gold rush in games

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Games: Past, Present &The Way Forward The gold rush in gaming, past and present

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What is the current gold rush in games?

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Page 1: Gold rush in games

Games: Past, Present

&The Way Forward

The gold rush in gaming, past and present

Page 2: Gold rush in games

What we will cover

How old is a gamer that buys games?

Who plays more games? Male or female?

What type of games are king?

It’s the era of apps

Page 3: Gold rush in games

Age of a common gamer

35

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WOMEN age 18 or older represent a significantly

greater portion of the game-playing population

(33%) than boys age 17 or younger (18%).Male & F

emale

56% 44%

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What happened in 2008

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What type of games ruled

Game Played

Puzzle/Board/Game_x000d_Show/Trivia/Card (47%)Multi-Player Universe (11%)Games Such as Bejeweled and Diner Dash (14%)Action/Sports/ Strategy/Role-Play(16%)Other (12%)

Page 7: Gold rush in games

Casual games were HUGEStress relief, Relax etc

Moral : Anytime anywhere

2B USD Market

Accessible, downloadable, carefree approach

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Did anything change in

2009?

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If you don’t do mobile you are outdatedIt’s the era of apps

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The Big Numbers : Apple

Addressable base of 50m+ devices

30m iPhones and 20m iPod touches

More than 3 billion App Store downloads

7.4m iPhones sold in Q3 2009

17.8% share of smartphone market (Canalys)

2.5% share of ALL global handsets (Strategy Analytics)

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Developers Striking It Rich

10m Paid iPhone games sold by Gameloft sincethe launch of the App Store

$1,687 Revenues per hour of dvpt time forNimbleBit’s Scoops ($269,929 total)

2m Tap Tap Revenge 3 downloads in a weeklast Christmas after going free

10 daysHow long it took Playmesh to rack up1m free downloads of iFarm

13.5m Downloads of Backflip Studios games inseven months ($1.75m of revenue)

Page 14: Gold rush in games

Analysts’ Big Numbers

$2.8 billion iPhone games revenues in 2014 – 24% of handheld market (DFC)

18.7 billion App downloads in 2014 – of which 20%will be from Apple devices (Ovum)

610 million Paid apps in first 2bn iPhone downloads – generating $900m of

developer revenues (Pinch Media)

36 million Number of iPhones that Apple will sell in 2010 (Piper Jaffray)

Page 15: Gold rush in games

Top Paid Games chart

Avg Price: $2.34

11 games at 99c

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In-App Payments

Success

TTR3 in Top Grossing chart – has sold 1m songs

Eliminate – 500k downloads in a week (but not in TG chart)

Other (paid game) examples show mixed results too

Pocket God – in-app payments 27% of its revenues

Freeverse – tens of thousands of Flick Fishing payments

Page 17: Gold rush in games

Casual games are still HUGEStress relief, Relax, while waiting for someone, travelling

Moral : Anytime anywhere – and in your pocket

5B USD Market

Accessible, downloadable, carefree approach, many choices

Page 18: Gold rush in games

What made good games

On-screen changes - Change UI

Generous score – Give millions of points

Sound – Get good sound fx

Low pressure - Make new ways to loose, not only time based

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.. And bad games

Make it really hard

Require too much, technically – too much memory, too much space

Give it a terrible name or theme

Expect users to read.

Make it challenging and cerebral – games should not have one solutions only

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Solution was

"The mum test“ – Get your mom to test. Most testers are male, but most casual gamers are female.

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Or just hypes?

…future?

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How to find me?

Avijit Paul

[email protected]

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Reference

Slides Sources

1-5 2008 Entertainment Software Association report on game sales data

9 - 13 10 trends in iphone gaming by Stuart Dredge http://www.slideshare.net/stuartdredge/10-trends-in-iphone-gaming-2953401

16 AR Drone – from Parrot. http://ardrone.parrot.com/parrot-ar-drone/videos/