google glass data
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CHAPTER 1
INTRODUCTION
1.1 Virtual reality(VR):
Virtual reality is a term that applies to computer-simulatedenvironments that can
simulate physical presence in places in the real world, as well as in imaginary worlds.
It covers remote communication environments which provide virtual presence of
users with the concepts of telepresenceandtelexistenceor a virtual artifact(VA). he
simulated environment can !e similar to the real world in order to create alife li"e
experience.
Virtual reality is often used to descri!e a wide variety of applications commonly
associated with immersive, highly visual, #$ environments. he development of %A$
software, graphics hardware acceleration, head mounted displays, data!ase gloves, and
miniaturi&ation.
1.2 Augmented reality(AR):
Augmented reality is a live, direct or indirect, view of a physical, real-world environment
whose elements are augmented !y generated sensory input such as sound, video, graphics or '
data. It is related to a more general concept called mediated reality, in which a view of reality is
modified (possi!ly even diminished rather than augmented), !y a computer.
As a result, the technology functions !y enhancing one*s current perception of reality. +y
contrast, virtual reality replaces the real world with a simulated one. Augmentation is
conventionally in real-time and in semantic context with environmental elements.
1. Pr!"e#t $la%%&
roect 'lass is a research and development program !y 'oogle to develop an augmented
reality head-mounted display ($). It is part of the 'oogle / 0a!, which wor"s on other
futuristic technologies. he intended purpose of roect 'lass products would !e the hands-free
displaying of information currently availa!le to most smart phone users, and allowing for
interaction with the Internet via natural language voice commands. he functionality and physical
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http://en.wikipedia.org/wiki/Computer_simulationhttp://en.wikipedia.org/wiki/Telepresencehttp://en.wikipedia.org/wiki/Telexistencehttp://en.wikipedia.org/wiki/Telexistencehttp://en.wikipedia.org/wiki/Virtual_artifacthttp://en.wikipedia.org/wiki/Lifelike_experiencehttp://en.wikipedia.org/wiki/Lifelike_experiencehttp://en.wikipedia.org/wiki/Lifelike_experiencehttp://en.wikipedia.org/wiki/Computer_simulationhttp://en.wikipedia.org/wiki/Telepresencehttp://en.wikipedia.org/wiki/Telexistencehttp://en.wikipedia.org/wiki/Virtual_artifacthttp://en.wikipedia.org/wiki/Lifelike_experiencehttp://en.wikipedia.org/wiki/Lifelike_experience -
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appearance (minimalist design of the aluminum strip with 2 nose pads) has !een compared
to teve ann3s 4ye ap, which was also referred to as 5'lass5 (54ye ap $igital 4ye 'lass5, i.e.
uses of the word 5'lass5 in singular rather than plural form 5'lasses5).he operating
system software used in the glass will !e 'oogle3s Android.
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CHAPTER 2
OVERVIE'
As per many reports, 'oogle is expected to start selling eyeglasses that will proect
information, entertainment and, this !eing a 'oogle product, advertisements onto the lenses.
hese glasses will have the com!ined features of virtual reality and augmented reality.
he 'oogle 'lasses can use a 6' cell connection to pull in information from 'oogle*s
mountain of data and display info a!out the real world in augmented reality on the lens in front of
your eye. As you turn your head you*ll get information a!out your surroundings and near!y
o!ects from 'oogle 'oggles, info on !uildings and esta!lishments from 'oogle aps, even
your friends* near!y chec"-ins from 0atitude. he company has no plans to sell ads into your
newly augmented view of the world, !ut will consider it if the product really catches on.
igure 2.1 Oerie* !+ $!!gle $la%%
he glasses are not !eing designed to !e worn constantly 7 although 'oogle engineers
expect some users will wear them a lot 7 !ut will !e more li"e smart phones, used when needed,
with the lenses serving as a "ind of see-through computer monitor.
'oogle glasses are !asically weara!le computers that will use the same Android software
that powers Android smart phones and ta!lets. 0i"e smart phones and ta!lets, the glasses will !e
e8uipped with ' and motion sensors. hey will also contain a camera and audio inputs and
outputs.
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everal people who have seen the glasses, !ut who are not allowed to spea" pu!licly
a!out them, said that the location information was a maor feature of the glasses. hrough the
!uilt-in camera on the glasses, 'oogle will !e a!le to stream images to its rac" computers and
return augmented reality information to the person wearing them. 9or instance, a person loo"ing
at a landmar" could see detailed historical information and comments a!out it left !y friends. If
facial recognition software !ecomes accurate enough, the glasses could remind a wearer of when
and how he met the vaguely familiar person standing in front of him at a party. hey might also
!e used for virtual reality games that use the real world as the playground.
CHAPTER
TECHNO,O$IE- U-ED6
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.1'earale C!m/uting&
eara!le computers, also "nown as !ody-!orne computers are miniature electronic
devices that are worn !y the !earer under, with or on top of clothing. his class of weara!le
technology has !een developed for general or special purpose information technologies and
media development. eara!le computers are especially useful for applications that re8uire more
complex computational support than ust hardware coded logics.
igure .1 'earale #!m/uting
;ne of the main features of a weara!le computer is consistency. here is a
constant interaction !etween the computer and user, i.e. there is no need to turn the device on or
off. Another feature is the a!ility to multi-tas". It is not necessary to stop what you are doing to
use the device< it is augmented into all other actions. hese devices can !e incorporated !y the
user to act li"e a prosthetic. It can therefore !e an extension of the user*s mind and=or !ody.
.2 Amient Intelligen#e&
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Am!ient Intelligence (AmI) refers to electronic environments that are sensitive and
responsive to the presence of people. Am!ient intelligence is a vision on the future of consumer
electronics, telecommunications and computing.
igure .2 Amient Intelligen#eEnir!nment%
In an am!ient intelligence world, devices wor" in concert to support people in carrying
out their everyday life activities, tas"s and rituals in easy, natural way using information and
intelligence that is hidden in the networ" connecting these devices.
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As these devices grow smaller, more connected and more integrated into our
environment, the technology disappears into our surroundings until only the user interface
remains perceiva!le !y users.
. -mart Cl!t0ing&
mart clothing is the next generation of apparel. It is a com!ination of new fa!ric
technology and digital technology, which means that the clothing is made with new signal-
transfer fa!ric technology installed with digital devices. ince this smart clothing is still under
development, many pro!lems have occurred due to the a!sence of the standardi&ation of
technology. herefore, the efficiency of technology development can !e strengthened through
industrial standardi&ation. his study consists of three phases. he first phase is selecting
standardi&ation factors to propose a standardi&ation road map. he second phase is to research
and collect related test evaluation methods of smart clothing. 9or this, we selected two categories,
which are clothing and electricity=electron properties. he third phase is esta!lishing a
standardi&ation road map for smart clothing. In this study, test evaluations have not yet !een
conducted and proved. owever, this study shows how to approach standardi&ation. e expect
that it will !e valua!le for developing smart clothing technology and standardi&ation in the future.
igure . -mart Cl!t0ing
. Eye Ta/ Te#0n!l!gy&
An 4ye ap is a device that is worn in front of the eye that acts as a camera to record thescene availa!le to the eye as well as a display to superimpose a computer-generated imagery on
the original scene availa!le to the eye. his structure allows the user3s eye to operate as !oth a
monitor and a camera as the 4ye ap inta"es the world around it and augments the image the user
sees allowing it to overlay computer-generated data over top of the normal world the user would
perceive. he 4ye ap is a hard technology to categori&e under the three main headers for
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weara!le computing (%onstancy, Augmentation, ediation) for while it is in theory a constancy
technology in nature it also has the a!ility to augment and mediate the reality the user perceives.
igure . Eye Ta/ Te#0n!l!gy
. -mart $rid Te#0n!l!gy&
A smart grid is an electrical grid that uses information and communications technology to
gather and act on information, such as information a!out the !ehaviors of suppliers and
consumers, in an automated fashion to improve the efficiency, relia!ility, economics, and
sustaina!ility of the production and distri!ution of electricity.
.3 $ Te#0n!l!gy&
6' is the fourth generation of cell phone mo!ile communications standards. It is a
successor of the third generation (#') standards. A 6' system provides mo!ile ultra-
!road!and Internet access, for example to laptops with + wireless modems, to smart phones,
and to other mo!ile devices.
Andr!id O/erating -y%tem&
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igure . Andr!id O/erating -y%tem
Android is a 0inux-!ased operating system for mo!ile devices such as smart
phones and ta!let computers, developed !y 'oogle in conunction with the ;pen andset
Alliance.Android is open source and 'oogle releases the code under the Apache 0icense. hisopen source code and permissive licensing allows the software to !e freely modified and
distri!uted !y device manufacturers, wireless carriers and enthusiast developers. Additionally,
Android has a large community of developers writing applications (5apps5) that extend the
functionality of devices, written primarily in a customi&ed version of the Cava programming
language. In ;cto!er 2D12, there were approximately @DD,DDD apps availa!le for Android, and the
estimated num!er of applications downloaded from 'oogle lay, Android3s primary app store,
was 2> !illion.
CHAPTER
E
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DE-I$N
.1 Vide! Di%/lay&
Its features with the small video display that is used to display the pop up hands free
information.
igure .1 Vide! di%/lay !+ $!!gle $la%%
.2 Camera&
It also has the front facing video camera with which photos and videos can !e ta"en in a
glimpse.
igure .2 Camera !+ $!!gle $la%%
. -/ea4er&
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'oogle glasses are designed to !e hands free weara!le device that can !e used to ma"e or
receive calls too. o a spea"er is also designed !y the ear.
igure . -/ea4er !+ $!!gle $la%%
. 5utt!n&
A single !utton on the side of the frame sophisticates the glasses to wor" with the
physical touch input.
igure . 5utt!n !+ $!!gle $la%%
. 6i#r!/0!ne&
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A microphone is also put in, that can ta"e the voice commands of the wearer of user. his
microphone is also used for having telephonic communication.
CHAPTER
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'OR7IN$
H!* D!e% It '!r489
he device will pro!a!ly communicate with mo!ile phones through i-9i and display
contents on the video screen as well as respond to the voice commands of the user.
igure .1 T0e !erall *!r4ing !+ $!!gle gla%%e%
'oogle put together a short video demonstrating the features and apps of 'oogle glasses.
It mainly concentrates on the social networ"ing, navigation and communication.
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he video camera senses the environment and recogni&es the o!ects and people around.
he whole wor"ing of the 'oogle glasses depends upon the user voice commands itself.
CHAPTER 3
ADVANTA$E- : DI-ADVANTA$E-
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ADVANTA$E-
4asy to wear and use.
ensitive and responsive to the presence of people.
9ast access of maps, documents, videos, chats and much more.
A new trend for fashion lovers together !eing an innovative technology.
A spectacle !ased computer to reside directly on your eyes rather than in your pouch or
poc"et.
A useful technology for all "inds of handicapped=disa!led people.
DI-ADVANTA$E-
%an !e easily !ro"en or damaged. hough 'oogle wants these glasses to !e as modest as
achieva!le, they seem to !e extremely !rea"a!le. sers will have a tough time ta"ing
care of it.
hese glasses show the retrieved data in front of users eyes so it will !e a tough
experience for them since they will focus on that data and will eventually miss the
surroundings that may lead to accidents while driving.
he resource for running these glasses is still un"nown. ill there !e a !attery or it will
run using solar energyF
rivacy of people may !reach with new glasses.
CHAPTER ;
UTURE -COPE
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'oogle 'lass is as futuristic a gadgetwe*ve seen in recent times. It*s limited in scope
right now, !ut the future, 'oogle !elieves, is !right and the device itself is Gincredi!ly
compellingH.
'oogle is trying their hardest to push the roect 'lass through the 9%% this year.
eports show that 'oogle is trying to get the approval !y the 9%% this year !ut there are
already several hundred glasses made for testing internally.
igure ;.1 uture %#!/e !+ $!!gle $la%%e%
CONC,U-ION
1?
http://www.redmondpie.com/google-project-glass-gets-an-awesome-skydiving-demo-at-io-explorer-edition-up-for-pre-order-video/http://www.redmondpie.com/google-project-glass-gets-an-awesome-skydiving-demo-at-io-explorer-edition-up-for-pre-order-video/http://www.redmondpie.com/google-project-glass-gets-an-awesome-skydiving-demo-at-io-explorer-edition-up-for-pre-order-video/ -
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'oogle glasses are !asically weara!le computers that use the evolving familiar
technologies that !rings the sophistication and ease of communication and information access
even for the physically challenged class of people those literally could not use general way of
palmtops and mo!iles.
igure
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http:==en.wi"ipedia.org=wi"i=roectJ'lass
http:==www.smart-glasses.org=!enefits-smart-glasses=
http:==en.wi"ipedia.org=wi"i=4yeap
http:==www.techpar".net=2D12=D2=2E=google-glasses-with-virtual-and-augmented-
reality=
http:==en.wi"ipedia.org=wi"i=AndroidJ(operatingJsystem)
http:==www.we!md.!oots.com=eye-health=news=2D12D611=will-google-glasses-!e-safe
http:==www.thenewstri!e.com=2D12=D6=DB=google-proect-glasses-success-or-another-
failure=K.9c0@0iaAA
http:==www.redmondpie.com=google-proect-glass-gets-an-awesome-s"ydiving-demo-at-io-explorer-edition-up-for-pre-order-video=
1B
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