have achieved all of Curtin's Graduate Attributes through the assurance of learning process in each unit.

On successful completion of this unit students can: Graduate Attributes addressed

1 Observe and identify visual nuances of 3D object properties and forms

2 Demonstrate an understanding of modelling, texturing and rendering theory

3 Apply technical and theoretical understanding of 3D fundamentals in set projects

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 2 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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Curtin's Graduate Attributes

Learning Activities You will be working on a project throughout the semester, which will be segmented into three assessable points to ensure progression through the production pipeline. It is essential that you stay on top of your assessment progression, as the assessment points will build on each other. The final outcome should be a polished, well presented final architectural interior design. 

 

Modelling Exercise:

In this exercise, you will look at some interior design inspirations, which may include home opens, online references, or even references of your own home. You will learn the importance of photography references when working on 3D projects, how to block out forms in a 3D environment, and how to create 3D models leveraging hard surface modelling techniques. The goal of this first modelling exercise is to learn how to create 3D models in Maya, and how to construct a 3D scene from suitable reference material. 

 

Texturing Exercise:

You will learn how to look at texture in a technical manner, and learn the terminology and tools involved in applying textures to your own 3D models. You will learn about UV mapping, texture processing in Photoshop, layering in 3D and application to 3D models. The goal of this texturing exercise is to add an extra layer of detail to your 3D models, and make them look as realistic as you can.

 

Final Presentation: 

The final presentation activity should wrap up your project by looking at ways you can bring your project to life aesthetically. This includes adding lights to your scene, camera position and composition, as well as digital rendering to output your 3D scenes to video and still renders. This assessment point will bring to conclusion your semester's work, with a final video showreel demonstrating everything you have learnt throughout the semester.

Learning Resources Other resources

Lynda.com Online Training

Curtin University provides free access to Lynda.com for this unit (in accordance with Lynda.com terms and conditions). 

To access your account on Lynda.com, activate your account through the email activation. If you didn't receive an activation email, follow this link (http://www.lynda.com/login/loginhelp.aspx) and use your student number email ([email protected]) to change your account password.

This service offers tutorial videos for a vast range of applications, tools, techniques, and even interviews with professionals.

If you do not have access to Lynda.com, consult your tutor or unit coordinator to request access.

Apply discipline knowledge Thinking skills (use analytical skills to solve problems)

Information skills (confidence to investigate new ideas)

Communication skills Technology skillsLearning how to learn (apply principles learnt to new situations) (confidence to tackle unfamiliar problems)

International perspective (value the perspectives of others)

Cultural understanding (value the perspectives of others)

Professional Skills (work independently and as a team) (plan own work)

Find out more about Curtin's Graduate attributes at the Office of Teaching & Learning website: ctl.curtin.edu.au

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 3 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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Assessment Assessment schedule

Detailed information on assessment tasks

1. Assessment: 3D Room Modelling

Due in week 6

 

Introduction Over the duration of this unit, you will design, model, texture, light and render your very own 3D interior. The development of this project is split into three segments following the general production process of 3D projects. The first segment to this project is 3D modelling, which will be represented by this first project.

In a production workflow, the first stage of development of a project is to gather research, and understand the goal which is trying to be reached. Following this, the 3D production process commences with the creation of 3D models based off the researched material. This unit follows a similar workflow, where you will research for lighting solutions, source references for the purposes of 3D modelling, and construct your 3D interior using these researched elements.

The first project involves sourcing reference photos, and modelling 3D objects and elements to construct a 3D interior utilising various 3D modelling techniques.

 

Learning Outcomes Through the process of sourcing references, planning, and modelling your 3D interior, you will:

l Observe the physical structures of objects, and analyse simplistic breakdowns for 3D modelling purposes.

l Learn and understand the tools and techniques for modelling hard surface objects. l Learn and understand other lesser used modelling tools and techniques including Booleans, NURBS,

and other useful modelling tools. l Reflect on your attempts at 3D modelling.

 

3D Modelling Minimum Requirements You will create a 3D interior based off the provided room layout (see Blackboard site), or off of your own 3D room layout, and assemble a room incorporating an array of 3D models created by yourself which demonstrate the modelling tools and techniques you have learnt. This project will be the base for the rest of your assignments in this unit, and as such requires to be as complete as possible to continue the assessment process.

 

Task Value % Date DueUnit Learning Outcome(s)

Assessed

1Modelling Exercise 30 percent Week: 6

Day: In class Time: Start of class

1,2

2Texturing Exercise 30 percent Week: 10

Day: In class Time: Start of class

1,2

3Project Presentation 40 percent Week: 14

Day: In class Time: Start of class

2,3

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 4 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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The 3D room model requires the following elements:

l Pre-planning for 3D modelling l ‘Complex’ 3D hard surface object l Objects utilising other 3D modelling techniques l Self-reflection on modelling process

 

The aim of this project is to develop an understanding of the process of developing your very own 3D models, and develop your problem solving techniques which will assist you in learning the very technical, and complex tools and techniques of 3D.

 

Pre-planning for 3D modelling:

Planning is essential to approaching all digital projects, as it gives you a platform to guide your creation of 3D elements. Planning may involve the sourcing of reference photos of objects, object study, layout study, or even general blocking process.

Select an object/item which would be suitable for hard surface modelling (not curvy or organic), and source reference photos to assist in the 3D modelling process. Create a rough wireframe draw-over on the reference images you source, to guide you in the construction of your 3D model, as shown in chapter 2 of the study guide. Using primitive objects, roughly lay out your room to demonstrate the positioning of your 3D objects, and your rough room layout. Save these in a folder called “Pre_Production”.

 

‘Complex’ 3D hard surface object:

Hard surface provides a fantastic platform to learn and master the polygon modelling process. It helps teach the fundamentals of 3D modelling, mesh control, and the use of references to achieve a goal.

Using your pre-planning, create your ‘complex’ hard surface 3D object which utilises the tools and techniques taught in chapter 3 of the study guide. This element is not restricted to one object, and may be applied to various other objects in you scene. Save these in a project folder separate to the pre-planning folder.

                                                                               

Objects utilising other 3D modelling techniques:

3D modelling involves an enormous amount of problem solving and utilisation of various 3D modelling techniques. Using other modelling techniques such as Booleans, NURBS and poly by poly modelling, construct other 3D models for your scene. Each technique needs to be utilised in the process of constructing the rest of your 3D models for your scene. At least one model should be created for each technique.

 

Self-reflection on modelling process:

To help the tutor identify and assess your project development, reflect on the modelling process of your 3D room. Talk about the models you have created, the techniques you have used in each model, and the difficulties you encountered. Include the problem solving you did to overcome these problems. Assemble this information in a .pdf document for submission.

 

Deliverables Your submission should cover the four elements above, and include all source files including 3D files, photo references and draw overs, as well as your reflection document.

l References, research and draw overs. Blocking should also be in this folder. l Created project folder for your 3D scenes l Complex object utilising polygon modelling procedures (Week 3) l 3D Models created using the following techniques:

¡ Poly modelling

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 5 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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¡ NURBS ¡ Booleans and poly by poly.

l Completion of room model elements, including simpler objects.

 

The 3D room should be completely modelled for this assessment. Submission requirements include submitting a .zip file of your project folder, including all of your pre-planning/blocking, 3D models, as well as a scene including all room models.

File names should be compressed and named the following: A1_Surname_StudentNumber.zip

 

Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to find the Dropbox for Modelling Exercise. Upload your .ZIP file to the dropbox by the due date.

 

Due date: Week Commencing 4th April ’16 at the start of your allocated class for this week.

*Late uploads without prior extension approval will be penalized at 10% per calendar day.

 

 

2. Assessment: 3D Room Texturing

Due in week 10

 

Introduction The second stage of the production process is adding colour and texture to your 3D objects. Texture plays an essential role in creating aesthetically pleasing 3D models, and can be applied to your 3D models in various ways.

The second project focuses on analysing the texture properties of references, and applying texture to your own 3D models created in Project 1. These textures will be applied using a variety of techniques taught in this unit, including UV wrapping/painting, as well as procedural based texture.

 

Learning Outcomes

Through the process of applying textures to your 3D models, you will: l Observe the visual properties of various material textures, and identify the 3D attributes directly related

to the material properties of your references. l Learn and understand the terminology involved with texturing in 3D. l Apply the fundamentals of procedural texture creation to some models in your 3D scene. l Learn and apply the technique of UV unwrapping to at least your complex 3D model. l Apply 2D UV painted textures to your 3D model correctly.

 

3D Texturing Minimum Requirements You will observe real texture references, and apply similar textures to your pre-existing 3D model from Project 1. These textures will demonstrate a shader-based approach, as well as a UV based approach to achieve a strong aesthetic final result. This project will be the base for final lighting and rendering project, and as such requires to be as complete as possible to continue the assessment process.

 

The 3D texturing development requires the following elements:

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 6 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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l Research and analysis of texture properties. l Shader-based application and replication of texture on 3D models from Project 1. l UV unwrapping of complex 3D model. l Texture painting in Photoshop l Texture application direct to 3D model.

 

The aim of this project is to develop an understanding of the process of texturing your very own 3D models, and develop your problem solving techniques which will assist you in learning the very technical, and complex tools and techniques of 3D.

 

Research and analysis of texture properties:

Learning to observe and identify texture properties using 3D language and terminology will enable you to replicate texture properties in a digital environment. The first stage of your texturing process is to identify textures you wish to replicate in your 3D room, source references, and analyse these references.

Think about your models, and what materials you need to replicate. Source reference images for the material types you would envision in your scene. Analyse and break down the material properties of each material, using 3D terminology. Make notes on what elements you need to tweak to achieve the desired material.

 

Shader-based application and replication of texture on 3D models:

Shaders enable you to apply colour and texture to objects which have yet to have their UV’s unwrapped. They also facilitate material properties which may be difficult to replicate in texture painting, such as glass and metals.

Using your analysis of your texture properties, attempt to replicate the textures in a shader. If your texture has patterns or distinct colour forms such as a wood flooring, consider creating a UV of the model you want to apply this texture to. Try to apply shader-based materials to most objects in your scene.

                                                                               

UV unwrapping of complex 3D model:

Understanding how to unwrap UV’s for 3D models unlocks a larger amount of tools you can utilise to create realistic looking textures for your 3D models. Take your ‘complex’ 3D object, and lay out the UV’s referencing the tips and tricks revealed in the study guide. This activity is not restricted to just the ‘complex’ model you have created, and may be done for all other models created in your scene if time permits. Export this UV to a file which you can use in a photo manipulation application like Photoshop.

 

Texture painting in Photoshop:

Using the UV created from your ‘complex’ 3D object, apply textures to this UV guide in Photoshop. This can be done through hand painting, or by utilising photo references gathered for this texture. Consider using logos, labels, adding wear and tear, stains, scratches, and discolouration – anything which will add a visual interest to your material properties (not just a flat colour). Retain all layers you have constructed in your Photoshop file (.psd), as well as your reference images you may have used in the painting as this will be assessed.

 

Texture application direct to 3D model:

The final stage is applying the painted texture directly to your 3D model. Apply the texture, and save your scene files. By the end of this assignment, you should have all 3D models textured either using procedural shaders, or UV texture paints in a relatively uniform visual style. All texture sources, references, and development .psd’s should be saved and included for your submission.

 

Deliverables

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 7 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

Page 8: GRDE1013 Introduction to 3D Modelling and Rendering Semester …ctl.curtin.edu.au/teaching_learning_services/unit_outline_builder/pdf... · Introduction to 3D Modelling and Rendering

Your submission should cover the five elements above, and include all source files including 3D files, photo references, texture development documents and any analysis of pre-existing textures.

l UV unwrapped at least one 3D model (complex + others) l Uniform style aim and execution in applying texture l Textures created through photo manipulation or texture painting l Use of shaders applied to 3D models in your scene. l Correct texture placement in the project folder.

 

The 3D room should be completely textured for this assessment. Submission requirements include submitting a .zip file of your project folder, including all of your textures, models, references, notes and any other development files for this assessment.

File names should be compressed and named the following: A2_Surname_StudentNumber.zip

 

Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to find the Dropbox for Texturing Exercise. Upload your .ZIP file to the dropbox by the due date.

 

Due date: Week Commencing 2nd May ’16 at the start of your allocated class for this week.

*Late uploads without prior extension approval will be penalized at 10% per calendar day.

 

 

3. Assessment: Project 3: 3D Room Lighting/Rendering

Due in week 14

 

Introduction The final stage of the production process is applying lights to your 3D scenes, and rendering a final, refined presentation of your 3D design. This is the final step in the project development, and focuses on more aesthetic polish and atmospheric lighting.

The final project focuses on observing pre-existing lighting solutions for architectural 3D visualisation, applying lighting solutions, and rendering presentation still images as well as animation for movie project presentation.

 

Learning Outcomes Through the process of lighting and rendering your 3D models, you will:

l Observe methods of lighting 3D interiors, as well as analysing types of 3D lights from visual references. l Learn and understand the terminology involved with lighting in 3D. l Apply the fundamentals of lighting in 3D to your scene. l Utilise Global Illumination and advanced render techniques for your final 3D render l Learn how to use the 3D camera, and how to render out simple 3D camera animations. l Learn how to assemble 3D animations into a video file.

 

3D Lighting/Rendering Minimum Requirements You will apply 3D lighting to your scene from project 2 utilising various 3D lights such as point, spot and area, and create an aesthetically pleasing final render for presentation purposes. This project focuses on presenting a fully modelled, textured, and lit 3D project for both still image, as well as movie based final presentations.

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 8 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

Page 9: GRDE1013 Introduction to 3D Modelling and Rendering Semester …ctl.curtin.edu.au/teaching_learning_services/unit_outline_builder/pdf... · Introduction to 3D Modelling and Rendering

 

The 3D lighting/rendering project deadline requires the following elements:

l Research and analysis of lighting properties. l 3D light application to scene. l Implementation of advanced lighting techniques. l Adjustment of render settings. l Camera framing and rendering.

 

The aim of this project is to finalise your 3D interior you have been developing for this unit. The final presentation of this project aims to be professionally polished, completely modelled, textured, lit, and visualised in both still render, as well as movie presentation form.

 

Research and analysis of lighting properties:

Researching and analysing pre-existing light solutions can assist you in developing a rough guideline of what types of lights you should be using in your 3D scene, as well as a goal for your final atmosphere you intend for your 3D renders.

Source a variety of 3D or photography based interior works, and analyse these references to identify the light sources. Consider where you can apply lights similar in your own 3D scene, and note these down in a draw over of your final 3D scene.

 

3D light application to scene:

Use your 3D analysed/planned scene to add lights to your scene. Utilise the various light types introduced in the study guide. These lights should have shadows enabled where appropriate. Try to replicate the atmosphere you researched and analysed in your final 3D lighting solution.

Post your lighting solution to blackboard for feedback from your tutor/peers.

                                                                               

Implementation of advanced lighting techniques:

Use the techniques outlined in the advanced lighting section and apply these to your scene. Utilise Mental Ray to create a solution based around Global Illumination. Consider your feedback on your lighting solution to work on and improve the final lighting of your 3D scene.

 

Adjustment of render settings:

Adjust your render settings to achieve a nice balance of aesthetic quality, as well as render time. Aim to achieve a render time which is under 30 seconds per frame at 1280x720 resolution – this will reduce the time required to create a 3D animation image sequence.

 

Camera framing and rendering:

Add a number of cameras to your scene, including still cameras, as well as animated cameras. Render these cameras out, creating 4 still frame renders, and up to 4 3D animated camera image sequences to a total of 20 seconds (500 frames max).

Compile the image sequences into an animated movie, as outlined in the final chapter of the study guide.

 

Deliverables Your submission should cover the five elements above, and include all source files including 3D files, photo references, analysis of pre-existing light, final still frame rendered images, as well as a movie file to the specifications outlined in chapter 12 of the study guide. The checklist includes:

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 9 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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l Research/analysis of pre-existing lighting solutions. l 3D lights applied throughout the scene to illuminate the whole scene l 4 3D renders displaying the final result from different angles l 20 second 3D camera render compilation displaying the final result as a .mp4 video file l Video rendered at 1280x720 dimensions, assembled in After Effects

 

The 3D room should be presented in both still 3D renders, as well as movie file – the whole scene should be modelled, textured, lit and rendered for this submission. Consider doing final photo manipulation for this project to enhance the final still render, but include the Photoshop documents. Submission requirements include submitting a .zip file of your project folder, including all of your textures, models, references, notes and any other development files for this assessment.

File names should be compressed and named the following: A3_Surname_StudentNumber.zip

 

Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to find the Dropbox for Project 3. Upload your .ZIP file to the dropbox by the due date.

 

Due date: Week Commencing 30th May ’16 at the start of your allocated class for this week.

*Late uploads without prior extension approval will be penalized at 10% per calendar day.

 

 

Pass requirements

You are required to achieve a grade of 50% or higher to pass this unit.

Fair assessment through moderation

Moderation describes a quality assurance process to ensure that assessments are appropriate to the learning outcomes, and that student work is evaluated consistently by assessors. Minimum standards for the moderation of assessment are described in the Assessment and Student Progression Manual, available from policies.curtin.edu.au/policies/teachingandlearning.cfm

Late assessment policy

This ensures that the requirements for submission of assignments and other work to be assessed are fair, transparent, equitable, and that penalties are consistently applied.

1. All assessments students are required to submit will have a due date and time specified on this Unit Outline. 2. Students will be penalised by a deduction of ten percent per calendar day for a late assessment submission

(eg a mark equivalent to 10% of the total allocated for the assessment will be deducted from the marked value for every day that the assessment is late). This means that an assessment worth 20 marks will have two marks deducted per calendar day late. Hence if it was handed in three calendar days late and given a mark of 16/20, the student would receive 10/20. An assessment more than seven calendar days overdue will not be marked and will receive a mark of 0.

Assessment extension

A student unable to complete an assessment task by/on the original published date/time (eg examinations, tests) or due date/time (eg assignments) must apply for an assessment extension using the Assessment Extension form (available from the Forms page at students.curtin.edu.au/administration/) as prescribed by the Academic Registrar. It is the responsibility of the student to demonstrate and provide evidence for exceptional circumstances beyond the student's control that prevent them from completing/submitting the assessment task.

The student will be expected to lodge the form and supporting documentation with the unit coordinator before the

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

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The only authoritative version of this Unit Outline is to be found online in OASIS

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assessment date/time or due date/time. An application may be accepted up to five working days after the date or due date of the assessment task where the student is able to provide an acceptable explanation as to why he or she was not able to submit the application prior to the assessment date. An application for an assessment extension will not be accepted after the date of the Board of Examiners' meeting.

Deferred assessments

If your results show that you have been granted a deferred assessment you should immediately check your OASIS email for details.

Supplementary assessments

Supplementary assessments are not available in this unit.

Referencing style

The referencing style for this unit is Chicago.

More information can be found on this style from the Library web site: http://libguides.library.curtin.edu.au/referencing.

Copyright © Curtin University. The course material for this unit is provided to you for your own research and study only. It is subject to copyright. It is a copyright infringement to make this material available on third party websites.

Academic Integrity (including plagiarism and cheating) Any conduct by a student that is dishonest or unfair in connection with any academic work is considered to be academic misconduct. Plagiarism and cheating are serious offences that will be investigated and may result in penalties such as reduced or zero grades, annulled units or even termination from the course.

Plagiarism occurs when work or property of another person is presented as one's own, without appropriate acknowledgement or referencing. Submitting work which has been produced by someone else (e.g. allowing or contracting another person to do the work for which you claim authorship) is also plagiarism. Submitted work is subjected to a plagiarism detection process, which may include the use of text matching systems or interviews with students to determine authorship.

Cheating includes (but is not limited to) asking or paying someone to complete an assessment task for you or any use of unauthorised materials or assistance during an examination or test.

From Semester 1, 2016, all incoming coursework students are required to complete Curtin’s Academic Integrity Program (AIP). If a student does not pass the program by the end of their first study period of enrolment at Curtin, their marks will be withheld until they pass. More information about the AIP can be found at: https://academicintegrity.curtin.edu.au/students/AIP.cfm

Refer to the Academic Integrity tab in Blackboard or academicintegrity.curtin.edu.au for more information, including student guidelines for avoiding plagiarism.

Information and Communications Technology (ICT) Expectations Curtin students are expected to have reliable internet access in order to connect to OASIS email and learning systems such as Blackboard and Library Services.

You may also require a computer or mobile device for preparing and submitting your work.

For general ICT assistance, in the first instance please contact OASIS Student Support: oasisapps.curtin.edu.au/help/general/support.cfm

For specific assistance with any of the items listed below, please contact The Learning Centre: life.curtin.edu.au/learning-support/learning_centre.htm

l Using Blackboard, the I Drive and Back-Up files

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 11 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

Page 12: GRDE1013 Introduction to 3D Modelling and Rendering Semester …ctl.curtin.edu.au/teaching_learning_services/unit_outline_builder/pdf... · Introduction to 3D Modelling and Rendering

l Introduction to PowerPoint, Word and Excel

Additional information Your responsibilities in the unit

l It is compulsory for students to attend all lectures and tutorials and participate in the proceedings. An attendance role will be taken at the beginning of all sessions. Latecomers will be noted as absent.

l If you miss a class, it will be your responsibility to find out what you have missed from your classmates. l If you contact your lecturer by email, you should allow 2 working days for a response. l It is your responsibility read this outline thoroughly.

 

Policies

Late Assignments, Extensions, Supplementary Examinations, Deferred Assessment

l In the case of a request for an extension due to medical circumstances, students must produce an original medical certificate. Extensions may only be given for a total amount of time considered valid by the lecturer and will not exceed the equivalent number of days specified on the medical certificate. The decision as to whether an extension be granted due to medical circumstances is strictly up your unit coordinator’s discretion.

l To apply for an assessment extension, use the follow form (http://students.curtin.edu.au/administration/documents/Application_forAssessmentExtension.pdf) and email the filled out form, with your supporting documentation to [email protected] and cc your unit coordinator/tutor into the email.

l Students are responsible for backing up and archiving their work throughout the semester.  Work being lost due to computer crashes, loss of media, or accidental or deliberate deletion by any party will NOT be taken as a legitimate reason for late or missing assignments.

l The work you submit for this unit must be your own work. Any components used in support, which are not your original work, must be fully referenced. Furthermore, the work you submit may not have been submitted in whole or in part for any other unit without prior permission.

l Marks are not final until the Board of Examiners approves them. It is possible your results could be scaled or otherwise adjusted before they are official.

 

Plagiarism in this unit:

Plagiarism is taken very seriously at Curtin University. When submitting an assignment in this unit you are declaring that you have created all work, and that it has not been previously submitted for assessment for another unit or at another institution.  When including images or text not created by you /or not entirely created by you (as research or to provide context) you must;

·      Reference these images or texts using Chicago referencing.

·      Include in-text references.

·      Include a reference list at the end of the file/document.

 

Referencing is relevant to all forms of assessment including essays, process files/journals, art or design portfolios and/or reports.

It is a requirement of your enrolment that you refer to the Curtin University Academic Integrity website prior to submitting your work.

http://academicintegrity.curtin.edu.au/students/

 

Failure to follow these guidelines and being found to be in breach of Curtin University’s Management of Plagiarism

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 12 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

Page 13: GRDE1013 Introduction to 3D Modelling and Rendering Semester …ctl.curtin.edu.au/teaching_learning_services/unit_outline_builder/pdf... · Introduction to 3D Modelling and Rendering

Policy will result in a penalty being applied to your assignment and/or your academic status.

Enrolment

It is your responsibility to ensure that your enrolment is correct - you can check your enrolment through the eStudent option on OASIS, where you can also print an Enrolment Advice.

Student Rights and Responsibilities It is the responsibility of every student to be aware of all relevant legislation, policies and procedures relating to their rights and responsibilities as a student. These include:

l the Student Charter l the University's Guiding Ethical Principles l the University's policy and statements on plagiarism and academic integrity l copyright principles and responsibilities l the University's policies on appropriate use of software and computer facilities

Information on all these things is available through the University's "Student Rights and Responsibilities" website at: students.curtin.edu.au/rights.

Student Equity There are a number of factors that might disadvantage some students from participating in their studies or assessments to the best of their ability, under standard conditions. These factors may include a disability or medical condition (e.g. mental illness, chronic illness, physical or sensory disability, learning disability), significant family responsibilities, pregnancy, religious practices, living in a remote location or another reason. If you believe you may be unfairly disadvantaged on these or other grounds please contact Student Equity at [email protected] or go to http://eesj.curtin.edu.au/student_equity/index.cfm for more information

You can also contact Counselling and Disability services: http://www.disability.curtin.edu.au or the Multi-faith services: http://life.curtin.edu.au/health-and-wellbeing/about_multifaith_services.htm for further information.

It is important to note that the staff of the university may not be able to meet your needs if they are not informed of your individual circumstances so please get in touch with the appropriate service if you require assistance. For general wellbeing concerns or advice please contact Curtin's Student Wellbeing Advisory Service at: http://life.curtin.edu.au/health-and-wellbeing/student_wellbeing_service.htm

Recent unit changes Students are encouraged to provide unit feedback through eVALUate, Curtin's online student feedback system. For more information about eVALUate, please refer to evaluate.curtin.edu.au/info/.

Recent changes to this unit include:

Unit created in 2015, taught S1 2016.

To view previous student feedback about this unit, search for the Unit Summary Report at https://evaluate.curtin.edu.au/student/unit_search.cfm. See https://evaluate.curtin.edu.au/info/dates.cfm to find out when you can eVALUate this unit.

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 13 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

Page 14: GRDE1013 Introduction to 3D Modelling and Rendering Semester …ctl.curtin.edu.au/teaching_learning_services/unit_outline_builder/pdf... · Introduction to 3D Modelling and Rendering

Program calendar Program Calendar – Semester 1 2016

 

Week Begin Date Tutorial Assessment Due

Orientation 22 February Orientation Week

1. 29 February Project Introduction

In class - Introduction to 3D Environments

 

2. 7 March In class – 3D Modelling - Hard surface basics  

3. 14 March In class – Detailing hard surface models  

4. 21 March In class - Alternative modelling techniques  

5. 28 March Tuition Free Week

6. 4 April In class – Texturing 3D models Assessment 1 Due

7. 11 April In class - UV unwrapping  

8. 18 April Tuition Free Week

9. 25 April In class - Photoshop Texturing  

10. 2 May In class - Lighting in 3D Assessment 2 Due

11. 9 May In class - Intermediate lighting techniques  

12. 16 May In class - Rendering  

13. 23 May In class - Camera animation, presentation techniques  

14. 30 May In class feedback – Final project hand in. Final Assessment Due

15. 6 June Study Week

16. 13 June Examinations

17. 20 June Examinations

Faculty of Humanities Department of Design

 

 

GRDE1013 Introduction to 3D Modelling and RenderingBentley Campus 22 Feb 2016 Department of Design, Faculty of Humanities

Page: 14 of 14CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS